Fix Knife Piece 1 + Flip, change pathfinder entity

This commit is contained in:
Buurazu authored and GitHub committed 2022-01-21 19:36:06 -05:00
1 parent 4e7c3cc99e
commit 6617748ac1
1 file changed
+6 -14
+6 -14
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@@ -290,12 +290,15 @@ if REPENTANCE then
flipItemNext = false
if entityType == 5 and (variant == 100 or variant == 150) then
lastGetItemResult = {nil, Isaac.GetFrameCount(), gridIndex, nil}
initialItemNext = true
-- Pedestals in need of a random item will call GET_COLLECTIBLE; fixed pedestals (Knife Piece 1) will not
if subtype == 0 then initialItemNext = true
else lastGetItemResult[1] = subtype end
end
end
EID:AddCallback(ModCallbacks.MC_PRE_ROOM_ENTITY_SPAWN, EID.preRoomEntitySpawn)
function EID:postPickupInit(entity)
initialItemNext = false
flipItemNext = true
lastGetItemResult[4] = entity.InitSeed
@@ -787,16 +790,6 @@ function EID:setPlayer()
end
end
if REPENTANCE then
function EID:removeWrongGuppyEyeInfo(effectEntity)
if EID.pathCheckerEntity ~= nil and effectEntity.Parent ~= nil then
if GetPtrHash(effectEntity.Parent) == GetPtrHash(EID.pathCheckerEntity) then
effectEntity:Remove()
end
end
end
EID:AddCallback(ModCallbacks.MC_POST_EFFECT_UPDATE, EID.removeWrongGuppyEyeInfo, EffectVariant.PICKUP_GHOST)
end
---------------------------------------------------------------------------
---------------------------On Update Function------------------------------
@@ -844,9 +837,8 @@ function EID:onGameUpdate()
return
end
if EID.pathCheckerEntity == nil then
EID.pathCheckerEntity = game:Spawn(17, 3169, EID.player.Position, nullVector, EID.player ,0 , 4354) -- Spawns the EID Helper entity with seed that doesnt spawn rewards
-- Spawns an Ultra Greed Door and makes it invisible and intangible (not fully tested yet)
--EID.pathCheckerEntity = game:Spawn(294, 0, EID.player.Position, nullVector, EID.player, 0, 0)
-- Spawns an Ultra Greed Door and makes it invisible and intangible to act as a Pathfinding NPC that can't be rerolled and has no AI
EID.pathCheckerEntity = game:Spawn(294, 0, EID.player.Position, nullVector, EID.player, 0, 0)
EID.pathCheckerEntity:ClearEntityFlags(EntityFlag.FLAG_APPEAR)
EID.pathCheckerEntity:AddEntityFlags (EntityFlag.FLAG_PERSISTENT | EntityFlag.FLAG_NO_STATUS_EFFECTS | EntityFlag.FLAG_NO_SPRITE_UPDATE | EntityFlag.FLAG_HIDE_HP_BAR | EntityFlag.FLAG_NO_DEATH_TRIGGER | EntityFlag.FLAG_FRIENDLY)
if REPENTANCE then EID.pathCheckerEntity:AddEntityFlags(EntityFlag.FLAG_NO_QUERY) end