Merge pull request #517 from Buurazu/master

Pill Color tracking, Echo fixes, AB+ save fix
This commit is contained in:
wofsauge authored and GitHub committed 2022-10-02 16:34:26 +02:00
commit 4aac195c2f
4 files changed
+156 -158

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+10 -15
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@@ -717,12 +717,12 @@ function EID:createItemIconObject(str)
end
local cardID,numReplace3 = string.gsub(str, "Card", "")
if numReplace3 > 0 and cardID ~= "" and tonumber(cardID) ~= nil then
if tonumber(cardID) > maxCardID then return EID.InlineIcons[str] or EID.InlineIcons["Blank"] end
if tonumber(cardID) > maxCardID then return EID.InlineIcons[str] or EID.InlineIcons["Card"] end
return {"Cards", tonumber(cardID)-1, 8, 8, 0, 1, EID.CardPillSprite}
end
local pillID,numReplace4 = string.gsub(str, "Pill", "")
if numReplace4 > 0 and pillID ~= "" and tonumber(pillID) ~= nil then
if tonumber(pillID) > maxPillID then return EID.InlineIcons[str] or EID.InlineIcons["Blank"] end
if tonumber(pillID) > maxPillID then return EID.InlineIcons[str] or EID.InlineIcons["Pill"] end
return {"Pills", tonumber(pillID)-1, 9, 8, 0, 1, EID.CardPillSprite}
end
if item == nil then
@@ -1769,8 +1769,9 @@ function EID:SetPillEffectUnidentifyable(pillEffectID, isUnidentifyable)
end
-- Add pickup usage to history of pickups used by the player
function EID:AddPickupToHistory(pickupType, effectID, player, useFlags)
if REPENTANCE and useFlags & UseFlag.USE_MIMIC == UseFlag.USE_MIMIC then return end -- dont add mimic pills to history
function EID:AddPickupToHistory(pickupType, effectID, player, useFlags, pillColorID)
-- don't add mimiced or noannouncer cards/pills to history
if REPENTANCE and (useFlags & UseFlag.USE_MIMIC == UseFlag.USE_MIMIC or useFlags & UseFlag.USE_NOANNOUNCER == UseFlag.USE_NOANNOUNCER) then return end
local playerID = EID:getPlayerID(player)
EID:InitItemInteractionIfAbsent(playerID)
@@ -1780,8 +1781,8 @@ function EID:AddPickupToHistory(pickupType, effectID, player, useFlags)
historyTable = EID.PlayerItemInteractions[playerID].altPickupHistory or historyTable
end
-- pickupType = ["pill","card"], playerTypeID, effectID, hadEchoChamberWhenUsed
table.insert(historyTable, 1, {pickupType, player:GetPlayerType(), effectID, REPENTANCE and player:HasCollectible(700)})
-- pickupType = ["pill","card"], pillColorID, effectID, hadEchoChamberWhenUsed
table.insert(historyTable, 1, {pickupType, pillColorID, effectID, REPENTANCE and player:HasCollectible(700)})
end
-- Render a sprite of an entity
@@ -1809,13 +1810,7 @@ function EID:IsGridEntity(entity)
return entity.Type == nil
end
-- returns true if the given pilleffect id was used at least once by the current player
function EID:WasPillUsed(pillEffectID, player)
local playerID = EID:getPlayerID(player)
local pillsTable = EID.PlayerItemInteractions[playerID].pills
-- Dead Tainted Lazarus exception
if player:GetPlayerType() == 38 then
pillsTable = EID.PlayerItemInteractions[playerID].altPills or pillsTable
end
return pillsTable[tostring(pillEffectID)] ~= nil
-- returns true if the given pill color was used at least once in this game
function EID:WasPillUsed(pillColor)
return EID.UsedPillColors[tostring(pillColor)] ~= nil
end
+1 -1
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@@ -91,7 +91,7 @@ function EID:getHoldMapDescription(player, checkingTwin)
if pickupHistory[i][4] then -- Echo chamber was owned before this card/pill was used
if pickupHistory[i][1] == "pill" then
local name = EID:getPillName(pickupHistory[i][3], false)
pickupNames = pickupNames .. "{{Pill}} " .. name .. "#"
pickupNames = pickupNames .. "{{Pill" .. pickupHistory[i][2] .. "}} " .. name .. "#"
else
local name = EID:getObjectName(5, 300, pickupHistory[i][3])
pickupNames = pickupNames .. "{{Card" .. pickupHistory[i][3] .. "}} " .. name .. "#"
+7
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@@ -173,3 +173,10 @@ local function GameEndTMTRAINER()
Isaac.DebugString("[EID] Game ended; ignore previous glitched items in the log!")
