Don't check collectibles unlocked if we have TMTRAINER
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@@ -656,7 +656,7 @@ local function renderAchievementInfo()
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-- Achievements Locked Check (do we have Cube of Meat or Book of Revelations unlocked?)
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local characterID = Game():GetPlayer(0):GetPlayerType()
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--ID 21 = Tainted Isaac. Tainted characters have definitely beaten Mom! (Fixes Tainted Lost's item pools ruining this check)
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if characterID < 21 and game.Challenge == 0 then
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if characterID < 21 and game.Challenge == 0 and not EID:PlayersHaveCollectible(CollectibleType.COLLECTIBLE_TMTRAINER) then
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local hasBookOfRevelationsUnlocked = EID:isCollectibleUnlockedAnyPool(CollectibleType.COLLECTIBLE_BOOK_OF_REVELATIONS or CollectibleType.COLLECTIBLE_BOOK_REVELATIONS)
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if not hasBookOfRevelationsUnlocked then
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local hasCubeOfMeatUnlocked = EID:isCollectibleUnlockedAnyPool(CollectibleType.COLLECTIBLE_CUBE_OF_MEAT)
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