Merge branch 'wofsauge:master' into master
This commit is contained in:
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+29
-16
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@@ -103,7 +103,7 @@ EID.descriptions[languageCode].collectibles={
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{"81", "Dead Cat", "↑ +9 lives#Respawn with 1 HP#↓ Sets your Red Heart containers to 1#Characters that can't have Red Hearts get set to 1 Soul/Black Heart"},
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{"82", "Lord of the Pit", "Flight#↑ {{Speed}} +0.3 Speed up"},
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{"83", "The Nail", "{{SoulHeart}} +1 Soul Heart#↑ {{Damage}} +0.7 Damage up#↓ {{Speed}} -0.18 Speed down#Deal contact damage#Destroy rocks when walking over them"},
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{"84", "We Need To Go Deeper!", "Spawns a trapdoor to skip the floor#10% chance for crawlspace trapdoor"},
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{"84", "We Need To Go Deeper!", "Spawns a trapdoor to the next floor#10% chance for {{LadderRoom}}crawlspace trapdoor"},
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{"85", "Deck of Cards", "{{Card}} Spawns 1 Card"},
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{"86", "Monstro's Tooth", "Summon Monstro for one stomp"},
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{"87", "Loki's Horns", "25% chance to shoot in 4 directions#{{Luck}} 100% chance at 7 Luck"},
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@@ -399,7 +399,7 @@ EID.descriptions[languageCode].collectibles={
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{"377", "Bursting Sack", "Spider enemies no longer target or deal contact damage to Isaac"},
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{"378", "No. 2", "Firing tears for 3 seconds drops a Butt Bomb"},
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{"379", "Pupula Duplex", "Tears get a much larger hitbox#Spectral tears"},
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{"380", "Pay To Play", "+5 coins#You can open doors with coins instead of keys"},
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{"380", "Pay To Play", "+5 coins#You now open single-key doors with coins instead of keys"},
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{"381", "Eden's Blessing", "↑ {{Tears}} +0.7 Tears up#Gives you a random item at the start of your next run"},
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{"382", "Friendly Ball", "Can be thrown at enemies to capture them#Next usage will re-spawn the same enemy as a friendly companion"},
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{"383", "Tear Detonator", "Detonate any tears currently on the screen, causing each one to split into 6 more tears which will spread in a circle"},
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@@ -516,7 +516,7 @@ EID.descriptions[languageCode].collectibles={
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{"494", "Jacob's Ladder", "Tears spawn 1-2 sparks of electricity on impact#Sparks deal half your damage"},
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{"495", "Ghost Pepper", "Chance to shoot a red flame that blocks enemy shots and deals contact damage#The flame stays until it has dealt damage or blocked shots 5 times"},
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{"496", "Euthanasia", "3.33% chance to shoot needles#100% chance at 15 Luck#Needles kill normal enemies instantly, bursting them into 10 tears#Needles deal 3x damage against bosses"},
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{"497", "Camo Undies", "Confuse all enemies and camouflage yourself when entering a room until you start shooting"},
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{"497", "Camo Undies", "When you enter a room, camouflage yourself and confuse all enemies until you start shooting"},
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{"498", "Duality", "{{DevilChance}} / {{AngelChance}} Spawns Devil AND Angel Room doors#When entering one, the other disappears"},
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{"499", "Eucharist", "100% chance to find an {{AngelRoom}}Angel Room"},
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{"500", "Sack of Sacks", "Spawns a sack every 5-6 rooms"},
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@@ -571,7 +571,7 @@ EID.descriptions[languageCode].collectibles={
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{"549", "Brittle Bones", "Replaces all your Red Heart containers with 6 Bone Hearts#Upon losing a Bone Heart:#Fires 8 bone tears in all directions#↑ +0.5 Tears up permanently"},
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{"550", "Broken Shovel", "Mom's Foot will constantly attack you#Using it stops Mom's Foot for current room#!!! (Try to beat Boss Rush with it!)"},
