Add Void option, reduce some simple boolean option line counts
This commit is contained in:
1 parent
eef4b549e1
commit
9771a77a76
1 file changed
+29
-219
+29
-219
@@ -115,27 +115,27 @@ function EID:buildColorArray()
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table.sort(colorNameArray)
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end
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function EID:AddBooleanSetting(category, optionName, displayText, onText, offText, infoText)
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if (type(infoText) == "string") then infoText = {infoText} end
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function EID:AddBooleanSetting(category, optionName, displayText, params)
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if type(params) ~= "table" then params = {} end
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if params.repOnly and not REPENTANCE then return end
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MCM.AddSetting(
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"EID",
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category,
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"EID", category,
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{
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Type = ModConfigMenu.OptionType.BOOLEAN,
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CurrentSetting = function()
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CurrentSetting = params.currentSettingFunc or function()
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return EID.Config[optionName]
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end,
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Display = function()
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local onOff = offText
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Display = params.displayFunc or function()
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local onOff = params.offText or "False"
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if EID.Config[optionName] then
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onOff = onText
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onOff = params.onText or "True"
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end
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return displayText .. ": " .. onOff
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end,
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OnChange = function(currentBool)
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OnChange = params.onChangeFunc or function(currentBool)
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EID.Config[optionName] = currentBool
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end,
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Info = infoText
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Info = params.infoText or {}
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}
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)
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end
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@@ -579,190 +579,21 @@ if MCMLoaded then
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---------------------------------------------------------------------------
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---------------------------------Display-----------------------------------
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------------Collectibles--------------
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MCM.AddSetting(
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"EID",
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"Display",
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{
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Type = ModConfigMenu.OptionType.BOOLEAN,
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CurrentSetting = function()
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return EID.Config["DisplayItemInfo"]
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end,
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Display = function()
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EID.MCMCompat_isDisplayingEIDTab = "";
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local onOff = "False"
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if EID.Config["DisplayItemInfo"] then
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onOff = "True"
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end
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return "Collectible Infos: " .. onOff
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end,
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OnChange = function(currentBool)
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EID.Config["DisplayItemInfo"] = currentBool
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end
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}
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)
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------------Trinkets--------------
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MCM.AddSetting(
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"EID",
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"Display",
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{
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Type = ModConfigMenu.OptionType.BOOLEAN,
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CurrentSetting = function()
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return EID.Config["DisplayTrinketInfo"]
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end,
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Display = function()
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local onOff = "False"
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if EID.Config["DisplayTrinketInfo"] then
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onOff = "True"
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end
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return "Trinket Infos: " .. onOff
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end,
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OnChange = function(currentBool)
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EID.Config["DisplayTrinketInfo"] = currentBool
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end
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}
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)
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------------CARDS--------------
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MCM.AddSetting(
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"EID",
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"Display",
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{
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Type = ModConfigMenu.OptionType.BOOLEAN,
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CurrentSetting = function()
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return EID.Config["DisplayCardInfo"]
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end,
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Display = function()
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local onOff = "False"
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if EID.Config["DisplayCardInfo"] then
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onOff = "True"
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end
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return "Card Infos: " .. onOff
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end,
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OnChange = function(currentBool)
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EID.Config["DisplayCardInfo"] = currentBool
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end
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}
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)
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------------PILLS--------------
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MCM.AddSetting(
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"EID",
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"Display",
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{
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Type = ModConfigMenu.OptionType.BOOLEAN,
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CurrentSetting = function()
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return EID.Config["DisplayPillInfo"]
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end,
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Display = function()
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local onOff = "False"
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if EID.Config["DisplayPillInfo"] then
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onOff = "True"
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end
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return "Pill Infos: " .. onOff
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end,
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OnChange = function(currentBool)
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EID.Config["DisplayPillInfo"] = currentBool
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end
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}
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)
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if REPENTANCE then
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------------Glitched Items--------------
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MCM.AddSetting(
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"EID",
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"Display",
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{
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Type = ModConfigMenu.OptionType.BOOLEAN,
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CurrentSetting = function()
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return EID.Config["DisplayGlitchedItemInfo"]
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end,
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Display = function()
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local onOff = "False"
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if EID.Config["DisplayGlitchedItemInfo"] then
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onOff = "True"
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end
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return "Glitched Item Infos: " .. onOff
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end,
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OnChange = function(currentBool)
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EID.Config["DisplayGlitchedItemInfo"] = currentBool
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end,
