force Golden Pills to be identified
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@@ -886,6 +886,7 @@ local function onRender(t)
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local pillColor = closest.SubType
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local pool = game:GetItemPool()
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local identified = pool:IsPillIdentified(pillColor)
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if REPENTANCE and pillColor % PillColor.PILL_GIANT_FLAG == PillColor.PILL_GOLD then identified = true end
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if (identified or EID.Config["ShowUnidentifiedPillDescriptions"]) then
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local descEntry = EID:getDescriptionObj(closest.Type, closest.Variant, pillColor)
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EID:printDescription(descEntry)
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