end
EID:AddCallback(ModCallbacks.MC_PRE_GAME_EXIT, GameEndTMTRAINER)
-- shh. it's a non-obtrusive april fools joke for the 1% of people with luadebug
-- https://www.youtube.com/watch?v=msDuNZyYAIQ
if (os.date("%m/%d") == "04/01") then
EID.descriptions["en_us"].sacrifice[1][3] = "{{Coin}} 50% chance of winning 1 coin at Sacrifice#75% chance if you're a genetic freak#!!! If you add Kurt Angle to the mix, your chances of winning drastically go down"
end
+138 -142
View File
@@ -18,6 +18,7 @@ EID.coopMainPlayers = {} -- The primary Player Entity for each controller being
EID.coopAllPlayers = {} -- Every Player Entity (includes Esau, T.Forgotten)
EID.controllerIndexes = {} -- A table to map each controller index to their player number for coloring indicators
EID.isMultiplayer = false -- Used to color P1's highlight/outline indicators (single player just uses white)
EID.BoC = {}
-- general variables
EID.PositionModifiers = {}
@@ -37,6 +38,7 @@ EID.CollectedItems = {}
EID.IgnoredEntities = {}
EID.CurrentRoomGridEntities = {}
EID.UnidentifyablePillEffects = {} -- List of pilleffects that are always unidentifyable
EID.UsedPillColors = {} -- Colors of pills that have been eaten during this game
local pathsChecked = {}
local altPathItemChecked = {}
local alwaysUseLocalMode = false -- set to true after drawing a non-local mode description this frame
@@ -1474,7 +1476,7 @@ local function onRender(t)
local identified = pool:IsPillIdentified(pillColor) and not EID.Config["OnlyShowPillWhenUsedAtLeastOnce"]
if REPENTANCE and pillColor % PillColor.PILL_GIANT_FLAG == PillColor.PILL_GOLD then identified = true end
local pillEffectID = EID:getAdjustedSubtype(closest.Type, closest.Variant, pillColor)
local wasUsed = EID:WasPillUsed(pillEffectID, player)
local wasUsed = EID:WasPillUsed(pillColor)
if (identified or wasUsed or EID.Config["ShowUnidentifiedPillDescriptions"]) and not EID.UnidentifyablePillEffects[pillEffectID] then
local descEntry = EID:getDescriptionObj(closest.Type, closest.Variant, pillColor, closest)
@@ -1581,22 +1583,17 @@ if REPENTANCE then
end
function EID:OnUsePill(pillEffectID, player, useFlags)
if (REPENTANCE and player:GetPill(0) % PillColor.PILL_GIANT_FLAG == PillColor.PILL_GOLD) then return end
player = player or EID.player --AB+ doesn't receive player in callback arguments!
