Merge remote-tracking branch 'upstream/master'

This commit is contained in:
kittenchilly committed 2021-10-21 18:22:31 -05:00
commit 611be62cd8
14 files changed
+201 -769

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+3
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@@ -59,6 +59,7 @@ local repCollectibles={
[155] = {"155", "The Peeper", "Floats around the room#Deals 17.1 contact damage per second#Tears shot from isaacs left eye deal 34% more damage"}, -- The Peeper
[158] = {"158", "Crystal Ball", "Reveal full map#Drops random Card or soul heart#While held:#↑ +15% Planetatium chance#100% if a treasure room was skipped"}, -- Crystal Ball
[171] = {"171", "Spider Butt", "Slows down enemies for 4 seconds#10 Damage to all enemies#Enemies killed with it spawn blue spiders"}, -- Spider Butt
[172] = {"172", "Sacrificial Dagger", "Orbital knife#Blocks enemy shots#Deals 112.5 damage per second"}, -- Sacrificial Dagger
[176] = {"176", "Stem Cells", "↑ +1 Health up#↑ +0.16 Shot Speed up#Heals 1 red heart"}, -- Stem Cells
[178] = {"178", "Holy Water", "{{Throwable}} {{ColorOrange}}Throwable{{CR}}#Leaves pool of creep at the thrown location"}, -- Holy Water
[182] = {"182", "Sacred Heart", "Homing tears#↑ +1 Health up#↑ 230% + 1 Damage up#↓ -0.4 Tears down#↓ -0.25 Shot Speed down#↑ +0.5 Range up#Full Health"}, -- Sacred Heart
@@ -675,3 +676,5 @@ EID.descriptions["en_us"].CraftingFloorContent = "Floor:"
EID.descriptions["en_us"].CraftingResults = "(Scroll: hold {{CONFIG_BoC_Toggle}} + {{ButtonY}} {{ButtonA}},#Lock: {{ButtonX}}, Refresh: {{ButtonB}})"
EID.descriptions["en_us"].CraftingBagModError = "!!! {{ColorRed}}ERROR:#{{ColorRed}}The \"Crafting result calculation\" feature currently does not work when item mods are installed!#{{ColorRed}}Please uninstall the item mods or deactivate the Bag of Crafting descriptions in the config"
EID.descriptions["en_us"].AchievementWarningTitle = "{{ColorYellow}}!!! WARNING !!!"
EID.descriptions["en_us"].AchievementWarningText = "Achievements are disabled!#In order to enable progression and achievements, you first need to kill Mom (Depths II) without any mods enabled."
+49 -32
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@@ -751,23 +751,38 @@ end
-- Converts a given CollectibleID into the respective Spindown dice result
function EID:getSpindownResult(collectibleID)
local config = Isaac.GetItemConfig()
local newID = collectibleID
repeat
newID = newID - 1
until (config:GetCollectible(newID) and not config:GetCollectible(newID).Hidden) or newID == CollectibleType.COLLECTIBLE_NULL
--note: the order of the SkipLocked check statement is important so that the item is checked for being in a pool either way (to display a ? if it isn't)
until (EID.itemConfig:GetCollectible(newID) and (EID:isCollectibleUnlockedAnyPool(newID) or not EID.Config["SpindownDiceSkipLocked"]) and not EID.itemConfig:GetCollectible(newID).Hidden) or newID == CollectibleType.COLLECTIBLE_NULL
return newID
end
function EID:GetMaxCollectibleID()
local id = CollectibleType.NUM_COLLECTIBLES-1
local step = 16
while step > 0 do
if EID.itemConfig:GetCollectible(id+step) ~= nil then
id = id + step
else
step = step // 2
end
end
return id
end
local maxCollectibleID = nil
function EID:isCollectibleUnlocked(collectibleID, itemPoolOfItem)
local itemPool = Game():GetItemPool()
local itemConfig = Isaac.GetItemConfig()
for i= 1, GetMaxCollectibleID() do
--local itemConfig = Isaac.GetItemConfig()
if (not maxCollectibleID) then maxCollectibleID = EID:GetMaxCollectibleID() end
for i= 1, maxCollectibleID do
if ItemConfig.Config.IsValidCollectible(i) and i ~= collectibleID then
itemPool:AddRoomBlacklist(i)
end
end
local room = Game():GetRoom()
local isUnlocked = false
for i = 0,1 do -- some samples to make sure
local collID = itemPool:GetCollectible(itemPoolOfItem, false)
@@ -781,28 +796,30 @@ function EID:isCollectibleUnlocked(collectibleID, itemPoolOfItem)
end
function EID:isCollectibleUnlockedAnyPool(collectibleID)
local itemConfig = Isaac.GetItemConfig()
local item = EID.itemConfig:GetCollectible(collectibleID)
if EID.itemUnlockStates[collectibleID] == nil then
local itemPoolNum = 0
while EID:isCollectibleUnlocked(collectibleID, itemPoolNum) == false do
if itemPoolNum == ItemPoolType.NUM_ITEMPOOLS - 1 then
if itemConfig:GetCollectible(collectibleID).Tags & ItemConfig.TAG_QUEST == ItemConfig.TAG_QUEST then
--print("item " .. tostring(collectibleID) .. " is tagged as quest!")