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{"551", "Broken Shovel", "Second part of a broken shovel#!!! Use the shovel on the hill of dirt in the \"Dark Room\""},
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{"552", "Mom's Shovel", "Spawns trapdoor to next floor#!!! Use the shovel on the hill of dirt in the \"Dark Room\"#!!! Unlocks something cool"},
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{"552", "Mom's Shovel", "Spawns a trapdoor to the next floor#10% chance for {{LadderRoom}}crawlspace trapdoor#!!! Use the shovel on the hill of dirt in the \"Dark Room\"#!!! Unlocks something cool"},
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}
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---------- Trinkets ----------
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@@ -649,7 +649,7 @@ EID.descriptions[languageCode].trinkets={
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{"71", "Bob's Bladder", "Bombs leave creep"},
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{"72", "Watch Battery", "6.66% chance for the room clear reward to be a battery#+10% chance for random pickups to be a battery#5% chance to add 1 charge to held active item when clearing a room"},
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{"73", "Blasting Cap", "10% chance for exploding bombs to drop a bomb pickup"},
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{"74", "Stud Finder", "0.5% chance to reveal a crawlspace when breaking rocks"},
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{"74", "Stud Finder", "0.5% chance to reveal a {{LadderRoom}}crawlspace when breaking rocks"},
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{"75", "Error", "Random trinket effect every room"},
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{"76", "Poker Chip", "Chests have a 50/50 chance to spawn extra pickups OR an enemy fly"},
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{"77", "Blister", "Increases knockback"},
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@@ -741,7 +741,7 @@ EID.descriptions[languageCode].cards={
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{"31", "Joker", "{{DevilRoom}} / {{AngelRoom}} Teleports you to the Devil or Angel Room"},
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{"32", "Hagalaz", "Destroy all rocks in the room"},
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{"33", "Jera", "Duplicate all pickups in room"},
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{"34", "Ehwaz", "Spawns a trapdoor"},
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{"34", "Ehwaz", "Spawns a trapdoor to the next floor#8% chance for {{LadderRoom}}crawlspace trapdoor"},
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{"35", "Dagaz", "{{SoulHeart}} +1 Soul Heart#{{CurseCursed}} Removes curse effects"},
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{"36", "Ansuz", "Full mapping for this floor"},
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{"37", "Perthro", "Reroll all pedestal items"},
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@@ -879,4 +879,4 @@ EID.descriptions[languageCode].MCM = {
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DemoObjectName = "Demo Object Name",
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DemoObjectTransformation = "Demo Transformation",
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DemoObjectText = "This text is in english#A very cool and long description to simulate linebreaks caused by EID textbox width!#\1 This is also a cool line#This line loves you {{Heart}}#Markup size preview: #BIG: {{Damage}} {{Tears}} {{Speed}} {{Shotspeed}} {{Luck}} #small: {{DeliriumSmall}} {{CurseDarknessSmall}} {{CurseBlindSmall}}",
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}
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}
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@@ -50,6 +50,7 @@ local repCollectibles={
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[79] = {"79", "The Mark", "↑ {{Damage}} +1 Damage up#↑ {{Speed}} +0.2 Speed up# {{BlackHeart}} +1 Black Heart"}, -- The Mark
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[80] = {"80", "The Pact", "↑ {{Damage}} +0.5 Damage up#↑ {{Tears}} +0.7 Tears up#{{BlackHeart}} +2 Black Hearts"}, -- The Pact
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[83] = {"83", "The Nail", "{{HalfBlackHeart}} + Half Black Heart#↑ {{Damage}} +2 Damage up#↓ -0.18 Speed down#Deal contact damage#Destroy rocks when walking over them"}, -- The Nail
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[84] = {"84", "We Need To Go Deeper!", "Spawns a trapdoor to the next floor#Spawns a {{LadderRoom}}crawlspace if used on a decorative floor tile (grass, small rocks, papers, gems, etc.)"},
