improve caching, Kid's Drawing

This commit is contained in:
Buurazu authored and GitHub committed 2022-04-13 01:33:28 -04:00
1 parent f29706558f
commit 44a6864b89
1 file changed
+3 -2
+3 -2
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@@ -1545,7 +1545,7 @@ function EID:evaluateTransformationProgress(transformation)
end
end
elseif tonumber(eVariant) == PickupVariant.PICKUP_TRINKET and player:HasTrinket(eSubType) then
EID.TransformationProgress[i][transformation] = EID.TransformationProgress[i][transformation] + 1
EID.TransformationProgress[i][transformation] = EID.TransformationProgress[i][transformation] + player:GetTrinketMultiplier(eSubType)
elseif tonumber(eVariant) == PickupVariant.PICKUP_PILL then
if EID.PlayerItemInteractions[i].pills[tostring(eSubType)] then
EID.TransformationProgress[i][transformation] = EID.TransformationProgress[i][transformation] + EID.PlayerItemInteractions[i].pills[tostring(eSubType)]
@@ -1557,7 +1557,7 @@ function EID:evaluateTransformationProgress(transformation)
end
end
-- Given a transformation identifier, itterate over every player and count the number of items they have which count towards that transformation
-- Given a transformation identifier, iterate over every player and count the number of items they have which count towards that transformation
EID.PlayerItemInteractions = {}
function EID:evaluateQueuedItems()
for i = 0, game:GetNumPlayers() - 1 do
@@ -1573,6 +1573,7 @@ function EID:evaluateQueuedItems()
end
if not player.QueuedItem.Touched and player.QueuedItem.Item and player.QueuedItem.Item.Type == ItemType.ITEM_ACTIVE then
EID.ForceRefreshCache = true
local itemID = tostring(player.QueuedItem.Item.ID)
if not EID.PlayerItemInteractions[i].actives[itemID] then
EID.PlayerItemInteractions[i].actives[itemID] = 0