Improved item descriptions 350 to 552

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wofsauge committed 2020-06-12 23:42:40 +02:00
1 parent d18020b30f
commit 7e40b63cb9
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+130 -130
+130 -130
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@@ -360,7 +360,7 @@ descriptarray={{"1","0","\1 +0.7 Tears up"},
{"348","0","Copies the effect of the pill you are currently holding"},
{"349","0","50% chance to spawn a random coin"},
{"350","0","At the start of every room every enemy gets a poison effect"},
{"351","0","Freeze all enemies in the current room#Deal damage and poison any enemies nearby#Sends wave of spikes across the room#\3 Can be used to open secret rooms"},
{"351","0","Freeze all enemies in the current room#Deals 5 damage and poison any enemies nearby#Sends wave of spikes across the room#\3 Can be used to open secret rooms"},
{"352","0","\2 Reduces your health to half a heart#Fires one large piercing spectral tear ((DMG+1) X 10)"},
{"353","0","+5 bombs#Bombs will now explode in a cross-shaped pattern"},
{"354","0","\1 +1 Health up#Spawns random trinket on the floor"},
@@ -371,194 +371,194 @@ descriptarray={{"1","0","\1 +0.7 Tears up"},
{"359","0","\1 +1.5 Damage up#Increases knockback"},
{"360","0","Shoots the same tears as Isaac in terms of damage, stats and effects"},
{"361","0","Fires tears and copies your tear damage"},
{"362","0","Drops a random pickup every few rooms"},
{"363","10","Deals contact damage#Blocks and attracts bullets#Blocking a tear can drop an eternal heart"},
{"364","3","Deals contact damage"},
{"365","3","Moves along walls/obstacles in the room#deals contact damage"},
{"366","0","+5 bombs#Causes your bombs to explode into 4 tiny bombs"},
{"362","0","Spawns a random pickup every few rooms"},
{"363","10","Orbital familiar#Deals 105 contact damage per second#Blocks and attracts bullets#Blocking 10 tear in one room drops an eternal heart"},
{"364","3","Orbital familiar#Deals 45 contact damage per second"},
{"365","3","Moves along walls/obstacles in the room#Deals 105 contact damage per second"},
{"366","0","+5 bombs#Causes your bombs to explode into 2-4 tiny bombs"},
{"367","0","+5 bombs#When a bomb kills an enemy, it spawns blue spiders#Causes your bombs to stick to enemies"},
{"368","0","Shooting in one direction increases your fire rate"},
{"368","0","Shooting in one direction increases your fire rate by up to 200%"},
{"369","0","\1 +2.25 Range up#\1 +1.5 Tear Height#Tears travel through walls and appear out of the opposite wall"},
{"370","0","\1 +0.7 Tears up#\1 +5.25 Range up#\1 +0.5 Tear Height#Spawns 3 random hearts when picked up"},
{"371","0","Spawn 6 troll bombs every time you get hit#These are affected by bomb items"},
{"372","0","Random chance to drop a battery or freeze all enemies in the room#Chance to add one charge to your spacebar item"},
{"373","0","\1 +12.5% damage up for every tear that successfully hits an enemy(max. +100%)"},
{"374","0","Random chance to fire a Holy tear, which will spawn a Crack the Sky light beam on hit"},
{"375","0","Random chance to deflect tears#Get immune to explosions/Stomps from mom's foot"},
{"376","0","Drops 3 random Pickups#Shops instantly restock their items when you buy them"},
{"374","0","Random chance to fire a Holy tear, which will spawn a beam of light on hit#The beam deals 4x your damage"},
{"375","0","20% chance to block tears#Get immune to explosions/Stomps from Mom's and Satan's foot"},
{"376","0","Spawns 3 random Pickups#Shops instantly restock their items when you buy them"},
{"377","0","Spider enemies no longer target or deal contact damage to Isaac"},
{"378","0","Firing tears for 3 seconds drops a Butt Bomb"},
{"379","0","Tears have a much larger hitbox#Spectral tears"},
{"379","0","Tears get a much larger hitbox#Spectral tears"},
{"380","0","+5 coins#You can open doors with coins instead of keys"},
{"381","0","\1 +0.7 Tears up#Gives you a random item at the start of your next run"},
{"382","0","Can be thrown at enemies to capture them#Next usage will re-spawn the same enemy as a friendly companion"},
{"383","0","Detonate any tears currently on the screen and cause each one to split into 6 more tears which will fire in a circle"},
{"384","0","Will charge around the room dealing contact damage to enemies"},