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Info = {"Note: The --luadebug launch option is required for more detailed glitched item descriptions"}
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}
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)
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end
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--------Sacrifice Room---------
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MCM.AddSetting(
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"EID",
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"Display",
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{
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Type = ModConfigMenu.OptionType.BOOLEAN,
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CurrentSetting = function()
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return EID.Config["DisplaySacrificeInfo"]
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end,
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Display = function()
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local onOff = "False"
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if EID.Config["DisplaySacrificeInfo"] then
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onOff = "True"
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end
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return "Sacrifice Room Infos: " .. onOff
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end,
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OnChange = function(currentBool)
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EID.Config["DisplaySacrificeInfo"] = currentBool
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end
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}
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)
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--------Dice Room---------
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MCM.AddSetting(
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"EID",
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"Display",
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{
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Type = ModConfigMenu.OptionType.BOOLEAN,
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CurrentSetting = function()
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return EID.Config["DisplayDiceInfo"]
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end,
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Display = function()
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local onOff = "False"
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if EID.Config["DisplayDiceInfo"] then
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onOff = "True"
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end
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return "Dice Room Infos: " .. onOff
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end,
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OnChange = function(currentBool)
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EID.Config["DisplayDiceInfo"] = currentBool
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end
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}
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)
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-- Simple toggles of what descriptions the user wants displayed
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EID:AddBooleanSetting("Display", "DisplayItemInfo", "Collectible Infos")
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EID:AddBooleanSetting("Display", "DisplayTrinketInfo", "Trinket Infos")
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EID:AddBooleanSetting("Display", "DisplayCardInfo", "Card Infos")
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EID:AddBooleanSetting("Display", "DisplayPillInfo", "Pill Infos")
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EID:AddBooleanSetting("Display", "DisplayGlitchedItemInfo", "Glitched Item Infos", {repOnly = true,
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infoText = "Note: The --luadebug launch option is required for more detailed glitched item descriptions; this can be dangerous!"})
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EID:AddBooleanSetting("Display", "DisplaySacrificeInfo", "Sacrifice Room Infos")
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EID:AddBooleanSetting("Display", "DisplayDiceInfo", "Dice Room Infos")
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EID:AddBooleanSetting("Display", "DisplayCraneInfo", "Crane Game Infos", {repOnly = true})
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EID:AddBooleanSetting("Display", "DisplayVoidStatInfo", "Void Stat Increase Infos")
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local diceSteps = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11}
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if REPENTANCE then
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--------Crane Game---------
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MCM.AddSetting(
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"EID",
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"Display",
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{
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Type = ModConfigMenu.OptionType.BOOLEAN,
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CurrentSetting = function()
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return EID.Config["DisplayCraneInfo"]
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end,
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Display = function()
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local onOff = "False"
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if EID.Config["DisplayCraneInfo"] then
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onOff = "True"
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end
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return "Crane Game Infos: " .. onOff
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end,
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OnChange = function(currentBool)
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EID.Config["DisplayCraneInfo"] = currentBool
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end
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}
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)
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MCM.AddSpace("EID", "Display")
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@@ -788,27 +619,8 @@ if MCMLoaded then
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--
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-- Spindown Dice skip locked items
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MCM.AddSetting(
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"EID",
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"Display",
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{
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Type = ModConfigMenu.OptionType.BOOLEAN,
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CurrentSetting = function()
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return EID.Config["SpindownDiceSkipLocked"]
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end,
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Display = function()
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local onOff = "False"
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if EID.Config["SpindownDiceSkipLocked"] then
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onOff = "True"
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end
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return "Skip Locked Items: " .. onOff
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end,
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OnChange = function(currentBool)
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EID.Config["SpindownDiceSkipLocked"] = currentBool
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end,
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Info = {"Skip locked items in the preview just as the dice will; the method to check for unlock status is not perfect, though"}
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}
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)
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EID:AddBooleanSetting("Display", "SpindownDiceSkipLocked", "Skip Locked Items",
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{repOnly = true, infoText = "Skip locked items in the preview just as the dice will; the method to check for unlock status is not perfect, though"})
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end
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--------Obstruction---------
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@@ -1369,15 +1181,13 @@ if MCMLoaded then
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}
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)
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-- Bag of Crafting Hide in Battle
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EID:AddBooleanSetting("Crafting",
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"BagOfCraftingHideInBattle",
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"Hide in Battle", "Yes", "No",
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"Hides the recipe list when in a fight")
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EID:AddBooleanSetting("Crafting", "BagOfCraftingHideInBattle", "Hide in Battle",
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{onText = "Yes", offText = "No",
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infoText = "Hides the recipe list when in a fight"})
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-- Bag of Crafting 8 icons toggle
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EID:AddBooleanSetting("Crafting",
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"BagOfCraftingDisplayIcons",
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"Show Recipes/Best Bag as", "8 Icons", "Groups",
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"Choose if you want recipes (and the Best Quality bag in No Recipes Mode) shown as 8 icons, or as grouped ingredients")
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EID:AddBooleanSetting("Crafting", "BagOfCraftingDisplayIcons", "Show Recipes/Best Bag as",
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{onText = "8 Icons", offText = "Groups",
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infoText = "Choose if you want recipes (and the Best Quality bag in No Recipes Mode) shown as 8 icons, or as grouped ingredients"})
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MCM.AddSpace("EID", "Crafting")
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MCM.AddText("EID", "Crafting", function() return "Recipe List Options" end)
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