Improved pluralization by enabling each language to provide their own pluralization algorithm
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+22
-16
@@ -1064,8 +1064,13 @@ EID.descriptions[languageCode].transformations = {
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---------- MISC ----------
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-- This string will be appended to certain words (like pickup names in glitched item descriptions) to pluralize them, make it "" to not pluralize
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EID.descriptions[languageCode].Pluralize = "s"
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-- a function that will get applied onto specific descriptions (glitched items, Abyss locusts,...) to pluralize them, make it nil to not pluralize
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EID.descriptions[languageCode].PluralizeFunction = function(text, amount)
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-- replace {plural_X} placeholders inside the text with fitting textparts
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text = EID:ReplaceVariableStr(text, "plural_e", amount > 1 and "e" or "")
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text = EID:ReplaceVariableStr(text, "plural_ay", amount > 1 and "y" or "a")
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return text
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end
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EID.descriptions[languageCode].VoidText = "Pokud absorbuješ, získáš:"
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EID.descriptions[languageCode].VoidNames = {"Rychlost", "Slzy", "Poškození", "Dostřel", "Rychlost Střel", "Štěstí"}
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@@ -1090,27 +1095,28 @@ EID.descriptions[languageCode].MCM = {
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}
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-- Find/replace pairs for changing "+1 Health" to "+1 Soul Heart" for soul health characters, or nothing at all for The Lost
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-- {1} = number of hearts, {2} = plural character
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-- {1} = number of hearts, {pluralize} = plural character
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-- These texts are affected by the PluralizeFunction (ab+ file)
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-- If having a simple plural character doesn't work for your language, you could just include an extra string pair to catch plural lines
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EID.descriptions[languageCode].RedToX = {
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-- These change "+1 Health" to just "+1 Soul Heart" and etc.
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["Red to Soul"] = {"↑ {{Heart}} +{1} Zdraví", "{{SoulHeart}} +{1} Duševní Srdce{2}",
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"↑ {{EmptyHeart}} +{1} Místo na srdce{2}", "{{SoulHeart}} +{1} Duševní Srdce{2}",
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"↓ {{EmptyHeart}} {1} Zdraví", "↓ {{SoulHeart}} {1} Duševní Srdce{2}"},
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["Red to Soul"] = {"↑ {{Heart}} +{1} Zdraví", "{{SoulHeart}} +{1} Duševní Srdce",
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"↑ {{EmptyHeart}} +{1} Místo na srdce", "{{SoulHeart}} +{1} Duševní Srdce",
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"↓ {{EmptyHeart}} {1} Zdraví", "↓ {{SoulHeart}} {1} Duševní Srdce"},
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["Red to Black"] = {"↑ {{Heart}} +{1} Zdraví", "{{BlackHeart}} +{1} Černé Srdce{2}",
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"↑ {{EmptyHeart}} +{1} Místo na srdce{2}", "{{BlackHeart}} +{1} Černé Srdce{2}",
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"↓ {{EmptyHeart}} {1} Zdraví", "↓ {{SoulHeart}} {1} Černé Srdce{2}"},
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["Red to Black"] = {"↑ {{Heart}} +{1} Zdraví", "{{BlackHeart}} +{1} Černé Srdce",
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"↑ {{EmptyHeart}} +{1} Místo na srdce", "{{BlackHeart}} +{1} Černé Srdce",
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"↓ {{EmptyHeart}} {1} Zdraví", "↓ {{SoulHeart}} {1} Černé Srdce"},
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["Red to Bone"] = {"↑ {{Heart}} +{1} Zdraví", "{{BoneHeart}} +{1} Kostěné Srdce{2}",
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"↑ {{EmptyHeart}} +{1} Místo na srdce{2}", "{{EmptyBoneHeart}} +{1} Prázdné kostěné srdce{2}", "{{HealingRed}}", "{{HealingBone}}",
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"↓ {{EmptyHeart}} {1} Zdraví", "↓ {{EmptyBoneHeart}} {1} Kostěné Srdce{2}"}, -- Red HP to Bone Hearts
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["Red to Bone"] = {"↑ {{Heart}} +{1} Zdraví", "{{BoneHeart}} +{1} Kostěné Srdce",
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"↑ {{EmptyHeart}} +{1} Místo na srdce", "{{EmptyBoneHeart}} +{1} Prázdné kostěné srdce", "{{HealingRed}}", "{{HealingBone}}",
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"↓ {{EmptyHeart}} {1} Zdraví", "↓ {{EmptyBoneHeart}} {1} Kostěné Srdce"}, -- Red HP to Bone Hearts
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["Red to Coin"] = {"↑ {{Heart}} +{1} Zdraví", "{{CoinHeart}} +{1} Mincové Srdce{2}",
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"↑ {{EmptyHeart}} +{1} Místo na srdce{2}", "{{EmptyCoinHeart}} +{1} Prázdné Mincové Srdce{2}",
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"{{HealingRed}} Vyléčí {1} srdce{2}", "{{HealingCoin}} Vyléčí {1} minci{2}", "{{HealingRed}} Vyléčí půlku srdce", "{{HealingCoin}} Vyléčí 1 minci", "{{HealingRed}}", "{{HealingCoin}}", "↓ {{EmptyHeart}} {1} Zdraví", "↓ {{EmptyCoinHeart}} {1} Mincové Srdce{2}"}, -- Red HP to Coin Hearts
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["Red to Coin"] = {"↑ {{Heart}} +{1} Zdraví", "{{CoinHeart}} +{1} Mincové Srdce",
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"↑ {{EmptyHeart}} +{1} Místo na srdce", "{{EmptyCoinHeart}} +{1} Prázdné Mincové Srdce",
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"{{HealingRed}} Vyléčí {1} srdce", "{{HealingCoin}} Vyléčí {1} minci", "{{HealingRed}} Vyléčí půlku srdce", "{{HealingCoin}} Vyléčí 1 minci", "{{HealingRed}}", "{{HealingCoin}}", "↓ {{EmptyHeart}} {1} Zdraví", "↓ {{EmptyCoinHeart}} {1} Mincové Srdce"}, -- Red HP to Coin Hearts
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["Red to None"] = {"↑ {{Heart}} +{1} Zdraví", "", "↑ {{EmptyHeart}} +{1} Místo na srdce{2}", "", "↓ {{EmptyHeart}} {1} Zdraví", ""}, -- Red HP to None (The Lost)
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["Red to None"] = {"↑ {{Heart}} +{1} Zdraví", "", "↑ {{EmptyHeart}} +{1} Místo na srdce", "", "↓ {{EmptyHeart}} {1} Zdraví", ""}, -- Red HP to None (The Lost)
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}
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@@ -720,8 +720,13 @@ EID.descriptions[languageCode].transformations={
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}
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---------- MISC ----------
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-- This string will be appended to certain words (like pickup names in glitched item descriptions) to pluralize them, make it "" to not pluralize
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EID.descriptions[languageCode].Pluralize = ""
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-- a function that will get applied onto specific descriptions (glitched items, Abyss locusts,...) to pluralize them
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-- Each language can do their own algorithm to modify the given text to their needs
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EID.descriptions[languageCode].PluralizeFunction = function(text, amount)
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text = EID:ReplaceVariableStr(text, "plural_n", amount > 1 and "e" or "") -- add "n" to word
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text = EID:ReplaceVariableStr(text, "plural_en", amount > 1 and "en" or "") -- add "en" to word
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return text
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end
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EID.descriptions[languageCode].VoidText = "Wenn absorbiert, erhalte:"
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-- {1} will become the number text (like "{1} Tränen" -> "+0.5 Tränen")
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+22
-16
@@ -1093,8 +1093,13 @@ EID.descriptions[languageCode].transformations={
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---------- MISC ----------
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-- This string will be appended to certain words (like pickup names in glitched item descriptions) to pluralize them, make it "" to not pluralize
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EID.descriptions[languageCode].Pluralize = "s"
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-- a function that will get applied onto specific descriptions (glitched items, Abyss locusts,...) to pluralize them, make it nil to not pluralize
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-- Each language can do their own algorithm to modify the given text to their needs
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EID.descriptions[languageCode].PluralizeFunction = function(text, amount)
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-- English plural is very easy. Simply put an "s" at the end of specific words, if amount > 1
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-- replace {pluralize} placeholders inside the text with an "s"
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return EID:ReplaceVariableStr(text, "pluralize", amount > 1 and "s" or "")
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end
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EID.descriptions[languageCode].VoidText = "If absorbed, gain:"
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-- {1} will become the number text (like "{1} Tears" -> "+0.5 Tears")
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@@ -1114,27 +1119,28 @@ EID.descriptions[languageCode].BlackFeatherInformation = "{{ColorLime}}{1}{{CR}}
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EID.descriptions[languageCode].SingleUseInfo = "{{Warning}} SINGLE USE {{Warning}}"
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-- Find/replace pairs for changing "+1 Health" to "+1 Soul Heart" for soul health characters, or nothing at all for The Lost
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-- {1} = number of hearts, {2} = plural character
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-- {1} = number of hearts, {pluralize} = plural character
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-- These texts are affected by the PluralizeFunction (ab+ file)
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-- If having a simple plural character doesn't work for your language, you could just include an extra string pair to catch plural lines
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EID.descriptions[languageCode].RedToX = {
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-- These change "+1 Health" to just "+1 Soul Heart" and etc.
