Merge pull request #336 from Buurazu/master

Overhaul eid_modifiers, fix line break bug
This commit is contained in:
wofsauge authored and GitHub committed 2022-01-21 18:44:34 +01:00
commit 7e67c7bfff
9 files changed
+131 -209

No files matched your search

+1 -1
View File
@@ -16,7 +16,7 @@ EID.descriptions[languageCode].custom = {} -- table for custom entity descriptio
EID.descriptions[languageCode].languageName = "English"
-- Fonts to be used with this language pack
EID.descriptions[languageCode].fonts = {{name="default", lineHeight=11, textboxWidth = 115}, {name="inverted", lineHeight=11, textboxWidth = 115}, {name="borderless", lineHeight=11, textboxWidth = 115}}
EID.descriptions[languageCode].fonts = {{name="default"}, {name="inverted"}, {name="borderless"}}
---------- Collectibles ----------
EID.descriptions[languageCode].collectibles={
+2 -1
View File
@@ -27,6 +27,7 @@ local repCollectibles={
[29] = {"29", "Mom's Underwear", "↑ +1.5 Range up#Spawns 3-6 Blue Flies"}, -- Mom's Underwear
[30] = {"30", "Mom's Heels", "↑ +1.5 Range up#Touched enemies take 12 damage"}, -- Mom's Heels
[31] = {"31", "Mom's Lipstick", "↑ +2.25 Range up#Spawns 1 random heart"}, -- Mom's Lipstick
[37] = {"37", "Mr. Boom", "Drops a large bomb below the player which deals 185 damage"}, -- Mr. Boom
[40] = {"40", "Kamikaze!", "Causes a big explosion at the player's location#Deals 185 damage"}, -- Kamikaze!
[42] = {"42", "Bob's Rotten Head", "Throwable poison bomb#Deals 185 + your damage#Creates poison cloud"}, -- Bob's Rotten Head
[44] = {"44", "Teleport", "Teleports Isaac into a random room except I AM ERROR rooms#Influence direction a bit by moving in desired direction"}, -- Teleport
@@ -326,7 +327,7 @@ local repCollectibles={
[673] = {"673", "Redemption", "Grants 1 Soul Heart and +1 Damage when entering a {{DevilRoom}}Devil Room and not taking any item/pickup"}, -- Redemption
[674] = {"674", "Spirit Shackles", "On death, Isaac's ghost is chained to his dead body and he can continue to fight with half a heart#Return to life after 10 seconds#Must be recharged by picking up a Soul Heart"}, -- Spirit Shackles
[675] = {"675", "Cracked Orb", "When you take damage:#Unlocks locked doors in the current room#Reveals a random room#Destroys all tinted and crawlspace rocks#Can open story doors#Can reveal the {{UltraSecretRoom}}Ultra Secret Room"}, -- Cracked Orb
[676] = {"676", "Empty Heart", "When having an empty heart container at the start of a new floor, grants another one#Bone Hearts don't count"}, -- Empty Heart
[676] = {"676", "Empty Heart", "When down to 1 Red Heart or less at the start of a new floor, grants an empty Heart Container#No effect for characters that can't have Red Hearts"}, -- Empty Heart
[677] = {"677", "Astral Projection", "When getting hit, stops time for 3 seconds#Isaac becomes a ghost and leaves his body#In ghost form gain flight, spectral tears and also negate next hit taken"}, -- Astral Projection
[678] = {"678", "C Section", "Gain a short delay charge attack that fires homing, spectral fetus tears"}, -- C Section
[679] = {"679", "Lil Abaddon", "Familiar which shoots a mini {{Collectible399}}Maw of the Void attack"}, -- Lil Abaddon
+11 -6
View File
