Added feature to hide cards an pill descriptions, when they are not accessible
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@@ -0,0 +1,5 @@
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<entities anm2root="gfx/" version="5">
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<entity anm2path="nothing.anm2" baseHP="0" boss="0" champion="0" collisionDamage="0" collisionMass="0" collisionRadius="0" friction="1" id="17" name="EID_PATHCHECKER" numGridCollisionPoints="0" shadowSize="0" stageHP="0" variant="69420" shutdoors="false">
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<gibs amount="0" blood="0" bone="0" eye="0" gut="0" large="0" />
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</entity>
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</entities>
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@@ -55,6 +55,10 @@ EID.DefaultConfig = {
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-- Hide the descriptions when in battle
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-- Default = false
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["HideInBattle"] = false,
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-- Toggle obstruction based hiding, when the player has flight
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-- Default = true
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["DisableObstructionOnFlight"] = true,
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-------------CURSE-------------
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-- Disable informations when the floor has curse of the blind ( ? - Items)
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@@ -63,6 +67,7 @@ EID.DefaultConfig = {
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-- Disable Item informations for the second Treasure room item on alt paths
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-- Default = true
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["DisableOnAltPath"] = true,
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----------ITEM NAMES-----------
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-- Toggle Display of Collectible / Card and Pill names
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@@ -83,6 +88,7 @@ EID.DefaultConfig = {
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-- Set the color-name of the Itemname description text. Color names can be found& defined in "eid_data.lua"
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-- Default = "ColorEIDObjName"
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["ItemNameColor"] = "ColorEIDObjName",
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-------TRANSFORMATIONS---------
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-- Toggle Display of Transformation text
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@@ -94,6 +100,7 @@ EID.DefaultConfig = {
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-- Set the color-name of the Transformation description text. Color names can be found& defined in "eid_data.lua"
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-- Default = "ColorEIDTransform"
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["TransformationColor"] = "ColorEIDTransform",
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------------CARDS--------------
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-- Toggle Display of Card / Rune descriptions
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@@ -102,6 +109,10 @@ EID.DefaultConfig = {
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-- Toggle Display of Card / Rune descriptions when its a shop item
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-- Default = false
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["DisplayCardInfoShop"] = false,
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-- Toggle Display of Card / Rune descriptions when its not accessable with walking. AKA behind rock, blocks, spikes
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-- Default = false
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["DisplayObstructedCardInfo"] = false,
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------------PILLS--------------
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-- Toggle Display of Pill descriptions
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@@ -110,19 +121,25 @@ EID.DefaultConfig = {
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-- Toggle Display of Pill descriptions when its a shop item
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-- Default = true
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["DisplayPillInfoShop"] = true,
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-- Toggle Display of Pill descriptions when its not accessable with walking. AKA behind rock, blocks, spikes
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-- Default = true
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["DisplayObstructedPillInfo"] = true,
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-- Toggle Display of Pill descriptions that arent known to you yet
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-- Default = false
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["ShowUnidentifiedPillDescriptions"] = false,
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--------Sacrifice Room---------
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-- Toggle Display of next Sacrifice room Payout descriptions
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-- Default = true
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["DisplaySacrificeInfo"] = true,
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--------Dice Room---------
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-- Toggle Display of Diceroom descriptions
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-- Default = true
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["DisplayDiceInfo"] = true,
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---------Bag of Crafting-----------
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-- Display-modes for Bag of Crafting descriptions
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@@ -134,7 +151,9 @@ EID.DefaultConfig = {
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-- Higher numbers can cause more lag!