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["Red to Soul"] = {"↑ {{Heart}} +{1} Health", "{{SoulHeart}} +{1} Soul Heart{2}",
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"↑ {{EmptyHeart}} +{1} Empty heart container{2}", "{{SoulHeart}} +{1} Soul Heart{2}",
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"↓ {{EmptyHeart}} {1} Health", "↓ {{SoulHeart}} {1} Soul Heart{2}"},
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["Red to Soul"] = {"↑ {{Heart}} +{1} Health", "{{SoulHeart}} +{1} Soul Heart{pluralize}",
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"↑ {{EmptyHeart}} +{1} Empty heart container{pluralize}", "{{SoulHeart}} +{1} Soul Heart{pluralize}",
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"↓ {{EmptyHeart}} {1} Health", "↓ {{SoulHeart}} {1} Soul Heart{pluralize}"},
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["Red to Black"] = {"↑ {{Heart}} +{1} Health", "{{BlackHeart}} +{1} Black Heart{2}",
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"↑ {{EmptyHeart}} +{1} Empty heart container{2}", "{{BlackHeart}} +{1} Black Heart{2}",
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"↓ {{EmptyHeart}} {1} Health", "↓ {{SoulHeart}} {1} Black Heart{2}"},
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["Red to Black"] = {"↑ {{Heart}} +{1} Health", "{{BlackHeart}} +{1} Black Heart{pluralize}",
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"↑ {{EmptyHeart}} +{1} Empty heart container{pluralize}", "{{BlackHeart}} +{1} Black Heart{pluralize}",
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"↓ {{EmptyHeart}} {1} Health", "↓ {{SoulHeart}} {1} Black Heart{pluralize}"},
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["Red to Bone"] = {"↑ {{Heart}} +{1} Health", "{{BoneHeart}} +{1} Bone Heart{2}",
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"↑ {{EmptyHeart}} +{1} Empty heart container{2}", "{{EmptyBoneHeart}} +{1} Empty Bone Heart{2}", "{{HealingRed}}", "{{HealingBone}}",
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"↓ {{EmptyHeart}} {1} Health", "↓ {{EmptyBoneHeart}} {1} Bone Heart{2}"}, -- Red HP to Bone Hearts
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["Red to Bone"] = {"↑ {{Heart}} +{1} Health", "{{BoneHeart}} +{1} Bone Heart{pluralize}",
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"↑ {{EmptyHeart}} +{1} Empty heart container{pluralize}", "{{EmptyBoneHeart}} +{1} Empty Bone Heart{pluralize}", "{{HealingRed}}", "{{HealingBone}}",
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"↓ {{EmptyHeart}} {1} Health", "↓ {{EmptyBoneHeart}} {1} Bone Heart{pluralize}"}, -- Red HP to Bone Hearts
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["Red to Coin"] = {"↑ {{Heart}} +{1} Health", "{{CoinHeart}} +{1} Coin Heart{2}",
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"↑ {{EmptyHeart}} +{1} Empty heart container{2}", "{{EmptyCoinHeart}} +{1} Empty Coin Heart{2}",
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"{{HealingRed}} Heals {1} heart{2}", "{{HealingCoin}} Heals {1} coin{2}", "{{HealingRed}} Heals half a heart", "{{HealingCoin}} Heals 1 coin", "{{HealingRed}}", "{{HealingCoin}}", "↓ {{EmptyHeart}} {1} Health", "↓ {{EmptyCoinHeart}} {1} Coin Heart{2}"}, -- Red HP to Coin Hearts
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["Red to Coin"] = {"↑ {{Heart}} +{1} Health", "{{CoinHeart}} +{1} Coin Heart{pluralize}",
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"↑ {{EmptyHeart}} +{1} Empty heart container{pluralize}", "{{EmptyCoinHeart}} +{1} Empty Coin Heart{pluralize}",
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"{{HealingRed}} Heals {1} heart{pluralize}", "{{HealingCoin}} Heals {1} coin{pluralize}", "{{HealingRed}} Heals half a heart", "{{HealingCoin}} Heals 1 coin", "{{HealingRed}}", "{{HealingCoin}}", "↓ {{EmptyHeart}} {1} Health", "↓ {{EmptyCoinHeart}} {1} Coin Heart{pluralize}"}, -- Red HP to Coin Hearts
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["Red to None"] = {"↑ {{Heart}} +{1} Health", "", "↑ {{EmptyHeart}} +{1} Empty heart container{2}", "", "↓ {{EmptyHeart}} {1} Health", ""}, -- Red HP to None (The Lost)
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["Red to None"] = {"↑ {{Heart}} +{1} Health", "", "↑ {{EmptyHeart}} +{1} Empty heart container{pluralize}", "", "↓ {{EmptyHeart}} {1} Health", ""}, -- Red HP to None (The Lost)
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}
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EID.descriptions[languageCode].MCM = {
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+22
-17
@@ -970,8 +970,12 @@ EID.descriptions[languageCode].transformations={
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---------- MISC ----------
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-- This string will be appended to certain words (like pickup names in glitched item descriptions) to pluralize them, make it "" to not pluralize
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EID.descriptions[languageCode].Pluralize = "s"
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-- a function that will get applied onto specific descriptions (glitched items, Abyss locusts,...) to pluralize them, make it nil to not pluralize
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EID.descriptions[languageCode].PluralizeFunction = function(text, amount)
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-- French plural
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-- replace {pluralize} placeholders inside the text with an "s"
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return EID:ReplaceVariableStr(text, "pluralize", amount > 1 and "s" or "")
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end
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EID.descriptions[languageCode].VoidText = "Si absorbé :"
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EID.descriptions[languageCode].VoidNames = {"Vitesse {{ColorLime}}{1}", "Débit {{ColorLime}}{1}", "Dégâts {{ColorLime}}{1}", "Portée {{ColorLime}}{1}", "Vitesse des tirs {{ColorLime}}{1}", "Chance {{ColorLime}}{1}"}
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@@ -990,29 +994,30 @@ EID.descriptions[languageCode].BlackFeatherInformation = "{{ColorSilver}}({1} ob
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EID.descriptions[languageCode].SingleUseInfo = "{{Warning}} USAGE UNIQUE {{Warning}}"
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-- Find/replace pairs for changing "+1 Health" to "+1 Soul Heart" for soul health characters, or nothing at all for The Lost
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-- {1} = number of hearts, {2} = plural character
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-- {1} = number of hearts, {pluralize} = plural character
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-- These texts are affected by the PluralizeFunction (ab+ file)
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-- If having a simple plural character doesn't work for your language, you could just include an extra string pair to catch plural lines
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EID.descriptions[languageCode].RedToX = {
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-- These change "+1 Health" to just "+1 Soul Heart" and etc.
