More accurate magic numbers for consolation prize calculation (#562)

From disassembly. It probably doesn't matter but I think its good to have them just in case?
This commit is contained in:
kittenchilly authored and GitHub committed 2023-05-18 21:47:17 +02:00
1 parent c9fbf5d587
commit 81918e0e81
1 file changed
+2 -2
+2 -2
View File
@@ -311,8 +311,8 @@ if EID.isRepentance then
local playerStats = {} local playerStats = {}
playerStats[1] = SimpleRound((player.MoveSpeed * 4.5) - 2) playerStats[1] = SimpleRound((player.MoveSpeed * 4.5) - 2)
playerStats[2] = SimpleRound((((30/(player.MaxFireDelay + 1))^0.75) * 2.12) - 2) playerStats[2] = SimpleRound((((30/(player.MaxFireDelay + 1))^0.75) * 2.120391) - 2)
playerStats[3] = SimpleRound(((player.Damage^0.56)*2.23) - 2) playerStats[3] = SimpleRound(((player.Damage^0.56)*2.231179) - 2)
playerStats[4] = SimpleRound(((player.TearRange - 230) / 60) + 2) playerStats[4] = SimpleRound(((player.TearRange - 230) / 60) + 2)
local playerPickups = {} local playerPickups = {}