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-- Default = 7
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["BagOfCraftingResults"] = 7,
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-------------MISC---------------
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-- Changes the number of Results shown for the additional Spindown dice description
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-- Default = 3
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["SpindownDiceResults"] = 3,
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@@ -168,7 +168,6 @@ if REPENTANCE then
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EID.lastHidePosition[curRoomIndex] = pickup.Position
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end
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EID.altPathItemCounter[curRoomIndex] = curCounter + 1
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print(EID.altPathItemCounter[curRoomIndex])
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end
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end
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EID:AddCallback(ModCallbacks.MC_POST_PICKUP_UPDATE, EID.onCollectibleInit, PickupVariant.PICKUP_COLLECTIBLE)
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@@ -323,7 +322,7 @@ function EID:renderIndicator(entity)
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repDiv = 255
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end
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local sprite = entity:GetSprite()
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local entityPos = Game():GetRoom():WorldToScreenPosition(entity.Position)
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local entityPos = Isaac.WorldToScreen(entity.Position)
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if EID.Config["Indicator"] == "blink" then
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local c = 255 - math.floor(255 * ((entity.FrameCount % 40) / 40))
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sprite.Color = Color(1, 1, 1, 1, c/repDiv, c/repDiv, c/repDiv)
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@@ -352,7 +351,7 @@ function EID:renderIndicator(entity)
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if entity.Variant == 100 and not entity:ToPickup():IsShopItem() then
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ArrowOffset = Vector(0, -62)
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end
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ArrowSprite:Render(Game():GetRoom():WorldToScreenPosition(entity.Position + ArrowOffset), nullVector, nullVector)
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ArrowSprite:Render(Isaac.WorldToScreen(entity.Position + ArrowOffset), nullVector, nullVector)
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end
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end
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@@ -466,6 +465,51 @@ local function handleBagOfCraftingRendering()
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return true
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end
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---------------------------------------------------------------------------
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---------------------------On Update Function------------------------------
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EID.lastDescriptionEntity = nil
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EID.lastDist = 0
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EID.pathCheckerEntity = nil
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EID.hasValidWalkingpath = true
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function EID:onGameUpdate()
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EID.lastDescriptionEntity = nil
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EID.lastDist = 10000
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local player = Isaac.GetPlayer(0)
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for i, entity in ipairs(Isaac.GetRoomEntities()) do
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if EID:hasDescription(entity) and entity.FrameCount > 0 then
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local diff = entity.Position:__sub(player.Position)
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if diff:Length() < EID.lastDist then
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EID.lastDescriptionEntity = entity
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EID.lastDist = diff:Length()
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end
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end
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end
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if not EID.Config["DisplayObstructedCardInfo"] or not EID.Config["DisplayObstructedPillInfo"] then
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if EID.lastDescriptionEntity == nil or (EID.Config["DisableObstructionOnFlight"] and player.CanFly) then
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if EID.pathCheckerEntity ~= nil then
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EID.pathCheckerEntity:Remove()
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EID.pathCheckerEntity = nil
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EID.hasValidWalkingpath = true
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end
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return
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end
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if EID.pathCheckerEntity == nil then
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EID.pathCheckerEntity = Isaac.Spawn(17, 69420, 0, player.Position, nullVector, nil) -- Spawns the EID Helper entity
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EID.pathCheckerEntity:AddEntityFlags (EntityFlag.FLAG_PERSISTENT)
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elseif not EID.pathCheckerEntity:Exists() then
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EID.pathCheckerEntity = nil
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else
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EID.pathCheckerEntity.Position = player.Position
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EID.hasValidWalkingpath = EID.pathCheckerEntity:ToNPC().Pathfinder:HasPathToPos ( EID.lastDescriptionEntity.Position, false )
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end
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end
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end
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EID:AddCallback(ModCallbacks.MC_POST_UPDATE, EID.onGameUpdate)
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---------------------------------------------------------------------------
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---------------------------On Render Function------------------------------
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@@ -513,30 +557,19 @@ local function onRender(t)
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return
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end
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local closest = nil
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local dist = 10000
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for i, entity in ipairs(Isaac.GetRoomEntities()) do
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if EID:hasDescription(entity) and entity.FrameCount > 0 then
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local diff = entity.Position:__sub(player.Position)
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if diff:Length() < dist then
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closest = entity
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dist = diff:Length()
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end
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end
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end
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local closest = EID.lastDescriptionEntity
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if dist / 40 > tonumber(EID.Config["MaxDistance"]) or not closest.Type == EntityType.ENTITY_PICKUP then
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if EID.lastDist / 40 > tonumber(EID.Config["MaxDistance"]) then
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if Game():GetRoom():GetType() == RoomType.ROOM_SACRIFICE and EID.Config["DisplaySacrificeInfo"] then
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local curRoomIndex = Game():GetLevel():GetCurrentRoomIndex()
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EID:printDescription(EID:getDescriptionObj(-999, -1, EID.sacrificeCounter[curRoomIndex] or 1))
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end
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return
