Update eid_holdmapdesc.lua

This commit is contained in:
Buurazu authored and GitHub committed 2022-06-10 20:00:50 -04:00
1 parent 04477507bb
commit 5a36153daf
1 file changed
+73 -9
+73 -9
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@@ -54,21 +54,29 @@ end
--(pennies, damage, hearts, item, leviathan, nothing)
local sanguineResults = { { 0.15, 3 }, { 0.48, 2 }, { 0.58, 4 }, { 0.63, 5 }, { 0.65, 6 }, { 1, 1 } }
-- Rainbow Worm's trinket IDs it grants, in order
local rainbowWormEffects = { [0] = 9, 11, 65, 27, 10, 12, 26, 66, 96, 144 }
-- Mysterious Paper does not play well with displaying Error 404's effect
local mysteriousPaperBlacklist = { [23] = true, [48] = true }
function EID:getHoldMapDescription(player, checkingTwin)
local holdMapDesc = ""
local activeBlacklist = {}
local trinketBlacklist = {}
level = game:GetLevel()
currentRoom = level:GetCurrentRoom()
-- TODO: "you just picked up" desc (great for curse of blind)
-- TODO:
-- D1, crooked penny cheats. 404/liberty cap/etc. "what item is it"
-- pandora's box? it shows the whole desc which is kinda useful
-- (Zodiac and Modeling Clay have functions for it?)
-- pandora's box? it shows the whole desc which is kinda useful but too big
-- Void's absorbed items list
-- Luna beam effect?
-- D Infinity current dice; track our Drop presses and resync it each time D Infinity is used by watching for the next dice effect triggered (Predict its next dice in AB+?)
-- test how this works in co-op when co-op baby holds map! they should be ignored!
-- test how this works in co-op when co-op baby holds map! they should be ignored?
if REPENTANCE then
-- Sanguine Bond reward reminder
@@ -114,19 +122,63 @@ function EID:getHoldMapDescription(player, checkingTwin)
end
end
-- Show Hidden Info
if EID.Config["ItemReminderShowHiddenInfo"] then
-- Rainbow Worm
if player:HasTrinket(64) then
trinketBlacklist[64] = true
local rainbowWormEffect = rainbowWormEffects[math.floor(game.TimeCounter / 30 / 3) % (REPENTANCE and 10 or 8)]
if not trinketBlacklist[rainbowWormEffect] then
trinketBlacklist[rainbowWormEffect] = true
local demoDescObj = EID:getDescriptionObj(5, 350, rainbowWormEffect)
holdMapDesc = holdMapDesc .. append("{{Trinket64}}", "{{Trinket"..rainbowWormEffect.."}} " .. demoDescObj.Name, demoDescObj.Description)
end
end
-- 404 Error (And any other temporary trinket givers, such as Glitched Items)
if player:HasTrinket(75) then
trinketBlacklist[75] = true
-- Don't display Mysterious Paper's 1-frame temporary trinket granting
local hasPaper = player:HasTrinket(21)
-- is this var in AB+?
for i = 1, TrinketType.NUM_TRINKETS - 1 do
local tempTrinketFound = EID.player:HasTrinket(i, true) ~= EID.player:HasTrinket(i, false)
if tempTrinketFound and not trinketBlacklist[i] and (not mysteriousPaperBlacklist[i] or not hasPaper) then
trinketBlacklist[i] = true
local demoDescObj = EID:getDescriptionObj(5, 350, i)
holdMapDesc = holdMapDesc .. append("{{Trinket"..i.."}}", demoDescObj.Name, demoDescObj.Description)
end
end
end
end
-- Teleport 2.0 location
if player:HasCollectible(CollectibleType.COLLECTIBLE_TELEPORT_2) and not EID.isMirrorRoom then
holdMapDesc = holdMapDesc .. teleport2Prediction(holdMapDesc)
activeBlacklist[CollectibleType.COLLECTIBLE_TELEPORT_2] = true
end
--TODO: RECENT ITEMS TRACKING (reset per room clear? or just use timestamps?)
