fix Golden Pill issues
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cf99778d5f
commit
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1 file changed
+6
-2
+6
-2
@@ -371,7 +371,7 @@ function EID:getAdjustedSubtype(Type, Variant, SubType)
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return SubType - 32768
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end
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elseif tableName == "pills" or tableName == "horsepills" then
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if SubType == 14 then
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if SubType % PillColor.PILL_GIANT_FLAG == PillColor.PILL_GOLD then
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return 9999
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end
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local pool = game:GetItemPool()
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@@ -451,7 +451,11 @@ function EID:getObjectName(Type, Variant, SubType)
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return name or (not string.find(vanillaName, "^#") and vanillaName) or EID.descriptions["en_us"][tableName][SubType][2] or vanillaName
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elseif tableName == "pills" or tableName == "horsepills" then
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local adjustedSubtype = EID:getAdjustedSubtype(Type, Variant, SubType)
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local vanillaName = EID.itemConfig:GetPillEffect(adjustedSubtype - 1).Name
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local vanillaName = nil
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-- fix Gold Pill bug
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if EID.itemConfig:GetPillEffect(adjustedSubtype - 1) then
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vanillaName = EID.itemConfig:GetPillEffect(adjustedSubtype - 1).Name
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end
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name = name or (not string.find(vanillaName, "^#") and vanillaName) or EID.descriptions["en_us"][tableName][adjustedSubtype][2] or vanillaName
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return string.gsub(name,"I'm Excited!!!","I'm Excited!!") -- prevent markup trigger
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elseif tableName == "sacrifice" then
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