{"385","0","Picks up any near-by coins. Every 6 coins it levels up, except for level 4 which takes 12 coins#Level 2: can drop random pickups#Level 3: It now fires tears in the same direction as Isaac#Level 4: no longer fires tears but will chase enemies. will also randomly drop bombs#after Level 4: will continue collect coins and drop random pickups"},
{"386","0","Re-rolls any rocks into another random type of object (e.g. poop, pots, TNT, red poop, stone blocks etc.)"},
{"387","0","Creates a huge aura of light that slows down enemies inside of it"},
{"383","0","Detonate any tears currently on the screen, causing each one to split into 6 more tears which will spread in a circle"},
{"384","0","Will launch and slide around the room#Deals 90 contact damage per second"},
{"385","0","Picks up any near-by coins#Every 6 coins it levels up, except for level 4 which takes 12 coins#Level 2: can drop random pickups#Level 3: Fires tears in the same direction as Isaac#Level 4: Doesn't fires tears but will chase enemies. Will also randomly drop bombs#after Level 4: will continue collect coins and drop random pickups"},
{"386","0","Re-rolls any grid object into another random type of object (e.g. poop, pots, TNT, red poop, stone blocks etc.)"},
{"387","0","Creates a huge aura of light that slows down enemies and projectiles inside of it"},
{"388","11","Collects keys, giving random chests in return"},
{"389","0","Drops a random rune every 3 rooms"},
{"390","0","Fires Sacred Heart tears"},
{"391","0","Every time Isaac takes damage, a charm effect is applied to every enemy in the room"},
{"392","0","Will give you a random zodiac item effect that changes after every floor"},
{"393","0","Random chance to poison enemies#Deal poison damage on contact#Enemies that were poisoned have a chance to drop a black heart on death"},
{"394","0","Fire tears automatically directed at a red target on the ground which is controlled by the player#\1 +0.7 Tears up#\1 +0.3 Tear Height#\1 +3.15 Range up"},
{"389","0","Drops a random rune every 5-6 rooms"},
{"390","0","Fires Sacred Heart tears#Deals 10 damage per shot"},
{"391","0","Every time Isaac takes damage, every enemy in the room gets charmed"},
{"392","0","Gives you a random zodiac item effect every floor"},
{"393","0","Random chance to shoot poison tears#Poison enemies on contact#Enemies that were poisoned have a chance to drop a black heart on death"},
{"394","0","Fire tears automatically directed at a red target on the ground which is controlled by the player#\1 +0.7 Tears up#\1 +3.15 Range up#\1 +0.3 Tear Height"},
{"395","0","Gain the ability to charge and fire a laser ring that travels across the room"},
{"396","0","Creates up to two portals to travel between them"},
{"396","0","Creates up to two portals to travel between them#Can be placed in different rooms"},
{"397","0","Isaac's tears now travel directly forwards following a beam of light, but will also move sideways based on your player movement#\1 +0.5 Tears up#\1 +5.25 Range up#\1 +0.16 Shot Speed up#\1 +0.5 Tear Height"},
{"398","2","Tears now have a chance to apply a shrinking effect#Shrunk enemies can be crushed and killed by walking over them"},
{"399","9","\1 +1.0 Damage up#\1 +0.5 Tear Height#After firing tears for 3 seconds, a red cross appears on Isaac's head that, upon releasing the fire button, creates a black ring dealing damage to enemies inside it# Enemies killed with the black ring have a chance to drop Black hearts"},
{"400","0","Spawns a spear in front of you which deals damage equal to 2 times your tear damage"},
{"401","0","Tears now have a chance to become sticky bombs, which will attach to enemies and explode after a few seconds"},
{"402","0","Pedestals will now be chosen from random itempools# On pick up also drops 1-6 random pickups"},
{"398","2","Tears can shrinking enemies#Shrunk enemies can be crushed and killed by walking over them"},
{"399","9","\1 +1.0 Damage up#After firing tears for 3 seconds, a red cross appears on Isaac's head. Upon releasing the fire button, creates a black brimstone ring#Enemies killed with the black ring have a chance to drop Black hearts"},
{"400","0","Spawns a spear in front of you#Deals 2 times your damage#Chance to fear enemies on contact"},
{"401","0","Chance to fire sticky bombtears"},
