Feat/reworked language codes (#865)
* Reworked language codes to use Steam localization standards * Reworked language codes tweaks (#864) * Language code rework tweaks * Update bg.lua * Reevaluate whether a language is WIP * Update bg.lua * Even better mark for languages as WIP (> 80% translated) * Update zh_cn.lua * Update cs.lua * Fix for game language codes --------- Co-authored-by: kittenchilly <mario.pikmin.zelda@gmail.com>
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@@ -35,7 +35,7 @@ dlcs = ["ab+", "rep", "rep+"]
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maxChecklimit = {"tarotClothBuffs": 2, "carBattery": 2, "BFFSSynergies": 2}
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# count en_us entries for stats
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# count English entries for stats
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def count_entries(t):
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count = 0
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for k in t:
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@@ -62,7 +62,7 @@ def addUpdatedTables(languageCode, dlc):
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updatedTables += ["abyssSynergies", "horsepills", "tarotClothBuffs", "bookOfVirtuesWisps"]
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# korean uses some additional addititve tables
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if languageCode == "ko_kr":
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if languageCode == "ko":
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if dlc == "rep":
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updatedTables += ["dice", "MCM"]
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else:
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@@ -109,19 +109,19 @@ def compare_tables(table1, table2, prev_key):
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languageProgress = {}
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en_us_entries = {}
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en_entries = {}
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for dlc in dlcs:
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lua.execute('REPENTOGON = true; EID = {}; EID.descriptions = {}; function EID:updateDescriptionsViaTable(changeTable, tableToUpdate) for k,v in pairs(changeTable) do if v == "" then tableToUpdate[k] = nil else tableToUpdate[k] = v end end end')
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g = lua.globals()
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addUpdatedTables("en_us", dlc)
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addUpdatedTables("en", dlc)
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# Read English language files first
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englishFile = glob.glob(SOURCE_MOD_DIRECTORY+"/**/"+dlc+"/en_us.lua", recursive=True)[0]
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englishFile = glob.glob(SOURCE_MOD_DIRECTORY+"/**/"+dlc+"/en.lua", recursive=True)[0]
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print("reading:", englishFile)
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lua.execute(open(englishFile, "r", encoding="UTF-8").read())
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en_us_entries[dlc] = count_entries(g.EID['descriptions']['en_us'])
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print("en_us "+dlc+" entries:", en_us_entries[dlc])
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en_entries[dlc] = count_entries(g.EID['descriptions']['en'])
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print("English "+dlc+" entries:", en_entries[dlc])
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langFiles = []
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@@ -131,7 +131,7 @@ for dlc in dlcs:
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langFiles += glob.glob(SOURCE_MOD_DIRECTORY+"/**/"+dlc+"/*.lua", recursive=True)
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# Read other language files
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for file in langFiles:
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if "en_us" not in file and "transformations" not in file:
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if "en" not in file and "transformations" not in file:
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languageCode = os.path.basename(file).replace(".lua","")
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print("reading:",file)
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addUpdatedTables(languageCode, dlc)
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@@ -141,16 +141,16 @@ for dlc in dlcs:
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# Evaluate language for completeness
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print(f"Evaluating language '{languageCode}'..")
