improved Blood Puppy
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@@ -214,7 +214,7 @@ local repCollectibles={
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[562] = {"562", "Rock Bottom", "Prevents stats from being lowered for the rest of the run"}, -- Rock Bottom
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[563] = {"563", "Nancy Bombs", "+5 bombs#Bombs explode with a random bomb effect"}, -- Nancy Bombs
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[564] = {"564", "A Bar of Soap", "↑ +0.5 Tears up#↑ +0.2 Shot Speed up"}, -- A Bar of Soap
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[565] = {"565", "Blood Puppy", "Familiar that chases enemies#After killing enough enemies, it becomes more powerful but will also try to hurt you#Attacking it returns it to normal"}, -- Blood Puppy
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[565] = {"565", "Blood Puppy", "Familiar that chases enemies#After killing 15 enemies, it deals more damage, drops half a heart every 10 kills, but will also try to hurt you#After killing 40 enemies, it deals even more damage, drops full hearts, and can destroy rocks#Attacking it returns it to normal"}, -- Blood Puppy
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[566] = {"566", "Dream Catcher", "+1 half Soul Heart when entering a new floor#Displays upcoming Treasure Room item and boss in the stage transition nightmare"}, -- Dream Catcher
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[567] = {"567", "Paschal Candle", "↑ +0.4 Fire Rate up for every room cleared without taking damage#Up to +2 Fire Rate possible"}, -- Paschal Candle
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[568] = {"568", "Divine Intervention", "Double tapping a fire key creates a shield#Shield lasts 1 second, pushes enemies away and reflects enemy projectiles and lasers"}, -- Divine Intervention
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@@ -1049,4 +1049,4 @@ if EID.enableDebug then
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EID.descriptions[languageCode].repTrinkets = repTrinkets
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EID.descriptions[languageCode].repCards = repCards
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EID.descriptions[languageCode].repPills = repPills
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end
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end
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