@@ -323,8 +323,13 @@ function EID:getDescriptionObj(Type, Variant, SubType, entity)
description.ModName = tableEntry and tableEntry[4]
for _, modifier in pairs(EID.DescModifiers) do
if modifier.condition(description) then
for _,modifier in pairs(EID.DescModifiers) do
local result = modifier.condition(description)
if type(result) == "table" then
for _,callback in ipairs(result) do
description = callback(description)
end
elseif result then
description = modifier.callback(description)
end
end
@@ -794,8 +799,8 @@ function EID:fitTextToWidth(str, textboxWidth, breakUtf8Chars)
end
local strFiltered, spriteTable = EID:filterIconMarkup(table.concat(filteredWord), 0, 0)
local wordLength = EID:getStrWidth(strFiltered)
if curLength + wordLength <= textboxWidth or curLength < 12 then
if curLength + wordLength <= textboxWidth or curLength < 17 then
table.insert(text, word)
curLength = curLength + wordLength
else
@@ -1108,8 +1113,8 @@ function EID:fixDefinedFont()
end
end
EID.Config["FontType"] = EID.descriptions[curLang].fonts[1].name
EID.lineHeight = EID.descriptions[curLang].fonts[1].lineHeight
EID.Config["TextboxWidth"] = EID.descriptions[curLang].fonts[1].textboxWidth
EID.Config["LineHeight"] = EID.descriptions[curLang].fonts[1].lineHeight or EID.DefaultConfig["LineHeight"]
EID.Config["TextboxWidth"] = EID.descriptions[curLang].fonts[1].textboxWidth or EID.DefaultConfig["TextboxWidth"]
return true
end
+3 -3
View File
@@ -1103,7 +1103,7 @@ function EID:handleBagOfCraftingRendering()
if not v then break end
if (curOffset > bagOfCraftingOffset) then
if not EID.Config["BagOfCraftingDisplayNames"] then
customDescObj.Description = customDescObj.Description.."# {{Collectible"..v[2].."}} "
customDescObj.Description = customDescObj.Description.."#{{Collectible"..v[2].."}} "
--tack on the secondary recipe image to achievement-locked recipes
if v[3] then customDescObj.Description = customDescObj.Description.."({{Collectible" .. v[3] .. "}})" end
--color the equals sign with the item quality, so the order of the list can make sense
@@ -1112,13 +1112,13 @@ function EID:handleBagOfCraftingRendering()
else
if prevItem ~= v[2] then
--substring the first 18 characters of the item name so it fits on one line; is there a way to get around desc line length limits?
customDescObj.Description = customDescObj.Description.."# {{Collectible"..v[2].."}} ".. qualities[CraftingItemQualities[v[2]]] ..
customDescObj.Description = customDescObj.Description.."#{{Collectible"..v[2].."}} ".. qualities[CraftingItemQualities[v[2]]] ..
string.sub(EID:getObjectName(5, 100, v[2]),1,18).."#"
else
customDescObj.Description = customDescObj.Description.."#"
end
--replace recipe bulletpoint with the secondary recipe on achievement-locked recipes
if v[3] then customDescObj.Description = customDescObj.Description.." {{Collectible" .. v[3] .. "}} " end
if v[3] then customDescObj.Description = customDescObj.Description.."{{Collectible" .. v[3] .. "}} " end
end
customDescObj.Description = customDescObj.Description..tableToCraftingIconsFunc(self, v[1], true)
+3 -3
View File
@@ -25,8 +25,8 @@ EID.UserConfig = {
-- Default = "default"
["FontType"] = "default",
-- Change the width of the info boxes (in characters).