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errorCount = compare_tables(g.EID['descriptions']['en_us'], g.EID['descriptions'][languageCode], languageCode+"("+dlc+")")
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percentage = (en_us_entries[dlc] - errorCount) / en_us_entries[dlc] * 100
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errorCount = compare_tables(g.EID['descriptions']["en"], g.EID['descriptions'][languageCode], languageCode+"("+dlc+")")
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percentage = (en_entries[dlc] - errorCount) / en_entries[dlc] * 100
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languageProgress[languageCode][dlc] = [percentage, errorCount]
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print(f"{Red}Errors found: {errorCount} / {en_us_entries[dlc]}{Color_Off}\n\n")
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print(f"{Red}Errors found: {errorCount} / {en_entries[dlc]}{Color_Off}\n\n")
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# Calculate total english entries
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total_en_us_entries = 0
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for entries in en_us_entries.values():
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total_en_us_entries += entries
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total_en_entries = 0
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for entries in en_entries.values():
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total_en_entries += entries
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# Write git Workflow summary
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gitWorkflowSummary = "### Translation progress\n| Language | Completion (AB+) |Completion (REP) |Completion (REP+) |Completion (Total) |\n|---|---|---|---|---|\n"
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@@ -169,12 +169,12 @@ for lang in languageProgress.keys():
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else:
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print(
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f"\t{BWhite}{lang}({dlc}){Color_Off}\t\t{Red}DLC translation missing!{Color_Off}")
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gitCompletionMessage = f"0% ({en_us_entries[dlc]} left)"
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totalMissing += en_us_entries[dlc]
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gitCompletionMessage = f"0% ({en_entries[dlc]} left)"
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totalMissing += en_entries[dlc]
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gitWorkflowSummary += f"| {gitCompletionMessage} "
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totalPercent = round((total_en_us_entries - totalMissing) / total_en_us_entries * 100, 2)
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totalPercent = round((total_en_entries - totalMissing) / total_en_entries * 100, 2)
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gitWorkflowSummary += f"|{totalPercent}% ({totalMissing}) "
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gitWorkflowSummary += "|\n"
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+2
-2
@@ -4,7 +4,7 @@ If you enjoy this mod and want to help on it, check it out on GitHub: https://gi
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# Languages
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- **Bulgarian**: by TST_Gogo_, Gothika_47
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- **Chinese**: by Xheepey87, frto027
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- **Chinese (Simplified)**: by Xheepey87, frto027
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- **Czech**: by David Kapitančik. Picus, domcizzz
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- **Dutch**: by SomethingMax
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- **English**: by Wofsauge, Buurazu, Ma-rcx, AutisticGoat (Kotry), ...
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@@ -19,7 +19,7 @@ If you enjoy this mod and want to help on it, check it out on GitHub: https://gi
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- **Romanian**: by ed._.096, MHI
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- **Russian**: by hell2Pay, fly_6, Dezzelshipc and Sekaz
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- **Spanish**: by Lidia Arroyo Purroy, MartinFierro, maintained by AutisticGoat (Kotry)
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- **Brazilian - Portuguese**: by LuanRoger and NotZin02
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- **Brazilian Portuguese**: by LuanRoger and NotZin02
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- **Turkish**: by Cagdas Salur, Mert Dutal
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- **Ukrainian**: by x3xto
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- **Vietnamese**: by Hanzo
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@@ -8,15 +8,16 @@
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-- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning | # = Starts a new line
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-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
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local languageCode = "bul"
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local languageCode = "bg"
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-- init bul table
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-- init Bulgarian table
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EID.descriptions[languageCode] = {}
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EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
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EID.descriptions[languageCode].languageName = "Bulgarian (WIP) (AB+)"
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EID.descriptions[languageCode].alternativeLanguageCodes = {"bulgarian", "bul"}
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-- Fonts to be used with this language pack
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EID.descriptions[languageCode].fonts = EID.descriptions["en_us"].fonts
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EID.descriptions[languageCode].fonts = EID.descriptions["en"].fonts
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---------- Collectibles ----------
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EID.descriptions[languageCode].collectibles={
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@@ -171,7 +172,7 @@ EID.descriptions[languageCode].collectibles={
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{"149", "Буркан с отрова", "Сълзите летят в дъга и избухват#Ефектът от отравяне#↑ {{Damage}} +40 щета#↓ {{Tears}} По-малко сълзи"},
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{"150", "Трудна любов", "10% Шанс за изстрел на зъб с {{Damage}} 3.2x щети#{{Luck}} 100% шанс при 9 късмет"},
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{"151", "Мълиганът", "1/6 шанс да призове муха когато сълзите докоснат чудовище"},
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{"152", "Технология 2", "Безкраен лазер#↓ {{Damage}} -35% Щети#↓ {{Tears}} Период между сълзите x 2"}, -- AB+ en_us.lua claims Tear Delay x 2. Was there a tears down to Tech 2 before Repentance?? ~~Wiki also claims: "Tear delay is effectively doubled, as Isaac will do a bit of the animation to fire a right eye tear, but no tear will come out."
