fix outdated c section
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@@ -692,7 +692,7 @@ local repCollectibles={
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{"675", "" ,"Upon being hit, reveals a random room on the floor and unlocks all doors in the room that require keys to open."},
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{"676", "" ,"If Isaac has an empty heart container, another one is added at the start of every floor. #Does nothing for ??? or similar characters. #Empty Bone hearts do not trigger this."},
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{"677", "" ,"If Isaac takes damage while in a room with enemies, time is stopped for 3 seconds and Isaac becomes a ghost and leaves his body behind. #While in ghost form, Isaac has flight and spectral tears and the next hit Isaac takes is negated. #Isaac's tears and speed are greatly increased while time is stopped. #Isaac's ghost re-enters his body after the room is cleared or if he gets hit again."},
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{"678", "" ,"Man, Tainted Lilith is a weird character. What in the hell? #This item does nothing for anyone but Tainted Lilith according to the wiki. #I assume it spawns if you use Death Certificate but you probably shouldn't take it."},
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{"678", "" ,EID.descriptions["en_us"].collectibles[678][3]},
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{"679", "" ,"Gives Isaac a familiar that creates a fluctuating black ring after a 1 second charge time that damages enemies that touch it, similar to Maw of the Void. #Deals 3.5 damage per tick up to 15 times per ring."},
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{"680", "" ,"Continuously shooting for 2.5 seconds allows Isaac to fire a short-range laser and corn tears behind himself by releasing the fire button, similar to Brimstone. #Tears deal 6 damage, beam deals Isaac's damage per tick, 15x his damage per second, for 1.33 seconds."},
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{"681", "" ,"Summons a portal familiar that launches itself in the direction Isaac shoots to deal contact damage to enemies. #Consumes all consumables and trinkets in it's path, turning them into blue flies and causing it to become larger and deal more contact damage. #Lil Portal deals contact damage equal to (2x consumables destroyed count + 2), and ticks up to 10 times per second. #When the portal consumes four pickups, it will summon a portal that leads to an unexplored room on the current floor and it's damage bonus will reset."},
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