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["Red to Soul"] = {"{{Heart}} +{1} réceptacle{2} de cœur", "{{SoulHeart}} +{1} cœur{2} d'âme",
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"{{EmptyHeart}} +{1} réceptacle{2} de cœur", "{{SoulHeart}} +{1} cœur{2} d'âme",
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"↓ {1} réceptacle{2} de cœur", "↓ {1} cœur{2}"},
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["Red to Soul"] = {"{{Heart}} +{1} réceptacle{pluralize} de cœur", "{{SoulHeart}} +{1} cœur{pluralize} d'âme",
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"{{EmptyHeart}} +{1} réceptacle{pluralize} de cœur", "{{SoulHeart}} +{1} cœur{pluralize} d'âme",
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"↓ {1} réceptacle{pluralize} de cœur", "↓ {1} cœur{pluralize}"},
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["Red to Black"] = {"{{Heart}} +{1} réceptacle{2} de cœur", "{{BlackHeart}} +{1} cœur{2} noir{2}",
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"{{EmptyHeart}} +{1} réceptacle{2} de cœur", "{{BlackHeart}} +{1} cœur{2} noir{2}",
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"↓ {1} réceptacle{2} de cœur", "↓ {1} cœur{2}"},
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["Red to Black"] = {"{{Heart}} +{1} réceptacle{pluralize} de cœur", "{{BlackHeart}} +{1} cœur{pluralize} noir{pluralize}",
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"{{EmptyHeart}} +{1} réceptacle{pluralize} de cœur", "{{BlackHeart}} +{1} cœur{pluralize} noir{pluralize}",
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"↓ {1} réceptacle{pluralize} de cœur", "↓ {1} cœur{pluralize}"},
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["Red to Bone"] = {"{{Heart}} +{1} réceptacle{2} de cœur", "{{BoneHeart}} +{1} cœur{2} d'os",
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"{{EmptyHeart}} +{1} réceptacle{2} de cœur", "{{EmptyBoneHeart}} +{1} cœur{2} d'os", "↓ -{1} réceptacle{2} de cœur", "↓ -{1} cœur{2}",
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"↓ {1} réceptacle{2} de cœur", "↓ {1} cœur{2} d'os",
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["Red to Bone"] = {"{{Heart}} +{1} réceptacle{pluralize} de cœur", "{{BoneHeart}} +{1} cœur{pluralize} d'os",
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"{{EmptyHeart}} +{1} réceptacle{pluralize} de cœur", "{{EmptyBoneHeart}} +{1} cœur{pluralize} d'os", "↓ -{1} réceptacle{pluralize} de cœur", "↓ -{1} cœur{pluralize}",
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"↓ {1} réceptacle{pluralize} de cœur", "↓ {1} cœur{pluralize} d'os",
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"{{HealingRed}}", "{{HealingBone}}"}, -- Red HP to Bone Hearts
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["Red to Coin"] = {"{{Heart}} +{1} réceptacle{2} de cœur", "{{CoinHeart}} +{1} réceptacle{2} de pièce",
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"{{EmptyHeart}} +{1} réceptacle{2} de cœur", "{{EmptyCoinHeart}} +{1} réceptacle{2} de pièce", "↓ -{1} réceptacle{2} de cœur", "↓ -{1} réceptacle{2} de pièce",
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"↓ {1} réceptacle{2} de cœur", "↓ {1} réceptacle{2} de pièce",
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"{{HealingRed}} Soigne {1} cœur{2} rouge{2}", "{{HealingCoin}} Soigne {1} pièce{2}", "{{HealingRed}} Soigne un demi-cœur rouge", "{{HealingCoin}} Soigne 1 pièce", "{{HealingRed}}", "{{HealingCoin}}"},
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["Red to Coin"] = {"{{Heart}} +{1} réceptacle{pluralize} de cœur", "{{CoinHeart}} +{1} réceptacle{pluralize} de pièce",
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"{{EmptyHeart}} +{1} réceptacle{pluralize} de cœur", "{{EmptyCoinHeart}} +{1} réceptacle{pluralize} de pièce", "↓ -{1} réceptacle{pluralize} de cœur", "↓ -{1} réceptacle{pluralize} de pièce",
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"↓ {1} réceptacle{pluralize} de cœur", "↓ {1} réceptacle{pluralize} de pièce",
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"{{HealingRed}} Soigne {1} cœur{pluralize} rouge{pluralize}", "{{HealingCoin}} Soigne {1} pièce{pluralize}", "{{HealingRed}} Soigne un demi-cœur rouge", "{{HealingCoin}} Soigne 1 pièce", "{{HealingRed}}", "{{HealingCoin}}"},
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["Red to None"] = {"{{Heart}} +{1} réceptacle{2} de cœur", "", "{{EmptyHeart}} +{1} réceptacle{2} de cœur", "", "↓ {1} réceptacle{2} de cœur", ""}, -- Red HP to None (The Lost)
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["Red to None"] = {"{{Heart}} +{1} réceptacle{pluralize} de cœur", "", "{{EmptyHeart}} +{1} réceptacle{pluralize} de cœur", "", "↓ {1} réceptacle{pluralize} de cœur", ""}, -- Red HP to None (The Lost)
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}
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EID.descriptions[languageCode].MCM = {
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@@ -1093,8 +1093,12 @@ EID.descriptions[languageCode].transformations={
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---------- MISC ----------
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-- This string will be appended to certain words (like pickup names in glitched item descriptions) to pluralize them, make it "" to not pluralize
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EID.descriptions[languageCode].Pluralize = ""
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-- a function that will get applied onto specific descriptions (glitched items, Abyss locusts,...) to pluralize them
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-- Each language can do their own algorithm to modify the given text to their needs
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EID.descriptions[languageCode].PluralizeFunction = function(text, amount)
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-- TODO: Not Implemented right now...