local playerID = EID:getPlayerID(player)
-- Dead Tainted Lazarus exceptions
local pillsTable = EID.PlayerItemInteractions[playerID].pills
if player:GetPlayerType() == 38 then
pillsTable = EID.PlayerItemInteractions[playerID].altPills or pillsTable
end
local effectID = tostring(pillEffectID+1)
if not pillsTable[effectID] then
pillsTable[effectID] = 0
end
pillsTable[effectID] = pillsTable[effectID] + 1
-- get the pill color by checking the player's pocket (not accurate for Temperance? and such, but useFlags will help us ignore those)
local pillColor = player:GetPill(0)
if pillColor == 0 then return end -- ignore if no pill found in pocket
EID:AddPickupToHistory("pill", pillEffectID+1, player, useFlags, pillColor) -- Echo Chamber tracking
-- for tracking used pills, ignore gold pills and noannouncer flag pills
-- (not using a bitmask, because Placebo is mimic+noannouncer, and we want to count those)
if REPENTANCE and (pillColor % PillColor.PILL_GIANT_FLAG == PillColor.PILL_GOLD or useFlags == UseFlag.USE_NOANNOUNCER) then return end
EID.UsedPillColors[tostring(pillColor)] = true
EID:AddPickupToHistory("pill", pillEffectID+1, player, useFlags)
end
EID:AddCallback(ModCallbacks.MC_USE_PILL, EID.OnUsePill)
@@ -1606,143 +1603,142 @@ function EID:OnUseCard(cardID, player, useFlags)
end
EID:AddCallback(ModCallbacks.MC_USE_CARD, EID.OnUseCard)
-- only save and load configs when using MCM. Otherwise Config file changes arent valid
if EID.MCMLoaded or REPENTANCE then
local json = require("json")
local configIgnoreList = {
["BagContent"] = true,
["BagFloorContent"] = true,
["CraneItemType"] = true,
["FlipItemPositions"] = true,
["AbsorbedItems"] = true,
["CollectedItems"] = true,
["PlayerItemInteractions"] = true,
}
--------------------------------
--------Handle Savadata---------
--------------------------------
function OnGameStart(_,isSave)
--Loading Moddata--
local json = require("json")
local configIgnoreList = {
["BagContent"] = true,
["BagFloorContent"] = true,
["CraneItemType"] = true,
["FlipItemPositions"] = true,
["AbsorbedItems"] = true,
["CollectedItems"] = true,
["PlayerItemInteractions"] = true,
["UsedPillColors"] = true,
}
--------------------------------
--------Handle Savadata---------
--------------------------------
function OnGameStart(_,isSave)
--Loading Moddata--
if EID:HasData() then
local savedEIDConfig = json.decode(Isaac.LoadModData(EID))
-- collection progress
EID.CollectedItems = savedEIDConfig["CollectedItems"] or {}
if EID.SaveGame and EID.Config["SaveGameNumber"] > 0 then
for _, id in ipairs(EID.CollectedItems) do
EID.SaveGame[EID.Config["SaveGameNumber"]].ItemNeedsPickup[id] = nil
end
end
EID.PlayerItemInteractions = {}
if isSave then
-- JSON saves integer table keys as strings. we need to transform them back...
for playerID, data in pairs(savedEIDConfig["PlayerItemInteractions"] or {}) do
local convertedData = {}
for key, value in pairs(data) do
convertedData[tonumber(key) or key] = value
end
EID.PlayerItemInteractions[tonumber(playerID)] = convertedData
end
else
-- check for the players' starting active items
CheckAllActiveItemProgress()
end
if REPENTANCE then
EID.BoC.BagItems = {}
EID.CraneItemType = {}
EID.flipItemPositions = {}
EID.absorbedItems = {}
if isSave then
EID.BoC.BagItems = savedEIDConfig["BagContent"] or {}
EID.BoC.RoomQueries = savedEIDConfig["BagFloorContent"] or {}
EID.CraneItemType = savedEIDConfig["CraneItemType"] or {}
EID.absorbedItems = savedEIDConfig["AbsorbedItems"] or {}
-- turn list back into dict because json cant save dict indices.
local flipItemTable = {}
for _, v in ipairs(savedEIDConfig["FlipItemPositions"]) do
local roomContent = {}
for _, v1 in ipairs(v[2]) do
roomContent[v1[1]] = v1[2]
end
flipItemTable[v[1]] = roomContent
end
EID.flipItemPositions = flipItemTable
for k, _ in pairs(configIgnoreList) do
savedEIDConfig[k] = nil
end
EID:AssignFlipItems()
end
end
-- Only copy Saved config entries that exist in the save
if savedEIDConfig.Version == EID.Config.Version then
local isDefaultConfig = true
for key, value in pairs(EID.Config) do
if type(value) ~= type(EID.DefaultConfig[key]) and not configIgnoreList[key] then
print("EID Warning! : Config value '"..key.."' has wrong data-type. Resetting it to default...")