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{"152", "Технология 2", "Безкраен лазер#↓ {{Damage}} -35% Щети#↓ {{Tears}} Период между сълзите x 2"}, -- AB+ en.lua claims Tear Delay x 2. Was there a tears down to Tech 2 before Repentance?? ~~Wiki also claims: "Tear delay is effectively doubled, as Isaac will do a bit of the animation to fire a right eye tear, but no tear will come out."
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{"153", "Паяк Мутант", "Четворна стрелба#↓ {{Tears}} скорост на стреляне"},
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{"154", "Химическо Изгаряне", "↑ {{Damage}} +2 Щети за лявото око"},
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{"155", "Зъркелът", "Лети из стаята#Нанася щети при контакт"},
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@@ -188,7 +189,7 @@ EID.descriptions[languageCode].collectibles={
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{"166", "D20", "Променя пикъповете в стаята"},
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{"167", "Бебе Арлекин", "Изтрелва V-образни сълзи"},
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{"168", "Епичен Ембрион", "Сълзите се заменят с ракети!"},
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{"169", "Полифем", "Мега сълзи!#↑ {{Damage}} Увеличена щета: (Щета + 4) x 2#↓ {{Tears}} 2 скорост на стреляне#Сълзите продължават след убито чудовище"}, -- Typed out exact Damage formula. The en_us desc is grossly incorrect in this regard (at least, 4 additional damage should be 8 if we are describing it that way).
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{"169", "Полифем", "Мега сълзи!#↑ {{Damage}} Увеличена щета: (Щета + 4) x 2#↓ {{Tears}} 2 скорост на стреляне#Сълзите продължават след убито чудовище"}, -- Typed out exact Damage formula. The English desc is grossly incorrect in this regard (at least, 4 additional damage should be 8 if we are describing it that way).
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{"170", "Татко Дълги Крака", "Крак който настъпва чудовищата в стаята"}, -- translation check: literal translation, leaves ambiguous what kind of spider the familiar is
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{"171", "Паяшки задник", "забавя чудовищата за 4 секунди#Прави по 10 щети на всяко чудовище"},
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{"172", "Жертвена кама", "Орбитален нож#Нанася много щети"},
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@@ -252,7 +253,7 @@ EID.descriptions[languageCode].collectibles={
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{"230", "Абадон", "↑ {{Damage}} 1.5 Щети#↑ {{Speed}} 0.2 скорост#Шанс да изплаши чудовищата#Маха всички червени сърца#+6 Черни сърца"},
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{"231", "Топка смола", "{{Slow}} 10% шанс да изстреляте забавящи сълзи#{{Luck}} 100% шанс при 18 късмет#Оставяте слуз на пода която забавя чудовищата"},
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{"232", "Секундомер", "При поемане на щети враговете в стаята трайно се забавят"},
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{"233", "Малка планета", "Сълзи летят около вас в орбита#↑ +7 височина на сълзите"}, -- {{Range}} "Range way up!" claimed in en_us.lua. Due to that being related to tear height/tear falling speed, it will not be added here.
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{"233", "Малка планета", "Сълзи летят около вас в орбита#↑ +7 височина на сълзите"}, -- {{Range}} "Range way up!" claimed in en.lua. Due to that being related to tear height/tear falling speed, it will not be added here.