-- Default = 115
["TextboxWidth"] = 115,
-- Default = 130
["TextboxWidth"] = 130,
-- Change the size of the info boxes. Range: [0,...,1]
-- Default = 1
["Scale"] = 1,
@@ -345,7 +345,7 @@ EID.DefaultConfig = {
["Language"] = "en_us",
["TranslateItemName"] = 2,
["FontType"] = "default",
["TextboxWidth"] = 115,
["TextboxWidth"] = 130,
["Scale"] = 1,
["ScaleKey"] = Keyboard.KEY_F5,
["Transparency"] = 0.75,
+87 -170
View File
@@ -1,11 +1,7 @@
if REPENTANCE then
local game = Game()
local game = Game()
-- Handle Birthright
local function BirthrightCondition(descObj)
return descObj.ObjType == 5 and descObj.ObjVariant == PickupVariant.PICKUP_COLLECTIBLE and descObj.ObjSubType == 619
end
local function BirthrightCallback(descObj)
descObj.Description = ""
local describedPlayerTypes = {}
@@ -23,22 +19,9 @@ local game = Game()
end
return descObj
end
EID:addDescriptionModifier("Birthright", BirthrightCondition, BirthrightCallback)
-- Handle Bingeeater description addition
local function BingeeaterCondition(descObj)
if descObj.ObjType ~= 5 or descObj.ObjVariant ~= PickupVariant.PICKUP_COLLECTIBLE then
return false
end
if EID:PlayersHaveCollectible(CollectibleType.COLLECTIBLE_BINGE_EATER) then
return true
end
return false
end
local function BingeeaterCallback(descObj)
local function BingeEaterCallback(descObj)
local bingeBuff = EID:getDescriptionEntry("bingeEaterBuffs", descObj.ObjSubType)
if bingeBuff ~= nil then
local iconStr = "#{{Collectible664}} "
@@ -46,27 +29,9 @@ local game = Game()
end
return descObj
end
EID:addDescriptionModifier("Bingeeater", BingeeaterCondition, BingeeaterCallback)
-- Handle Book of Belial description for Judas' Birthright addition
local function BookofBelialCondition(descObj)
if descObj.ObjType ~= 5 or descObj.ObjVariant ~= PickupVariant.PICKUP_COLLECTIBLE then
return false
end
for i = 0,game:GetNumPlayers() - 1 do
local player = Isaac.GetPlayer(i)
local playerType = player:GetPlayerType()
if (playerType == PlayerType.PLAYER_JUDAS or playerType == PlayerType.PLAYER_BLACKJUDAS) and player:HasCollectible(CollectibleType.COLLECTIBLE_BIRTHRIGHT) then
return true
end
end
return false
end
local function BookofBelialCallback(descObj)
local function BookOfBelialCallback(descObj)
local belialBuff = EID:getDescriptionEntry("bookOfBelialBuffs", descObj.ObjSubType)
if belialBuff ~= nil then
local iconStr = "#{{Collectible34}} "
@@ -74,21 +39,8 @@ local game = Game()
end
return descObj
end
EID:addDescriptionModifier("BookofBelial", BookofBelialCondition, BookofBelialCallback)
-- Handle Book of Virtues description addition
local function BookOfVirtuesCondition(descObj)
if descObj.ObjType ~= 5 or descObj.ObjVariant ~= PickupVariant.PICKUP_COLLECTIBLE then
return false
end
if EID:PlayersHaveCollectible(CollectibleType.COLLECTIBLE_BOOK_OF_VIRTUES) then
return true
end
return false
end
-- Handle Book of Virtues description addition
local function BookOfVirtuesCallback(descObj)
local wispType = EID:getDescriptionEntry("bookOfVirtuesWisps", descObj.ObjSubType)
if wispType ~= nil then
@@ -97,21 +49,8 @@ local game = Game()
end
return descObj
end
EID:addDescriptionModifier("Book of Virtues", BookOfVirtuesCondition, BookOfVirtuesCallback)
-- Handle Spindown Dice description addition
local function SpindownDiceCondition(descObj)
if descObj.ObjType ~= 5 or descObj.ObjVariant ~= PickupVariant.PICKUP_COLLECTIBLE then
return false
end