EID.itemUnlockStates[collectibleID] = true
return true
end
--print("couldn't find item " .. tostring(collectibleID) .. " in any item pools")
EID.itemUnlockStates[collectibleID] = false
return false
end
itemPoolNum = itemPoolNum + 1
--whitelist all quest items and items with no associated achievement
if (item.AchievementID == -1 or item.Tags & ItemConfig.TAG_QUEST == ItemConfig.TAG_QUEST) then
EID.itemUnlockStates[collectibleID] = true
return true
end
--print("found item " .. tostring(collectibleID) .. " unlocked in pool " .. tostring(itemPoolNum))
EID.itemUnlockStates[collectibleID] = true
return true
--blacklist all hidden items
if (item.Hidden) then
EID.itemUnlockStates[collectibleID] = false
return false
end
--iterate through the pools this item can be in
for k,v in ipairs(EID.CollectiblesPools[collectibleID]) do
if (EID:isCollectibleUnlocked(collectibleID, v)) then
EID.itemUnlockStates[collectibleID] = true
return true
end
end
--note: some items will still be missed by this, if they've been taken out of their pools (especially when in Greed Mode)
EID.itemUnlockStates[collectibleID] = false
return false
else
--print("item " .. tostring(collectibleID) .. " was already cached: " .. tostring(EID.itemUnlockStates[collectibleID]))
return EID.itemUnlockStates[collectibleID]
return EID.itemUnlockStates[collectibleID]
end
end
@@ -822,20 +839,20 @@ end
-- Converts a given table into a string containing the crafting icons of the table, which are also grouped to reduce render lag
-- Example input: {1,1,1,2,2,3,3,3}
-- Result: "3{{Crafting3}}2{{Crafting2}}3{{Crafting1}}"
local emptyPickupTable = {}
for i=1,25 do emptyPickupTable[i] = 0 end
function EID:tableToCraftingIconsMerged(craftTable)
local sortedList = {table.unpack(craftTable)}
table.sort(sortedList, function(a, b) return a > b end)
local filteredList = {}
local filteredList = {table.unpack(emptyPickupTable)}
for _,nr in ipairs(sortedList) do
if filteredList[nr] == nil then
filteredList[nr] = 1
else
filteredList[nr] = filteredList[nr] +1
end
filteredList[nr] = filteredList[nr] +1
end
local iconString = ""
for nr,count in pairs(filteredList) do
iconString = iconString..count.."{{Crafting"..nr.."}}"
for nr,count in ipairs(filteredList) do
if (count > 0) then
iconString = iconString..count.."{{Crafting"..nr.."}}"
end
end
return iconString
end
+21 -31
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@@ -511,24 +511,11 @@ EID.refreshNextTick = false
EID.downHeld = 0
EID.upHeld = 0
local function GetMaxCollectibleID()
local id = CollectibleType.NUM_COLLECTIBLES-1
local step = 16
while step > 0 do
if Isaac.GetItemConfig():GetCollectible(id+step) ~= nil then
id = id + step
else
step = step // 2
end
end
return id
end
local maxItemID = nil
local function detectModdedItems()
if maxItemID == nil then
maxItemID = GetMaxCollectibleID()
maxItemID = EID:GetMaxCollectibleID()
end
if maxItemID > CollectibleType.NUM_COLLECTIBLES then
local customDescObj = EID:getDescriptionObj(5, 100, 710)
@@ -683,7 +670,13 @@ function EID:handleBagOfCraftingRendering()
for k, v in pairs(randResults) do
local resultID = EID:calculateBagOfCrafting(v)
if resultID > 0 then
table.insert(calcResults, {v, resultID})
if (not EID:isCollectibleUnlockedAnyPool(resultID)) then
if (EID.Config["BagOfCraftingDisplayBreakfast"]) then
table.insert(calcResults, {v, resultID, 25})
end
else
table.insert(calcResults, {v, resultID})
end
end
end
randResultCache[queryString] = calcResults
