Merge pull request #452 from kittenchilly/master

Fix Genesis interaction
This commit is contained in:
Buurazu authored and GitHub committed 2022-04-26 22:20:43 -04:00
commit 5baa55f7a8
2 files changed
+20 -4

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+13
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@@ -1229,6 +1229,19 @@ function EID:AreAchievementsAllowed()
return true
end
function EID:IsDeathCertificateRoom()
local level = game:GetLevel()
local roomData = level:GetCurrentRoomDesc().Data
if roomData then
if roomData.StageID == 35 then -- Home ID
if roomData.SubType == 33 or roomData.SubType == 34 then -- Death Certificate room subtypes
return true
end
end
end
return false
end
-- Converts a given table into a string containing the crafting icons of the table
-- Example input: {1,2,3,4,5,6,7,8}
-- Result: "{{Crafting1}}{{Crafting2}}{{Crafting3}}{{Crafting4}}{{Crafting5}}{{Crafting6}}{{Crafting7}}{{Crafting8}}"
+7 -4
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@@ -740,10 +740,7 @@ if REPENTANCE then
end
function EID:onNewRoom()
isMirrorRoom = game:GetLevel():GetCurrentRoom():IsMirrorWorld()
local level = game:GetLevel()
local id = level:GetCurrentRoomIndex()
isDeathCertRoom = (id >=0 and GetPtrHash(level:GetRoomByIdx(id)) == GetPtrHash(level:GetRoomByIdx(id, 2)))
isDeathCertRoom = EID:IsDeathCertificateRoom()
-- Handle Flip Item
initialItemNext = false
@@ -1505,6 +1502,12 @@ local function OnUseD4(_, _, _, player)
end
EID:AddCallback(ModCallbacks.MC_USE_ITEM, OnUseD4, CollectibleType.COLLECTIBLE_D4)
-- Re-init transformation progress and item interactions after using Genesis
local function OnUseGenesis(_, _, _, player)
OnGameStartGeneral()
end
EID:AddCallback(ModCallbacks.MC_USE_ITEM, OnUseGenesis, CollectibleType.COLLECTIBLE_GENESIS)
function EID:OnUsePill(pillEffectID, player)
local playerID = EID:getPlayerID(player)
-- Dead Tainted Lazarus exceptions