if EID:PlayersHaveCollectible(CollectibleType.COLLECTIBLE_SPINDOWN_DICE) or (EID.absorbedSpindown and EID:PlayersHaveCollectible(CollectibleType.COLLECTIBLE_VOID)) then
return true
end
return false
end
local function SpindownDiceCallback(descObj)
EID:appendToDescription(descObj, "#{{Collectible723}} :")
local refID = descObj.ObjSubType
@@ -140,21 +79,8 @@ local game = Game()
end
return descObj
end
EID:addDescriptionModifier("Spindown Dice", SpindownDiceCondition, SpindownDiceCallback)
-- Handle Tarot Cloth description addition
local function TarotClothCondition(descObj)
if descObj.ObjType ~= 5 or descObj.ObjVariant ~= PickupVariant.PICKUP_TAROTCARD then
return false
end
if EID:PlayersHaveCollectible(CollectibleType.COLLECTIBLE_TAROT_CLOTH) then
return true
end
return false
end
local function TarotClothCallback(descObj)
local clothBuff = EID:getDescriptionEntry("tarotClothBuffs", descObj.ObjSubType)
if clothBuff ~= nil then
@@ -163,29 +89,12 @@ local game = Game()
end
return descObj
end
EID:addDescriptionModifier("Tarot Cloth", TarotClothCondition, TarotClothCallback)
local hasBox = false
local isGolden = false
-- Handle Golden Trinket / Mom's Box description addition
local function GoldenTrinketCondition(descObj)
if descObj.ObjType ~= 5 or descObj.ObjVariant ~= PickupVariant.PICKUP_TRINKET then
return false
end
--check if our effect is doubled or tripled here
hasBox = false
isGolden = false
if descObj.ObjSubType > TrinketType.TRINKET_GOLDEN_FLAG then
isGolden = true
end
if EID:PlayersHaveCollectible(CollectibleType.COLLECTIBLE_MOMS_BOX) then
hasBox = true
end
return isGolden or hasBox
end
-- Handle Golden Trinket / Mom's Box description addition
local function GoldenTrinketCallback(descObj)
local trinketID = descObj.ObjSubType % TrinketType.TRINKET_GOLDEN_FLAG
local data = EID.GoldenTrinketData[trinketID]
@@ -259,21 +168,9 @@ local game = Game()
end
return descObj
end
EID:addDescriptionModifier("Golden Trinket", GoldenTrinketCondition, GoldenTrinketCallback)
-- Handle Blank Card description addition
local blankCardHidden = {[32]=true,[33]=true,[34]=true,[35]=true,[36]=true,[37]=true,[38]=true,[39]=true,[40]=true,[41]=true,[49]=true,[50]=true,[55]=true,[78]=true}
local function BlankCardCondition(descObj)
if not REPENTANCE or descObj.ObjType ~= 5 or descObj.ObjVariant ~= PickupVariant.PICKUP_TAROTCARD or blankCardHidden[descObj.ObjSubType] or descObj.ObjSubType > 80 then
return false
end
if EID:PlayersHaveCollectible(CollectibleType.COLLECTIBLE_BLANK_CARD) then
return true
end
return false
end
local function BlankCardCallback(descObj)
local text = EID:getDescriptionEntry("BlankCardCharge")
local charge = EID.cardMetadata[descObj.ObjSubType]
@@ -288,22 +185,9 @@ local game = Game()
end
return descObj
end
EID:addDescriptionModifier("Blank Card", BlankCardCondition, BlankCardCallback)
-- Handle Clear Rune description addition
local runeIDs = {[32]=true,[33]=true,[34]=true,[35]=true,[36]=true,[37]=true,[38]=true,[39]=true,[40]=true,[41]=true,[55]=true,[81]=true,[82]=true,[83]=true,[84]=true,[85]=true,[86]=true,[87]=true,[88]=true,[89]=true,[90]=true,[91]=true,[92]=true,[93]=true,[94]=true,[95]=true,[96]=true,[97]=true,}
local function ClearRuneCondition(descObj)
if not REPENTANCE or descObj.ObjType ~= 5 or descObj.ObjVariant ~= PickupVariant.PICKUP_TAROTCARD or not runeIDs[descObj.ObjSubType] then
return false
end
if EID:PlayersHaveCollectible(CollectibleType.COLLECTIBLE_CLEAR_RUNE) then