@@ -767,11 +760,9 @@ function EID:handleBagOfCraftingRendering()
--fix bug with being allowed to go to an empty page if recipe count = multiple of page size (or if we refresh on last page)
if (EID.bagOfCraftingOffset >= #results) then EID.bagOfCraftingOffset = EID.bagOfCraftingOffset - EID.Config["BagOfCraftingResults"] end
local resultCount = 0
local skips = 0
local prevItem = 0
local qualities = { [0] = "{{ColorSilver}}", "{{ColorLime}}", "{{ColorTransform}}", "{{ColorObjName}}", "{{ColorGold}}" }
local qualities = { [0] = "{{ColorSilver}}", "{{ColorLime}}", "{{ColorPastelBlue}}", "{{ColorLavender}}", "{{ColorLightOrange}}" }
local prefix = "#{{Blank}} "
if (EID.lockedResults) then
prefix = "#{{Trinket159}} "
@@ -783,19 +774,27 @@ function EID:handleBagOfCraftingRendering()
end
for i=EID.bagOfCraftingOffset+1,EID.bagOfCraftingOffset+EID.Config["BagOfCraftingResults"] do
local v = results[i]
if (not v) then break end
if (not EID.Config["BagOfCraftingDisplayNames"]) then
customDescObj.Description = customDescObj.Description.."# {{Collectible"..v[2].."}} " .. " ="
if not v then break end
if not EID.Config["BagOfCraftingDisplayNames"] then
customDescObj.Description = customDescObj.Description.."# {{Collectible"..v[2].."}} "
--tack on Breakfast image to locked recipes
if v[3] then customDescObj.Description = customDescObj.Description.."({{Collectible25}})" end
--color the equals sign with the item quality, so the order of the list can make sense
customDescObj.Description = customDescObj.Description.. qualities[EID.itemWeightsLookup[v[2]]] .. "={{CR}}"
--only display the item name if it's the first occurrence
else
if (prevItem ~= v[2]) then
if prevItem ~= v[2] then
--substring the first 18 characters of the item name so it fits on one line; is there a way to get around desc line length limits?
customDescObj.Description = customDescObj.Description.."# {{Collectible"..v[2].."}} ".. qualities[EID.itemWeightsLookup[v[2]]] ..
string.sub(EID:getObjectName(5, 100, v[2]),1,18).."#"
else
customDescObj.Description = customDescObj.Description.."#"
end
--replace recipe bulletpoint with Breakfast on locked recipes
if v[3] then customDescObj.Description = customDescObj.Description.." {{Collectible25}} " end
end
customDescObj.Description = customDescObj.Description..EID:tableToCraftingIconsMerged(v[1])
prevItem = v[2]
end
@@ -806,12 +805,3 @@ function EID:handleBagOfCraftingRendering()
EID:printDescription(customDescObj)
return true
end
--[[
Isaac.DebugString("Calculating: {1, 1, 1, 1, 1, 1, 1, 1}")
Isaac.DebugString(EID:calculateBagOfCrafting({1, 1, 1, 1, 1, 1, 1, 1}))
Isaac.DebugString("Calculating: {1, 1, 1, 1, 1, 1, 1, 2}")
Isaac.DebugString(EID:calculateBagOfCrafting({1, 1, 1, 1, 1, 1, 1, 2}))
Isaac.DebugString("Calculating: {1, 1, 1, 1, 1, 1, 1, 3}")
Isaac.DebugString(EID:calculateBagOfCrafting({1, 1, 1, 1, 1, 1, 1, 3}))
]]--
+15 -5
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@@ -176,15 +176,19 @@ EID.UserConfig = {
["BagOfCraftingCombinationMax"] = 12,
-- Changes the number of random recipes calculated
-- Higher numbers will cause lag spikes on new pickup sets!
-- Default = 500
["BagOfCraftingRandomResults"] = 500,
-- Default = 400
["BagOfCraftingRandomResults"] = 400,
-- Set the keybinding to toggle the scroll feature of the bag of crafting descriptions
-- look into the AB+ or Repentance documentation for the key names here: https://wofsauge.github.io/IsaacDocs/rep/enums/ButtonAction.html
-- Default = ButtonAction.ACTION_MAP