{"402","0","Pedestals will now be chosen from random itempools#Spawns 1-6 random pickups"},
{"403","13","Allows you to see your tear damage and the health bars of all enemies#Inflicts a random status effect on contact#Will randomly drop batteries"},
{"404","0","Blocks tears#If a tear hits it, it will fart, which deals damage to nearby enemies and charms them"},
{"405","0","Applies a random status effect to any enemies it comes into contact with"},
{"406","0","Rerolls your stats#Will only effect damage, tears, range and speed stats"},
{"407","0","\1 Boost one of Isaac's stats depending on the color of the aura around him#When you take damage, you will get a new aura#Red = +4.0 Damage#Blue = -4 Tear Delay#Yellow = +0.5 Speed up#Orange = +7.5 Range up"},
{"408","0","When you take damage, a black ring will appear around Isaac that damages any enemies in contact with it#Enemies killed with it have a chance to drop a black heart"},
{"409","0","+2 Black Hearts#When Isaac has no red hearts, this item gives Isaac the ability to fly and chance to trigger a shield"},
{"410","0","While firing tears this item gives you a chance to fire an eye across the screen which fires tears in the same direction as Isaac"},
{"411","0","\1 Each time Isaac kills an enemy, temporary damage up for the current room#Maximum of +5 Damage up after 9 kills"},
{"412","0","After taking enough damage, Isaac gains a permanent demon familiar"},
{"413","0","After picking up enough hearts, Isaac gains a permanent angelic familiar"},
{"414","0","Two items now spawn in each of the item rooms#You can only choose one"},
{"415","0","+2 Soul Hearts#\1 Damage X 2 if you don't have any empty red heart containers"},
{"404","0","Blocks projectiles#If hit, it will fart, which will charms, poison or knockback enemies"},
{"405","0","Bounces around the room#Deals120 damage per second and applies a random status effect"},
{"406","0","Reroll your stats#Will only affect damage, tears, range and speed"},
{"407","0","\1 Boost one of your stats depending on the color of the aura around him#When you take damage, you will get a new aura#Red = +4.0 Damage#Blue = -4 Tear Delay#Yellow = +0.5 Speed up#Orange = +7.5 Range up, +1 Tear height"},
{"408","0","When you take damage, a black brimstone ring will appear around Isaac#Enemies killed with it have a chance to drop a black heart"},
{"409","0","+2 Black Hearts#When Isaac has no red hearts, gain flight and chance to trigger a shield"},
{"410","0","Chance to fire an eye across the screen which fires tears in the same direction as Isaac"},
{"411","0","\1 +0.5 Damage up for each enemy killed in current room#Maximum of +5 Damage up after 10 kills"},
{"412","0","After taking damage 15 times, Isaac gains a permanent demon familiar#Up to 4 familiars possible"},
{"413","0","After picking up 15 hearts, Isaac gains a permanent angelic familiar#Up to 5 familiars possible"},
{"414","0","Two items now spawn in all treasure rooms#You can only choose one"},
{"415","0","+2 Soul Hearts#\1 Damage X 2 if you don't have any damaged red heart containers"},
{"416","0","Allows you to carry two cards/pills/runes"},
{"417","0","Bounces around the room with a damaging aura, dealing damage to any enemies inside#\1 While standing in the aura, +50% damage multiplier"},
{"417","0","Bounces around the room with a damaging aura, dealing 129% of your damage every second#\1 +50% damage while standing in the aura,"},
{"418","0","Gives you a different tear effect with every tear that you fire"},
{"419","0","Teleports you to another random room that has not been explored yet#Hierarchy: Normal Rooms,Super Secret Room, Shop, Item Room, Secret Room, Curse Room, Sacrifice Room, Devil/Angel Room, I Am Error"},
{"419","0","Teleports you to another random room that has not been explored yet#Hierarchy: Normal Rooms, Boss, Super Secret Room, Shop, Item Room, Special rooms, Devil/Angel Room, I Am Error"},
{"420","0","Walking in a circle will spawn a pentagram symbol on the floor, which deals 10 damage per tick"},
{"421","0","Applies charm effect to any enemies in close range"},
{"421","0","Applies charm effect to any enemies in close range and deals 5 damage to them"},
{"422","0","Rewind time and put you back in the previous room, in the same state you were in at that moment"},