return true
end
return false
end
local function ClearRuneCallback(descObj)
local text = EID:getDescriptionEntry("ClearRuneCharge")
local charge = EID.cardMetadata[descObj.ObjSubType]
@@ -313,21 +197,8 @@ local game = Game()
end
return descObj
end
EID:addDescriptionModifier("Clear Rune", ClearRuneCondition, ClearRuneCallback)
-- Handle Placebo description addition
local function PlaceboCondition(descObj)
if not REPENTANCE or descObj.ObjType ~= 5 or descObj.ObjVariant ~= PickupVariant.PICKUP_PILL then
return false
end
if EID:PlayersHaveCollectible(CollectibleType.COLLECTIBLE_PLACEBO) then
return true
end
return false
end
local function PlaceboCallback(descObj)
local text = EID:getDescriptionEntry("PlaceboCharge")
local adjustedID = EID:getAdjustedSubtype(descObj.ObjType, descObj.ObjVariant, descObj.ObjSubType)
@@ -338,19 +209,8 @@ local game = Game()
end
return descObj
end
EID:addDescriptionModifier("Placebo", PlaceboCondition, PlaceboCallback)
-- Handle False PHD description addition
local function FalsePHDCondition(descObj)
if not REPENTANCE or descObj.ObjType ~= 5 or descObj.ObjVariant ~= PickupVariant.PICKUP_PILL then
return false
end
if EID:PlayersHaveCollectible(CollectibleType.COLLECTIBLE_FALSE_PHD) then
return true
end
return false
end
local function FalsePHDCallback(descObj)
local adjustedID = EID:getAdjustedSubtype(descObj.ObjType, descObj.ObjVariant, descObj.ObjSubType)
local horse = descObj.ObjSubType > 2048
@@ -370,20 +230,8 @@ local game = Game()
end
return descObj
end
EID:addDescriptionModifier("False PHD", FalsePHDCondition, FalsePHDCallback)
-- Handle Abyss description addition
local function AbyssCondition(descObj)
if not REPENTANCE or descObj.ObjType ~= 5 or descObj.ObjVariant ~= PickupVariant.PICKUP_COLLECTIBLE then
return false
end
if EID:PlayersHaveCollectible(CollectibleType.COLLECTIBLE_ABYSS) then
return true
end
return false
end
local function AbyssCallback(descObj)
local text = EID:getDescriptionEntry("abyssSynergies", descObj.ObjSubType)
if text ~= nil then
@@ -392,20 +240,8 @@ local game = Game()
end
return descObj
end
EID:addDescriptionModifier("Abyss", AbyssCondition, AbyssCallback)
-- Handle Flip description addition
local function FlipCondition(descObj)
if not REPENTANCE or not EID:getEntityData(descObj.Entity, "EID_FlipItemID") then
return false
end
if EID:PlayersHaveCollectible(CollectibleType.COLLECTIBLE_FLIP) then
return true
end
return false
end
local function FlipCallback(descObj)
local flipItemID = EID:getEntityData(descObj.Entity, "EID_FlipItemID")
if flipItemID <= 0 then return descObj end
@@ -423,6 +259,87 @@ local game = Game()
end
return descObj
end
EID:addDescriptionModifier("Flip", FlipCondition, FlipCallback)
--------------------------------
-- Although individual conditions/callbacks work well for mods to be able to add through the API,
-- As we kept adding callbacks for vanilla items, a lot of code got repeated over and over
-- This one-condition setup fixes that and can only help performance
-- It also allows us to pick the order that modifiers are appended to descriptions (stats/effects first, then reroll/flip/recharge info)
local collectiblesToCheck = { CollectibleType.COLLECTIBLE_BINGE_EATER, CollectibleType.COLLECTIBLE_BOOK_OF_VIRTUES,
CollectibleType.COLLECTIBLE_SPINDOWN_DICE, CollectibleType.COLLECTIBLE_VOID,
CollectibleType.COLLECTIBLE_TAROT_CLOTH, CollectibleType.COLLECTIBLE_MOMS_BOX,