["BagOfCraftingToggleKey"] = ButtonAction.ACTION_MAP,
-- Display craftable item names, moving the recipe to a new line
-- Default = false
["BagOfCraftingDisplayNames"] = false,
["BagOfCraftingDisplayNames"] = false,
-- Display locked item recipes, which will all turn into Breakfast
-- However, there are false positives with this, as the current state of item pools is checked to determine an item's locked status
-- Default = true
["BagOfCraftingDisplayBreakfast"] = true,
---------Mouse Controls-----------
@@ -202,6 +206,10 @@ EID.UserConfig = {
-- Default = 3
["SpindownDiceResults"] = 3,
-- Spindown dice preview can skip over locked items, however the method for determining an item's locked status is not perfect
-- Default = false
["SpindownDiceSkipLocked"] = false,
-- Show ID of described object in the format "Type.Variant.SubType" next to the name
-- Default = false
["ShowObjectID"] = false,
@@ -282,10 +290,12 @@ EID.DefaultConfig = {
["DisplayBagOfCrafting"] = "always",
["BagOfCraftingResults"] = 7,
["BagOfCraftingCombinationMax"] = 12,
["BagOfCraftingRandomResults"] = 500,
["BagOfCraftingRandomResults"] = 400,
["BagOfCraftingToggleKey"] = ButtonAction.ACTION_MAP,
["BagOfCraftingDisplayNames"] = false,
["BagOfCraftingDisplayNames"] = false,
["BagOfCraftingDisplayBreakfast"] = true,
["SpindownDiceResults"] = 3,
["SpindownDiceSkipLocked"] = false,
["EnableMouseControls"] = false,
["ShowCursor"] = false,
["ErrorMessage"] = "[Effect not defined]",
+23
View File
@@ -291,6 +291,9 @@ EID.InlineColors = {
["ColorTeal"] = KColor(0, 0.5, 0.5, 1),
["ColorNavy"] = KColor(0, 0, 0.5, 1),
["ColorOrange"] = KColor(1, 0.54, 0, 1),
["ColorPastelBlue"] = KColor(0.3882, 0.5216, 1, 1),
["ColorLavender"] = KColor(0.7451, 0.3686, 1, 1),
["ColorLightOrange"] = KColor(1, 0.6353, 0.3686, 1),
-- Swag Colors
-- Rainbow color effect
@@ -364,3 +367,23 @@ EID.InlineColors = {
return color
end,
}
--[[
A list of all the item pools that an item is in
generated from itempools in bagOfCrafting.lua:
local items = {}
for i=1,800 do items[i] = {} end
for k,v in ipairs(itempools) do
for k2,v2 in ipairs(v) do
local item = v2[1]
table.insert(items[item],k-1)
end
end
for k,v in ipairs(items) do
print("{" .. table.concat(v,",") .. "},")
end
]]
EID.CollectiblesPools = {
{0,16,23,24}, {0,16}, {0,16,23}, {0,16,23}, {0,16,23}, {0,16}, {0,4,16,21,29}, {0,3,16,28}, {7}, {0,13,16,28}, {5,18}, {0,16,17}, {0,11,16}, {0,2,11,17}, {0,17}, {5,17}, {0,5}, {}, {0}, {5}, {1,10,23}, {2,10,17}, {2,10,17}, {2,10,17}, {2,10,17}, {2,10,17,30}, {2,17,29}, {2,8,17}, {2,8,15,17,27}, {2,15,17,27}, {2,15,17,27}, {2,8,17,23}, {1,4,6}, {3,6,16,20}, {3,5,6,16,20}, {0,7}, {0,16,25}, {16,23}, {0,15,27}, {0}, {0,15,27}, {0,16,30}, {}, {0,23}, {0,16}, {0,10,18,23}, {0,16,23}, {0,16,23}, {0,23}, {16}, {2,3,11,12,20,23}, {0,16}, {0}, {1,10}, {0,15,16,27}, {0,16}, {0,13,16,28}, {0,6}, {}, {1,29}, {}, {0,16}, {1,14,18,23}, {1,16}, {0,6,16}, {0,23}, {0,3,16,20,28}, {0,16,20,23}, {0,16}, {2,11,17}, {0,17}, {0,4,21}, {16,17,18,19,20,21,22,28}, {3,8,20}, {0,1,18}, {0,18}, {0,16,23}, {0,6,16,21}, {3,11,12,20}, {3,11,12,20}, {3,9,12,19,20}, {3,11,20}, {3,11,20}, {3,5,18}, {0,1,16,23}, {0}, {0,11,16}, {0,16,28}, {0,16,23}, {23}, {0,18,23}, {0,2}, {0,16,23}, {0,16}, {0,16,23,28}, {0,16,28}, {0,3,6,16,20}, {0,4,16}, {0,16,28}, {0,16,28}, {0,4,16,17}, {0,1,10,11,15,16,23,27}, {0,16}, {0,16}, {0,18,23}, {0,16,25}, {0,16}, {0,4,16}, {0,3,20}, {0,15,16,27}, {0,10,16}, {4,21,28}, {0,3,20,28}, {0,3,15,