Added debug function to scan translations for missing strings
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@@ -670,3 +670,13 @@ EID.descriptions[languageCode].CraftingBagContent = "Çantadaki:"
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EID.descriptions[languageCode].CraftingRoomContent = "Odadaki:"
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EID.descriptions[languageCode].CraftingResults = "Sonuçlar:#(Kaydır: TAB(basılı tut) + Ateş △/▽)"
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EID.descriptions[languageCode].CraftingBagModError = "!!! {{ColorRed}}HATA:#{{ColorRed}}Bu özellik şu anda modlu itemleri desteklemiyor"
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-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
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if EID.enableDebug then
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EID.descriptions[languageCode].repCollectibles = repCollectibles
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EID.descriptions[languageCode].repTrinkets = repTrinkets
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EID.descriptions[languageCode].repCards = repCards
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EID.descriptions[languageCode].repPills = repPills
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end
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