EID.Config[key] = EID.DefaultConfig[key]
end
if EID.DefaultConfig[key] ~= value then
isDefaultConfig = false
end
end
if isDefaultConfig or EID.MCMLoaded then
for key, value in pairs(EID.Config) do
if savedEIDConfig[key] ~= nil and type(value) == type(savedEIDConfig[key]) then
EID.Config[key] = savedEIDConfig[key]
end
end
end
-- DisableAchievementCheck has been renamed, convert the setting to the new one (this can be removed in a few updates)
if savedEIDConfig["DisableAchievementCheck"] then
EID.Config["DisableStartOfRunWarnings"] = savedEIDConfig["DisableAchievementCheck"]
end
EID.isHidden = EID.Config["InitiallyHidden"]
EID.UsedPosition = Vector(EID.Config["XPosition"], EID.Config["YPosition"])
EID.Scale = EID.Config["Size"]
EID:fixDefinedFont()
EID:loadFont(EID.modPath .. "resources/font/eid_"..EID.Config["FontType"]..".fnt")
if EID:HasData() then
local savedEIDConfig = json.decode(Isaac.LoadModData(EID))
-- collection progress
EID.CollectedItems = savedEIDConfig["CollectedItems"] or {}
if EID.SaveGame and EID.Config["SaveGameNumber"] > 0 then
for _, id in ipairs(EID.CollectedItems) do
EID.SaveGame[EID.Config["SaveGameNumber"]].ItemNeedsPickup[id] = nil
end
end
end
EID:AddCallback(ModCallbacks.MC_POST_GAME_STARTED, OnGameStart)
EID.PlayerItemInteractions = {}
if isSave then
-- JSON saves integer table keys as strings. we need to transform them back...
for playerID, data in pairs(savedEIDConfig["PlayerItemInteractions"] or {}) do
local convertedData = {}
for key, value in pairs(data) do
convertedData[tonumber(key) or key] = value
end
EID.PlayerItemInteractions[tonumber(playerID)] = convertedData
end
else
-- check for the players' starting active items
CheckAllActiveItemProgress()
end
EID.UsedPillColors = {}
if isSave then
EID.UsedPillColors = savedEIDConfig["UsedPillColors"] or {}
end
--Saving Moddata--
function SaveGame()
if REPENTANCE then
EID.Config["BagContent"] = EID.BoC.BagItems or {}
EID.Config["BagFloorContent"] = EID.BoC.RoomQueries or {}
EID.Config["CraneItemType"] = EID.CraneItemType or {}
EID.Config["AbsorbedItems"] = EID.absorbedItems or {}
EID.BoC.BagItems = {}
EID.CraneItemType = {}
EID.flipItemPositions = {}
EID.absorbedItems = {}
if isSave then
EID.BoC.BagItems = savedEIDConfig["BagContent"] or {}
EID.BoC.RoomQueries = savedEIDConfig["BagFloorContent"] or {}
EID.CraneItemType = savedEIDConfig["CraneItemType"] or {}
EID.absorbedItems = savedEIDConfig["AbsorbedItems"] or {}
-- turn dictionary into list because json cant save dict indices.
local flipItemTable = {}
for k, v in pairs(EID.flipItemPositions) do
local roomContent = {}
for k1, v1 in pairs(v) do
table.insert(roomContent, {k1,v1})
-- turn list back into dict because json cant save dict indices.