16,20,27}, {0,3,16,20}, {1,14,18,23}, {0,16,20,28}, {3,20}, {}, {0,5,16,17}, {0,5}, {3,11,20}, {0,3,6,20}, {0,4,16}, {0,16,25}, {3,11}, {0,3,5,11}, {0,13,16,28}, {0}, {}, {0,16}, {16,17,20}, {3,9,12,19,20}, {3,9,12,19,20}, {}, {0,23}, {0,1,16,23,25}, {0,16,21,29}, {1,15,18,27}, {0,9,16,25,30}, {2}, {0,4,16}, {0,2,11,17}, {0,10,28}, {3,9,12,19,20}, {0,4,16}, {1,23}, {0,16}, {0,16}, {0,16}, {0,16}, {0,16,23}, {0,16,23}, {0,16}, {0,16,28}, {1,4,18}, {0,3,16,20}, {}, {3,11,20}, {0}, {0,16}, {0,4,16,21}, {0,3,16,28}, {1}, {2}, {0,18,23}, {0,16,28}, {5}, {0,16}, {0,16,28}, {0}, {0,3,16,20,28}, {0,4,21}, {0,16,28}, {0,13,16,27}, {0,2,17}, {1,10}, {0,4,21}, {8}, {0,10}, {}, {4,21}, {2,17,29}, {4,21}, {4,21}, {0,16}, {3,20}, {0,16,28}, {0,16,23}, {0,5,25}, {0,16}, {0,6,16}, {2,17}, {2,8,17,23}, {1,2,10,11,15,17,27}, {2,8,17,23}, {2,17,21}, {2,10,17}, {1,13,15,17,27}, {0,15,16,27}, {0,16}, {0}, {1}, {1,10,18}, {1,14}, {0,16}, {28}, {1,18,23}, {0,7,16,25}, {0,16}, {0}, {3,9,12,19,20,23}, {0,5,16}, {0,16}, {3,12}, {3,11,12,20}, {0,15,16,27}, {2}, {2}, {0,16,25}, {0,16}, {0,16}, {0,16}, {0,16}, {0,3,11,12,20}, {5,16}, {0,1,23}, {0,15,16,27}, {0,16}, {3,11,20}, {0,16}, {1,23}, {0,16}, {0,16}, {}, {0,16}, {0,3,16,20}, {}, {}, {0,2,11,17}, {3,11,12}, {0,5,16}, {4,21}, {0,16,23}, {0,16}, {1,10,18}, {1,18}, {1,18}, {1}, {1}, {1,18,23}, {1,18}, {2,17}, {2,16,17}, {2,8,17,23}, {0,16,25}, {0,16}, {5,16}, {3,11,20}, {1,12,18}, {0,16}, {3,5,11}, {5,23}, {0,13,16,28}, {0,16,28}, {0,16,28}, {0,16,23,28}, {0,3,16,20,28,30}, {0,3,16,20,28}, {0,20,28}, {0,5,10,16}, {0,13,28}, {0,16,28,30}, {0,16,28}, {0,3,28}, {0}, {0,16,28}, {0,3,11,28}, {0,13,16,28}, {0,16,28}, {0,16,28}, {0,6}, {0,18,23}, {0,18,23}, {0,18,23}, {1,5,18}, {0,5,6}, {0,16}, {1,18}, {1}, {0,16}, {0,3,6,20}, {}, {0,10}, {0,1}, {1}, {1,9,18}, {0}, {0,16}, {0,16}, {0,16}, {0,16}, {0,16}, {0}, {0,16}, {0,16}, {0,16}, {0,16}, {0,16}, {0,16}, {3,20}, {0,16}, {0,4,21}, {0,17}, {0,16}, {0,5,9,16}, {0,16}, {0,16}, {0,16}, {0,13,16,28}, {0,5,16}, {0,16,28}, {0}, {0}, {0,16}, {4}, {}, {}, {0,16}, {0,16}, {4,21}, {0,4,16}, {0,4,16,21}, {0,4,16,21}, {0,4,16,21}, {0,16,30}, {1,23}, {1,23}, {2,17}, {2,11,17}, {2,8,17,27}, {2,17}, {2,8,13,17}, {2,8,17}, {2,11,17}, {2,17}, {1}, {1,5,18}, {1,16,29}, {0}, {0,16}, {0,16,23}, {0,16,25}, {2,8,17}, {2,8,15,17,27}, {1,14,18}, {1,16,23}, {0,16}, {0,16}, {3,20,28}, {0,28}, {0,10,16,23,29}, {4,21,28}, {0,13,16,28}, {0,13,16,28}, {0,16,25}, {0,16,25}, {0,16}, {0,16}, {2,8,17,23}, {0,9,12,16}, {1,14,18,28}, {0,16}, {0,4,16}, {0,16}, {1,10}, {0,16}, {0,7,16}, {0,16}, {1,16,18}, {0}, {0,16,23}, {1,16,23}, {0,16,28}, {0,10,28}, {0,18,23}, {4,21}, {0,5,13,28}, {0,5,16}, {0,4,21,28}, {0,3,16,20}, {0,16}, {0,16}, {0,16}, {0,16,23}, {1}, {0,16,23}, {0,16}, {3,20}, {4,21}, {0,16}, {1,5,18}, {1,18,23,28}, {0,28}, {0,5,18}, {0,18,23}, {0,16,21}, {3,12,20}, {3,11,20}, {0,16}, {0,3,16,20}, {3,20}, {4,21}, {1}, {4,21}, {1,16,18}, {3,28}, {0}, {0,23}, {3,11,20}, {0,16}, {0,1,23}, {4,21}, {1,5}, {1,16,23}, {0,13,16,28}, {0,23}, {2,8,17}, {}, {0,13,16,28}, {0,3,16,20}, {0,16,25}, {3,20}, {1,16,18}, {0,28}, {0,16}, {0,23}, {2,8,17,23}, {1,15,18,23,27,29}, {0,16}, {3,20}, {3,12,20}, {0,16}, {0,8,16,23}, {0,16}, {0,16}, {0,10,16}, {0,16}, {0,16}, {5,16}, {1,12,18,20,23}, {0,16}, {0,16}, {0,16}, {2,8,10,17,27}, {2,8,10,17}, {0,16}, {0,16}, {0,16}, {0,16}, {0,16}, {3,20}, {0,16}, {4,21}, {0,16,23}, {0,16}, {0,16}, {3,12,20,28}, {0,16}, {0,16,28}, {0,16,28}, {1,18,28}, {0,16,28}, {}, {1,3,9,11,12,18}, {0,18,23}, {3,4,18}, {0,18,23}, {1}, {1,30}, {0,18}, {0,18}, {1,18,25}, {}, {0,1,10,18}, {1,18}, {1,11,18}, {0,18,23,29}, {5,18}, {4,21}, {0,28}, {0,13,28}, {0,11,16}, {0,14,16,23}, {0,16}, {0,11,12,16}, {0,16}, {3,4}, {4,21}, {5,18}, {5}, {0,16}, {11,12,16,20}, {0,7,16}, {1,18,23}, {0,16}Line truncated
