update zh_cn and en_us (#986)
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@@ -1286,7 +1286,7 @@ EID.descriptions[languageCode].ConditionalDescs = {
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["5.100.205 (Wafer)"] = "花费降至半心", -- Sharp Plug + Wafer
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["Suicide 1"] = "{1}无法阻止死亡", -- Plan C, Damocles, Suicide King
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["Suicide 2"] = "死亡无法被{1}阻止", -- Plan C, Damocles, Suicide King
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["Suicide 2"] = "无法阻止{1}的死亡", -- Plan C, Damocles, Suicide King
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["5.100.7"] = "{1}效果激活时, 伤害修正x1.5", -- Blood of the Martyr
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["5.100.34"] = "伤害修正x1.5", -- Book of Belial
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+12
-12
@@ -120,7 +120,7 @@ local goldenTrinketEffects = {
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-- Purple Heart (find replace):
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[5] = { 2, 4, 6, 50, 66, 75 },
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-- Callus (append):
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[14] = { "{{SacrificeRoom}}将献祭房的尖刺伤害降至半心", "{{Collectible108}}将大多数伤害降至半心" },
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[14] = { "{{SacrificeRoom}} 将献祭房的尖刺伤害降至半心", "{{Collectible108}} 将大多数伤害降至半心" },
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-- Mom's Toenail (find replace):
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[16] = {"位置", "{{CR}}位置{{ColorGold}}2次", "{{CR}}位置{{ColorGold}}3次"},
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-- Paper Clip (find replace):
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@@ -128,7 +128,7 @@ local goldenTrinketEffects = {
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-- Mysterious Paper (find replace):
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[21] = {"效果", "{{ColorGold}}2个{{CR}}效果", "{{ColorGold}}2个{{CR}}效果"},
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-- Daemon's Tail (append):
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[22] = {"{{BlackHeart}}蓝色与紫色火堆现在会掉落黑心"},
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[22] = {"{{BlackHeart}} 蓝色与紫色火堆现在会掉落黑心"},
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-- Broken Ankh (find replace):
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[28] = { 22, 33, 50 },
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-- Umbilical Cord (find replace):
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@@ -160,8 +160,8 @@ local goldenTrinketEffects = {
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[54] = {"3.5点伤害", "角色伤害", "1.5倍角色伤害"},
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-- Judas' Tongue (replace):
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[56] = {
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"{{DevilRoom}}降低{{ColorGold}}所有{{CR}}恶魔交易至1心",
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"{{DevilRoom}}降低{{ColorGold}}所有{{CR}}恶魔交易至1心#{{ColorGold}}地刺交易只需1次献祭"
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"{{DevilRoom}} 降低{{ColorGold}}所有{{CR}}恶魔交易至1心",
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"{{DevilRoom}} 降低{{ColorGold}}所有{{CR}}恶魔交易至1心#{{ColorGold}}地刺交易只需1次献祭"
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},
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-- ???'s Soul (find replace):
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[57] = {"在房间中", "2个{{CR}}在房间中", "3个{{CR}}在房间中"},
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@@ -169,8 +169,8 @@ local goldenTrinketEffects = {
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[58] = { 6.66, 13, 25, 10, 5, 2 },
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-- The Left Hand (append):
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[61] = {
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"{{RedChest}}红箱子包含额外掉落物",
