add a default shift for RNGNext
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+5
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@@ -1711,10 +1711,11 @@ function EID:AddIconToObject(eType, eVariant, eSubType, iconName)
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end
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-- reimplementation of RNG Seed shift feature used by the game. Mostly used for RNG Prediction features
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-- Default RNG shift values for many things are 5, 9, 7
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function EID:RNGNext(rngNum, shift1, shift2, shift3)
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rngNum = rngNum ~ ((rngNum >> shift1) & 4294967295)
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rngNum = rngNum ~ ((rngNum << shift2) & 4294967295)
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rngNum = rngNum ~ ((rngNum >> shift3) & 4294967295)
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rngNum = rngNum ~ ((rngNum >> (shift1 or 5)) & 4294967295)
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rngNum = rngNum ~ ((rngNum << (shift2 or 9)) & 4294967295)
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rngNum = rngNum ~ ((rngNum >> (shift3 or 7)) & 4294967295)
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return rngNum >> 0;
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end
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@@ -1722,4 +1723,4 @@ end
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function EID:SeedToFloat(seed)
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local multi = 2.3283061589829401E-10;
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return seed * multi;
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end
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end
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