collectible lock check tweaks

This commit is contained in:
Buurazu authored and GitHub committed 2021-10-20 05:25:38 -04:00
1 parent 39fb48fd60
commit 598019686b
5 files changed
+127 -66

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+10 -4
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@@ -184,10 +184,11 @@ EID.UserConfig = {
["BagOfCraftingToggleKey"] = ButtonAction.ACTION_MAP,
-- Display craftable item names, moving the recipe to a new line
-- Default = false
["BagOfCraftingDisplayNames"] = false,
["BagOfCraftingDisplayNames"] = false,
-- Display locked item recipes, which will all turn into Breakfast
-- Default = false
["BagOfCraftingDisplayBreakfast"] = false,
-- However, there are false positives with this, as the current state of item pools is checked to determine an item's locked status
-- Default = true
["BagOfCraftingDisplayBreakfast"] = true,
---------Mouse Controls-----------
@@ -205,6 +206,10 @@ EID.UserConfig = {
-- Default = 3
["SpindownDiceResults"] = 3,
-- Spindown dice preview can skip over locked items, however the method for determining an item's locked status is not perfect
-- Default = false
["SpindownDiceSkipLocked"] = false,
-- Show ID of described object in the format "Type.Variant.SubType" next to the name
-- Default = false
["ShowObjectID"] = false,
@@ -287,9 +292,10 @@ EID.DefaultConfig = {
["BagOfCraftingCombinationMax"] = 12,
["BagOfCraftingRandomResults"] = 400,
["BagOfCraftingToggleKey"] = ButtonAction.ACTION_MAP,
["BagOfCraftingDisplayNames"] = false,
["BagOfCraftingDisplayNames"] = false,
["BagOfCraftingDisplayBreakfast"] = false,
["SpindownDiceResults"] = 3,
["SpindownDiceSkipLocked"] = false,
["EnableMouseControls"] = false,
["ShowCursor"] = false,
["ErrorMessage"] = "[Effect not defined]",