Merge remote-tracking branch 'upstream/master'
This commit is contained in:
commit
9711280d85
4 files changed
+7
-7
No files matched your search
@@ -87,7 +87,7 @@ EID.descriptions["en_us"].collectibles={
|
|||||||
{"72", "Rosary", "+3 Soul Hearts#{{Collectible33}}The Bible is added to all item pools"},
|
{"72", "Rosary", "+3 Soul Hearts#{{Collectible33}}The Bible is added to all item pools"},
|
||||||
{"73", "Cube of Meat", "LVL1: Orbital#LVL2: Shooting orbital#LVL3: Meat Boy LVL1#LVL4: Meat Boy LVL2"},
|
{"73", "Cube of Meat", "LVL1: Orbital#LVL2: Shooting orbital#LVL3: Meat Boy LVL1#LVL4: Meat Boy LVL2"},
|
||||||
{"74", "A Quarter", "+25 coins"},
|
{"74", "A Quarter", "+25 coins"},
|
||||||
{"75", "PHD", "Better pills#Spawns 1 pill on pickup#Heals 2 Red Hearts#More money from Blood Donation Machines"},
|
{"75", "PHD", "Better pills#Spawns 1 pill on pickup#Heals 2 Red Hearts#More money from Blood Donation Machines and {{Collectible135}}IV Bag"},
|
||||||
{"76", "X-Ray Vision", "Reveals secret rooms entrances"},
|
{"76", "X-Ray Vision", "Reveals secret rooms entrances"},
|
||||||
{"77", "My Little Unicorn", "Invincibility#40 contact damage"},
|
{"77", "My Little Unicorn", "Invincibility#40 contact damage"},
|
||||||
{"78", "Book of Revelations", "+1 Soul Heart#Higher horsemen chance if used#↑ +17.5% Devil/Angel Room chance"},
|
{"78", "Book of Revelations", "+1 Soul Heart#Higher horsemen chance if used#↑ +17.5% Devil/Angel Room chance"},
|
||||||
@@ -549,7 +549,7 @@ EID.descriptions["en_us"].collectibles={
|
|||||||
{"534", "Schoolbag", "Allows holding 2 active items#Switch between them by pressing the Drop button (hold button as \"The Forgotten\")"},
|
{"534", "Schoolbag", "Allows holding 2 active items#Switch between them by pressing the Drop button (hold button as \"The Forgotten\")"},
|
||||||
{"535", "Blanket", "+1 Soul Heart#Heals 1 Red Heart#Grants a shield when entering a boss room"},
|
{"535", "Blanket", "+1 Soul Heart#Heals 1 Red Heart#Grants a shield when entering a boss room"},
|
||||||
{"536", "Sacrificial Altar", "!!! SINGLE USE !!!#Sacrifice 1-2 familiars to spawn a Devil item#Turns your blue spiders/flies into coins"},
|
{"536", "Sacrificial Altar", "!!! SINGLE USE !!!#Sacrifice 1-2 familiars to spawn a Devil item#Turns your blue spiders/flies into coins"},
|
||||||
{"537", "Lil Spewer", "Spawns a random pill#Familiar that fires a line of creep#Creeptype changes everytime the player uses a pill"},
|
{"537", "Lil Spewer", "Spawns a random pill#Familiar that fires a line of creep#Creep type changes everytime the player uses a pill"},
|
||||||
{"538", "Marbles", "Spawns 3 random trinkets#Taking damage can add the effect of your trinket permanently"},
|
{"538", "Marbles", "Spawns 3 random trinkets#Taking damage can add the effect of your trinket permanently"},
|
||||||
{"539", "Mystery Egg", "Spawn a charmed enemy when you get hit#Spawns stronger friends the more rooms are cleared without taking damage"},
|
{"539", "Mystery Egg", "Spawn a charmed enemy when you get hit#Spawns stronger friends the more rooms are cleared without taking damage"},
|
||||||
{"540", "Flat Stone", "Tears bounce off the floor#Tears cause splash damage on every bounce"},
|
{"540", "Flat Stone", "Tears bounce off the floor#Tears cause splash damage on every bounce"},
|
||||||
|
|||||||
@@ -392,7 +392,7 @@ EID.descriptions["en_us"].birthright ={
|
|||||||
{"Magdalene", "", "↑ +1 Health up#Maximum heart limit is raised to 18"},
|
{"Magdalene", "", "↑ +1 Health up#Maximum heart limit is raised to 18"},
|
||||||