+1
View File
@@ -80,6 +80,7 @@ local game = Game()
refID = spinnedID
if refID > 0 and refID < 4294960000 then
EID:appendToDescription(descObj, "{{Collectible"..refID.."}}")
if EID.itemUnlockStates[refID] == false then EID:appendToDescription(descObj, "?") end
if i ~= EID.Config["SpindownDiceResults"] then
EID:appendToDescription(descObj, " ->")
end
+21 -2
View File
@@ -9,7 +9,7 @@ local game = Game()
require("eid_config")
EID.Config = EID.UserConfig
EID.Config.Version = "3.2"
EID.ModVersion = "3.82"
EID.ModVersion = "3.84"
EID.DefaultConfig.Version = EID.Config.Version
EID.isHidden = false
EID.player = nil
@@ -377,7 +377,7 @@ local function IsMirror()
local level = game:GetLevel()
local id = level:GetCurrentRoomIndex()
return GetPtrHash(level:GetRoomByIdx(id)) == GetPtrHash(level:GetRoomByIdx(id, 1))
return id >=0 and GetPtrHash(level:GetRoomByIdx(id)) == GetPtrHash(level:GetRoomByIdx(id, 1))
end
local isMirrorRoom = false
@@ -535,6 +535,22 @@ function EID:onGameUpdate()
end
EID:AddCallback(ModCallbacks.MC_POST_UPDATE, EID.onGameUpdate)
local hasShownAchievementWarning = false
local function renderAchievementInfo()
if game:GetFrameCount() < 10*30 then
local hasCubeOfMeatUnlocked = EID:isCollectibleUnlockedAnyPool(CollectibleType.COLLECTIBLE_CUBE_OF_MEAT)
if not hasCubeOfMeatUnlocked then
local demoDescObj = EID:getDescriptionObj(-999, -1, 1)
demoDescObj.Name = EID:getDescriptionEntry("AchievementWarningTitle") or ""
demoDescObj.Description = EID:getDescriptionEntry("AchievementWarningText") or ""
EID:displayPermanentText(demoDescObj)
hasShownAchievementWarning = true
end
elseif hasShownAchievementWarning then
EID:hidePermanentText()
end
end
---------------------------------------------------------------------------
---------------------------On Render Function------------------------------
@@ -550,6 +566,7 @@ local function onRender(t)
end
EID:renderMCMDummyDescription()
renderAchievementInfo()
EID.player = Isaac.GetPlayer(0)
if EID.GameVersion == "ab+" then
@@ -790,6 +807,8 @@ if EID.MCMLoaded or REPENTANCE then
EID.Config["BagFloorContent"] = EID.bagOfCraftingRoomQueries or {}
end
EID.SaveData(EID, json.encode(EID.Config))
EID:hidePermanentText()
EID.itemUnlockStates[CollectibleType.COLLECTIBLE_CUBE_OF_MEAT] = nil
end
EID:AddCallback(ModCallbacks.MC_PRE_GAME_EXIT, SaveGame)
end
+1 -1
View File
@@ -90,7 +90,7 @@ https://moddingofisaac.com/mod/1079/external-item-descriptions
- Jake for the sweet [b]German[/b] language pack
- [url=https://steamcommunity.com/id/whytefang/]adc[/url] for creating an awesome new Languagepack and providing ideas for new functionalities
</description>
<version>3.83</version>
<version>3.84</version>
<visibility>Public</visibility>
<tag id="Lua"/>
<tag id="Items"/>
+67 -20
View File
@@ -491,6 +491,51 @@ if MCMLoaded then
}
)
-- Spindown Dice results
local diceSteps = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11}
MCM.AddSetting(
"EID",
"Display",
{
Type = ModConfigMenu.OptionType.SCROLL,
CurrentSetting = function()
return AnIndexOf(diceSteps, EID.Config["SpindownDiceResults"]) - 1
end,
Display = function()
return "Spindown Dice: $scroll" ..