local flipItemTable = {}
for _, v in ipairs(savedEIDConfig["FlipItemPositions"]) do
local roomContent = {}
for _, v1 in ipairs(v[2]) do
roomContent[v1[1]] = v1[2]
end
flipItemTable[v[1]] = roomContent
end
table.insert(flipItemTable, {k,roomContent})
end
EID.Config["FlipItemPositions"] = flipItemTable or {}
end
EID.Config["CollectedItems"] = EID.CollectedItems
EID.Config["PlayerItemInteractions"] = EID.PlayerItemInteractions or {}
EID.SaveData(EID, json.encode(EID.Config))
EID:hidePermanentText()
EID.itemUnlockStates[CollectibleType.COLLECTIBLE_CUBE_OF_MEAT] = nil
EID.itemUnlockStates[CollectibleType.COLLECTIBLE_BOOK_OF_REVELATIONS or CollectibleType.COLLECTIBLE_BOOK_REVELATIONS] = nil
EID.flipItemPositions = flipItemTable
for k, _ in pairs(configIgnoreList) do
savedEIDConfig[k] = nil
end
EID:AssignFlipItems()
end
end
-- Check if eid_config.lua is in its default state (like if an EID update occurred)
-- If it is, or MCM is loaded, load the config from savedata instead of eid_config.lua
if savedEIDConfig.Version == EID.Config.Version then
local isDefaultConfig = true
for key, value in pairs(EID.Config) do
if type(value) ~= type(EID.DefaultConfig[key]) and not configIgnoreList[key] then
print("EID Warning! : Config value '"..key.."' has wrong data-type. Resetting it to default...")
EID.Config[key] = EID.DefaultConfig[key]
end
if EID.DefaultConfig[key] ~= value then
isDefaultConfig = false
end
end
if isDefaultConfig or EID.MCMLoaded then
for key, value in pairs(EID.Config) do
if savedEIDConfig[key] ~= nil and type(value) == type(savedEIDConfig[key]) then
EID.Config[key] = savedEIDConfig[key]
end
end
end
end
EID.isHidden = EID.Config["InitiallyHidden"]
EID.UsedPosition = Vector(EID.Config["XPosition"], EID.Config["YPosition"])
EID.Scale = EID.Config["Size"]
EID:fixDefinedFont()
EID:loadFont(EID.modPath .. "resources/font/eid_"..EID.Config["FontType"]..".fnt")
end
EID:AddCallback(ModCallbacks.MC_PRE_GAME_EXIT, SaveGame)
end
EID:AddCallback(ModCallbacks.MC_POST_GAME_STARTED, OnGameStart)
--Saving Moddata--
function SaveGame()
if REPENTANCE then
EID.Config["BagContent"] = EID.BoC.BagItems or {}
EID.Config["BagFloorContent"] = EID.BoC.RoomQueries or {}
EID.Config["CraneItemType"] = EID.CraneItemType or {}
EID.Config["AbsorbedItems"] = EID.absorbedItems or {}
-- turn dictionary into list because json cant save dict indices.
local flipItemTable = {}
for k, v in pairs(EID.flipItemPositions) do
local roomContent = {}
for k1, v1 in pairs(v) do
table.insert(roomContent, {k1,v1})
end
table.insert(flipItemTable, {k,roomContent})
end
EID.Config["FlipItemPositions"] = flipItemTable or {}
end
EID.Config["CollectedItems"] = EID.CollectedItems
EID.Config["PlayerItemInteractions"] = EID.PlayerItemInteractions or {}
EID.Config["UsedPillColors"] = EID.UsedPillColors
EID.SaveData(EID, json.encode(EID.Config))
EID:hidePermanentText()
EID.itemUnlockStates[CollectibleType.COLLECTIBLE_CUBE_OF_MEAT] = nil
EID.itemUnlockStates[CollectibleType.COLLECTIBLE_BOOK_OF_REVELATIONS or CollectibleType.COLLECTIBLE_BOOK_REVELATIONS] = nil
end
EID:AddCallback(ModCallbacks.MC_PRE_GAME_EXIT, SaveGame)
if EID.enableDebug then
require("eid_debugging")