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{"234", "Нашествие 2", "Ще получите съюзнически паяк за всяко убито чудовище"}, -- see Infestation comment
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{"235", "000", "<Не съществува>"},
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{"236", "Ешерихия коли", "Превръща врага в ако при докосване"},
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@@ -361,7 +362,7 @@ EID.descriptions[languageCode].collectibles={
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{"339", "Безопасна игла", "↑ {{Range}} +5.25 Обхват на сълзите#↑ {{Shotspeed}} +0.16 Бързина на стреляне#+1 Черно Сърце#↑ 0.5 Височина на сълзите"},
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{"340", "Кофеиново хапче", "↑ {{Speed}} 0.3 Бързина#Ставате по-малки#{{Pill}} Дава 1 произволно хапче"},
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{"341", "Разкъсана фотография", "↑ {{Tears}} 0.7 скорост на стреляне#↑ {{Shotspeed}} 0.16 скорост на сълзите"},
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{"342", "Синя шапка", "↑ 1 Червено сърце#↑ {{Tears}} 0.7 скорост на стреляне#↓ {{Shotspeed}} -0.16 скорост на сълзите"}, -- ~~en_us.lua: -16% Shot Speed down is wrong? (if it is always -0.16)
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{"342", "Синя шапка", "↑ 1 Червено сърце#↑ {{Tears}} 0.7 скорост на стреляне#↓ {{Shotspeed}} -0.16 скорост на сълзите"}, -- ~~en.lua: -16% Shot Speed down is wrong? (if it is always -0.16)
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{"343", "Ключ за външна врата", "↑ {{Luck}} +1 Късмет#+1 Духовно сърце#+2 ключа"},
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{"344", "Кибритена кутия", "+1 Черно Сърце#+3 Бомби"},
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{"345", "Синтетично масло", "↑ {{Damage}} 1.0 Щети#↑ {{Range}} 5.25 Обхват на сълзите#↑ 0.5 Височина на сълзите"},
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@@ -434,11 +435,11 @@ EID.descriptions[languageCode].collectibles={
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{"412", "Демонично зачатие", "След като нанесете достатъчно щети, вие постоянно ще получите дяволски спътник#Възможно е да получите няколко спътници"},
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{"413", "Непорочно зачатие", "След като вземете достатъчно сърца, ще получите постоянно ангелски спътник#Възможно е да получите няколко спътници"},
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{"414", "Повече опции", "2 елемента се появяват в златни стаи#Можете да вземете само един"},
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{"415", "Корона от светлина", "+2 Духовни сърца#↑ {{Damage}} Щети X 2, ако нямате нито едно празно червено сърце#При поемане на щети бонусът се нулира и опреснява при преместване в друга стая"}, -- TODO: Add heart-dependent effects list-wise (straight up missing in this one); ~~en_us.lua has "Crown Of Light" capitalization
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{"415", "Корона от светлина", "+2 Духовни сърца#↑ {{Damage}} Щети X 2, ако нямате нито едно празно червено сърце#При поемане на щети бонусът се нулира и опреснява при преместване в друга стая"}, -- TODO: Add heart-dependent effects list-wise (straight up missing in this one); ~~en.lua has "Crown Of Light" capitalization
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{"416", "Дълбоки джобове", "Можете да носите 2 карти / руни / хапчета със себе си"},
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{"417", "Сукуб", "Лети из стаята, има аура, която нанася щети на врагове#↑ {{Damage}} +50% щета, докато си в аурата"},
