Fixed Chinese abyss descs, and fixed CI
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@@ -58,6 +58,8 @@ def addUpdatedTables(languageCode, dlc):
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updatedTables = ["collectibles", "trinkets"]
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updatedTables = ["collectibles", "trinkets"]
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if dlc == "rep":
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if dlc == "rep":
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updatedTables += ["cards", "pills", "carBattery", "BFFSSynergies", "CharacterInfo", "ConditionalDescs", "VoidNames", "custom"]
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updatedTables += ["cards", "pills", "carBattery", "BFFSSynergies", "CharacterInfo", "ConditionalDescs", "VoidNames", "custom"]
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if dlc == "rep+":
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updatedTables += ["abyssSynergies"]
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# korean uses some additional addititve tables
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# korean uses some additional addititve tables
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if languageCode == "ko_kr":
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if languageCode == "ko_kr":
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@@ -304,6 +304,7 @@ local abyssSynergies = {
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[727] = abyssPresets.yellowExplode, -- Ghost Bombs
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[727] = abyssPresets.yellowExplode, -- Ghost Bombs
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[706] = "16个分别造成不同效果的蝗虫", -- Abyss
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[706] = "16个分别造成不同效果的蝗虫", -- Abyss
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}
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}
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EID:updateDescriptionsViaTable(abyssSynergies, EID.descriptions[languageCode].abyssSynergies)
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-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
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-- If Debug enabled, add overwrite tables to the languagepack in order for the language completion script to be able to compare them
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