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return text
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end
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EID.descriptions[languageCode].VoidText = "Se assorbito, si ottiene:"
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-- {1} will become the number text (like "{1} Tears" -> "+0.5 Tears")
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@@ -1114,7 +1118,8 @@ EID.descriptions[languageCode].BlackFeatherInformation = "Oggetti tenuti al mome
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EID.descriptions[languageCode].SingleUseInfo = "{{Warning}} USO SINGOLO {{Warning}}"
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-- Find/replace pairs for changing "+1 Health" to "+1 Soul Heart" for soul health characters, or nothing at all for The Lost
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-- {1} = number of hearts, {2} = plural character
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-- {1} = number of hearts, {pluralize} = plural character
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-- These texts are affected by the PluralizeFunction (ab+ file)
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-- If having a simple plural character doesn't work for your language, you could just include an extra string pair to catch plural lines
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EID.descriptions[languageCode].RedToX = {
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-- These change "+1 Health" to just "+1 Soul Heart" and etc.
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+17
-12
@@ -1093,8 +1093,12 @@ EID.descriptions[languageCode].transformations={
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---------- MISC ----------
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-- This string will be appended to certain words (like pickup names in glitched item descriptions) to pluralize them, make it "" to not pluralize
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EID.descriptions[languageCode].Pluralize = ""
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-- a function that will get applied onto specific descriptions (glitched items, Abyss locusts,...) to pluralize them
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-- Each language can do their own algorithm to modify the given text to their needs
|
||||
EID.descriptions[languageCode].PluralizeFunction = function(text, amount)
|
||||
-- TODO: Not Implemented right now...
|
||||
return text
|
||||
end
|
||||
|
||||
EID.descriptions[languageCode].VoidText = "吸収した時:"
|
||||
-- {1} will become the number text (like "{1} Tears up" -> "+0.5 Tears up")
|
||||
@@ -1114,27 +1118,28 @@ EID.descriptions[languageCode].SingleUseInfo = "{{Warning}} 使い切りアイ
|
||||
EID.descriptions[languageCode].BlackFeatherInformation = "現在{{ColorLime}}{1}{{CR}}個の対象アイテムを 所持(攻撃力 +{2})"
|
||||
|
||||
-- Find/replace pairs for changing "+1 Health" to "+1 Soul Heart" for soul health characters, or nothing at all for The Lost
|
||||
-- {1} = number of hearts, {2} = plural character
|
||||
-- {1} = number of hearts, {pluralize} = plural character
|
||||
-- These texts are affected by the PluralizeFunction (ab+ file)
|
||||
-- If having a simple plural character doesn't work for your language, you could just include an extra string pair to catch plural lines
|
||||
EID.descriptions[languageCode].RedToX = {
|
||||
-- These change "+1 Health" to just "+1 Soul Heart" and etc.
|
||||
["Red to Soul"] = {"↑ 最大体力 +{1}", "青ハート +{1}",
|
||||
"↑ {{EmptyHeart}} +{1} Empty heart container{2}", "{{SoulHeart}} +{1} Soul Heart{2}",
|
||||
"↓ {{EmptyHeart}} {1} Health", "↓ {{SoulHeart}} {1} Soul Heart{2}"},
|
||||
"↑ {{EmptyHeart}} +{1} Empty heart container{pluralize}", "{{SoulHeart}} +{1} Soul Heart{pluralize}",
|
||||
"↓ {{EmptyHeart}} {1} Health", "↓ {{SoulHeart}} {1} Soul Heart{pluralize}"},
|
||||
|
||||
["Red to Black"] = {"↑ 最大体力 +{1}", "黒ハート +{1}",
|
||||
"↑ {{EmptyHeart}} +{1} Empty heart container{2}", "{{BlackHeart}} +{1} Black Heart{2}",
|
||||
"↓ {{EmptyHeart}} {1} Health", "↓ {{SoulHeart}} {1} Black Heart{2}"},
|
||||
"↑ {{EmptyHeart}} +{1} Empty heart container{pluralize}", "{{BlackHeart}} +{1} Black Heart{pluralize}",
|
||||
"↓ {{EmptyHeart}} {1} Health", "↓ {{SoulHeart}} {1} Black Heart{pluralize}"},
|
||||
|
||||
["Red to Bone"] = {"↑ 最大体力 +{1}", "骨ハート +{1}",
|
||||
"↑ {{EmptyHeart}} +{1} Empty heart container{2}", "{{EmptyBoneHeart}} +{1} Empty Bone Heart{2}", "{{HealingRed}}", "{{HealingBone}}",
|
||||
"↓ {{EmptyHeart}} {1} Health", "↓ {{EmptyBoneHeart}} {1} Bone Heart{2}"}, -- Red HP to Bone Hearts
|
||||
"↑ {{EmptyHeart}} +{1} Empty heart container{pluralize}", "{{EmptyBoneHeart}} +{1} Empty Bone Heart{pluralize}", "{{HealingRed}}", "{{HealingBone}}",
|
||||
"↓ {{EmptyHeart}} {1} Health", "↓ {{EmptyBoneHeart}} {1} Bone Heart{pluralize}"}, -- Red HP to Bone Hearts
|
||||
|
||||
["Red to Coin"] = {"↑ 最大体力 +{1}", "↑ 最大体力 +{1}",
|
||||
"↑ {{EmptyHeart}} +{1} Empty heart container{2}", "{{EmptyCoinHeart}} +{1} Empty Coin Heart{2}",
|
||||
"{{HealingRed}} Heals {1} heart{2}", "{{HealingCoin}} Heals {1} coin{2}", "{{HealingRed}} Heals half a heart", "{{HealingCoin}} Heals 1 coin", "{{HealingRed}}", "{{HealingCoin}}", "↓ {{EmptyHeart}} {1} Health", "↓ {{EmptyCoinHeart}} {1} Coin Heart{2}"}, -- Red HP to Coin Hearts
|
||||
"↑ {{EmptyHeart}} +{1} Empty heart container{pluralize}", "{{EmptyCoinHeart}} +{1} Empty Coin Heart{pluralize}",
|
||||
"{{HealingRed}} Heals {1} heart{pluralize}", "{{HealingCoin}} Heals {1} coin{pluralize}", "{{HealingRed}} Heals half a heart", "{{HealingCoin}} Heals 1 coin", "{{HealingRed}}", "{{HealingCoin}}", "↓ {{EmptyHeart}} {1} Health", "↓ {{EmptyCoinHeart}} {1} Coin Heart{pluralize}"}, -- Red HP to Coin Hearts
|
||||
|
||||
["Red to None"] = {"↑ 最大体力 +{1}", "", "↑ {{EmptyHeart}} +{1} Empty heart container{2}", "", "↓ {{EmptyHeart}} {1} Health", ""}, -- Red HP to None (The Lost)
|
||||
["Red to None"] = {"↑ 最大体力 +{1}", "", "↑ {{EmptyHeart}} +{1} Empty heart container{pluralize}", "", "↓ {{EmptyHeart}} {1} Health", ""}, -- Red HP to None (The Lost)
|
||||
}
|
||||
|
||||
EID.descriptions[languageCode].MCM = {
|
||||
|
||||
@@ -968,8 +968,12 @@ EID.descriptions[languageCode].transformations={
|
||||
}
|
||||
|
||||
---------- Misc ----------
|
||||
-- This string will be appended to certain words (like pickup names in glitched item descriptions) to pluralize them, make it "" to not pluralize
|
||||
EID.descriptions[languageCode].Pluralize = ""
|
||||
-- a function that will get applied onto specific descriptions (glitched items, Abyss locusts,...) to pluralize them
|
||||
-- Each language can do their own algorithm to modify the given text to their needs
|
||||
EID.descriptions[languageCode].PluralizeFunction = function(text, amount)
|
||||
-- TODO: Not Implemented right now...
