Update zh_cn.lua

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Xheepey87 authored and GitHub committed 2022-01-21 08:37:57 +08:00
1 parent 8602855399
commit 9054ee2830
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@@ -244,7 +244,7 @@ local repCollectibles={
[591] = {"591", "金星", "↑ +1心之容器#治疗1红心#近距离内的敌人受到魅惑"}, -- Venus
[592] = {"592", "地球", "↑ +1.0伤害#眼泪变为石头#每颗伤害不定#可摧毁障碍物#击退增强"}, -- Terra
[593] = {"593", "火星", "双击移动方向键进行冲锋#冲锋时无敌,造成角色伤害x4的伤害#3秒冷却时间"}, -- Mars
[594] = {"594", "木星", "↑ +2心之容器#治疗半红心#↓ -0.3移速#不移动时累积至多0.5移速#移动时向后释放毒气#角色免疫中毒伤害"}, -- Jupiter
[594] = {"594", "木星", "↑ +2心之容器#治疗半红心#↓ -0.3移速#角色免疫中毒伤害#不移动时累积至多0.5移速#移动时向后释放毒气"}, -- Jupiter
[595] = {"595", "土星", "生成1个轨道#进入房间时生成7颗眼泪在轨道上环绕#轨道有几率捕获敌人的弹幕"}, -- Saturnus
[596] = {"596", "天王星", "发射冰冻眼泪,对敌人造成减速效果,击杀时使敌人冻结#冻结的敌人可以推开,撞碎时向四周发射6个冰锥"}, -- Uranus
[597] = {"597", "海王星", "不发射眼泪时积攒眼泪,最多持续3秒##发射时射出大量眼泪#发射时积攒的眼泪逐渐减少"}, -- Neptunus
@@ -970,13 +970,13 @@ EID.descriptions[languageCode].GlitchedItemText = {
-- Attribute triggers
chain = "然后:{{CR}}",
active = "使用时:#",
pickup_collected = "捡到掉落物时:#", --chance to?
pickup_collected = "捡到掉落物时:#",
enemy_kill = "击杀时,几率:#",
damage_taken = "受伤时:#", --chance to?
damage_taken = "受伤时:#",
entity_spawned = "当生成{T1}时:#",
tear_fire = "角色发射眼泪时,几率:#",
enemy_hit = "击中敌人时,几率:#",
room_clear = "清理房间后:#", --chance to?
room_clear = "清理房间后:#",
-- Attribute effects
area_damage = "在角色周围造成{1}伤害",