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[87] = {"87", "Loki's Horns", "25% chance to shoot in 4 directions#{{Luck}} 100% chance at 15 Luck"}, -- Loki's Horns
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[91] = {"91", "Spelunker Hat", "Reveals the room type of up to 2 adjacent rooms#Can also reveal: #{{SecretRoom}} Secret Rooms# {{SuperSecretRoom}} Super Secret Rooms#{{MiniBoss}} Mini-Boss Rooms#Blocks projectiles falling from above"}, -- Spelunker Hat
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[98] = {"98", "The Relic", "{{SoulHeart}} Spawns 1 Soul Heart every 7-8 rooms"}, -- The Relic
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@@ -147,6 +148,7 @@ local repCollectibles={
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[354] = {"354", "Crack Jacks", "↑ {{Heart}} +1 Health up#{{Heart}} Heals 1 Red Heart#{{Trinket}} Spawns random trinket on the floor"}, -- Crack Jacks
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[355] = {"355", "Mom's Pearls", "↑ {{Range}} +0.38 Range up#↑ {{Luck}} +1 Luck up#{{SoulHeart}} +1 Soul Heart"}, -- Mom's Pearls
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[360] = {"360", "Incubus", "Gain a demonic familiar that shoots the same tears as Isaac#{{Damage}} Deals 75% of your damage#{{Player14}} 100% while playing as Lilith"}, -- Incubus
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[365] = {"365", "Lost Fly", "Moves along walls/obstacles in the room#Deals 56 contact damage per second#Nearby enemies will target the Fly"},
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[366] = {"366", "Scatter Bombs", "{{Bomb}} +5 bombs#{{Bomb}} Causes your bombs to explode into 4-5 tiny bombs"}, -- Scatter Bombs
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[368] = {"368", "Epiphora", "↑ {{Tears}} Shooting in one direction gradually increases your fire rate by up to 200%"}, -- Epiphora
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[369] = {"369", "Continuum", "↑ {{Range}} +3 Range up#Spectral tears#Tears travel through walls and appear out of the opposite wall"}, -- Continuum
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@@ -154,6 +156,7 @@ local repCollectibles={
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[374] = {"374", "Holy Light", "10% chance to shoot Holy tears, which will spawn a beam of light on hit#{{Damage}} The beam deals 3x your damage#{{Luck}} 50% chance at 9 Luck"}, -- Holy Light
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[375] = {"375", "Host Hat", "Grants explosion immunity#20% chance to block tears#Blocks projectiles falling from above"}, -- Host hat
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[376] = {"376", "Restock", "Shops instantly restock their items when you buy them#Restocked items slowly increase in price again"}, -- Restock
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[380] = {"380", "Pay To Play", "+5 coins#You now open locked doors and chests with coins instead of keys"},
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[382] = {"382", "Friendly Ball", "Can be thrown at enemies to capture them#Next usage will respawn the same enemy as a friendly companion#Walking over the ball after capture will instantly recharge the item"}, -- Friendly Ball
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[384] = {"384", "Lil Gurdy", "Will launch and slide around the room#Deals 5-20 contact damage per hit depending on charge duration"}, -- Lil Gurdy
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[389] = {"389", "Rune Bag", "{{Rune}} Drops a random rune or Soul Stone every 7-8 rooms"}, -- Rune Bag
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@@ -197,11 +200,14 @@ local repCollectibles={
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[494] = {"494", "Jacob's Ladder", "Tears spawn a spark of electricity on impact#Sparks deal half your damage#Sparks can jump between enemies"}, -- Jacobs Ladder
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[495] = {"495", "Ghost Pepper", "8% chance to shoot a blue fire that blocks enemy shots and deals contact damage#{{Luck}} 50% chance at 10 Luck#The flame disappears after 2 seconds"}, -- Ghost Pepper
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[496] = {"496", "Euthanasia", "3.33% chance to shoot needles#{{Luck}} 50% chance at 15 Luck#Needles kill normal enemies instantly, bursting them into 10 tears#Needles deal 3x damage against bosses"}, -- Euthanasia
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[497] = {"497", "Camo Undies", "When you enter a room, camouflage yourself and confuse all enemies until you start shooting#↑ {{Speed}} +0.5 Speed up while cloaked#Upon uncloak, deal damage around you and gain a very brief Fire Rate/Damage up"},