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"{{RedChest}}红箱子包含额外掉落物#{{ColorGold}}红箱子不再生成红蜘蛛",
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"{{RedChest}} 红箱子包含额外掉落物",
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"{{RedChest}} 红箱子包含额外掉落物#{{ColorGold}}红箱子不再生成红蜘蛛",
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},
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-- Shiny Rock (replace):
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[62] = {
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@@ -189,13 +189,13 @@ local goldenTrinketEffects = {
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-- Bob's Bladder (appendix):
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[71] = {"增加水迹范围", "增加水迹范围与持续时间"},
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-- Poker Chip (append):
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[76] = {"{{Slotmachine}}赌博获胜的掉落物变为2倍", "{{Slotmachine}}赌博获胜的掉落物变为3倍"},
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[76] = {"{{Slotmachine}} 赌博获胜的掉落物变为2倍", "{{Slotmachine}} 赌博获胜的掉落物变为3倍"},
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-- Blister (find replace)
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[77] = {"提高", "进一步{{CR}}提高", "更进一步{{CR}}提高"},
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-- Store Key (append):
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[83] = {"{{Shop}}商店不会是等级最低的变体", "{{Shop}}升级商店的布局"},
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[83] = {"{{Shop}} 商店不会是等级最低的变体", "{{Shop}} 升级商店的布局"},
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-- Rib of Greed (append):
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[84] = {"{{Coin}}提高双硬币、镍币、铸币、幸运硬币和金硬币的生成概率"},
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[84] = {"{{Coin}} 提高双硬币、镍币、铸币、幸运硬币和金硬币的生成概率"},
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-- Karma (find replace):
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[85] = { 1, 2, 3, 1, 2, 3, 1, 2, 3},
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-- Mom's Locket (find replace):
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@@ -303,9 +303,9 @@ local goldenTrinketEffects = {
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[157] = { 15, 10, 5 },
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-- Gilded Key (full replace copying the entire original description, because the Golden version doesn't give a key on pickup):
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[159] = {
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"{{GoldenChest}}将所有箱子(旧箱子/大箱子除外)替换为金箱子#{{GoldenChest}}金箱子可能包含额外的卡牌, 胶囊或饰品#{{GoldenChest}} {{ColorGold}}清理房间后掉落箱子的概率+10%",
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"{{Key}}拾取时获得1个钥匙#{{GoldenChest}}将所有箱子(旧箱子/大箱子除外)替换为金箱子#{{GoldenChest}}金箱子可能包含额外的卡牌, 胶囊或饰品#{{GoldenChest}} {{ColorGold}}清理房间后掉落箱子的概率+10%",
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"{{GoldenChest}}将所有箱子(旧箱子/大箱子除外)替换为金箱子#{{GoldenChest}}金箱子可能包含额外的卡牌, 胶囊或饰品#{{GoldenChest}} {{ColorGold}}清理房间后掉落箱子的概率+20%"
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"{{GoldenChest}} 将所有箱子(旧箱子/大箱子除外)替换为金箱子#{{GoldenChest}} 金箱子可能包含额外的卡牌, 胶囊或饰品#{{GoldenChest}} {{ColorGold}}清理房间后掉落箱子的概率+10%",
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"{{Key}} 拾取时获得1个钥匙#{{GoldenChest}} 将所有箱子(旧箱子/大箱子除外)替换为金箱子#{{GoldenChest}} 金箱子可能包含额外的卡牌, 胶囊或饰品#{{GoldenChest}} {{ColorGold}}清理房间后掉落箱子的概率+10%",
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"{{GoldenChest}} 将所有箱子(旧箱子/大箱子除外)替换为金箱子#{{GoldenChest}} 金箱子可能包含额外的卡牌, 胶囊或饰品#{{GoldenChest}} {{ColorGold}}清理房间后掉落箱子的概率+20%"
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},
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-- Wicked Crown (full replace):
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[161] = {
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@@ -614,7 +614,6 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
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[709] = "Spawns 3 wisps where Isaac lands", -- Suplex!