-- Recently Acquired Item Descriptions
if EID.Config["ItemReminderShowRecentItem"] > 0 then
local printedItems = 0
local playerNum = EID:getPlayerID(player)
if EID.RecentlyTouchedItems[playerNum] then
for i = #EID.RecentlyTouchedItems[playerNum], 1, -1 do
if printedItems >= EID.Config["ItemReminderShowRecentItem"] then break end
printedItems = printedItems + 1
local recentID = EID.RecentlyTouchedItems[playerNum][i] % 4294967296
activeBlacklist[recentID] = true
local demoDescObj = EID:getDescriptionObj(5, 100, recentID)
holdMapDesc = holdMapDesc .. append("{{Collectible"..recentID.."}}", demoDescObj.Name, demoDescObj.Description)
end
end
end
-- Active Item Descriptions
if EID.Config["ItemReminderShowActiveDesc"] > 0 then
for i = 0, EID.Config["ItemReminderShowActiveDesc"]-1 do
local heldActive = player:GetActiveItem(i)
local heldActive = player:GetActiveItem(i) % 4294967296
if heldActive > 0 and not activeBlacklist[heldActive] then
activeBlacklist[heldActive] = true
local demoDescObj = EID:getDescriptionObj(5, 100, heldActive)
holdMapDesc = holdMapDesc .. append("{{Collectible"..heldActive.."}}", demoDescObj.Name, demoDescObj.Description)
end
@@ -146,15 +198,26 @@ function EID:getHoldMapDescription(player, checkingTwin)
local heldCard = player:GetCard(i)
local heldPill = player:GetPill(i)
if heldCard > 0 then
-- Get the card desc
local demoDescObj = EID:getDescriptionObj(5, 300, heldCard)
holdMapDesc = holdMapDesc .. append("{{Card"..heldCard.."}}", demoDescObj.Name, demoDescObj.Description)
elseif heldPill > 0 then
-- Get the pill effect
-- Check if our held pill is identified
EID.pillPlayer = player
local identified = game:GetItemPool():IsPillIdentified(heldPill)
if REPENTANCE and heldPill % PillColor.PILL_GIANT_FLAG == PillColor.PILL_GOLD then identified = true end
if (identified or EID.Config["ShowUnidentifiedPillDescriptions"]) then
local demoDescObj = EID:getDescriptionObj(5, 70, heldPill)
holdMapDesc = holdMapDesc .. append("{{Pill"..heldPill.."}}", demoDescObj.Name, demoDescObj.Description)
end
EID.pillPlayer = nil
elseif diceBag > 0 and not activeBlacklist[diceBag] and not dicePrinted then
dicePrinted = true
activeBlacklist[diceBag] = true
local demoDescObj = EID:getDescriptionObj(5, 100, diceBag)
holdMapDesc = holdMapDesc .. append("{{Trinket154}}", demoDescObj.Name, demoDescObj.Description)
elseif pocketActive > 0 and not activeBlacklist[heldActive] and not pocketPrinted then
elseif pocketActive > 0 and not activeBlacklist[pocketActive] and not pocketPrinted then
pocketPrinted = true
activeBlacklist[pocketActive] = true
local demoDescObj = EID:getDescriptionObj(5, 100, pocketActive)
holdMapDesc = holdMapDesc .. append("{{Collectible"..pocketActive.."}}", demoDescObj.Name, demoDescObj.Description)
-- we'll have to add tainted char specific text for their actives with unique effects for that character!
@@ -166,8 +229,9 @@ function EID:getHoldMapDescription(player, checkingTwin)
if EID.Config["ItemReminderShowTrinketDesc"] > 0 then
for i = 0, EID.Config["ItemReminderShowTrinketDesc"]-1 do
local heldActive = player:GetTrinket(i)
if heldActive > 0 and not activeBlacklist[heldActive] then
if heldActive > 0 and not trinketBlacklist[heldActive] then
-- test this with golden trinkets / mom's box!!!
trinketBlacklist[heldActive] = true
local demoDescObj = EID:getDescriptionObj(5, 350, heldActive)
holdMapDesc = holdMapDesc .. append("{{Trinket"..heldActive.."}}", demoDescObj.Name, demoDescObj.Description)
end