|
||||
return text
|
||||
end
|
||||
|
||||
EID.descriptions[languageCode].VoidText = "흡수 시 이하 능력치 증가:"
|
||||
EID.descriptions[languageCode].VoidNames = {"이동속도 {1}", "연사 {1}", "공격력 {1}", "사거리 {1}", "탄속 {1}", "행운 {1}"}
|
||||
@@ -992,7 +996,8 @@ EID.descriptions[languageCode].MCM={
|
||||
DemoObjectText = "이 설명은 한국어로 작성되었습니다.#!!! 간단 설정 방법:#{{Collectible182}} 폰트: Visuals→Font Type#{{Freezing}} 텍스트박스 너비: General→Textbox Width#\1 {{Damage}}테스트 공격력 +1#{{AngelDevilChance}} 악마와 천사, 당신의 선택은?#{{DeliriumSmall}} 모두가 싫어하는 델리리움",
|
||||
}
|
||||
-- Find/replace pairs for changing "+1 Health" to "+1 Soul Heart" for soul health characters, or nothing at all for The Lost
|
||||
-- {1} = number of hearts, {2} = plural character
|
||||
-- {1} = number of hearts, {pluralize} = plural character
|
||||
-- These texts are affected by the PluralizeFunction (ab+ file)
|
||||
-- If having a simple plural character doesn't work for your language, you could just include an extra string pair to catch plural lines
|
||||
EID.descriptions[languageCode].RedToX = {
|
||||
-- These change "+1 Health" to just "+1 Soul Heart" and etc.
|
||||
|
||||
@@ -872,8 +872,12 @@ EID.descriptions[languageCode].transformations={
|
||||
}
|
||||
|
||||
---------- MISC ----------
|
||||
-- This string will be appended to certain words (like pickup names in glitched item descriptions) to pluralize them, make it "" to not pluralize
|
||||
EID.descriptions[languageCode].Pluralize = ""
|
||||
-- a function that will get applied onto specific descriptions (glitched items, Abyss locusts,...) to pluralize them
|
||||
-- Each language can do their own algorithm to modify the given text to their needs
|
||||
EID.descriptions[languageCode].PluralizeFunction = function(text, amount)
|
||||
-- TODO: Not Implemented right now...
|
||||
return text
|
||||
end
|
||||
|
||||
EID.descriptions[languageCode].VoidText = "Se absorvido, ganha:"
|
||||
EID.descriptions[languageCode].VoidNames = {"Velocidade", "Lágrimas", "Dano", "Alcance", "Velocidade de Disparo", "Sorte"}
|
||||
|
||||
+21
-16
@@ -1092,8 +1092,12 @@ EID.descriptions[languageCode].transformations={
|
||||
|
||||
---------- MISC ----------
|
||||
|
||||
-- This string will be appended to certain words (like pickup names in glitched item descriptions) to pluralize them, make it "" to not pluralize
|
||||
EID.descriptions[languageCode].Pluralize = "s"
|
||||
-- a function that will get applied onto specific descriptions (glitched items, Abyss locusts,...) to pluralize them
|
||||
-- Each language can do their own algorithm to modify the given text to their needs
|
||||
EID.descriptions[languageCode].PluralizeFunction = function(text, amount)
|
||||
-- TODO: Not Implemented right now...
|
||||
return text
|
||||
end
|
||||
|
||||
EID.descriptions[languageCode].VoidText = "If absorbed, gain:"
|
||||
-- {1} will become the number text (like "{1} Tears" -> "+0.5 Tears")
|
||||
@@ -1111,27 +1115,28 @@ EID.descriptions[languageCode].CollectionPageInfo = "This item needs to be picke
|
||||
EID.descriptions[languageCode].BlackFeatherInformation = "{{ColorLime}}{1}{{CR}} items currently held (+{2} Damage)"
|
||||
|
||||
-- Find/replace pairs for changing "+1 Health" to "+1 Soul Heart" for soul health characters, or nothing at all for The Lost
|
||||
-- {1} = number of hearts, {2} = plural character
|
||||
-- {1} = number of hearts, {pluralize} = plural character
|
||||
-- These texts are affected by the PluralizeFunction (ab+ file)
|
||||
-- If having a simple plural character doesn't work for your language, you could just include an extra string pair to catch plural lines
|
||||
EID.descriptions[languageCode].RedToX = {
|
||||
-- These change "+1 Health" to just "+1 Soul Heart" and etc.
|
||||
["Red to Soul"] = {"↑ {{Heart}} +{1} Health", "{{SoulHeart}} +{1} Soul Heart{2}",
|
||||
"↑ {{EmptyHeart}} +{1} Empty heart container{2}", "{{SoulHeart}} +{1} Soul Heart{2}",
|
||||
"↓ {{EmptyHeart}} {1} Health", "↓ {{SoulHeart}} {1} Soul Heart{2}"},
|
||||
["Red to Soul"] = {"↑ {{Heart}} +{1} Health", "{{SoulHeart}} +{1} Soul Heart{pluralize}",
|
||||
"↑ {{EmptyHeart}} +{1} Empty heart container{pluralize}", "{{SoulHeart}} +{1} Soul Heart{pluralize}",
|
||||
"↓ {{EmptyHeart}} {1} Health", "↓ {{SoulHeart}} {1} Soul Heart{pluralize}"},
|
||||
|
||||
["Red to Black"] = {"↑ {{Heart}} +{1} Health", "{{BlackHeart}} +{1} Black Heart{2}",
|
||||
"↑ {{EmptyHeart}} +{1} Empty heart container{2}", "{{BlackHeart}} +{1} Black Heart{2}",
|
||||
"↓ {{EmptyHeart}} {1} Health", "↓ {{SoulHeart}} {1} Black Heart{2}"},
|
||||
["Red to Black"] = {"↑ {{Heart}} +{1} Health", "{{BlackHeart}} +{1} Black Heart{pluralize}",
|
||||
"↑ {{EmptyHeart}} +{1} Empty heart container{pluralize}", "{{BlackHeart}} +{1} Black Heart{pluralize}",
|
||||
"↓ {{EmptyHeart}} {1} Health", "↓ {{SoulHeart}} {1} Black Heart{pluralize}"},
|
||||
|
||||
["Red to Bone"] = {"↑ {{Heart}} +{1} Health", "{{BoneHeart}} +{1} Bone Heart{2}",
|
||||
"↑ {{EmptyHeart}} +{1} Empty heart container{2}", "{{EmptyBoneHeart}} +{1} Empty Bone Heart{2}", "{{HealingRed}}", "{{HealingBone}}",
|
||||
"↓ {{EmptyHeart}} {1} Health", "↓ {{EmptyBoneHeart}} {1} Bone Heart{2}"}, -- Red HP to Bone Hearts
|
||||
["Red to Bone"] = {"↑ {{Heart}} +{1} Health", "{{BoneHeart}} +{1} Bone Heart{pluralize}",
|
||||
"↑ {{EmptyHeart}} +{1} Empty heart container{pluralize}", "{{EmptyBoneHeart}} +{1} Empty Bone Heart{pluralize}", "{{HealingRed}}", "{{HealingBone}}",
|
||||
"↓ {{EmptyHeart}} {1} Health", "↓ {{EmptyBoneHeart}} {1} Bone Heart{pluralize}"}, -- Red HP to Bone Hearts
|
||||
|
||||
["Red to Coin"] = {"↑ {{Heart}} +{1} Health", "{{CoinHeart}} +{1} Coin Heart{2}",
|
||||
"↑ {{EmptyHeart}} +{1} Empty heart container{2}", "{{EmptyCoinHeart}} +{1} Empty Coin Heart{2}",
|
||||