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[710] = "Spawns a random wisp on craft", -- Bag of Crafting
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[712] = "The item wisps shoot homing tears", -- Lemegeton
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[719] = "20% chance for enemies to drop a {{Coin}} coin on kill", -- Keeper's Box
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[720] = "Spawns a random wisp", -- Everything Jar
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[722] = "Orbits the chained enemy, shooting at them#Wisp dies when the enemy dies", -- Anima Sola
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[723] = "Spawns a random wisp and rerolls all wisps into the type", -- Spindown Dice
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+16
-19
@@ -508,14 +508,14 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
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[56] = "魂火会滴落黄色水迹", -- Lemon Mishap
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[58] = "免疫弹幕#{{Collectible58}}的效果期间免疫伤害", -- Book of Shadows
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[65] = "被摧毁时掉落1个即爆炸弹", -- Anarchist Cookbook
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[66] = "{{Slow}}被摧毁时使敌人减速3秒", -- The Hourglass
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[66] = "{{Slow}} 被摧毁时使敌人减速3秒", -- The Hourglass
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[77] = "额外接触伤害", -- My Little Unicorn
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[78] = "被摧毁时在当前房间中生成1只蝗虫", -- Book of Revelations
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[85] = "被摧毁时掉落1{{Card}}卡牌", -- Deck of Cards
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[97] = "8选1生成魂火:#{{Collectible65}}{{Collectible42}}{{Collectible85}}{{Collectible102}}{{Collectible37}}{{Collectible177}}{{Collectible49}}{{Collectible45}}#{{Warning}} 很有可能为爆炸效果", -- The Book of Sin
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[102] = "6选1生成魂火:#普通泪弹且被摧毁时生成1只红蜘蛛/中毒泪弹/石化泪弹/迷惑泪弹/烧伤泪弹/即爆炸弹泪弹#无论哪种, 被摧毁时生成1胶囊", -- Mom's Bottle of Pills
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[105] = "每重置1个道具额外生成1魂火", -- The D6
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[111] = "{{Poison}}被摧毁时产生毒气", -- The Bean
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[111] = "{{Poison}} 被摧毁时产生毒气", -- The Bean
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[123] = "随机泪弹", -- Monster Manual
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[124] = "生成触发道具对应的魂火", -- Dead Sea Scrolls
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[127] = "仅存在于道具所创新层的无限血量魂火", -- Forget Me Now
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@@ -528,15 +528,13 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
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[166] = "摧毁房间中所有掉落物, 每个都有概率生成1魂火", -- D20
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[175] = "魂火会解锁碰到的箱子/门, 包括超级撒但, 回溯, 尸宫的门#该魂火可以捐给{{KeyBeggar}}钥匙大师", -- Dad's Key
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[177] = "根据获得的奖励生成魂火", -- Portable Slot
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[181] = "10%概率发射{{Collectible374}}圣光泪弹", -- White Pony
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[186] = "高血量魂火", -- Blood Rights
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[192] = "追踪泪弹", -- Telepathy for Dummies
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[263] = "被摧毁时掉落1{{Rune}}符文", -- Clear Rune
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[283] = "重置所有魂火并生成1随机魂火#不重置美德之书", -- D100
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[284] = "移除所有魂火, 每持有2个道具生成1随机魂火#不重置美德之书", -- D4