{"423","0","Gives Isaac a large halo around him, deals contact damage#Chance to reflect enemy bullets"},
{"424","0","All pickups have a chance to be replaced with a sack"},
{"425","0","Gives Isaac a cone of light in front of him that slows any enemies inside it and their tears"},
{"426","3","Follows your exact movement on a 3 second delay#Deals contact damage to enemies"},
{"427","0","Places a pushable TNT barrel#If used a second time in the same room while the last TNT barrel is still there, it will remotely explode the TNT"},
{"423","0","Large halo around you, dealing your damage on contact every second#Chance to reflect enemy projectiles"},
{"424","0","Pickups have a 33% chance to be replaced with a sack#Spawns a sack"},
{"425","0","Spawns a cone of light in front of you that slows enemies and projectiles inside of it"},
{"426","3","Follows your exact movement on a 3 second delay#Deals 30 contact damage per second"},
{"427","0","Spawns a pushable TNT barrel#If used a second time in the same room while the last TNT barrel is still there, it will remotely explode"},
{"428","0","+4 Soul Hearts#Fully restores your red health"},
{"429","0","Tears have a chance to drop pennies on the floor upon successfully hitting an enemy"},
{"430","3","Follows your movement pattern on a 3 second delay#Fires tears at nearby enemies that deal damage equal to Isaac's tear damage"},
{"431","0","Follows your movement pattern on a 3 second delay#Isaac's tears that pass through the baby will double up and increase in damage"},
{"432","0","Bombs drop random pickups when they explode (e.g. keys, coins, bombs)"},
{"433","0","Each time you take damage, My Shadow will apply a fear effect to all enemies in the room and spawn a familiar black charger that will attack for you#The charger will be killed if it is damaged too much"},
{"434","3","Every time you kill an enemy a blue fly will be added to the Jar#stacks up to 20 flies#Using the Jar of Flies will release all the flies"},
{"435","0","Shoots 4 tears in a cross pattern"},
{"436","0","After taking damage, the milk gives you a Tears up for the rest of the room"},
{"437","0","Respawn all enemies, enabling you to farm rewards that spawn after beating the room#\3 If used in a greed fight, it can reroll the room into a Shop"},
{"429","0","Enemies have a 5% chance to drop a Penny when hit with your tears"},
{"430","3","Follows your movement pattern on a 3 second delay#Fires tears at nearby enemies that deal damage equal to your damage"},
{"431","0","Follows your movement pattern on a 3 second delay#Tears that pass through it will split up and gain a speed boost"},
{"432","0","+5 bombs#Bombs have a chance to drop random pickups when they explode"},
{"433","0","Each time you take damage, it will apply a fear effect to all enemies and spawn a friendly black charger#The charger deals 5 damage per second"},
{"434","3","Every time you kill an enemy a blue fly will be added to the Jar#Up to 20 flies#Using the item will release all the flies"},
{"435","0","Shoots 4 tears in a cross pattern#Deals 3.5 damage per shot"},
{"436","0","After taking damage, you gain a Tears up for the rest of the room"},
{"437","0","Respawn all enemies of the room#Allows you to farm room clear rewards#\3 If used in a greed fight, it can reroll the room into a Shop"},
{"438","0","+1 Soul heart#\1 +0.7 Tears up#\1 Makes Isaac very small, reducing his hitbox size"},
{"439","0","Will drop a random trinket on the ground#\1 +1 Luck while held#While held, doubles the effect of trinkets"},
{"440","0","Randomly while firing you will stop firing and release a burst of tears and a kidney stone#\2 -0.2 Speed down#\2 -15 Range down#\1 +2.0 Tear height"},
{"441","0","Fires a huge Mega Satan laser for 15 seconds#The laser persists for the entire 15 seconds even between rooms and floors"},
{"439","0","Spawns a random trinket#\1 +1 Luck while held#While held, doubles the effect of trinkets"},
{"440","0","Randomly while firing you will stop firing and release a burst of tears and a kidney stone#\2 -0.2 Speed down#\2 -17 Range down#\1 +2.0 Tear height"},
{"441","0","Fires a huge Mega Satan laser for 15 seconds#The laser persists between rooms and floors"},
{"442","0","\3 While at 1 full red heart:#\1 +1.5 Range up#\1 +0.7 Tears up#\1 +0.2 Shoot Speed up#(Doesnt work with the Lost)"},