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end
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if closest == nil then
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return
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end
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EID.lastDescriptionEntity = closest
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EID.isDisplaying = true
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--Handle Indicators
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@@ -617,14 +650,14 @@ local function onRender(t)
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EID:printDescription(descriptionObj)
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elseif closest.Variant == PickupVariant.PICKUP_TAROTCARD then
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--Handle Cards & Runes
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if closest:ToPickup():IsShopItem() and not EID.Config["DisplayCardInfoShop"] then
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if (closest:ToPickup():IsShopItem() and not EID.Config["DisplayCardInfoShop"]) or (not EID.Config["DisplayObstructedCardInfo"] and not EID.hasValidWalkingpath) then
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EID:renderQuestionMark()
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return
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end
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EID:printDescription(EID:getDescriptionObj(closest.Type, closest.Variant, closest.SubType))
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elseif closest.Variant == PickupVariant.PICKUP_PILL then
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--Handle Pills
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if closest:ToPickup():IsShopItem() and not EID.Config["DisplayPillInfoShop"] then
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if (closest:ToPickup():IsShopItem() and not EID.Config["DisplayPillInfoShop"]) or (not EID.Config["DisplayObstructedPillInfo"] and not EID.hasValidWalkingpath) then
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EID:renderQuestionMark()
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return
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end
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@@ -656,7 +689,7 @@ end
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EID:AddCallback(ModCallbacks.MC_POST_RENDER, onRender)
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-- only save and load configs when using MCM. Otherwise Config file changes arent calid
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-- only save and load configs when using MCM. Otherwise Config file changes arent valid
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if EID.MCMLoaded then
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local json = require("json")
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--------------------------------
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+1
-1
@@ -86,7 +86,7 @@ https://moddingofisaac.com/mod/1079/external-item-descriptions
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- Jake for the sweet [b]German[/b] language pack
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- [url=https://steamcommunity.com/id/whytefang/]adc[/url] for creating an awesome new Languagepack and providing ideas for new functionalities
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</description>
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<version>3.43</version>
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<version>3.44</version>
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<visibility>Public</visibility>
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<tag id="Lua"/>
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<tag id="Items"/>
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@@ -381,6 +381,73 @@ if MCMLoaded then
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end
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}
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)
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--------Obstruction---------
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MCM.AddSpace("EID", "Display")
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MCM.AddText("EID", "Display", "Display Infos when obstructed")
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MCM.AddSetting(
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"EID",
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"Display",
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{
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Type = ModConfigMenu.OptionType.BOOLEAN,
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CurrentSetting = function()
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return EID.Config["DisableObstructionOnFlight"]
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end,
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Display = function()
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local onOff = "False"
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if EID.Config["DisableObstructionOnFlight"] then
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onOff = "True"
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end
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return "Show again when having flight: " .. onOff
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end,
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OnChange = function(currentBool)
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EID.Config["DisableObstructionOnFlight"] = currentBool
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end
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}
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)
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MCM.AddSetting(
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"EID",
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"Display",
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{
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Type = ModConfigMenu.OptionType.BOOLEAN,
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CurrentSetting = function()
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return EID.Config["DisplayObstructedCardInfo"]
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end,
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Display = function()
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local onOff = "False"
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if EID.Config["DisplayObstructedCardInfo"] then
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onOff = "True"
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end
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return "Card Infos: " .. onOff
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end,
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OnChange = function(currentBool)
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EID.Config["DisplayObstructedCardInfo"] = currentBool
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end
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}
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)
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MCM.AddSetting(
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"EID",
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"Display",
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{
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Type = ModConfigMenu.OptionType.BOOLEAN,
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CurrentSetting = function()
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return EID.Config["DisplayObstructedPillInfo"]
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end,
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Display = function()
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local onOff = "False"
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if EID.Config["DisplayObstructedPillInfo"] then
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onOff = "True"
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end
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return "Pill Infos: " .. onOff
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end,
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OnChange = function(currentBool)
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EID.Config["DisplayObstructedPillInfo"] = currentBool
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end
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}
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)
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MCM.AddSpace("EID", "Display")
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MCM.AddText("EID", "Display", "Display Infos in Shops")
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