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[285] = "10%概率发射十面骰效果的泪弹", -- D10
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[286] = "被摧毁时掉落1{{Card}}卡牌", -- Blank Card
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[287] = "{{Collectible675}}被摧毁时产生碎裂的宝珠的效果", -- Book of Secrets
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[287] = "{{Collectible675}} 被摧毁时产生碎裂的宝珠的效果", -- Book of Secrets
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[288] = "生成魂火而不是蜘蛛#被摧毁时生成1蓝蜘蛛", -- Box of Spiders
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[289] = "红火泪弹", -- Red Candle
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[290] = "生成魂火而不是掉落红心#被摧毁时概率生成1{{HalfHeart}}半红心", -- The Jar
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@@ -549,10 +547,10 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
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[297] = "根据当前层生成0-8魂火", -- Pandora's Box
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[298] = "免疫接触伤害#只有激活独角兽的残角或类似效果时才会造成接触伤害", -- Unicorn Stump
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[323] = "只能维持3秒", -- Isaac's Tears
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[324] = "{{Collectible570}}黏土饼干泪弹", -- Undefined
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[324] = "{{Collectible570}} 黏土饼干泪弹", -- Undefined
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[325] = "抛射泪弹", -- Scissors
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[326] = "完美阻挡时生成4魂火", -- Breath of Life
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[347] = "{{Collectible245}}完美视力泪弹#复制所有其他魂火", -- Diplopia
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[347] = "{{Collectible245}} 完美视力泪弹#复制所有其他魂火", -- Diplopia
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[348] = "被摧毁时生成1{{Pill}}胶囊", -- Placebo
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[349] = "被摧毁时50%概率掉落1{{Coin}}硬币", -- Wooden Nickel
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[351] = "使用时产生岩石波#被摧毁时{{Petrify}}石化敌人并产生{{Poison}}毒气", -- Mega Bean
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@@ -563,9 +561,9 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
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[386] = "5%概率发射将石头/罐子/头骨/蘑鼓重置的泪弹", -- D12
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[396] = "每个传送门有1魂火", -- Ventricle Razor
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[406] = "随机伤害和射速", -- D8
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[419] = "20%概率发射传送敌人的泪弹#魂火每5秒闪匿一次", -- Teleport 2.0
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[421] = "{{Charm}}被摧毁时产生魅惑屁", -- Kidney Bean
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[422] = "30%概率发射{{Petrify}}石化泪弹#使上个房间被摧毁的所有魂火重生", -- Glowing Hour Glass
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[419] = "魂火每5秒闪匿一次", -- Teleport 2.0
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[421] = "{{Charm}} 被摧毁时产生魅惑屁", -- Kidney Bean
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[422] = "使上个房间被摧毁的所有魂火重生", -- Glowing Hour Glass
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[427] = "在房间中弹动, 被角色击中时爆炸#不造成接触伤害", -- Mine Crafter
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[434] = "生成魂火而不是苍蝇#最多5只苍蝇产生血量和伤害增强的1魂火", -- Jar of Flies
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[437] = "首次击中时产生七面骰效果", -- D7
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@@ -600,7 +598,7 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
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[550] = "10%概率对敌人触发妈腿践踏的泪弹", -- Broken Shovel
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[552] = "10%概率对敌人触发妈腿践踏的泪弹 ", -- Mom's Shovel