AnIndexOf(diceSteps, EID.Config["SpindownDiceResults"]) - 1 .. " " .. EID.Config["SpindownDiceResults"] .. " Items"
end,
OnChange = function(currentNum)
EID.Config["SpindownDiceResults"] = diceSteps[currentNum%#diceSteps + 1]
end,
Info = {"Preview of Items resulting when using the Spindown dice X times"}
}
)
--
-- Spindown Dice skip locked items
MCM.AddSetting(
"EID",
"Display",
{
Type = ModConfigMenu.OptionType.BOOLEAN,
CurrentSetting = function()
return EID.Config["SpindownDiceSkipLocked"]
end,
Display = function()
local onOff = "False"
if EID.Config["SpindownDiceSkipLocked"] then
onOff = "True"
end
return "Skip Locked Items: " .. onOff
end,
OnChange = function(currentBool)
EID.Config["SpindownDiceSkipLocked"] = currentBool
end,
Info = {"Skip locked items in the preview just as the dice will; the method to check for unlock status is not perfect, though"}
}
)
--------Obstruction---------
MCM.AddSpace("EID", "Display")
MCM.AddText("EID", "Display", "Display Infos when obstructed")
@@ -647,26 +692,6 @@ if MCMLoaded then
}
)
-- Spindown Dice results
local diceSteps = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11}
MCM.AddSetting(
"EID",
"Display",
{
Type = ModConfigMenu.OptionType.SCROLL,
CurrentSetting = function()
return AnIndexOf(diceSteps, EID.Config["SpindownDiceResults"]) - 1
end,
Display = function()
return "Spindown Dice: $scroll" ..
AnIndexOf(diceSteps, EID.Config["SpindownDiceResults"]) - 1 .. " " .. EID.Config["SpindownDiceResults"] .. " Items"
end,
OnChange = function(currentNum)
EID.Config["SpindownDiceResults"] = diceSteps[currentNum%#diceSteps + 1]
end,
Info = {"Preview of Items resulting when using the Spindown dice X times"}
}
)
MCM.AddSpace("EID", "Display")
MCM.AddText("EID", "Display", "Interaction with 'Options?'")
@@ -1031,6 +1056,28 @@ if MCMLoaded then
end,
Info = {"If on, each result takes two lines; lower your displayed results accordingly"}
}
)
-- Bag of Crafting Breakfast recipes
MCM.AddSetting(
"EID",
"Crafting",
{
Type = ModConfigMenu.OptionType.BOOLEAN,
CurrentSetting = function()
return EID.Config["BagOfCraftingDisplayBreakfast"]
end,
Display = function()
local onOff = "False"
if EID.Config["BagOfCraftingDisplayBreakfast"] then
onOff = "True"
end
return "Show Locked Recipes: " .. onOff
end,
OnChange = function(currentBool)
EID.Config["BagOfCraftingDisplayBreakfast"] = currentBool
end,
Info = {"Recipes for locked items turn into Breakfast, cluttering the list; the method to check for unlock status is not perfect, though"}
}
)
MCM.AddSpace("EID", "Crafting")
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-261
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@@ -1,261 +0,0 @@
<AnimatedActor>
<Info CreatedBy="Unknown" CreatedOn="27.05.2021 21:39:52" Version="27" Fps="30"/>
<Content>
<Spritesheets>
<Spritesheet Path="eid_transform_icons_old.png" Id="0"/>
</Spritesheets>
<Layers>
<Layer Name="1" Id="0" SpritesheetId="0"/>
</Layers>
<Nulls/>
<Events/>
</Content>
<Animations DefaultAnimation="active">
<Animation Name="active" FrameNum="1" Loop="false">
<RootAnimation>
<Frame XPosition="0" YPosition="0" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
</RootAnimation>
<LayerAnimations>
<LayerAnimation LayerId="0" Visible="true">
<Frame XPosition="0" YPosition="0" XPivot="8" YPivot="8" XCrop="0" YCrop="80" Width="16" Height="16" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
</LayerAnimation>
</LayerAnimations>
<NullAnimations/>
<Triggers/>
</Animation>
<Animation Name="familiar" FrameNum="1" Loop="false">
<RootAnimation>
<Frame XPosition="0" YPosition="0" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
</RootAnimation>
<LayerAnimations>
<LayerAnimation LayerId="0" Visible="true">
<Frame XPosition="0" YPosition="0" XPivot="8" YPivot="8" XCrop="16" YCrop="80" Width="16" Height="16" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
</LayerAnimation>
</LayerAnimations>
<NullAnimations/>
<Triggers/>
</Animation>
<Animation Name="Transformation1" FrameNum="1" Loop="false">
<RootAnimation>
<Frame XPosition="0" YPosition="0" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
</RootAnimation>
<LayerAnimations>
<LayerAnimation LayerId="0" Visible="true">
<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="2" YCrop="34" Width="12" Height="12" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
</LayerAnimation>
</LayerAnimations>
<NullAnimations/>
<Triggers/>
</Animation>
<Animation Name="Transformation2" FrameNum="1" Loop="false">
<RootAnimation>
<Frame XPosition="0" YPosition="0" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
</RootAnimation>
<LayerAnimations>
<LayerAnimation LayerId="0" Visible="true">
<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="18" YCrop="33" Width="13" Height="13" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
</LayerAnimation>
</LayerAnimations>