{"443","0","Randomly fire razor blades which deal 400% damage#\1 +0.4 Tears up"},
{"443","0","Randomly fire razor blades which deal 400% damage#\1 +0.3 Tears up"},
{"444","0","Every 15 tears fired, you fire a cluster of tears#Each tear in the cluster deals double damage"},
{"445","0","\1 +0.3 Damage up#\1 +0.1 Speed up#A wolf howls, if you enter a room next to a secret room or with a trapdoor in it"},
{"446","0","While firing, you get a green aura that poisons any enemies in it"},
{"447","0","While firing, randomly spawns a poop cloud"},
{"448","0","When taking damage, chance to get \1 +5 Range and leave a trail of blood creep"},
{"449","0","+1 Soul Heart#Enemy bullets have a chance to be deflected"},
{"445","0","\1 +0.3 Damage up#\1 +0.1 Speed up#A wolf howls, if you enter a room next to a secret room#A barking sound will play when entering a room with a crawl space in it"},
{"446","0","While firing, you get a green aura that poisons any enemies in it#The poison deals your damage"},
{"447","0","While firing, randomly spawns a poop cloud#The cloud deals your damage 5 times a second"},
{"448","0","When taking damage, chance to get \1 +5 Range and leave a trail of blood creep, or spawn a red heart"},
{"449","0","+1 Soul Heart#Enemy bullets have a 25% chance to be reflected as homing tears"},
{"450","0","Tears can turn enemies into gold"},
{"451","0","Drops random card or rune on pickup#Doubles the use of any tarot card used"},
{"452","0","Every time you take damage fire 10 high damage tears in a circle around you"},
{"453","0","Bone tears#Tears shatter into 1-3 smaller bone shards upon hitting anything#\1 +1.5 Range up"},
{"454","0","You can carry two cards, runes or pills#Drops random card, pill or rune on pickup"},
{"455","0","\1 +1.5 Range up#Drops a lucky penny"},
{"451","0","Drops a random card or rune on pickup#Doubles the effect of any card used"},
{"452","0","When taking damage, fire 10 tears in a circle around you#The tears deal 125% your damage"},
{"453","0","Bone tears#Tears shatter into 1-3 smaller bone shards upon hitting anything#\1 +1.5 Range up#\1 +1.0 Tear height"},
{"454","0","You can carry two cards, runes or pills#Spawns a random card, pill or rune on pickup"},
{"455","0","\1 +1.5 Range up#Spawns a lucky penny"},
{"456","0","\1 +1 Health up"},
{"457","0","+1 Soul Heart#Chance to ignore damage"},
{"458","0","Drops one random trinket on pickup#+Extra trinket slot"},
{"459","0","Sticky poison Tears until enemy dies"},
{"457","0","+1 Soul Heart#20% Chance to ignore damage"},
{"458","0","Spawns a random trinket on pickup#Grants 1 extra trinket slot"},
{"459","0","Sticky poison Tears#Deals your damage each tick#Sticks till the enemy dies"},
{"460","0","Chance to fire concussive tears"},
{"461","0","Chance to fire sticky slowing tears#Spawns a blue spider/fly on hit"},
{"462","0","Grants piercing tears#After hitting the first enemy, the tear deals double damage and gains a homing effect"},
{"463","0","\1 +0.3 Damage up#Chance to fire rock destroying tears"},
{"461","0","Chance to fire egg sacks#Spawns slowing creep on hit#Spawns a blue spider or fly on hit"},
{"462","0","\1 +1.5 Range up#\1 +1.0 Tear height#Grants piercing tears#After hitting the first enemy, the tear deals double damage and gains a homing effect"},
{"463","0","\1 +0.3 Damage up#Chance to destroy rocks and open doors with your tears"},
{"464","0","+2 Soul Hearts#Champion enemies drop pickups more frequently"},
{"465","0","\1 -2 Tear Delay (Tears up)#Allows you to fire tears diagonally by firing in two directions"},
{"465","0","\1 +0.3 Tears up#Allows you to fire tears diagonally by firing in two directions"},
{"466","0","First killed enemy in the room will explode and poison all nearby enemies"},
{"467","0","Deals constant low damage to enemies in the direction the finger points to"},
{"468","0","Follows your movement delayed by 3 seconds#Deals contact damage"},
{"469","0","Leaves Trail of tears#Enemies touching the cloud can activate the Crack the Sky effect"},
{"470","0","Bounces around the room#Deals contact damage#While firing tears it will stop moving"},
{"471","0","Charges its shots#Shotgun attack#(Similar to monstros lung)"},
{"472","0","Other familiars follow it#Stops moving while firing tears#Will teleport back to you when you stop firing"},