{"Cain", "", "↑ +1 Luck up#All floors will contain an upgraded Arcade Room except for Dark Room and Chest#Greatly increases {{Collectible46}}Lucky Foot's chances of winning effect"},
|
{"Cain", "", "↑ +1 Luck up#All floors will contain an upgraded Arcade Room except for Dark Room and Chest#Greatly increases {{Collectible46}}Lucky Foot's chances of winning effect"},
|
||||||
{"Judas", "", "{{Collectible34}}The Book of Belial becomes a passive item similar to {{Collectible584}}Book of Virtues#Receive {{Collectible34}}The Book of Belial if you're not currently holding it#The damage boost received from it scales with the amount of charges the active item above it has#Grants special effects for certain active items"},
|
{"Judas", "", "{{Collectible34}}The Book of Belial becomes a passive item similar to {{Collectible584}}Book of Virtues#Receive {{Collectible34}}The Book of Belial if you're not currently holding it#The damage boost received from it scales with the amount of charges the active item above it has#Grants special effects for certain active items"},
|
||||||
{"???", "", "Soul Hearts gained from health upgrades are doubled#!!! Health down pills will remove 2 soul hearts"},
|
{"???", "", "Soul Hearts gained from health upgrades are doubled"},
|
||||||
{"Eve", "", "Whore of Babylon is active regardless of health#Dead Bird is active without taking damage"},
|
{"Eve", "", "Whore of Babylon is active regardless of health#Dead Bird is active without taking damage"},
|
||||||
{"Samson", "", "Bloody Lust can gain 4 more damage boosts at the same +0.2 intervals, for a new maximum total of +14"},
|
{"Samson", "", "Bloody Lust can gain 4 more damage boosts at the same +0.2 intervals, for a new maximum total of +14"},
|
||||||
{"Azazel", "", "Azazel's Brimstone beam becomes much wider, like Mega Blast#No effect on damage"},
|
{"Azazel", "", "Azazel's Brimstone beam becomes much wider, like Mega Blast#No effect on damage"},
|
||||||
@@ -814,7 +814,7 @@ local repCards={
|
|||||||
[64] = {"64", "VIII - Justice?", "Spawns 2-4 Golden Chests"}, -- VIII - Justice?
|
[64] = {"64", "VIII - Justice?", "Spawns 2-4 Golden Chests"}, -- VIII - Justice?
|
||||||
[65] = {"65", "IX - The Hermit?", "Turns pickups and items in the room into coins#Coin values are equal to their shop value"}, -- IX - The Hermit?
|
[65] = {"65", "IX - The Hermit?", "Turns pickups and items in the room into coins#Coin values are equal to their shop value"}, -- IX - The Hermit?
|
||||||
[66] = {"66", "X - Wheel of Fortune?", "Random dice room effect"}, -- X - Wheel of Fortune?
|
[66] = {"66", "X - Wheel of Fortune?", "Random dice room effect"}, -- X - Wheel of Fortune?
|
||||||
[67] = {"67", "XI - Strength?", "Enemies in room are weakened, slowed and take double damage"}, -- XI - Strength?
|
[67] = {"67", "XI - Strength?", "Enemies in current room are weakened, slowed and take double damage#Lasts 1 minute"}, -- XI - Strength?
|
||||||
[68] = {"68", "XII - The Hanged Man?", "Turns player into the Keeper for 30 seconds#Grants triple shot and speed down#Killed enemies drop random coins"}, -- XII - The Hanged Man?
|
[68] = {"68", "XII - The Hanged Man?", "Turns player into the Keeper for 30 seconds#Grants triple shot and speed down#Killed enemies drop random coins"}, -- XII - The Hanged Man?
|
||||||
[69] = {"69", "XIII - Death?", "Invokes {{Collectible545}}Book of the Dead effect#Spawns Bone entities for each enemy killed in room"}, -- XIII - Death?
|
[69] = {"69", "XIII - Death?", "Invokes {{Collectible545}}Book of the Dead effect#Spawns Bone entities for each enemy killed in room"}, -- XIII - Death?
|
||||||
[70] = {"70", "XIV - Temperance?", "Eat 5 random pills"}, -- XIV - Temperance?