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[498] = {"498", "Duality", "{{AngelDevilChance}} Spawns Devil AND Angel Room doors#When entering one, the other disappears"},
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[501] = {"501", "Greed's Gullet", "Gain 1 Heart Container for every 25 coins you have#{{Player14}} / {{Player33}}Keeper can gain additional Coin Hearts#{{Collectible416}} Gain 1 Heart Container for every 100 coins you have past 99"}, -- Greed's Gullet
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[503] = {"503", "Little Horn", "5% chance to shoot tears that summon a Big Horn hand#The hand kills enemies instantly and deals damage to bosses#Running into enemies deals 3.5 damage to them"}, -- Little Horn
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[504] = {"504", "Brown Nugget", "Spawns a fly turret that shoots at enemies#Each shot deals 3.5 damage"}, -- Brown Nugget
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[506] = {"506", "Backstabber", "If tears hit an enemy in the back, they do double damage and cause bleeding, which makes enemies leave creep and take damage when they move"},
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[507] = {"507", "Sharp Straw", "{{Damage}} Deals your damage + 10% of the enemy's max health#Affects all enemies in the room#{{HalfHeart}} Chance to drop half hearts when it deals damage"},
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[508] = {"508", "Mom's Razor", "Orbital that causes bleeding, which makes enemies leave creep and take damage when they move#Deals 20% your damage on contact per tick"},
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[509] = {"509", "Bloodshot Eye", "Orbital that shoots a tear every 1/3rd second when enemy is nearby#Deals 3.5 damage per tear#Deals 30 contact damage per second"}, -- Bloodshot Eye
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[517] = {"517", "Fast Bombs", "{{Bomb}} +7 Bombs#Allows you to rapidly place bombs on the ground#Bombs don't knockback each other"}, -- Fast Bombs
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[523] = {"523", "Moving Box", "When used, stores up to 10 pickups from the current room#Using it again will put them back on the floor again#This allows you to move things between rooms"}, -- Moving Box
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@@ -210,6 +216,7 @@ local repCollectibles={
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[535] = {"535", "Blanket", "{{SoulHeart}} +1 Soul Heart#{{Heart}} Heals 1 Red Heart#{{HolyMantle}} Grants a shield when entering a boss room"},
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[543] = {"543", "Hallowed Ground", "Spawn white poop when you get hit#While inside the poop's aura:#↑ {{Damage}} +25% Damage up#↑ {{Tears}} +250% Fire Rate up#Homing tears#Chance to block damage"}, -- Hallowed Ground
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[549] = {"549", "Brittle Bones", "Replaces all your Red Heart containers with 6 Bone Hearts#When a Bone Heart is lost:#Fires 8 bone tears in all directions#↑ +0.4 Fire Rate up permanently"}, -- Brittle Bones
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[552] = {"552", "Mom's Shovel", "Spawns a trapdoor to the next floor#Spawns a {{LadderRoom}}crawlspace if used on a decorative floor tile (grass, small rocks, papers, gems, etc.)"},
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[553] = {"553", "Mucormycosis", "25% chance to shoot sticky spore tears#Spores blow up after 2.5 seconds, dealing damage, poisoning nearby enemies and releasing more spores"}, -- Mucormycosis
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[554] = {"554", "2Spooky", "{{Fear}} Fears enemies in a small radius around you"}, -- 2Spooky
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[555] = {"555", "Golden Razor", "{{Coin}} Converts 5 coins into {{Damage}} +1.2 Damage up for the current room#Gain 5 coins on pickup"}, -- Golden Razor
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@@ -256,7 +263,7 @@ local repCollectibles={
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[596] = {"596", "Uranus", "{{Freeze}} Shoot ice tears, which slow enemies and freeze monsters they kill#Touching frozen enemies slide away and explode into 6 ice shards"}, -- Uranus
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[597] = {"597", "Neptunus", "{{Chargeable}} Chargeable (automatic)#Builds a massive tears bonus over 3 seconds while not firing#Shooting again will release stored tears#The tear bonus falls off as you fire"}, -- Neptunus
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[598] = {"598", "Pluto", "↑ {{Tears}} +0.7 Tears up#Significantly shrinks Isaac, allowing him to squeeze between objects#Projectiles can pass over him"}, -- Pluto