{"473","0","Charges forwards very slow#Deals contact damage"},
{"467","0","Deals constant 10% of your damage to enemies in the direction the finger points at"},
{"468","0","Follows your movement delayed by 1 seconds#Deals 30 contact damage per second"},
{"469","0","Leaves trail of creep#Creep deals 6 damage per second#Enemies touching the cloud can spawn a holy light beam"},
{"470","0","Bounces around the room#Deals contact damage#Will stop moving when you are shooting#When stopped, it can block projectiles"},
{"471","0","Chargable Shotgun attack#(Similar to monstros lung)#Each tear deals 3.5 damage"},
{"472","0","Other familiars follow it#Stops moving when you are shooting#Will teleport back to you when you stop shooting"},
{"473","0","Charges forwards very slow#Deals 40.5 contact damage per second"},
{"474","0","Blocks enemy projectiles"},
{"475","0","\3 SINGLE USE \3 #Deals 9,999,999 damage to all enemies and kills you 3 seconds later"},
{"476","0","Duplicates 1 random Pick-Up in the current room"},
{"477","0","\3 When used, consume any pedestal items in the room#Active item: Its effect will be added to Void's effect (Stacking the effects)#\1 Passive item: Small stat upgrade to a random stat"},
{"478","0","Freezes all enemies in the room until you press the fire button again#Touching a frozen enemy will hurt you"},
{"479","0","Consumes your trinket and gives you the effect permanently"},
{"480","0","Spawns 1 blue fly/spider for every pickup in the room"},
{"478","0","Freezes all enemies in the room until you start shooting again#Touching a frozen enemy will hurt you"},
{"479","0","Consumes your trinket and gives you the effect permanently#More trinkets appear"},
{"480","0","Converts pickups into blue flies or spiders"},
{"481","0","When used, \1/\2 small amount on random stat#Random tear effect for current room#Fucks up all sprites"},
{"482","0","Changes you into a random other Character#Removes the last item you collected"},
{"482","0","Transforms you into a different character#Removes the last item you collected"},
{"483","0","\3 SINGLE USE \3 #Affects whole floor#Explodes all objects#Deals 200 damage to all enemies#Opens boss rush / hush door / secret rooms"},
{"484","0","Upon use, pushes enemies away and spawn a wave of rocks"},
{"484","0","Upon use, pushes enemies away and spawn a wave of rocks#Can open rooms and break rocks"},
{"485","0","50% chance to double all items, consumables and chests in room#50% chance to remove items / pickups in room and spawn 1 coin"},
{"486","0","Hurts you without damaging you#Can trigger item effects"},
{"487","0","Removes one red heart container and gives you \1 +0.2 Damage up and a \"Cube of Meat\""},
{"488","0","Gives you a random item effect for the room"},
{"489","0","Random Dice-effect"},
{"488","0","Gives you a random item effect each room"},
{"489","0","Random Dice-effect each usage"},
{"490","0","\3 SINGLE USE \3#Spawns 2 random items depending on the current rooms item pool"},
{"491","0","Drops a random pill every 2 rooms#Using a pill damages enemies"},
{"491","0","Drops a random pill every 3 rooms#Using a pill poisons all enemies in the room"},
{"492","0","\1 +1 Luck up#Highlights the location of secret rooms, tinted rocks and trapdoors"},
{"493","5","For every empty heart container:#\1 +0.2 Damage up"},
{"494","0","Electric tears#Tears spawn 1-2 sparks of electricity when hitting something"},
{"495","0","Chance to shoot Fire instead of tears"},
{"496","5","Chance to fire needles#Needles kill normal enemies instantly"},
{"497","0","Get camouflaged when entering a room until you start shooting"},
{"494","0","Tears spawn 1-2 sparks of electricity on impact#Sparks deal half your damage"},
{"495","0","Chance to shoot Fire instead of tears#The fire stays till it has dealt damage 5 times"},
{"496","5","Chance to fire needles#Needles kill normal enemies instantly#Otherwise they deal 3 times your damage"},
{"497","0","Confuse all enemies and camouflage yourself when entering a room until you start shooting"},
{"498","0","Spawns Devil AND Angelroom doors#When entering one, the other disappears"},
{"499","0","\1 100% chance to find an Angel Room"},
{"500","0","Randomly drops a sack"},
{"499","0","100% chance to find an Angel Room"},
{"500","0","Spawns a sack every 5-6 rooms"},
