minor code and translation fixes
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@@ -791,11 +791,11 @@ local repCarBattery = {
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[635] = "!!! {{BlinkYellowGreen}}더 이상 인형의 위치와 맞바꿀 수 없으나{{CR}} 두 위치 모두 주변의 적에게 피해를 줍니다.", -- Stitches
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[635] = "!!! {{BlinkYellowGreen}}더 이상 인형의 위치와 맞바꿀 수 없으나{{CR}} 두 위치 모두 주변의 적에게 피해를 줍니다.", -- Stitches
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[639] = {"+1", "+2"}, -- Yuck Heart
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[639] = {"+1", "+2"}, -- Yuck Heart
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[642] = {"하나", "2개", "소지 불가능 체력 1칸", "{{CR}}소지 불가능 체력 {{BlinkYellowRed}}2칸", "1칸 또는 {{SoulHeart}}2칸", "2칸 또는 {{SoulHeart}}4칸"}, -- Magic Skin
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[642] = {"하나", "2개", "소지 불가능 체력 1칸", "{{CR}}소지 불가능 체력 {{BlinkYellowRed}}2칸", "1칸 또는 {{SoulHeart}}2칸", "2칸 또는 {{SoulHeart}}4칸"}, -- Magic Skin
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[605] = {"소환합니다", "2마리{{CR}} 소환합니다"}, -- Plum Flute
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[650] = {"소환합니다", "2마리{{CR}} 소환합니다"}, -- Plum Flute
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[687] = {"소환합니다", "2마리{{CR}} 소환합니다"}, -- Friend Finder
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[687] = {"소환합니다", "2마리{{CR}} 소환합니다"}, -- Friend Finder
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[705] = {"1초", "2초"}, -- Dark Arts
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[705] = {"1초", "2초"}, -- Dark Arts
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[712] = {"소환합니다", "2마리{{CR}} 소환합니다"}, -- Lemegeton
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[712] = {"소환합니다", "2마리{{CR}} 소환합니다"}, -- Lemegeton
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[712] = {"소환합니다", "2개{{CR}} 소환합니다"}, -- Keeper's Box
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[719] = {"소환합니다", "2개{{CR}} 소환합니다"}, -- Keeper's Box
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[720] = "똥을 추가로 쌉니다.", -- Everything Jar
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[720] = "똥을 추가로 쌉니다.", -- Everything Jar
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[722] = {"가장 가까운 적을", "가장 가까운 적 2마리를"}, --Anima Sola
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[722] = {"가장 가까운 적을", "가장 가까운 적 2마리를"}, --Anima Sola
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[723] = {"앞번호", "앞 2개 번호"}, -- Spindown Dice
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[723] = {"앞번호", "앞 2개 번호"}, -- Spindown Dice
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@@ -421,8 +421,6 @@ if MCMLoaded and MCM and MCM.i18n == "Chinese" then
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= "切换显示配方列表,袋满时的道具预览,道具池/品质信息,或地面上的掉落物",
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= "切换显示配方列表,袋满时的道具预览,道具池/品质信息,或地面上的掉落物",
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["Hides the Bag of Crafting info when in a fight"] = "在战斗中隐藏合成宝袋信息",
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["Hides the Bag of Crafting info when in a fight"] = "在战斗中隐藏合成宝袋信息",
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["Show the text for the Hide/Preview and Recipe List hotkeys"] = "显示切换隐藏/预览和配方列表的热键",
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["Show the text for the Hide/Preview and Recipe List hotkeys"] = "显示切换隐藏/预览和配方列表的热键",
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["Choose if you want recipes (and the Best Quality bag in Item Probability Mode) shown as 8 icons, or as grouped ingredients"]
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= "切换配方显示模式(或无配方模式下的最佳品质)为8个图标, 或者分组显示",
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["Enable or disable basic modded item support"] = "开关基础的模组道具支持",
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["Enable or disable basic modded item support"] = "开关基础的模组道具支持",
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["If you have a lot of modded items, it will slow down game launch"] = "如果模组道具太多,游戏会变卡",
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["If you have a lot of modded items, it will slow down game launch"] = "如果模组道具太多,游戏会变卡",
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["(12 = 500 combinations, 14 = 3,000, 16 = 13,000)"] = "(12=500组合,14=3000,16=13000)",
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["(12 = 500 combinations, 14 = 3,000, 16 = 13,000)"] = "(12=500组合,14=3000,16=13000)",
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@@ -434,8 +432,6 @@ if MCMLoaded and MCM and MCM.i18n == "Chinese" then
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= "额外检查此值数量的随机组合 在掉落物生成/消失或刷新时变化",
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= "额外检查此值数量的随机组合 在掉落物生成/消失或刷新时变化",
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["If on, each recipe result takes two lines, one for the item name, one for the recipe"]
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["If on, each recipe result takes two lines, one for the item name, one for the recipe"]
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= "如果开启,每个配方会显示两行,第一行是名字,第二行是配方",
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= "如果开启,每个配方会显示两行,第一行是名字,第二行是配方",
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["Press this to clear all currently detected items on the floor"] = "按此键清除所有当前房间中已检测的物品",
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["Press this to clear all currently detected items on the bag"] = "按此键清除所有当前袋中已检测的物品",
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["Choose if you want recipes (and the Best Quality bag in Item Probability Mode) shown as 8 icons, or as grouped ingredients"]
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["Choose if you want recipes (and the Best Quality bag in Item Probability Mode) shown as 8 icons, or as grouped ingredients"]
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= "选择使用八个图标还是分组 显示配方(或无配方模式的最佳组合)",
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= "选择使用八个图标还是分组 显示配方(或无配方模式的最佳组合)",
