Added debug function to scan translations for missing strings

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Wofsauge committed 2022-01-15 22:52:16 +01:00
1 parent ce320f5062
commit 858e19db69
13 files changed
+146 -3

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@@ -668,3 +668,12 @@ EID.descriptions[languageCode].CraftingRoomContent = "Salle:"
EID.descriptions[languageCode].CraftingFloorContent = "Étage:"
EID.descriptions[languageCode].CraftingResults = "Results:#(Scroll: hold {{CONFIG_BoC_Toggle}} + {{ButtonY}} {{ButtonA}})"
EID.descriptions[languageCode].CraftingBagModError = "!!! {{ColorRed}}ERROR:#{{ColorRed}}This feature currently does not support games with modded items installed"
-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
if EID.enableDebug then
EID.descriptions[languageCode].repCollectibles = repCollectibles
EID.descriptions[languageCode].repTrinkets = repTrinkets
EID.descriptions[languageCode].repCards = repCards
EID.descriptions[languageCode].repPills = repPills
end