Added debug function to scan translations for missing strings
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@@ -664,3 +664,12 @@ EID.descriptions[languageCode].CraftingRoomContent = "Stanza:"
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EID.descriptions[languageCode].CraftingFloorContent = "Piano:"
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EID.descriptions[languageCode].CraftingResults = "Risultato:#(Scorri: premi {{CONFIG_BoC_Toggle}} + {{ButtonY}} {{ButtonA}})"
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EID.descriptions[languageCode].CraftingBagModError = "!!! {{ColorRed}}ERRORE:#{{ColorRed}}Questa feature non supporta certe mod!"
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-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
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if EID.enableDebug then
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EID.descriptions[languageCode].repCollectibles = repCollectibles
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EID.descriptions[languageCode].repTrinkets = repTrinkets
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EID.descriptions[languageCode].repCards = repCards
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EID.descriptions[languageCode].repPills = repPills
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end
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