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[556] = "短程{{Collectible118}}硫磺火泪弹", -- Sulfur
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[557] = "↑ {{Luck}} 每有1幸运饼干魂火, 幸运+0.2", -- Fortune Cookie
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[557] = "↑ {{Luck}}每有1幸运饼干魂火, 幸运+0.2", -- Fortune Cookie
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[578] = "魂火会滴落黄色水迹", -- Free Lemonade
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[580] = "进入新房间时概率产生红门", -- Red Key
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[582] = "最多1个", -- Wavy Cap
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@@ -622,7 +620,6 @@ EID.descriptions[languageCode].bookOfVirtuesWisps = {
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[709] = "角色落地时生成3魂火", -- Suplex
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[710] = "合成时生成1随机魂火", -- Bag of Crafting
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[712] = "道具魂火发射追踪泪弹", -- Lemegeton
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[719] = "20%概率击杀敌人时掉落1{{Coin}}硬币", -- Keeper's Box
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[720] = "生成1随机魂火", -- Everything Jar
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[722] = "{{Chained}} 禁锢2个敌人#若只有1个敌人, 将其禁锢10秒#再次使用使用孤魂铁索会解除最近的敌人", -- Anima Sola
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[723] = "生成1随机魂火, 将所有魂火重置为该类型", -- Spindown Dice
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@@ -744,7 +741,7 @@ EID.descriptions[languageCode].TearFlagNames = {
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[69] = "环形轨道运动", -- Orbiting tears with a more narrow and stable orbit (used by Saturnus and Immaculate Heart)
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[70] = "碎岩", -- Rock tears, chance to break rocks, deal extra damage to rock type enemies
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[71] = "脑形虫", -- Brain Worm, tears turn and go horizontally when moving past an enemy
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[72] = "鲜血炸弹 ", -- Blood Bombs, leave blood creep on the ground
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[72] = "鲜血炸弹", -- Blood Bombs, leave blood creep on the ground
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[73] = "将敌人变为大便", -- E. Coli tears, turn enemies into poop
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[74] = "击杀敌人时掉落硬币", -- Killed enemies have a chance to drop a random coin (Reverse Hanged Man)
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[75] = "硫磺火炸弹", -- Brimstone Bombs, explosion creates a brimstone cross
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@@ -869,7 +866,7 @@ local repBFFSSynergies = {
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["5.350.142"] = "魂火射速和接触伤害翻倍", -- Beth's Faith
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["5.350.182"] = "魂火射速和接触伤害翻倍", -- Beth's Essence
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["5.350.176"] = "血团伤害翻倍", -- Lil Clot
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["5.350.186"] = "蝗虫伤害提升至1.25x", -- Apollyon's Best Friend
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["5.350.186"] = "蝗虫伤害提升25%", -- Apollyon's Best Friend
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["Tainted Lilith"] = "格罗的泪弹伤害翻倍", -- Gello (for BFFS pedestal)
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}
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EID:updateDescriptionsViaTable(repBFFSSynergies, EID.descriptions[languageCode].BFFSSynergies)
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@@ -935,7 +932,7 @@ local repTrinkets={
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[156] = {"156", "母亲的吻", "持有时+1心之容器"}, -- Mother's Kiss
