Purity + couple conditionals
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@@ -1294,6 +1294,8 @@ EID.descriptions[languageCode].VoidShopText = "If absorbed right after pickup, g
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EID.descriptions[languageCode].VoidOptionText = " will be absorbed instead"
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EID.descriptions[languageCode].VoidNames[2] = "{1} Fire rate"
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EID.descriptions[languageCode].PurityBoosts = {[0] = "↑ {{Damage}} +4 Damage", "↑ {{Tears}} +2 Fire rate", "↑ {{Speed}} +0.5 Speed", "↑ {{Range}} +3 Range"}
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EID.descriptions[languageCode].spindownError = "Item disappears"
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EID.descriptions[languageCode].BlankCardEffect = "Blank Card effect:"
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@@ -1433,6 +1435,9 @@ local repConditions = {
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["Sparks Arc Count"] = "Sparks can arc to 2 more enemies",
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["Sparks Arc Back"] = "Sparks can arc back to the same enemy",
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["White Poop Jar"] = "Spawns White Poop on 1 charge use",
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["Golden Poop Jar"] = "Chance to spawn Golden Poop on 1 charge use",
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}
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EID:updateDescriptionsViaTable(repConditions, EID.descriptions[languageCode].ConditionalDescs)
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