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[599] = {"599", "Voodoo Head", "{{CursedRoom}} Spawns an additional Curse Room each floor"}, -- Voodoo Head
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[599] = {"599", "Voodoo Head", "{{CursedRoom}} Spawns an additional Curse Room each floor#Improves Curse Room layouts and rewards"}, -- Voodoo Head
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[600] = {"600", "Eye Drops", "↑ {{Tears}} +30% Fire Rate up for the left eye only#↑ {{Tears}} +20% Fire Rate up for non-tear attacks#First shot in a while is always a double shot#"}, -- Eye Drops
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[601] = {"601", "Act of Contrition", "↑ +0.7 Tears up#{{EternalHeart}} +1 Eternal Heart#{{DevilChance}} / {{AngelChance}} Allows both Devil and Angel deals to be taken#Taking Red Heart damage doesn't reduce Devil/Angel Room chance as much"}, -- Act of Contrition
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[602] = {"602", "Member Card", "{{Shop}} Adds a trapdoor to every shop that leads to a second shop with a unique stock"}, -- Member Card
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@@ -272,7 +279,7 @@ local repCollectibles={
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[612] = {"612", "Lost Soul", "Soul familiar that dies in one hit, respawning at the start of the next floor#If it survives an entire floor, it spawns 3 Soul Hearts, 2 Eternal Hearts, or an item"}, -- Lost Soul
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[613] = {"613", "", "<Item does not exist>"}, -- Salt Shaker
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[614] = {"614", "Blood Bombs", "↑ {{Heart}} +1 Health up#{{Heart}} Heals 5 hearts#{{HalfHeart}} If the player has no bombs, one can be placed at the cost of half a heart#{{Bomb}} Bombs leave red creep#"}, -- Blood Bombs
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[615] = {"615", "Lil Dumpy", "Dumpy familiar#When it takes damage, pushes, stuns or poisons nearby enemies"}, -- Lil Dumpy
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[615] = {"615", "Lil Dumpy", "Dumpy familiar#Right before Isaac would collide with an enemy or projectile, Dumpy farts to deflect them away#After farting, you need to get close to Dumpy to regain him"}, -- Lil Dumpy
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[616] = {"616", "Bird's Eye", "8% chance to shoot red fires that block enemy shots and deal contact damage#{{Luck}} 50% chance at 10 Luck#Fires can block up to 4 shots and/or deal damage 4 times before being destroyed, and last up to 10 seconds"}, -- Bird's Eye
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[617] = {"617", "Lodestone", "{{Magnetize}} 17% chance to shoot tears that magnetize enemies#{{Luck}}100% chance at 5 Luck#Magnetized enemies attract nearby pickups, projectiles and enemies"}, -- Lodestone
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[618] = {"618", "Rotten Tomato", "{{Bait}} 17% chance to shoot tears that mark enemies#{{Luck}} 100% chance at 5 Luck#Marked enemies are attacked by other enemies"}, -- Rotten Tomato
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@@ -813,6 +820,7 @@ local repCards={
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[28] = {"28", "Ace of Diamonds", "{{Coin}} Turns all pickups, chests and non-boss enemies into coins"}, -- Ace of Diamonds
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[29] = {"29", "Ace of Spades", "{{Key}} Turns all pickups, chests and non-boss enemies into keys"}, -- Ace of Spades
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[30] = {"30", "Ace of Hearts", "{{Heart}} Turns all pickups, chests and non-boss enemies into hearts"}, -- Ace of Hearts
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[34] = {"34", "Ehwaz", "Spawns a trapdoor to the next floor#Spawns a {{LadderRoom}}crawlspace if used on a decorative floor tile (grass, small rocks, papers, gems, etc.)"},
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[39] = {"39", "Algiz", "Invincibility for 20 seconds"}, -- Algiz
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[51] = {"51", "Holy Card", "{{HolyMantle}} Grants the Holy Mantle effect#(Prevents damage once)#Effect lasts until damage is taken"}, -- Holy Card
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[52] = {"52", "Huge Growth", "↑ {{Damage}} +7 Damage up#↑ {{Range}} +3 Range up#Destroy rocks when walking over them#Size up#Effect lasts for current room"}, -- Huge Growth
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@@ -839,7 +847,7 @@ local repCards={
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[74] = {"74", "XVIII - The Moon?", "{{UltraSecretRoom}} Teleports you to the Ultra Secret Room#Pathway back will be made of red rooms"}, -- XVIII - The Moon?
