Gray Arrows, Room Info Markup Conversions
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@@ -133,6 +133,12 @@ EID.InlineIcons = {
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["ArrowDown"] = {"ArrowDown", 0, 10, 9, 1},
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["Warning"] = {"Warning", 0, 10, 9, 3},
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["Blank"] = {"Blank", 0, 0, 0},
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["ArrowGrayUp"] = {"ArrowGray", 0, 10, 9, 1},
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["ArrowGrayRight"] = {"ArrowGray", 1, 10, 9, 1},
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["ArrowGrayDown"] = {"ArrowGray", 2, 10, 9, 1},
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["ArrowGrayLeft"] = {"ArrowGray", 3, 10, 9, 1},
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["IconGreenTint"] = function(_)
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EID._NextIconModifier = function(sprite)
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sprite.Color = Color(1, 1, 1, EID.Config["Transparency"] * 0.5, 0, 0.5, 0)
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@@ -803,3 +809,7 @@ EID.TransformationData = {
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[tostring(EID.TRANSFORMATION.SUPERBUM)] = {},
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[tostring(EID.TRANSFORMATION.STOMPY)] = {VanillaForm = REPENTANCE and PlayerForm.PLAYERFORM_STOMPY}
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}
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EID.RoomShapeToMarkup = { "{{Room}}", "{{RoomSmallHorizontal}}", "{{RoomSmallVertical}}", "{{RoomLongVertical}}", "{{RoomLongThinVertical}}","{{RoomLongHorizontal}}", "{{RoomLongThinHorizontal}}", "{{RoomXL}}", "{{RoomLTopLeft}}", "{{RoomL}}", "{{RoomLBottomLeft}}", "{{RoomLBottomRight}}" }
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EID.RoomTypeToMarkup = { "{{Room}}", "{{Shop}}", "{{ErrorRoom}}", "{{TreasureRoom}}", "{{BossRoom}}", "{{MiniBoss}}", "{{SecretRoom}}", "{{SuperSecretRoom}}", "{{ArcadeRoom}}", "{{CursedRoom}}", "{{ChallengeRoom}}", "{{Library}}", "{{SacrificeRoom}}", "{{DevilRoom}}", "{{AngelRoom}}", "{{LadderRoom}}", "{{Room}}" --[[boss rush]], "{{IsaacsRoom}}", "{{BarrenRoom}}", "{{ChestRoom}}", "{{DiceRoom}}", "{{Shop}}", "{{Room}}", --[[Black Market / Greed Exit]] "{{Planetarium}}", "{{Teleporter}}","{{Teleporter}}", "{{Room}}", "{{Room}}" --[[Blue Key rooms]], "{{UltraSecretRoom}}" }
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