"{{HealingRed}} Heals {1} heart{2}", "{{HealingCoin}} Heals {1} coin{2}", "{{HealingRed}} Heals half a heart", "{{HealingCoin}} Heals 1 coin", "{{HealingRed}}", "{{HealingCoin}}", "↓ {{EmptyHeart}} {1} Health", "↓ {{EmptyCoinHeart}} {1} Coin Heart{2}"}, -- Red HP to Coin Hearts
|
||||
["Red to Coin"] = {"↑ {{Heart}} +{1} Health", "{{CoinHeart}} +{1} Coin Heart{pluralize}",
|
||||
"↑ {{EmptyHeart}} +{1} Empty heart container{pluralize}", "{{EmptyCoinHeart}} +{1} Empty Coin Heart{pluralize}",
|
||||
"{{HealingRed}} Heals {1} heart{pluralize}", "{{HealingCoin}} Heals {1} coin{pluralize}", "{{HealingRed}} Heals half a heart", "{{HealingCoin}} Heals 1 coin", "{{HealingRed}}", "{{HealingCoin}}", "↓ {{EmptyHeart}} {1} Health", "↓ {{EmptyCoinHeart}} {1} Coin Heart{pluralize}"}, -- Red HP to Coin Hearts
|
||||
|
||||
["Red to None"] = {"↑ {{Heart}} +{1} Health", "", "↑ {{EmptyHeart}} +{1} Empty heart container{2}", "", "↓ {{EmptyHeart}} {1} Health", ""}, -- Red HP to None (The Lost)
|
||||
["Red to None"] = {"↑ {{Heart}} +{1} Health", "", "↑ {{EmptyHeart}} +{1} Empty heart container{pluralize}", "", "↓ {{EmptyHeart}} {1} Health", ""}, -- Red HP to None (The Lost)
|
||||
}
|
||||
|
||||
EID.descriptions[languageCode].MCM = {
|
||||
|
||||
@@ -871,8 +871,12 @@ EID.descriptions[languageCode].transformations={
|
||||
|
||||
|
||||
---------- MISC ----------
|
||||
-- This string will be appended to certain words (like pickup names in glitched item descriptions) to pluralize them, make it "" to not pluralize
|
||||
EID.descriptions[languageCode].Pluralize = ""
|
||||
-- a function that will get applied onto specific descriptions (glitched items, Abyss locusts,...) to pluralize them
|
||||
-- Each language can do their own algorithm to modify the given text to their needs
|
||||
EID.descriptions[languageCode].PluralizeFunction = function(text, amount)
|
||||
-- TODO: Not Implemented right now...
|
||||
return text
|
||||
end
|
||||
|
||||
EID.descriptions[languageCode].VoidText = "Если поглощён, даёт:"
|
||||
EID.descriptions[languageCode].VoidNames = {"Скорость", "Скорострельность", "Урон", "Дальность", "Скорость снаряда", "Удача"}
|
||||
|
||||
@@ -868,8 +868,12 @@ EID.descriptions[languageCode].transformations={
|
||||
}
|
||||
|
||||
---------- Misc. text ----------
|
||||
-- This string will be appended to certain words (like pickup names in glitched item descriptions) to pluralize them, make it "" to not pluralize
|
||||
EID.descriptions[languageCode].Pluralize = ""
|
||||
-- a function that will get applied onto specific descriptions (glitched items, Abyss locusts,...) to pluralize them
|
||||
-- Each language can do their own algorithm to modify the given text to their needs
|
||||
EID.descriptions[languageCode].PluralizeFunction = function(text, amount)
|
||||
-- TODO: Not Implemented right now...
|
||||
return text
|
||||
end
|
||||
|
||||
EID.descriptions[languageCode].VoidText = "Si lo absorbes, ganarás:"
|
||||
EID.descriptions[languageCode].VoidNames = {"de Velocidad {{Speed}}", "de Lágrimas {{Tears}}", "de Daño {{Damage}}", "de Alcance {{Range}}", "de Vel. de tiro {{Shotspeed}}", "de Suerte {{Luck}}"}
|
||||
@@ -922,6 +926,7 @@ EID.descriptions[languageCode].PickupNames = {
|
||||
|
||||
EID.descriptions[languageCode].RedToX = {
|
||||
-- These change "+1 Health" to just "+1 Soul Heart" and etc.
|
||||
-- These texts are affected by the PluralizeFunction (ab+ file)
|
||||
|
||||
--haveing a line with "+1" and then another with "+{1}" is a workaround to spanish itself lol
|
||||
["Red to Soul"] = {
|
||||
|
||||
@@ -901,9 +901,12 @@ EID.descriptions[languageCode].transformations={
|
||||
|
||||
|
||||
---------- MISC ----------
|
||||
|
||||
-- This string will be appended to certain words (like pickup names in glitched item descriptions) to pluralize them, make it "" to not pluralize
|
||||
EID.descriptions[languageCode].Pluralize = ""
|
||||
-- a function that will get applied onto specific descriptions (glitched items, Abyss locusts,...) to pluralize them
|
||||
-- Each language can do their own algorithm to modify the given text to their needs
|
||||
EID.descriptions[languageCode].PluralizeFunction = function(text, amount)
|
||||
-- TODO: Not Implemented right now...
|
||||
return text
|
||||
end
|
||||
|
||||
EID.descriptions[languageCode].VoidText = "При поглинанні дає:"
|
||||
-- {1} will become the number text (like "{1} Tears up" -> "+0.5 Tears up")
|
||||
|
||||
@@ -1087,9 +1087,12 @@ EID.descriptions[languageCode].transformations={
|
||||
|
||||
|
||||
---------- MISC ----------
|
||||
|
||||
-- This string will be appended to certain words (like pickup names in glitched item descriptions) to pluralize them, make it "" to not pluralize
|
||||
EID.descriptions[languageCode].Pluralize = ""
|
||||
-- a function that will get applied onto specific descriptions (glitched items, Abyss locusts,...) to pluralize them
|
||||
-- Each language can do their own algorithm to modify the given text to their needs
|
||||
EID.descriptions[languageCode].PluralizeFunction = function(text, amount)
|
||||
-- TODO: Not Implemented right now...
|
||||
return text
|
||||
end
|
||||
|
||||
EID.descriptions[languageCode].VoidText = "若吸收, 则获得:"
|
||||
-- {1} will become the number text (like "{1} Tears up" -> "+0.5 Tears up")
|
||||
@@ -1110,6 +1113,7 @@ EID.descriptions[languageCode].SingleUseInfo = "{{Warning}} 一次性 {{Warning}
|
||||
|
||||
-- Find/replace pairs for changing "+1 Health" to "+1 Soul Heart" for soul health characters, or nothing at all for The Lost
|
||||
-- {1} = number of hearts, {2} = plural character
|
||||
-- These texts are affected by the PluralizeFunction (ab+ file)
|
||||
-- If having a simple plural character doesn't work for your language, you could just include an extra string pair to catch plural lines
|
||||
EID.descriptions[languageCode].RedToX = {
|
||||
-- These change "+1 Health" to just "+1 Soul Heart" and etc.
