force Golden Pills to be identified

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Buurazu authored and GitHub committed 2021-12-17 13:56:44 -05:00
1 parent cbc31b8ea8
commit cf99778d5f
1 file changed
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@@ -886,6 +886,7 @@ local function onRender(t)
local pillColor = closest.SubType
local pool = game:GetItemPool()
local identified = pool:IsPillIdentified(pillColor)
if REPENTANCE and pillColor % PillColor.PILL_GIANT_FLAG == PillColor.PILL_GOLD then identified = true end
if (identified or EID.Config["ShowUnidentifiedPillDescriptions"]) then
local descEntry = EID:getDescriptionObj(closest.Type, closest.Variant, pillColor)
EID:printDescription(descEntry)