<NullAnimations/>
<Triggers/>
</Animation>
<Animation Name="Transformation3" FrameNum="1" Loop="false">
<RootAnimation>
<Frame XPosition="0" YPosition="0" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
</RootAnimation>
<LayerAnimations>
<LayerAnimation LayerId="0" Visible="true">
<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="17" YCrop="0" Width="14" Height="14" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
</LayerAnimation>
</LayerAnimations>
<NullAnimations/>
<Triggers/>
</Animation>
<Animation Name="Transformation4" FrameNum="1" Loop="false">
<RootAnimation>
<Frame XPosition="0" YPosition="0" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
</RootAnimation>
<LayerAnimations>
<LayerAnimation LayerId="0" Visible="true">
<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="0" YCrop="16" Width="18" Height="15" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
</LayerAnimation>
</LayerAnimations>
<NullAnimations/>
<Triggers/>
</Animation>
<Animation Name="Transformation5" FrameNum="1" Loop="false">
<RootAnimation>
<Frame XPosition="0" YPosition="0" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
</RootAnimation>
<LayerAnimations>
<LayerAnimation LayerId="0" Visible="true">
<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="36" YCrop="17" Width="8" Height="16" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
</LayerAnimation>
</LayerAnimations>
<NullAnimations/>
<Triggers/>
</Animation>
<Animation Name="Transformation6" FrameNum="1" Loop="false">
<RootAnimation>
<Frame XPosition="0" YPosition="0" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
</RootAnimation>
<LayerAnimations>
<LayerAnimation LayerId="0" Visible="true">
<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="5" YCrop="48" Width="7" Height="16" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
</LayerAnimation>
</LayerAnimations>
<NullAnimations/>
<Triggers/>
</Animation>
<Animation Name="Transformation7" FrameNum="1" Loop="false">
<RootAnimation>
<Frame XPosition="0" YPosition="0" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
</RootAnimation>
<LayerAnimations>
<LayerAnimation LayerId="0" Visible="true">
<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="34" YCrop="33" Width="15" Height="14" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
</LayerAnimation>
</LayerAnimations>
<NullAnimations/>
<Triggers/>
</Animation>
<Animation Name="Transformation8" FrameNum="1" Loop="false">
<RootAnimation>
<Frame XPosition="0" YPosition="0" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
</RootAnimation>
<LayerAnimations>
<LayerAnimation LayerId="0" Visible="true">
<Frame XPosition="0" YPosition="0" XPivot="0" YPivot="0" XCrop="17" YCrop="50" Width="14" Height="13" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
</LayerAnimation>
</LayerAnimations>
<NullAnimations/>
<Triggers/>
</Animation>
<Animation Name="Transformation9" FrameNum="1" Loop="false">
<RootAnimation>
<Frame XPosition="0" YPosition="0" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
</RootAnimation>
<LayerAnimations>
<LayerAnimation LayerId="0" Visible="true">
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</LayerAnimation>
</LayerAnimations>
<NullAnimations/>
<Triggers/>
</Animation>
<Animation Name="Transformation10" FrameNum="1" Loop="false">
<RootAnimation>
<Frame XPosition="0" YPosition="0" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
</RootAnimation>
<LayerAnimations>
<LayerAnimation LayerId="0" Visible="true">
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</LayerAnimation>
</LayerAnimations>
<NullAnimations/>
<Triggers/>
</Animation>
<Animation Name="Transformation11" FrameNum="1" Loop="false">
<RootAnimation>
<Frame XPosition="0" YPosition="0" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
</RootAnimation>
<LayerAnimations>
<LayerAnimation LayerId="0" Visible="true">
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<NullAnimations/>
<Triggers/>
</Animation>
<Animation Name="Transformation12" FrameNum="1" Loop="false">
<RootAnimation>
<Frame XPosition="0" YPosition="0" XScale="100" YScale="100" Delay="1" Visible="true" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="false"/>
</RootAnimation>
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</LayerAnimation>
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</Animation>
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<RootAnimation>
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<NullAnimations/>
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<RootAnimation>
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<Triggers/>
</Animation>
<Animation Name="Transformation14" FrameNum="1" Loop="false">
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</Animation>
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