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{"418", "Плодов пай", "Всяка сълза има произволен ефект"},
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{"419", "Телепорт 2.0", "Телепортира се в произволна стая, в която все още не сте били#Последователност: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}>{{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}>{{ChallengeRoom}}{{BossRushRoom}}>{{IsaacsRoom}}{{BarrenRoom}}>{{ArcadeRoom}}>{{ChestRoom}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}>{{ErrorRoom}}"}, -- ~~a couple of extra(?) spaces in en_us.lua
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{"419", "Телепорт 2.0", "Телепортира се в произволна стая, в която все още не сте били#Последователност: {{Room}}>{{BossRoom}}>{{SuperSecretRoom}}>{{Shop}}>{{TreasureRoom}}>{{SacrificeRoom}}>{{DiceRoom}}>{{Library}}>{{CursedRoom}}>{{MiniBoss}}>{{ChallengeRoom}}{{BossRushRoom}}>{{IsaacsRoom}}{{BarrenRoom}}>{{ArcadeRoom}}>{{ChestRoom}}>{{SecretRoom}}>{{DevilRoom}}{{AngelRoom}}>{{ErrorRoom}}"}, -- ~~a couple of extra(?) spaces in en.lua
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{"420", "Черен прах", "Оставяте черна следа на пода#Ако образувате кръг, ще създаде пентаграма, която нанася щети на враговете"},
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{"421", "Бъбречен боб", "Прилага чар на близки врагове, когато се активира"},
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{"422", "Светещ пясъчен часовник", "Ще ви отведе до предишната стая#Всичко наоколо възстановява първоначалното си състояние, което са имали, когато сте били в предишната стая"},
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@@ -550,7 +551,7 @@ EID.descriptions[languageCode].collectibles={
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{"528", "Ангелска призма", "Сълза, прелетяла през орбитална призма, ще се разцепи на 4 подобни сълзи"},
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{"529", "Пук!", "Сега сълзите имат физика като билярдни топки"},
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{"530", "Списък на смъртта", "Осигурява полезна награда, ако убивате врагове в реда, в който ще бъдат маркирани"},
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{"531", "Хемолакрия", "Сълзите летят в дъга#При сблъсък те летят на фрагменти#↑ {{Damage}} 31% щети#↓ {{Tears}} - скорост на стреляне"}, -- ~~en_us.lua: markup items for stats missing! (this might not hold true in latest commits?)
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{"531", "Хемолакрия", "Сълзите летят в дъга#При сблъсък те летят на фрагменти#↑ {{Damage}} 31% щети#↓ {{Tears}} - скорост на стреляне"}, -- ~~en.lua: markup items for stats missing! (this might not hold true in latest commits?)
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{"532", "Лакрифагия", "Една сълза в полет се забавя#След спиране, тя избухва в малки сълзи#Можете да \"нахраните\" сълза, като стреляте по нея, тогава тя ще стане по-голяма"},
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{"533", "Трисвятост", "Сълзите стават пронизващи лъчи светлина#(принцип, подобен на Brimstone)"}, -- a religious hymn name. word in translation formatted as an abstract concept rather than as an adjective (which should be more accurate, but less good sounding).
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{"534", "Ученическа раница", "Позволява ви да носите 2 активни предмета#Сменяте ги с CTRL"},
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@@ -711,13 +712,13 @@ EID.descriptions[languageCode].cards={