CollectibleType.COLLECTIBLE_BLANK_CARD, CollectibleType.COLLECTIBLE_CLEAR_RUNE, CollectibleType.COLLECTIBLE_PLACEBO,
CollectibleType.COLLECTIBLE_FALSE_PHD, CollectibleType.COLLECTIBLE_ABYSS, CollectibleType.COLLECTIBLE_FLIP,
}
local collectiblesOwned = {}
local function EIDConditions(descObj)
-- currently, only pickup descriptions have modifiers
if descObj.ObjType ~= 5 then return false end
-- recheck the players' owned collectibles periodically, not every frame
if game:GetFrameCount() % 10 == 0 then
local numPlayers = game:GetNumPlayers()
local players = {}; for i = 0, numPlayers - 1 do players[i] = Isaac.GetPlayer(i) end
for _,v in ipairs(collectiblesToCheck) do
collectiblesOwned[v] = false
for i = 0, numPlayers - 1 do
if players[i]:HasCollectible(v) then
collectiblesOwned[v] = true
break
end
end
end
-- Birthright Book of Belial
collectiblesOwned[59] = false
for i = 0, numPlayers - 1 do
local playerType = players[i]:GetPlayerType()
if (playerType == PlayerType.PLAYER_JUDAS or playerType == PlayerType.PLAYER_BLACKJUDAS) and players[i]:HasCollectible(CollectibleType.COLLECTIBLE_BIRTHRIGHT) then
collectiblesOwned[59] = true
break
end
end
end
local callbacks = {}
-- Collectible Pedestal Callbacks
if descObj.ObjVariant == PickupVariant.PICKUP_COLLECTIBLE then
-- Using magic numbers here in case it's slightly faster, and because the callback names give context
-- Check Birthright first because it overwrites the description instead of appending to it
if descObj.ObjSubType == 619 then table.insert(callbacks, BirthrightCallback) end
if collectiblesOwned[664] then table.insert(callbacks, BingeEaterCallback) end
if collectiblesOwned[59] then table.insert(callbacks, BookOfBelialCallback) end
if collectiblesOwned[584] then table.insert(callbacks, BookOfVirtuesCallback) end
if collectiblesOwned[706] then table.insert(callbacks, AbyssCallback) end
if collectiblesOwned[723] or (EID.absorbedSpindown and collectiblesOwned[477]) then table.insert(callbacks, SpindownDiceCallback) end
if collectiblesOwned[711] and EID:getEntityData(descObj.Entity, "EID_FlipItemID") then table.insert(callbacks, FlipCallback) end
-- Card / Rune Callbacks
elseif descObj.ObjVariant == PickupVariant.PICKUP_TAROTCARD then
if collectiblesOwned[451] then table.insert(callbacks, TarotClothCallback) end
if collectiblesOwned[286] and not blankCardHidden[descObj.ObjSubType] and descObj.ObjSubType <= 80 then table.insert(callbacks, BlankCardCallback) end
if collectiblesOwned[263] and runeIDs[descObj.ObjSubType] then table.insert(callbacks, ClearRuneCallback) end
-- Pill Callbacks
elseif descObj.ObjVariant == PickupVariant.PICKUP_PILL then
if collectiblesOwned[654] then table.insert(callbacks, FalsePHDCallback) end
if collectiblesOwned[348] then table.insert(callbacks, PlaceboCallback) end
-- Trinket Callbacks
elseif descObj.ObjVariant == PickupVariant.PICKUP_TRINKET then
-- Golden Trinket / Mom's Box
isGolden = (descObj.ObjSubType > TrinketType.TRINKET_GOLDEN_FLAG)
hasBox = collectiblesOwned[439]
if isGolden or hasBox then table.insert(callbacks, GoldenTrinketCallback) end
end
return callbacks
end
EID:addDescriptionModifier("EID Repentance", EIDConditions, nil)
end
+2
View File
@@ -56,6 +56,8 @@ local function parseEffectLine(raw)
-- words[1] = "[INFO]", words[2] = "-"
local effectTrigger = words[3]
-- the effects list is rarely interrupted by music loading log entries, just ignore it and have a slightly inaccurate desc
