More accurate magic numbers for consolation prize calculation (#562)
From disassembly. It probably doesn't matter but I think its good to have them just in case?
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@@ -311,8 +311,8 @@ if EID.isRepentance then
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local playerStats = {}
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local playerStats = {}
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playerStats[1] = SimpleRound((player.MoveSpeed * 4.5) - 2)
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playerStats[1] = SimpleRound((player.MoveSpeed * 4.5) - 2)
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playerStats[2] = SimpleRound((((30/(player.MaxFireDelay + 1))^0.75) * 2.12) - 2)
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playerStats[2] = SimpleRound((((30/(player.MaxFireDelay + 1))^0.75) * 2.120391) - 2)
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playerStats[3] = SimpleRound(((player.Damage^0.56)*2.23) - 2)
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playerStats[3] = SimpleRound(((player.Damage^0.56)*2.231179) - 2)
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playerStats[4] = SimpleRound(((player.TearRange - 230) / 60) + 2)
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playerStats[4] = SimpleRound(((player.TearRange - 230) / 60) + 2)
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local playerPickups = {}
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local playerPickups = {}
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