collectible lock check tweaks
This commit is contained in:
1 parent
39fb48fd60
commit
598019686b
5 files changed
+127
-66
No files matched your search
+10
-4
@@ -184,10 +184,11 @@ EID.UserConfig = {
|
||||
["BagOfCraftingToggleKey"] = ButtonAction.ACTION_MAP,
|
||||
-- Display craftable item names, moving the recipe to a new line
|
||||
-- Default = false
|
||||
["BagOfCraftingDisplayNames"] = false,
|
||||
["BagOfCraftingDisplayNames"] = false,
|
||||
-- Display locked item recipes, which will all turn into Breakfast
|
||||
-- Default = false
|
||||
["BagOfCraftingDisplayBreakfast"] = false,
|
||||
-- However, there are false positives with this, as the current state of item pools is checked to determine an item's locked status
|
||||
-- Default = true
|
||||
["BagOfCraftingDisplayBreakfast"] = true,
|
||||
|
||||
---------Mouse Controls-----------
|
||||
|
||||
@@ -205,6 +206,10 @@ EID.UserConfig = {
|
||||
-- Default = 3
|
||||
["SpindownDiceResults"] = 3,
|
||||
|
||||
-- Spindown dice preview can skip over locked items, however the method for determining an item's locked status is not perfect
|
||||
-- Default = false
|
||||
["SpindownDiceSkipLocked"] = false,
|
||||
|
||||
-- Show ID of described object in the format "Type.Variant.SubType" next to the name
|
||||
-- Default = false
|
||||
["ShowObjectID"] = false,
|
||||
@@ -287,9 +292,10 @@ EID.DefaultConfig = {
|
||||
["BagOfCraftingCombinationMax"] = 12,
|
||||
["BagOfCraftingRandomResults"] = 400,
|
||||
["BagOfCraftingToggleKey"] = ButtonAction.ACTION_MAP,
|
||||
["BagOfCraftingDisplayNames"] = false,
|
||||
["BagOfCraftingDisplayNames"] = false,
|
||||
["BagOfCraftingDisplayBreakfast"] = false,
|
||||
["SpindownDiceResults"] = 3,
|
||||
["SpindownDiceSkipLocked"] = false,
|
||||
["EnableMouseControls"] = false,
|
||||
["ShowCursor"] = false,
|
||||
["ErrorMessage"] = "[Effect not defined]",
|
||||
|
||||
Reference in new issue
Block a user