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[75] = {"75", "XIX - The Sun?", "For the current floor:#↑ {{Collectible159}} Gain Spirit of the Night#↑ {{Damage}} +1.5 Damage up#{{BoneHearts}} Turns your Red Hearts into Bone Hearts#Applies Curse of Darkness"}, -- XIX - The Sun?
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[76] = {"76", "XX - Judgement?", "{{RestockMachine}} Spawns a Restock Machine"}, -- XX - Judgement?
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[77] = {"77", "XXI - The World?", "Spawns a trap door to a crawlspace"}, -- XXI - The World?
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[77] = {"77", "XXI - The World?", "Spawns a trap door to a {{LadderRoom}}crawlspace"}, -- XXI - The World?
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[78] = {"78", "Cracked Key", "{{Collectible580}} One time use Red Key"}, -- Cracked Key
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[79] = {"79", "Queen of Hearts", "{{Heart}} Spawns 1-20 Red Hearts"}, -- Queen of Hearts
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[80] = {"80", "Wild Card", "Copies the effect of the most recently used pill, card, rune, soul stone or activated item"}, -- Wild Card
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@@ -1073,4 +1081,4 @@ if EID.enableDebug then
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EID.descriptions[languageCode].repTrinkets = repTrinkets
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EID.descriptions[languageCode].repCards = repCards
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EID.descriptions[languageCode].repPills = repPills
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end
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end
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+10
-5
@@ -358,10 +358,15 @@ function EID:calculateBagOfCrafting(componentsTable)
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table.sort(components)
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local componentsAsString = table.concat(components, ",")
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-- Check the fixed recipes. Currently, the fixed recipes ignore item unlock status
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-- Check the fixed recipes
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local fixedRecipeResult = nil
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local cacheResult = CraftingFixedRecipes[componentsAsString]
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if cacheResult ~= nil then
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return cacheResult, cacheResult
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if EID:isCollectibleUnlockedAnyPool(cacheResult) then
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return cacheResult, cacheResult
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else
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fixedRecipeResult = cacheResult
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end
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end
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-- Check the recipes already calculated for this seed
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cacheResult = calculatedRecipes[componentsAsString]
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@@ -453,14 +458,14 @@ function EID:calculateBagOfCrafting(componentsTable)
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end
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--When the first crafting result is an achievement locked item, this process gets repeated a second time to choose a new result
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--That 2nd pick could also be achievement locked but we're ignoring that...
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local firstOption = nil
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local firstOption = fixedRecipeResult
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while true do
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local t = nextFloat() -- number between 0 and 1
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local t = nextFloat() -- random number between 0 and 1
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local target = t * totalWeight -- number between 0 and total weight of possible results
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for k,v in ipairs(itemWeights) do
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target = target - v
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if target < 0 then
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if firstOption then
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if firstOption and k ~= firstOption then
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calculatedRecipes[componentsAsString] = firstOption
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lockedRecipes[componentsAsString] = k
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return firstOption, k
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