{"501","0","Gives you 1 heart container for every 25 coins#The Keeper will gain additional Coin-Hearts"},
{"502","0","Chance to fire a Creep leaving tear that deals double damage"},
{"503","0","Chance to fire tears that instantly kill enemies"},
{"504","0","Spawns a fly turret that shoots at enemies"},
{"505","0","Randomly spawns a charmed enemy when entering a hostile room"},
{"503","0","Chance to fire tears that instantly kill enemies#Running into enemies will deal 3.5 damage to them"},
{"504","0","Spawns a fly turret that shoots at enemies#Each shot deals 2 damage"},
{"505","0","Chance to spawn a charmed enemy when entering a hostile room"},
{"506","0","Tears can cause bleeding, which deals 10% damage of the enemies total health every 5 seconds"},
{"507","0","Deals your damage + 10% damage equal to the maximum life of the enemy#Affects all enemies in the room#Chance to drop half hearts when it deals damage"},
{"508","6","Orbital that causes bleeding, which deals 10% damage of the enemies total health every 5 seconds."},
{"509","0","Shoots a tear every 2 seconds in random direction"},
{"507","0","Deals your damage + 10% damage equal to the maximum health of the enemy#Affects all enemies in the room#Chance to drop half hearts when it deals damage"},
{"508","6","Orbital that causes bleeding, which deals 10% damage of the enemies total health every 5 seconds.#Deals 300% your damage on contact per second"},
{"509","0","Orbital that shoots a tear every 2 seconds in a random direction#Deals 3.5 damage per tear#Deals 30 contact damage per second"},
{"510","0","Spawns a friendly white delirium version of a boss for the current room"},
{"511","3","Orbits around a random enemy until that enemy dies#Deals contact damage"},
{"512","0","Throwable black hole, which sucks in everything"},
{"511","3","Orbits around a random enemy until that enemy dies#Deals 30 contact damage per second to other enemies"},
{"512","0","Throwable black hole, which sucks in everything#Deals 0.4 damage every tick#Destroys nearby rocks#Lasts 6 seconds"},
{"513","0","\1 +0.1 Damage up#+1 Soul Heart#Random chance to charm/fear an enemy#Random chance to spawn a rainbow poop upon taking damage"},
{"514","0","Causes random enemies to 'lag' at random intervals, causing them to shortly freeze in place"},
{"514","0","Causes random enemies to 'lag' at random intervals, causing them to shortly freeze#25% chance to double room clear drops"},
{"515","0","\3 SINGLE USE \3#Spawns a random item from the current room's item pool#Chance to spawn Lump of Coal or The Poop instead"},
{"516","0","Spawns a Sprinkler that rotates in a circle, spraying tears in all directions"},
{"516","0","Spawns a Sprinkler that rotates in a circle, spraying your tears in all directions"},
{"517","0","+7 Bombs#Allows you to rapidly place bombs on the ground"},
{"518","0","Gives you a random familiar which looks like a random coop Baby#Has a random Teareffect#Will be randomized again every floor"},
{"519","0","A familiar that transforms into other random familiars every 10 secs"},
{"518","0","Familiar which looks like a random coop Baby#Has a random Teareffect#Will be randomized every floor"},
{"519","0","A familiar that transforms into other random familiars every 10 seconds"},
{"520","0","+1 charge for your active item for every 15 enemies killed"},
{"521","0","When used, causes one random item in the shop to become free"},
{"522","0","Enemy projectiles close to you are held in place for 3 seconds#They get thrown away from you afterwards#Recharges after 2 seconds"},
{"521","0","When used, causes one random item in the shop or devil room to become free"},
{"522","0","Enemy projectiles close to you are held in place for 3 seconds#They get thrown away from you afterwards#Recharges after 3 seconds"},
{"523","0","When used, stores all Pick-Ups from the current room#Using it again will put them back on the floor again#This allows you to move things between rooms"},
{"524","0","Tears will be connected together with beams of electricity"},
{"525","0","Taking damage will spawn an orbital#Max. 3 Orbitals at the same time#Those orbitals can be destroyed, if they take too much damage"},
{"526","0","Spawns small horsemen familiars that spawn their respective locusts"},
