Fixed BoC Search being activateable when no recipes are visible
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@@ -14,6 +14,7 @@ EID.BoC.InventoryOverride = nil -- Override items the player has in its inventor
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EID.BoC.FloorQuery = {}
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EID.BoC.FloorQuery = {}
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EID.BoC.FloorOverride = nil -- Override total items displayed to be as floor content
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EID.BoC.FloorOverride = nil -- Override total items displayed to be as floor content
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EID.BoC.LearnedRecipes = {} --These are recipes that we've learned during this run
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EID.BoC.LearnedRecipes = {} --These are recipes that we've learned during this run
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EID.BoC.IsDisplayingDescription = false
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EID.RefreshBagTextbox = false
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EID.RefreshBagTextbox = false
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@@ -198,7 +198,7 @@ function EID:BoCSHandleInput()
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return
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return
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end
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end
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if EID.bagPlayer == nil then
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if EID.bagPlayer == nil or not EID.BoC.IsDisplayingDescription or not EID.Config["BagOfCraftingDisplayRecipesMode"]:find("Recipe List") then
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return
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return
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end
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end
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@@ -1357,6 +1357,7 @@ function EID:OnRender()
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for playerNum,player in ipairs(playerSearch) do
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for playerNum,player in ipairs(playerSearch) do
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if player:HasCollectible(710) then
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if player:HasCollectible(710) then
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local craftingSuccess = EID:handleBagOfCraftingRendering()
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local craftingSuccess = EID:handleBagOfCraftingRendering()
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EID.BoC.IsDisplayingDescription = craftingSuccess
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if craftingSuccess then
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if craftingSuccess then
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displayedDesc[playerNum] = true
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displayedDesc[playerNum] = true
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end
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end
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