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[157] = {"157", "扑克牌残片", "每发射15次, 发射1颗{{Collectible149}}吐根酊+{{Collectible5}}我的镜像效果的泪弹, 其射程极高"}, -- Torn Card
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[158] = {"158", "破损的口袋", "受伤时, 角色掉落持有的2硬币/钥匙/炸弹#该掉落物可能会变为变体, 比如金钥匙, 镍币, 铸币等"}, -- Torn Pocket
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[159] = {"159", "镀金钥匙", "{{Key}} 首次拾起时+1钥匙#{{GoldenChest}} 所有新生成的箱子(除了旧箱子和巨型箱子)由金箱子取代#{{GoldenChest}} 金箱子可能含有额外的卡牌/胶囊/饰品"}, -- Gilded Key
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[159] = {"159", "镀金钥匙", "{{Key}} 首次拾起时+1钥匙#{{GoldenChest}} 所有新生成的箱子(除了旧箱子和大箱子)由金箱子取代#{{GoldenChest}} 金箱子可能含有额外的卡牌/胶囊/饰品"}, -- Gilded Key
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[160] = {"160", "幸运袋", "{{GrabBag}} 进入新层时生成1福袋"}, -- Lucky Sack
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[161] = {"161", "邪恶王冠", "在阴间中生成{{TreasureRoom}}宝箱房和{{Shop}}商店"}, -- Wicked Crown
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[162] = {"162", "阿撒泻勒的残角", "{{Player7}} 清理房间后有33%概率变为阿撒泻勒#{{Timer}} 效果持续到清理并离开另一个房间"}, -- Azazel's Stump
|
||||
@@ -1007,7 +1004,7 @@ EID.descriptions[languageCode].goldenTrinketEffects = {
|
||||
-- NO!
|
||||
[88] = { "阻止品质{{Quality0}}道具生成" },
|
||||
-- Gilded Key (Golden version only): it doesn't give a key. bug that will get fixed (maybe it'll give a Golden Key?)
|
||||
[159] = { "{{GoldenChest}} 所有新生成的箱子(除了旧箱子和巨型箱子)由金箱子取代#{{GoldenChest}} 金箱子可能含有额外的卡牌/胶囊/饰品" },
|
||||
[159] = { "{{GoldenChest}} 所有新生成的箱子(除了旧箱子和大箱子)由金箱子取代#{{GoldenChest}} 金箱子可能含有额外的卡牌/胶囊/饰品" },
|
||||
-- Lucky Sack
|
||||
[160] = {1, 2, 3},
|
||||
-- Lil Clot
|
||||
@@ -1247,7 +1244,7 @@ local repCharacterInfo = {
|
||||
[33] = {"堕化店主", "最多2硬币心容器#敌人会掉落2秒内消失的硬币#大多数底座道具需要15硬币购买#恶魔交易和天使道具需要支付15或30硬币#商店不需要钥匙且商品增加"},
|
||||
[34] = {"堕化亚玻伦", ""},
|
||||
[35] = {"堕化遗骸", "遗骸是一堆不能移动的骨头, 由遗骸之魂拾起并投掷, 造成3x伤害#只有遗骸之魂会受到伤害#炸弹会放置在遗骸的位置#无法拥有红心#{{SoulHeart}} 心之容器改为魂心"},
|
||||
[36] = {"堕化伯大尼", "{{Heart}} 使用红心为主动道具充能#无法拥有红心#{{SoulHeart}} 心之容器改为魂心和红心充能#属性提升只有75%效力"},
|
||||
[36] = {"堕化伯大尼", "{{Heart}} 使用红心为主动道具充能#无法拥有红心#{{SoulHeart}} 体力上升改为获得魂心和红心充能#属性提升只有75%效力"},
|
||||
[37] = {"堕化雅各", "堕化以扫会追击堕化雅各, 接近时冲刺#冲刺会对敌人造成大量伤害#若击中堕化雅各, 堕化雅各在本层后续会变为灵魂, 受伤即死#作为灵魂时, 每房间可以免费进行一次恶魔交易"},
|
||||
[38] = {"死亡的堕化拉撒路", "拉撒路有生死两种状态, 每种状态都有各自的道具和血量#清理房间/波次或使用生死逆转时, 切换到另一种状态"},
|
||||
[39] = {"堕化雅各之魂", "#飞行#灵体泪弹#{{Warning}} 受伤即死#{{Warning}} 被堕化以扫击中时死亡#{{DevilRoom}} 每房间可以免费进行一次恶魔交易#下一层时变回堕化雅各"},
|
||||
@@ -1285,7 +1282,7 @@ EID.descriptions[languageCode].birthright ={
|
||||
{"堕化夏娃", "", "{{HalfHeart}} 红心血团死亡时生成2秒后消失的半红心"},
|
||||
{"堕化参孙", "", "{{Collectible704}} 击杀敌人时狂暴计时增加3秒而不是1秒"},
|
||||
{"堕化阿撒泻勒", "", "{{Collectible726}} 咯血症攻击范围翻倍"},
|
||||
{"堕化拉撒路", "", "未激活的形态作为虚角色#虚角色无敌, 造成0.25x伤害#两个角色都有长子名分的效果"},
|
||||
{"堕化拉撒路", "", "未激活的形态作为虚角色#虚角色无敌, 造成25%伤害#两个角色都有长子名分的效果"},
|
||||
{"堕化伊甸", "", "在长子名分之前拿到的道具不会被重置#主动道具放下又拾起后可再次被重置"},
|
||||
{"堕化游魂", "", "获得1额外生命#死亡时, 在相同房间中重生并对附近敌人造成200点伤害"},
|
||||
{"堕化莉莉丝", "", "{{Collectible728}} 正常跟随的跟班改为与格罗行为一致#每有1个跟班, 造成的近战伤害+3"},
|
||||
@@ -1294,7 +1291,7 @@ EID.descriptions[languageCode].birthright ={
|
||||
{"堕化遗骸", "", "{{Collectible714}} 堕化遗骸之魂获得召回能力, 从任意距离召回堕化遗骸#遗骸之魂在遗骸返回时无敌"},
|
||||
{"堕化伯大尼", "", "生成4个品质{{Quality3}}和{{Quality4}}的随机道具魂火, 血量比正常魂火高很多"},
|
||||
{"堕化雅各", "", "堕化以扫分裂为两个#两者会同时冲刺#{{Collectible722}} 孤魂铁索的冷却降至10秒#{{Chained}} 使用孤魂铁索禁锢两者6.67秒"},
|
||||
{"死亡的堕化拉撒路", "", "未激活的形态作为虚角色#虚角色无敌, 造成0.25x伤害#两个角色都有长子名分的效果"},
|
||||
{"死亡的堕化拉撒路", "", "未激活的形态作为虚角色#虚角色无敌, 造成25%伤害#两个角色都有长子名分的效果"},
|
||||
{"堕化雅各之魂", "", "堕化以扫分裂为两个#两者会同时冲刺#{{Collectible722}} 孤魂铁索的冷却降至10秒#{{Chained}} 使用孤魂铁索禁锢两者6.67秒"},
|
||||
{"堕化遗骸之魂", "", "{{Collectible714}} 堕化遗骸之魂获得召回能力, 从任意距离召回堕化遗骸#遗骸之魂在遗骸返回时无敌"},
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user