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-- translations remaining: certain tokens (pickups, stats); on demand rune names and bosses
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{"1", "0 - Глупакът", "Телепортира те обратно до стартовата стая на етажа"},
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{"2", "I - Магьосникът", "Самонасочващи се сълзи за сегашната стая"},
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{"3", "II - Върховната жрица", "Кракът на мама се стоварва върху някой враг!#!!! Ако няма врагове, се стоварва върху теб"}, -- ~~extra vs en_us.lua: "!!!If no enemies, it stomps on you"
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{"3", "II - Върховната жрица", "Кракът на мама се стоварва върху някой враг!#!!! Ако няма врагове, се стоварва върху теб"}, -- ~~extra vs en.lua: "!!!If no enemies, it stomps on you"
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{"4", "III - Императрицата", "За една стая: #↑ {{Damage}} +2.35 Щети#↑ {{Speed}} +0.3 Скорост"},
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{"5", "IV - Императорът", "{{BossRoom}} Телепортира те до стаята на боса"},
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{"6", "V - Йерофантът", "{{SoulHeart}} Пуска 2 духовни сърца"},
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{"7", "VI - Влюбените", "{{Heart}} Пуска 2 червени сърца"},
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{"8", "VII - Колесницата", "Неуязвимост + щета при контакт за 6 секунди"},
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{"9", "VIII - Справедливост", "Създава 1 бомба, 1 ключ, 1 монета, 1 сърце (от случайни видове)"}, -- ~~extra vs en_us.lua: "... (of random types)"
|
||||
{"9", "VIII - Справедливост", "Създава 1 бомба, 1 ключ, 1 монета, 1 сърце (от случайни видове)"}, -- ~~extra vs en.lua: "... (of random types)"
|
||||
{"10", "IX - Отшелникът", "{{Shop}} Телепортира те до магазина"},
|
||||
{"11", "X - Колелото на съдбата", "Създава {{Slotmachine}} игрална машина или {{FortuneTeller}} гадателска машина"},
|
||||
{"12", "XI - Сила", "За една стая: #↑ {{Heart}} +1 Здраве#↑ {{Damage}} +0.3 Щети#↑ {{Damage}} +50% Щети#↑ {{Range}} +5.25 Обхват#↑ +0.5 Височина на сълзите#↑ {{Speed}} +0.3 Скорост"},
|
||||
@@ -778,7 +779,7 @@ EID.descriptions[languageCode].pills={
|
||||
{"4", "Екплозивна диария", "Създава 5 бомби в период от общо 5 секунди на моментната ти позиция"},
|
||||
{"5", "Пълно здраве", "Запълва всички червени сърца"},
|
||||
{"6", "По-малко здраве", "↓ {{Heart}} -1 контейнер за червено сърце#Превръща се в хапче \"Повече здраве\", ако имаш 1 контейнер или по-малко"},
|
||||
{"7", "Повече здраве", "↑ {{EmptyHeart}} +1 празен контейнер за червено сърце"}, -- ~~en_us.lua is inconsistent here with the health down vs up descriptions
|
||||
{"7", "Повече здраве", "↑ {{EmptyHeart}} +1 празен контейнер за червено сърце"}, -- ~~en.lua is inconsistent here with the health down vs up descriptions
|
||||
{"8", "Намерих хапче", "Никакъв ефект"},
|
||||
{"9", "Пубертет", "Само визуален ефект на пубертет#!!!3 такива дават трансформацията \"Възрастен\" (+1 червено сърце)"},
|
||||
{"10", "Хубава муха", "Добавя 1 орбитална муха"},
|
||||
@@ -792,7 +793,7 @@ EID.descriptions[languageCode].pills={
|
||||
{"18", "Повече късмет", "↑ {{Luck}} +1 късмет"},
|
||||
{"19", "Телехапче", "Телепортира те в произволна стая#{{ErrorRoom}} Малък шанс за телепорт до стаята I AM ERROR"},
|
||||
{"20", "48-часова енергия!", "Напълно презарежда активната вещ#Създава 1-2 батерии"},
|
||||
{"21", "Хематемеза", "{{EmptyHeart}} Изпразва всички налични контейнери за червени сърца освен едно#{{Heart}} Създава 1-4 червени сърца"}, -- extra markup icons vs en_us.lua