|
||||
|
||||
@@ -1115,11 +1115,12 @@ EID.descriptions[languageCode].horsepills={
|
||||
|
||||
EID.descriptions[languageCode].GlitchedItemText = {
|
||||
-- Item Config info
|
||||
-- These texts are affected by the PluralizeFunction (ab+ file)
|
||||
AddBlackHearts = "{{BlackHeart}} {1} Černé Srdce",
|
||||
AddBombs = "{{Bomb}} {1} Bomba",
|
||||
AddBombs = "{{Bomb}} {1} Bomb{plural_ay}",
|
||||
AddCoins = "{{Coin}} {1} Mince",
|
||||
AddHearts = "Vyéčí {{Heart}} {1} Červené Srdce",
|
||||
AddKeys = "{{Key}} {1} Klíč",
|
||||
AddKeys = "{{Key}} {1} Klíč{plural_e}",
|
||||
AddMaxHearts = "{{EmptyHeart}} {1} Místo pro srdce",
|
||||
AddSoulHearts = "{{SoulHeart}} {1} Duševní Srdce",
|
||||
|
||||
|
||||
@@ -692,8 +692,7 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
|
||||
---------- Abyss Locust description parts ----------
|
||||
EID.descriptions[languageCode].AbyssTexts = {
|
||||
-- values inside {} brackets will be replaced with text parts below
|
||||
-- As the last step, {pluralize} will be replaced with the "Pluralize" value.
|
||||
-- The placeholder therefore can be used in all parts that make up the abyss locust descriptions
|
||||
-- Abyss texts are affected by the PluralizeFunction (ab+ file)
|
||||
InfoText = "Eine {size}{speed}Heuschrecke ({dmg})",
|
||||
InfoTextPlural = "{amount} {size}{speed}Heuschrecken ({dmg})", -- Can be used by translators to provide a pluralized version of the InfoText
|
||||
Chance = " ({1}% Chance)", -- {1} will be replaced with the chance
|
||||
@@ -1209,13 +1208,14 @@ EID.descriptions[languageCode].horsepills={
|
||||
|
||||
EID.descriptions[languageCode].GlitchedItemText = {
|
||||
-- Item Config info
|
||||
AddBlackHearts = "{{BlackHeart}} {1} Schwarzes Herz",
|
||||
AddBombs = "{{Bomb}} {1} Bombe",
|
||||
AddCoins = "{{Coin}} {1} Münze",
|
||||
AddHearts = "Heilt {{Heart}} {1} Herz",
|
||||
-- These texts are affected by the PluralizeFunction (ab+ file)
|
||||
AddBlackHearts = "{{BlackHeart}} {1} Schwarzes Herz{plural_en}",
|
||||
AddBombs = "{{Bomb}} {1} Bombe{plural_n}",
|
||||
AddCoins = "{{Coin}} {1} Münze{plural_n}",
|
||||
AddHearts = "Heilt {{Heart}} {1} Herz{plural_en}",
|
||||
AddKeys = "{{Key}} {1} Schlüssel",
|
||||
AddMaxHearts = "{{EmptyHeart}} {1} Herz-Container",
|
||||
AddSoulHearts = "{{SoulHeart}} {1} Seelenherz",
|
||||
AddSoulHearts = "{{SoulHeart}} {1} Seelenherz{plural_en}",
|
||||
|
||||
-- Cache Flag names
|
||||
cacheFlagStart = "Kann beeinflussen ",
|
||||
|
||||
@@ -651,7 +651,7 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
|
||||
---------- Abyss Locust description parts ----------
|
||||
EID.descriptions[languageCode].AbyssTexts = {
|
||||
-- values inside {} brackets will be replaced with text parts below
|
||||
-- As the last step, {pluralize} will be replaced with the "Pluralize" value.
|
||||
-- Abyss texts are affected by the PluralizeFunction (ab+ file)
|
||||
-- The placeholder therefore can be used in all parts that make up the abyss locust descriptions
|
||||
InfoText = "{amount} {size}{speed}locust{pluralize} ({dmg})",
|
||||
InfoTextPlural = nil, -- Can be used by translators to provide a pluralized version of the InfoText
|
||||
@@ -1313,13 +1313,14 @@ EID.descriptions[languageCode].birthright ={
|
||||
|
||||
EID.descriptions[languageCode].GlitchedItemText = {
|
||||
-- Item Config info
|
||||
AddBlackHearts = "{{BlackHeart}} {1} Black Heart",
|
||||
AddBombs = "{{Bomb}} {1} Bomb",
|
||||
AddCoins = "{{Coin}} {1} Coin",
|
||||
AddHearts = "{{HealingRed}} Heals {1} heart",
|
||||
AddKeys = "{{Key}} {1} Key",
|
||||
AddMaxHearts = "{{EmptyHeart}} {1} Heart container",
|
||||
AddSoulHearts = "{{SoulHeart}} {1} Soul Heart",
|
||||
-- These texts are affected by the PluralizeFunction (ab+ file)
|
||||
AddBlackHearts = "{{BlackHeart}} {1} Black Heart{pluralize}",
|
||||
AddBombs = "{{Bomb}} {1} Bomb{pluralize}",
|
||||
AddCoins = "{{Coin}} {1} Coin{pluralize}",
|
||||
AddHearts = "{{HealingRed}} Heals {1} heart{pluralize}",
|
||||
AddKeys = "{{Key}} {1} Key{pluralize}",
|
||||
AddMaxHearts = "{{EmptyHeart}} {1} Heart container{pluralize}",
|
||||
AddSoulHearts = "{{SoulHeart}} {1} Soul Heart{pluralize}",
|
||||
|
||||
-- Cache Flag names
|
||||
cacheFlagStart = "May affect ",
|
||||
|
||||
@@ -750,7 +750,7 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
|
||||
---------- Abyss Locust description parts ----------
|
||||
EID.descriptions[languageCode].AbyssTexts = {
|
||||
-- values inside {} brackets will be replaced with text parts below
|
||||
-- As the last step, {pluralize} will be replaced with the "Pluralize" value.
