add a default shift for RNGNext

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Buurazu authored and GitHub committed 2022-06-14 18:54:12 -04:00
1 parent f720848082
commit 9b6fca8ee3
1 file changed
+5 -4
+5 -4
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@@ -1711,10 +1711,11 @@ function EID:AddIconToObject(eType, eVariant, eSubType, iconName)
end
-- reimplementation of RNG Seed shift feature used by the game. Mostly used for RNG Prediction features
-- Default RNG shift values for many things are 5, 9, 7
function EID:RNGNext(rngNum, shift1, shift2, shift3)
rngNum = rngNum ~ ((rngNum >> shift1) & 4294967295)
rngNum = rngNum ~ ((rngNum << shift2) & 4294967295)
rngNum = rngNum ~ ((rngNum >> shift3) & 4294967295)
rngNum = rngNum ~ ((rngNum >> (shift1 or 5)) & 4294967295)
rngNum = rngNum ~ ((rngNum << (shift2 or 9)) & 4294967295)
rngNum = rngNum ~ ((rngNum >> (shift3 or 7)) & 4294967295)
return rngNum >> 0;
end
@@ -1722,4 +1723,4 @@ end
function EID:SeedToFloat(seed)
local multi = 2.3283061589829401E-10;
return seed * multi;
end
end