|
||||
{"21", "Хематемеза", "{{EmptyHeart}} Изпразва всички налични контейнери за червени сърца освен едно#{{Heart}} Създава 1-4 червени сърца"}, -- extra markup icons vs en.lua
|
||||
{"22", "Парализа", "Не можеш да се движиш за 2 секунди"},
|
||||
{"23", "Мога да видя всичко!", "{{SecretRoom}} Отваря входовете към тайните стаи на този етаж"}, -- "forever" -> "everything" (meme can't be preserved anyway)
|
||||
{"24", "Феромони", "{{Charm}} Очарова всички врагове в стаята"},
|
||||
@@ -807,7 +808,7 @@ EID.descriptions[languageCode].pills={
|
||||
{"33", "От едно ставаш по-малък", "Визуално се смаляваш#Зоната, в която могат да те ударят, също се смалява"},
|
||||
{"34", "Заразен!", "Създава 1 съюзнически паяк от всяко ако в стаята (с минимум от 1)"}, -- pill name courtesy of google translate
|
||||
{"35", "Заразен?", "Създава 1 съюзнически паяк за всеки враг в стаята#Създава 1-3 паяци, ако няма врагове"},
|
||||
{"36", "Силово хапче!", "{{Collectible93}} Кратък ефект на неуязвимост"}, -- extra markup icon vs en_us.lua
|
||||
{"36", "Силово хапче!", "{{Collectible93}} Кратък ефект на неуязвимост"}, -- extra markup icon vs en.lua
|
||||
{"37", "Ретро визия", "Екранът става много по-пикселиран за 30 секунди"},
|
||||
{"38", "Приятели до края!", "Създава 3 съюзнически мухи"},
|
||||
{"39", "Екс-лакс", "Създава локва от хлъзгава течност"},
|
||||
@@ -898,7 +899,7 @@ EID.descriptions[languageCode].ItemReminder = {
|
||||
EID.descriptions[languageCode].RoomTypeNames = { "Обикновена стая", "Магазин", "Стая I AM ERROR", "Златна стая", "Стая на боса", "Стая на минибос", "Тайна стая", "Супер тайна стая", "Аркадна стая", "Прокълната стая", "Стая с предизвикателство", "Библиотека", "Жертвена стая", "Дяволска стая", "Ангелска стая", "Тайник", "Поредица от босове", "Спалнята на Исаак", "Запустяла спалня", "Стая сандък", "Стая зар", "Черен пазар", "{{GreedMode}} Изходна стая", "Планетариум", "Вход на телепорт", "Изход на телепорт", "Люк към страничния път", "{{Trinket150}} Синя стая", "Ултра тайна стая",
|
||||
-- Not technically room types but still potentially useful to have localized
|
||||
[666] = "Ангелска/дяволска стая", [1024] = "Червена стая", [1025] = "Специална червена стая" }
|
||||
-- if an icon gets added for Blue Key Room, remove the {{Trinket150}} markdown and possibly re-translate; respectively for (Greed Mode) Exit Room; good to suggest for en_us.lua?
|
||||
-- if an icon gets added for Blue Key Room, remove the {{Trinket150}} markdown and possibly re-translate; respectively for (Greed Mode) Exit Room; good to suggest for en.lua?
|
||||
|
||||
-- currently used for D1
|
||||
EID.descriptions[languageCode].PickupNames = {
|
||||
@@ -8,15 +8,16 @@
|
||||
-- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning | # = Starts a new line
|
||||
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
|
||||
|
||||
local languageCode = "cs_cz"
|
||||
local languageCode = "cs"
|
||||
|
||||
-- init cz table
|
||||
-- init Czech table
|
||||
EID.descriptions[languageCode] = {}
|
||||
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
|
||||
EID.descriptions[languageCode].languageName = "Czech"
|
||||
EID.descriptions[languageCode].alternativeLanguageCodes = {"czech", "cs_cz"}
|
||||
|
||||
-- Fonts to be used with this language pack
|
||||
EID.descriptions[languageCode].fonts = EID.descriptions["en_us"].fonts
|
||||
EID.descriptions[languageCode].fonts = EID.descriptions["en"].fonts
|
||||
|
||||
---------- Collectibles ----------
|
||||
EID.descriptions[languageCode].collectibles={
|
||||
@@ -1205,7 +1206,6 @@ EID.descriptions[languageCode].CharacterInfo = {
|
||||
|
