fix the glowing hour glass check

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Buurazu authored and GitHub committed 2022-01-24 13:34:37 -05:00
1 parent 82d5f4ec3e
commit 7b075eb1d8
1 file changed
+2 -2
+2 -2
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@@ -127,10 +127,10 @@ local function CheckLogForItems(_)
numEffects = numEffects - 1
eidDesc = eidDesc .. parseEffectLine(line)
if numEffects == 0 then
-- Glowing Hour Glass type effects seem to cause the game to reload all items, check if our desc is equal to the first one
eidDesc = EID:CheckGlitchedItemConfig(maxNumber - spawnedItems) .. eidDesc
-- Glowing Hour Glass type effects cause the game to reload all items, check if our desc is equal to the first one
if (descOne == eidDesc) then spawnedItems = 1 end
eidDesc = EID:CheckGlitchedItemConfig(maxNumber - spawnedItems) .. eidDesc
EID:addCollectible(maxNumber - spawnedItems, eidDesc)
if spawnedItems == 1 then descOne = eidDesc end
end