if effectTrigger == "Queued" then return "" end
if (string.find(effectTrigger, "entity_spawned")) then
effectTrigger = "entity_spawned"
triggerReplacements[1] = "{{ColorEIDObjName}}" .. entityToName(string.sub(words[3], 16, -2)) .. "{{CR}}"
+17 -20
View File
@@ -441,6 +441,7 @@ function EID:printDescription(desc)
local textScale = Vector(EID.Scale, EID.Scale)
local renderPos = EID:getTextPosition()
local offsetX = 0
EID.lineHeight = EID.Config["LineHeight"]
if EID.Config["ShowItemIcon"] then
local iconType = nil
local subType = desc.ObjSubType
@@ -809,6 +810,7 @@ function EID:onGameUpdate()
EID:setPlayer()
--Fix Overlapping Pedestals
-- PERFORMANCENOTE move this to a post pickup init or something
local curPositions = {}
for _, entity in ipairs(Isaac.FindByType(5, 100, -1, true, false)) do
local pos = entity.Position
@@ -843,8 +845,11 @@ function EID:onGameUpdate()
end
if EID.pathCheckerEntity == nil then
EID.pathCheckerEntity = game:Spawn(17, 3169, EID.player.Position, nullVector, EID.player ,0 , 4354) -- Spawns the EID Helper entity with seed that doesnt spawn rewards
-- Spawns an Ultra Greed Door and makes it invisible and intangible (not fully tested yet)
--EID.pathCheckerEntity = game:Spawn(294, 0, EID.player.Position, nullVector, EID.player, 0, 0)
EID.pathCheckerEntity:ClearEntityFlags(EntityFlag.FLAG_APPEAR)
EID.pathCheckerEntity:AddEntityFlags (EntityFlag.FLAG_PERSISTENT | EntityFlag.FLAG_NO_STATUS_EFFECTS | EntityFlag.FLAG_NO_SPRITE_UPDATE | EntityFlag.FLAG_HIDE_HP_BAR | EntityFlag.FLAG_NO_DEATH_TRIGGER)
EID.pathCheckerEntity:AddEntityFlags (EntityFlag.FLAG_PERSISTENT | EntityFlag.FLAG_NO_STATUS_EFFECTS | EntityFlag.FLAG_NO_SPRITE_UPDATE | EntityFlag.FLAG_HIDE_HP_BAR | EntityFlag.FLAG_NO_DEATH_TRIGGER | EntityFlag.FLAG_FRIENDLY)
if REPENTANCE then EID.pathCheckerEntity:AddEntityFlags(EntityFlag.FLAG_NO_QUERY) end
EID.pathCheckerEntity.EntityCollisionClass = EntityCollisionClass.ENTCOLL_NONE
EID.pathCheckerEntity.Visible = false
EID.hasValidWalkingpath = false
@@ -852,7 +857,7 @@ function EID:onGameUpdate()
EID.pathCheckerEntity = nil
else
EID.pathCheckerEntity.Position = EID.player.Position
EID.hasValidWalkingpath = EID.pathCheckerEntity:ToNPC().Pathfinder:HasPathToPos ( EID.lastDescriptionEntity.Position, false )
EID.hasValidWalkingpath = EID.pathCheckerEntity:ToNPC().Pathfinder:HasPathToPos(EID.lastDescriptionEntity.Position, false)
EID.pathfindingTo = EID.lastDescriptionEntity
end
end
@@ -864,7 +869,7 @@ EID:AddCallback(ModCallbacks.MC_POST_UPDATE, EID.onGameUpdate)
function EID:updatePathfinding()
if not EID.pathCheckerEntity or not EID.lastDescriptionEntity then return end
EID.pathCheckerEntity.Position = EID.player.Position
EID.hasValidWalkingpath = EID.pathCheckerEntity:ToNPC().Pathfinder:HasPathToPos ( EID.lastDescriptionEntity.Position, false )
EID.hasValidWalkingpath = EID.pathCheckerEntity:ToNPC().Pathfinder:HasPathToPos(EID.lastDescriptionEntity.Position, false)
EID.pathfindingTo = EID.lastDescriptionEntity
end
@@ -918,8 +923,6 @@ local function onRender(t)
EID.isDisplaying = false
EID:setPlayer()
--Keyboard hide keys are 32+, controller hide keys have their own option now so don't allow controller inputs in it
if EID.Config["HideKey"] < 32 then EID.Config["HideKey"] = -1 end
if Input.IsButtonTriggered(EID.Config["HideKey"], 0) or Input.IsButtonTriggered(EID.Config["HideButton"], EID.player.ControllerIndex) then
EID.isHidden = not EID.isHidden