{"527","0","\3 Familiar that can do tasks for you:#Opening doors & chests, Bring items, Steal from the shop / devil, fight enemies, explode, and activating pressure plates"},
{"528","0","Tears that hit the prism will split into 4 new tears"},
{"524","0","Tears will be connected with beams of electricity#Electricity damage equals your damage"},
{"525","0","Taking damage will spawn a projectile blocking orbital#Max. 3 Orbitals at the same time#Orbitals are destroyed, if they take too much damage"},
{"526","0","Spawns small horsemen familiars that spawn their respective locusts#Horsemen changes every 10 seconds"},
{"527","0","\3 Familiar that can do tasks for you:#Opening doors & chests, Bring items, Steal from the shop / devil, fight enemies, explode, and activate pressure plates"},
{"528","0","Orbital prism#Tears hitting it will split into 4"},
{"529","0","Tears will behave like billiard balls"},
{"530","0","Grants a reward if you kill enemies in the order they are marked"},
{"531","0","Tears fly in an arc#Tears burst into smaller tears on impact"},
{"532","0","Tears slow down while traveling#Upon stopping, they explode in smaller tears#Tears can be fired in other tears, making them bigger"},
{"530","0","Grants a reward if you kill enemies in the order they are marked in"},
{"531","0","Tears fly in an arc#Tears burst into smaller tears on impact#\2 Tears down#\1 31% Damage up"},
{"532","0","Tears slow down while traveling#Upon stopping, they explode in 8 smaller tears#Tears can be fired in other tears, making them bigger"},
{"533","0","Fire white blasts of light#(Holy Brimstone)"},
{"534","0","Allows to hold 2 active items#Switch between them by pressing CTRL (hold CTRL as \"The Forgotton\")"},
{"535","0","+1 Soul Heart#Grants a shield when entering a boss room"},
{"535","0","+1 Soul Heart#Heals 1 Red Heart#Grants a shield when entering a boss room"},
{"536","0","\3 ONE TIME USAGE \3#Sacrifice 1-2 familiars to spawn an item from the Devil room itempool#Turns your blue spiders/flies into coins"},
{"537","0","+1 random Pill#Familiar that spawns a line of creep#Creeptype changes everytime the player uses a pill"},
{"538","0","Spawns 3 random trinkets#Taking damage can add the effect of your current trinket to you permanently"},
{"539","0","Spawns a charmed enemy when hit#Spawns stronger friends the more rooms are cleared without taking damage"},
{"537","0","Spawns a random pill#Familiar that fires a line of creep#Creeptype changes everytime the player uses a pill"},
{"538","0","Spawns 3 random trinkets#Taking damage can add the effect of your trinket permanently"},
{"539","0","Spawn a charmed enemy when you get hit#Spawns stronger friends the more rooms are cleared without taking damage"},
{"540","0","Tears bounce of the floor#Tears cause splash damage on every bounce"},
{"541","0","+1Bone Heart#Spawns 3 Red Hearts"},
{"541","0","+1 Bone Heart#Spawns 3 Red Hearts"},
{"542","0","Orbital#Reflects projectiles"},
{"543","0","Spawn white poop when you take damage#(White poop has a \1 Tears up aura)"},
{"543","0","Spawn white poop when you get hit#(White poop has a \1 Tears up aura and can block damage)"},
{"544","0","Nail that levitates in front of isaac#Deals 6 times your damage"},
{"545","12","Spawns a bone orbital or charmed bony per enemy killed#Effect lasts for current room"},
{"545","12","Spawns a bone orbital or charmed bony per enemy killed in the current room"},
{"546","0","Grants an aura that freezes enemies in place"},
{"547","0","+1 Bone Heart#\1 +0.7 Tears up#Spawns a Mysterious Paper trinket"},
{"548","0","Boomerang-like Familiar#Deals 2x your damage"},
{"549","0","Replaces all your red heart containers with 6 bone Hearts#Losing a bone heart fires Bonetears in all directions"},
{"548","0","Boomerang-like Familiar#Deals 7 contact damage#Can retrieve pickups"},
{"549","0","Replaces all your red heart containers with 6 bone Hearts#Losing a bone heart fires Bonetears in all directions and adds \1 +0.5 tears up permanently"},
{"550","0","Moms foot will constantly attack you#Using it stops moms foot for current room#\3 (Try to beat Bossrush with it!)"},
{"551","0","Second part of a broken shovel#\3 Use the shovel on the hill of dirt in the \"Dark Room\""},
{"552","6","Spawns trapdoor to next floor#\3 Use the shovel on the hill of dirt in the \"Dark Room\"#\3 Unlocks something cool"}