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["Press this key to toggle the crafting display, allowing you to check descriptions of items/pickups on the floor"]
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["Press this key to toggle the crafting display, allowing you to check descriptions of items/pickups on the floor"]
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@@ -2,8 +2,6 @@
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-- It requires installing REPENTOGON to give fully accurate descriptions.
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-- It requires installing REPENTOGON to give fully accurate descriptions.
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-- https://repentogon.com/install.html
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-- https://repentogon.com/install.html
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local game = Game()
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-- glitched items start at 4294967295
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-- glitched items start at 4294967295
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local maxNumber = 4294967296
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local maxNumber = 4294967296
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local lastEffectTrigger = "chain"
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local lastEffectTrigger = "chain"
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@@ -61,7 +59,6 @@ function EID:CheckGlitchedItemConfig(id)
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if not itemConfig then return "" end
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if not itemConfig then return "" end
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local localizedNames = EID:getDescriptionEntry("GlitchedItemText")
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local localizedNames = EID:getDescriptionEntry("GlitchedItemText")
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local voidNames = EID:getDescriptionEntry("VoidNames")
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local attributes = "#"
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local attributes = "#"
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-- Check the base item config for the Hearts/Bombs/Coins/Keys this item adds,
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-- Check the base item config for the Hearts/Bombs/Coins/Keys this item adds,
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@@ -131,8 +128,6 @@ function EID:CheckGlitchedItemConfig(id)
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end
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end
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-- Use REPENTOGON to print out the glitched effects this item has
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-- Use REPENTOGON to print out the glitched effects this item has
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local item = ProceduralItemManager.GetProceduralItem(maxNumber - 1 - id)
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local triggerReplacements = {}
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local triggerReplacements = {}
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local replacements = {}
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local replacements = {}
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@@ -167,7 +162,6 @@ function EID:CheckGlitchedItemConfig(id)
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replacements[2] = string.format("%.4g",SimpleRound(effectProp.radius))
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replacements[2] = string.format("%.4g",SimpleRound(effectProp.radius))
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end
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end
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local localizedNames = EID:getDescriptionEntry("GlitchedItemText")
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if effectTrigger ~= lastEffectTrigger then
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if effectTrigger ~= lastEffectTrigger then
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if effectTrigger ~= "chain" then attributes = attributes .. "{{Blank}} " end
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if effectTrigger ~= "chain" then attributes = attributes .. "{{Blank}} " end
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attributes = attributes .. triggerColors[effectTrigger] .. localizedNames[effectTrigger]
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attributes = attributes .. triggerColors[effectTrigger] .. localizedNames[effectTrigger]
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@@ -698,7 +698,6 @@ function EID:printDescription(desc, cachedID)
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local itemConfig = EID.itemConfig:GetCollectible(desc.ObjSubType)
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local itemConfig = EID.itemConfig:GetCollectible(desc.ObjSubType)
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if itemConfig:IsCollectible() and not itemConfig:HasTags(ItemConfig.TAG_QUEST) then
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if itemConfig:IsCollectible() and not itemConfig:HasTags(ItemConfig.TAG_QUEST) then
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local lastPool = game:GetItemPool():GetLastPool()
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local lastPool = game:GetItemPool():GetLastPool()
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local itemPoolLineHeight = EID.lineHeight
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local poolName = ""
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local poolName = ""
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local poolDescPrepend = EID:getDescriptionEntry("itemPoolFor")
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local poolDescPrepend = EID:getDescriptionEntry("itemPoolFor")
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