end
@@ -1047,7 +1050,7 @@ local function onRender(t)
return
end
--Handle Glitched Items
-- Handle Glitched Items
if closest.Type == 5 and closest.Variant == 100 and closest.SubType > 4294960000 then
local glitchedObj = EID:getDescriptionObj(closest.Type, closest.Variant, closest.SubType)
local glitchedDesc = EID:getXMLDescription(closest.Type, closest.Variant, closest.SubType)
@@ -1062,16 +1065,12 @@ local function onRender(t)
EID:printDescription(glitchedObj)
return
end
if closest.Type == 1000 and closest.Variant == 76 then
-- Handle Dice Room Floor
elseif closest.Type == 1000 and closest.Variant == 76 then
EID:printDescription(EID:getDescriptionObj(closest.Type, closest.Variant, closest.SubType+1, closest))
return
end
if closest.Type == 6 and closest.Variant == 16 then
--Handle Crane Game
-- Handle Crane Game
elseif closest.Type == 6 and closest.Variant == 16 then
if EID.CraneItemType[tostring(closest.InitSeed)] then
if EID:getEntityData(closest, "EID_DontHide") ~= true then
if (EID:hasCurseBlind() and EID.Config["DisableOnCurse"]) or (game.Challenge == Challenge.CHALLENGE_APRILS_FOOL and EID.Config["DisableOnAprilFoolsChallenge"]) then
@@ -1197,10 +1196,10 @@ if EID.MCMLoaded or REPENTANCE then
EID.absorbedSpindown = false
if isSave then
EID.BagItems = savedEIDConfig["BagContent"]
EID.bagOfCraftingRoomQueries = savedEIDConfig["BagFloorContent"]
EID.CraneItemType = savedEIDConfig["CraneItemType"]
EID.absorbedSpindown = savedEIDConfig["AbsorbedSpindownDice"]
EID.BagItems = savedEIDConfig["BagContent"] or {}
EID.bagOfCraftingRoomQueries = savedEIDConfig["BagFloorContent"] or {}
EID.CraneItemType = savedEIDConfig["CraneItemType"] or {}
EID.absorbedSpindown = savedEIDConfig["AbsorbedSpindownDice"] or false
-- turn list back into dict because json cant save dict indices.
local flipItemTable = {}
@@ -1241,7 +1240,6 @@ if EID.MCMLoaded or REPENTANCE then
EID.isHidden = EID.Config["InitiallyHidden"]
EID.UsedPosition = Vector(EID.Config["XPosition"], EID.Config["YPosition"])
EID.Scale = EID.Config["Scale"]
EID.lineHeight = EID.Config["LineHeight"]
EID:fixDefinedFont()
EID:loadFont(EID.modPath .. "resources/font/eid_"..EID.Config["FontType"]..".fnt")
@@ -1275,7 +1273,6 @@ if EID.MCMLoaded or REPENTANCE then
end
EID.Config["FlipItemPositions"] = flipItemTable or {}
end
EID.Config["LineHeight"] = EID.lineHeight
EID.SaveData(EID, json.encode(EID.Config))
EID:hidePermanentText()
EID.itemUnlockStates[CollectibleType.COLLECTIBLE_CUBE_OF_MEAT] = nil
+5 -5
View File
@@ -320,17 +320,17 @@ if MCMLoaded then
{
Type = ModConfigMenu.OptionType.NUMBER,
CurrentSetting = function()
return EID.lineHeight
return EID.Config["LineHeight"]
end,
Minimum = 1,
Maximum = 100,
Display = function()
return "Line Height: " .. EID.lineHeight
return "Line Height: " .. EID.Config["LineHeight"]
end,
OnChange = function(currentNum)
EID.lineHeight = currentNum
EID.Config["LineHeight"] = currentNum
end,
Info = {"Default = 11","Lineheight will automatically change when changing a font/language"}
Info = {"Default = 11","Line height will automatically change when changing a font/language"}
}
)
-- Textbox Width
@@ -351,7 +351,7 @@ if MCMLoaded then
OnChange = function(currentNum)
EID.Config["TextboxWidth"] = currentNum
end,
Info = {"Default = 115, varies per language","Width of the EID textbox, in pixels"}
Info = {"Default = 130, varies per language","Width of the EID textbox, in pixels"}
}
)