minor code and translation fixes
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@@ -2,8 +2,6 @@
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-- It requires installing REPENTOGON to give fully accurate descriptions.
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-- https://repentogon.com/install.html
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local game = Game()
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-- glitched items start at 4294967295
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local maxNumber = 4294967296
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local lastEffectTrigger = "chain"
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@@ -61,7 +59,6 @@ function EID:CheckGlitchedItemConfig(id)
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if not itemConfig then return "" end
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local localizedNames = EID:getDescriptionEntry("GlitchedItemText")
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local voidNames = EID:getDescriptionEntry("VoidNames")
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local attributes = "#"
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-- Check the base item config for the Hearts/Bombs/Coins/Keys this item adds,
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@@ -131,8 +128,6 @@ function EID:CheckGlitchedItemConfig(id)
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end
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-- Use REPENTOGON to print out the glitched effects this item has
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local item = ProceduralItemManager.GetProceduralItem(maxNumber - 1 - id)
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local triggerReplacements = {}
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local replacements = {}
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@@ -167,7 +162,6 @@ function EID:CheckGlitchedItemConfig(id)
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replacements[2] = string.format("%.4g",SimpleRound(effectProp.radius))
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end
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local localizedNames = EID:getDescriptionEntry("GlitchedItemText")
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if effectTrigger ~= lastEffectTrigger then
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if effectTrigger ~= "chain" then attributes = attributes .. "{{Blank}} " end
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attributes = attributes .. triggerColors[effectTrigger] .. localizedNames[effectTrigger]
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