|
||||
-- Abyss texts are affected by the PluralizeFunction (ab+ file)
|
||||
-- The placeholder therefore can be used in all parts that make up the abyss locust descriptions
|
||||
InfoText = "{amount} {size} locuste{pluralize} {speed} ({dmg})", -- values inside {} brackets will be replaced with text parts below
|
||||
InfoTextPlural = "{amount} {size} locustes {speed} ({dmg})", -- Will be shown when more than 1 locust will spawn
|
||||
@@ -1376,13 +1376,14 @@ EID.descriptions[languageCode].horsepills={
|
||||
|
||||
EID.descriptions[languageCode].GlitchedItemText = {
|
||||
-- Item Config info
|
||||
AddBlackHearts = "{{BlackHeart}} {1} cœur(s) noir(s)",
|
||||
AddBombs = "{{Bomb}} {1} bombe(s)",
|
||||
AddCoins = "{{Coin}} {1} pièce(s)",
|
||||
AddHearts = "Heals {{Heart}} {1} cœur(s) rouge(s)",
|
||||
AddKeys = "{{Key}} {1} clé(s)",
|
||||
AddMaxHearts = "{{EmptyHeart}} {1} réceptacle(s) de cœur",
|
||||
AddSoulHearts = "{{SoulHeart}} {1} cœur(s) d'âme",
|
||||
-- These texts are affected by the PluralizeFunction (ab+ file)
|
||||
AddBlackHearts = "{{BlackHeart}} {1} cœur{pluralize} noir{pluralize}",
|
||||
AddBombs = "{{Bomb}} {1} bombe{pluralize}",
|
||||
AddCoins = "{{Coin}} {1} pièce{pluralize}",
|
||||
AddHearts = "Heals {{Heart}} {1} cœur{pluralize} rouge{pluralize}",
|
||||
AddKeys = "{{Key}} {1} clé{pluralize}",
|
||||
AddMaxHearts = "{{EmptyHeart}} {1} réceptacle{pluralize} de cœur",
|
||||
AddSoulHearts = "{{SoulHeart}} {1} cœur{pluralize} d'âme",
|
||||
|
||||
-- Cache Flag names
|
||||
cacheFlagStart = "Peut influencer ",
|
||||
|
||||
@@ -653,7 +653,7 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
|
||||
---------- Abyss Locust description parts ----------
|
||||
EID.descriptions[languageCode].AbyssTexts = {
|
||||
-- values inside {} brackets will be replaced with text parts below
|
||||
-- As the last step, {pluralize} will be replaced with the "Pluralize" value.
|
||||
-- Abyss texts are affected by the PluralizeFunction (ab+ file)
|
||||
-- The placeholder therefore can be used in all parts that make up the abyss locust descriptions
|
||||
InfoText = "{amount} {size} locusta/e {speed} ({dmg})",
|
||||
InfoTextPlural = "{amount} {size} locusta/e {speed} ({dmg})", -- Can be used by translators to provide a pluralized version of the InfoText
|
||||
@@ -1315,6 +1315,7 @@ EID.descriptions[languageCode].birthright ={
|
||||
|
||||
EID.descriptions[languageCode].GlitchedItemText = {
|
||||
-- Item Config info
|
||||
-- These texts are affected by the PluralizeFunction (ab+ file)
|
||||
AddBlackHearts = "{{BlackHeart}} {1} Cuore/i Nero/i",
|
||||
AddBombs = "{{Bomb}} {1} Bomba/e",
|
||||
AddCoins = "{{Coin}} {1} Moneta/e",
|
||||
|
||||
@@ -1202,6 +1202,7 @@ EID.descriptions[languageCode].birthright ={
|
||||
|
||||
EID.descriptions[languageCode].GlitchedItemText = {
|
||||
-- Item Config info
|
||||
-- These texts are affected by the PluralizeFunction (ab+ file)
|
||||
AddBlackHearts = "{1} 黒ハート",
|
||||
AddBombs = "{1} 爆弾",
|
||||
AddCoins = "{1} コイン",
|
||||
|
||||
@@ -749,7 +749,7 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
|
||||
-- Special Locust effects when Item was eaten by Abyss
|
||||
EID.descriptions[languageCode].AbyssTexts = {
|
||||
-- values inside {} brackets will be replaced with text parts below
|
||||
-- As the last step, {pluralize} will be replaced with the "Pluralize" value.
|
||||
-- Abyss texts are affected by the PluralizeFunction (ab+ file)
|
||||
-- The placeholder therefore can be used in all parts that make up the abyss locust descriptions
|
||||
InfoText = "{speed}{size}파리 x{amount} ({dmg})",
|
||||
InfoTextPlural = nil, -- Can be used by translators to provide a pluralized version of the InfoText
|
||||
@@ -1305,6 +1305,7 @@ EID.descriptions[languageCode].horsepills={
|
||||
|
||||
EID.descriptions[languageCode].GlitchedItemText = {
|
||||
-- Item Config info
|
||||
-- These texts are affected by the PluralizeFunction (ab+ file)
|
||||
AddBlackHearts = "{{BlackHeart}}블랙하트 {1}",
|
||||
AddBombs = "{{Bomb}}폭탄 {1}",
|
||||
AddCoins = "{{Coin}}동전 {1}",
|
||||
|
||||
@@ -995,6 +995,7 @@ EID.descriptions[languageCode].horsepills={
|
||||
|
||||
EID.descriptions[languageCode].GlitchedItemText = {
|
||||
-- Item Config info
|
||||
-- These texts are affected by the PluralizeFunction (ab+ file)
|
||||
AddBlackHearts = "{{BlackHeart}} {1} Coração Negro",
|
||||
AddBombs = "{{Bomb}} {1} Bomba",
|
||||
AddCoins = "{{Coin}} {1} Moeda",
|
||||
|
||||
@@ -1194,6 +1194,7 @@ EID.descriptions[languageCode].birthright ={
|
||||
|
||||
EID.descriptions[languageCode].GlitchedItemText = {
|
||||
-- Item Config info
|
||||
-- These texts are affected by the PluralizeFunction (ab+ file)
|
||||
AddBlackHearts = "{{BlackHeart}} {1} Black Heart",
|
||||
AddBombs = "{{Bomb}} {1} Bomb",
|
||||
AddCoins = "{{Coin}} {1} Coin",
|
||||
|
||||
@@ -997,6 +997,7 @@ EID.descriptions[languageCode].horsepills={
|
||||
|
||||
EID.descriptions[languageCode].GlitchedItemText = {
|
||||
-- Item Config info
|
||||
-- These texts are affected by the PluralizeFunction (ab+ file)
|
||||
AddBlackHearts = "{{BlackHeart}} {1} чёрных сердец",
|
||||
AddBombs = "{{Bomb}} {1} бомб",
|
||||
AddCoins = "{{Coin}} {1} монет",
|
||||
|
||||
@@ -1037,6 +1037,7 @@ EID.descriptions[languageCode].horsepills={
|
||||
---------- Glitched Items Descriptions ----------
|
||||
EID.descriptions[languageCode].GlitchedItemText = {
|
||||
-- Item Config info
|
||||
-- These texts are affected by the PluralizeFunction (ab+ file)
|
||||
AddBlackHearts = "{{BlackHeart}} {1} Corazón/zones negro/s",
|
||||
AddBombs = "{{Bomb}} {1} Bomba/s",
|
||||
AddCoins = "{{Coin}} {1} Moneda/s",
|
||||
|
||||
@@ -1100,6 +1100,7 @@ EID.descriptions[languageCode].horsepills={
|
||||
|
||||
EID.descriptions[languageCode].GlitchedItemText = {
|
||||
-- Item Config info
|
||||
-- These texts are affected by the PluralizeFunction (ab+ file)
|
||||
AddBlackHearts = "{{BlackHeart}} {1} Чорних сердець",
|
||||
AddBombs = "{{Bomb}} {1} бомб",
|
||||
AddCoins = "{{Coin}} {1} монет",
|
||||
|
||||
@@ -1194,6 +1194,7 @@ EID.descriptions[languageCode].birthright ={
|
||||
|
||||
EID.descriptions[languageCode].GlitchedItemText = {
|
||||
-- Item Config info
|
||||
-- These texts are affected by the PluralizeFunction (ab+ file)
|
||||
AddBlackHearts = "{{BlackHeart}} {1}黑心",
|
||||
AddBombs = "{{Bomb}} {1}炸弹",
|
||||
AddCoins = "{{Coin}} {1}硬币",
|
||||
|
||||
Reference in new issue
Block a user