|
[70] = {"70", "XIV - Temperance?", "Eat 5 random pills"}, -- XIV - Temperance?
|
||||||
|
|||||||
@@ -143,7 +143,7 @@ local repCollectibles={
|
|||||||
{"126", "" ,"On use this deals one heart of damage to the player and increases your damage by 1.2 for the current room. #Like Blood Banks and similar items, this deals damage to red and eternal hearts before damaging soul hearts. #Does not affect Devil or Angel room chances."},
|
{"126", "" ,"On use this deals one heart of damage to the player and increases your damage by 1.2 for the current room. #Like Blood Banks and similar items, this deals damage to red and eternal hearts before damaging soul hearts. #Does not affect Devil or Angel room chances."},
|
||||||
{"127", "" ,"Re-rolls the entire floor and causes the player to spawn as if they had just started a new floor. #Does not remove anything gained on the floor before use. #If used on the Chest or the Dark Room after opening the door to Mega Satan, the Golden Key will not re-open the door. #If used on an XL floor, this item can separate them into two floors."},
|
{"127", "" ,"Re-rolls the entire floor and causes the player to spawn as if they had just started a new floor. #Does not remove anything gained on the floor before use. #If used on the Chest or the Dark Room after opening the door to Mega Satan, the Golden Key will not re-open the door. #If used on an XL floor, this item can separate them into two floors."},
|
||||||
{"128", "" ,"Fly orbital that deals 2 damage per tick, 30 damage per second, on contact.#This orbital rotates far away from the player, instead of right around them like normal orbitals."},
|
{"128", "" ,"Fly orbital that deals 2 damage per tick, 30 damage per second, on contact.#This orbital rotates far away from the player, instead of right around them like normal orbitals."},
|
||||||
{"129", "" ,"Grants 2 empty red heart containers.#-0.2 Speed down.#Heals half a red heart."},
|
{"129", "" ,"Grants 2 full red heart containers.#-0.2 Speed down."},
|
||||||
{"130", "" ,"Grants flight while held. #If the player's speed is below 1.5, increases the player's speed to 1.5 while held.#On use, the player charges in the direction the pony is facing. #Grants invulnerability and deals 4 times Isaac's damage plus a flat 28 contact damage to enemies while charging."},
|
{"130", "" ,"Grants flight while held. #If the player's speed is below 1.5, increases the player's speed to 1.5 while held.#On use, the player charges in the direction the pony is facing. #Grants invulnerability and deals 4 times Isaac's damage plus a flat 28 contact damage to enemies while charging."},
|
||||||
{"131", "" ,"Drops 1 bomb every 3 rooms. #This bomb can be a normal bomb, a 1+1 bomb, a Troll bomb or a Golden bomb."},
|
{"131", "" ,"Drops 1 bomb every 3 rooms. #This bomb can be a normal bomb, a 1+1 bomb, a Troll bomb or a Golden bomb."},
|
||||||
{"132", "" ,"Tears gain a flat damage bonus based on travel distance, which starts at 0 and increases to roughly +6 at a standard room's width. #This is not the cap, and can increase further in larger rooms."},
|
{"132", "" ,"Tears gain a flat damage bonus based on travel distance, which starts at 0 and increases to roughly +6 at a standard room's width. #This is not the cap, and can increase further in larger rooms."},
|
||||||
@@ -692,7 +692,7 @@ local repCollectibles={
|
|||||||
{"675", "" ,"Upon being hit, reveals a random room on the floor and unlocks all doors in the room that require keys to open."},
|
{"675", "" ,"Upon being hit, reveals a random room on the floor and unlocks all doors in the room that require keys to open."},
|
||||||
{"676", "" ,"If Isaac has an empty heart container, another one is added at the start of every floor. #Does nothing for ??? or similar characters. #Empty Bone hearts do not trigger this."},
|
{"676", "" ,"If Isaac has an empty heart container, another one is added at the start of every floor. #Does nothing for ??? or similar characters. #Empty Bone hearts do not trigger this."},
|
||||||
{"677", "" ,"If Isaac takes damage while in a room with enemies, time is stopped for 3 seconds and Isaac becomes a ghost and leaves his body behind. #While in ghost form, Isaac has flight and spectral tears and the next hit Isaac takes is negated. #Isaac's tears and speed are greatly increased while time is stopped. #Isaac's ghost re-enters his body after the room is cleared or if he gets hit again."},
|
{"677", "" ,"If Isaac takes damage while in a room with enemies, time is stopped for 3 seconds and Isaac becomes a ghost and leaves his body behind. #While in ghost form, Isaac has flight and spectral tears and the next hit Isaac takes is negated. #Isaac's tears and speed are greatly increased while time is stopped. #Isaac's ghost re-enters his body after the room is cleared or if he gets hit again."},
|
||||||
{"678", "" ,"Man, Tainted Lilith is a weird character. What in the hell? #This item does nothing for anyone but Tainted Lilith according to the wiki. #I assume it spawns if you use Death Certificate but you probably shouldn't take it."},
|
{"678", "" ,EID.descriptions["en_us"].collectibles[678][3]},
|
||||||
{"679", "" ,"Gives Isaac a familiar that creates a fluctuating black ring after a 1 second charge time that damages enemies that touch it, similar to Maw of the Void. #Deals 3.5 damage per tick up to 15 times per ring."},
|
{"679", "" ,"Gives Isaac a familiar that creates a fluctuating black ring after a 1 second charge time that damages enemies that touch it, similar to Maw of the Void. #Deals 3.5 damage per tick up to 15 times per ring."},
|
||||||
{"680", "" ,"Continuously shooting for 2.5 seconds allows Isaac to fire a short-range laser and corn tears behind himself by releasing the fire button, similar to Brimstone. #Tears deal 6 damage, beam deals Isaac's damage per tick, 15x his damage per second, for 1.33 seconds."},
|
{"680", "" ,"Continuously shooting for 2.5 seconds allows Isaac to fire a short-range laser and corn tears behind himself by releasing the fire button, similar to Brimstone. #Tears deal 6 damage, beam deals Isaac's damage per tick, 15x his damage per second, for 1.33 seconds."},
|
||||||
{"681", "" ,"Summons a portal familiar that launches itself in the direction Isaac shoots to deal contact damage to enemies. #Consumes all consumables and trinkets in it's path, turning them into blue flies and causing it to become larger and deal more contact damage. #Lil Portal deals contact damage equal to (2x consumables destroyed count + 2), and ticks up to 10 times per second. #When the portal consumes four pickups, it will summon a portal that leads to an unexplored room on the current floor and it's damage bonus will reset."},
|
{"681", "" ,"Summons a portal familiar that launches itself in the direction Isaac shoots to deal contact damage to enemies. #Consumes all consumables and trinkets in it's path, turning them into blue flies and causing it to become larger and deal more contact damage. #Lil Portal deals contact damage equal to (2x consumables destroyed count + 2), and ticks up to 10 times per second. #When the portal consumes four pickups, it will summon a portal that leads to an unexplored room on the current floor and it's damage bonus will reset."},
|
||||||
|
|||||||
+1
-1
@@ -10,7 +10,7 @@ EID.UserConfig = {
|
|||||||
-- Russian = "ru" SPECIAL THANKS TO hell2pay, fly_6
|
-- Russian = "ru" SPECIAL THANKS TO hell2pay, fly_6
|
||||||
-- Italian = "it" SPECIAL THANKS TO Denkishi, 2G
|
-- Italian = "it" SPECIAL THANKS TO Denkishi, 2G
|
||||||
-- Bulgarian = "bul" SPECIAL THANKS TO ,Gothika_47 (WIP)
|
-- Bulgarian = "bul" SPECIAL THANKS TO ,Gothika_47 (WIP)
|
||||||
-- Turkish = "turkish" SPECIAL THANKS TO Mert Dutal
|
-- Turkish = "tr_tr" SPECIAL THANKS TO Mert Dutal
|
||||||
-- Chinese (https://steamcommunity.com/sharedfiles/filedetails/?id=836319872)
|
-- Chinese (https://steamcommunity.com/sharedfiles/filedetails/?id=836319872)
|
||||||
-- Italian (https://steamcommunity.com/sharedfiles/filedetails/?id=931392691)
|
-- Italian (https://steamcommunity.com/sharedfiles/filedetails/?id=931392691)
|
||||||
-- If you want to make a translation, please contact me :)
|
-- If you want to make a translation, please contact me :)
|
||||||
|
|||||||
Reference in new issue
Block a user