||||
EID.descriptions[languageCode].ConditionalDescs = {
|
||||
------ GENERAL STRINGS ------
|
||||
["5.300.48"] = "Teleportuje tě do JSEM ERROR místnosti#Prázdná Karta a ?-Karta bude zničena", -- Blank Card + Q Card
|
||||
["Overridden"] = "Je přepsán předmětem {1}",
|
||||
["Overrides"] = "Přepíše {1}",
|
||||
["Almost No Effect"] = "Malý až žádný efekt pro {1}",
|
||||
+11
-10
@@ -10,13 +10,14 @@
|
||||
|
||||
local languageCode = "de"
|
||||
|
||||
-- init de table
|
||||
-- init German table
|
||||
EID.descriptions[languageCode] = {}
|
||||
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
|
||||
EID.descriptions[languageCode].languageName = "German (WIP)"
|
||||
EID.descriptions[languageCode].alternativeLanguageCodes = {"german"}
|
||||
|
||||
-- Fonts to be used with this language pack
|
||||
EID.descriptions[languageCode].fonts = EID.descriptions["en_us"].fonts
|
||||
EID.descriptions[languageCode].fonts = EID.descriptions["en"].fonts
|
||||
|
||||
---------- Collectibles ----------
|
||||
|
||||
@@ -582,21 +583,21 @@ EID.descriptions[languageCode].collectibles={
|
||||
-- Effect of Car battery on Active Items
|
||||
EID.descriptions[languageCode].carBattery = {
|
||||
-- Not yet Translated!
|
||||
-- Copy & Paste entries from en_us and continue translating from that
|
||||
-- Copy & Paste entries from English and continue translating from that
|
||||
}
|
||||
|
||||
---------- Trinkets ----------
|
||||
|
||||
EID.descriptions[languageCode].trinkets={
|
||||
-- Not yet Translated!
|
||||
-- Copy & Paste entries from en_us and continue translating from that
|
||||
-- Copy & Paste entries from English and continue translating from that
|
||||
}
|
||||
|
||||
---------- Cards ----------
|
||||
|
||||
EID.descriptions[languageCode].cards={
|
||||
-- Not yet Translated!
|
||||
-- Copy & Paste entries from en_us and continue translating from that
|
||||
-- Copy & Paste entries from English and continue translating from that
|
||||
}
|
||||
|
||||
--[[ Card Buffs caused by Tarot Cloth (separate table from Rep due to how different they are)
|
||||
@@ -638,7 +639,7 @@ EID.descriptions[languageCode].unidentifiedPill = "Unidentifizierte Pille"
|
||||
|
||||
EID.descriptions[languageCode].pills={
|
||||
-- Not yet Translated!
|
||||
-- Copy & Paste entries from en_us and continue translating from that
|
||||
-- Copy & Paste entries from English and continue translating from that
|
||||
}
|
||||
|
||||
---------- Character Info ----------
|
||||
@@ -819,7 +820,7 @@ EID.descriptions[languageCode].PickupNames = {
|
||||
-- Tables with two or more entries are find-replace pairs (the new text will be colored Shiny Purple)
|
||||
EID.descriptions[languageCode].tarotClothBuffsAB = {
|
||||
-- Not yet Translated!
|
||||
-- Copy & Paste entries from en_us and continue translating from that
|
||||
-- Copy & Paste entries from English and continue translating from that
|
||||
}
|
||||
|
||||
-- Conditional descriptions
|
||||
@@ -832,12 +833,12 @@ EID.descriptions[languageCode].ConditionalDescs = {
|
||||
["5.100.34"] = "x1.5 Schadens-Multiplikator", -- Book of Belial
|
||||
["5.300.16"] = "x1.5 Schadens-Multiplikator", -- XV - The Devil
|
||||
-- Not yet Translated!
|
||||
-- Copy & Paste entries from en_us and continue translating from that
|
||||
-- Copy & Paste entries from English and continue translating from that
|
||||
}
|
||||
|
||||
EID.descriptions[languageCode].BFFSSynergies = {
|
||||
-- Not yet Translated!
|
||||
-- Copy & Paste entries from en_us and continue translating from that
|
||||
-- Copy & Paste entries from English and continue translating from that
|
||||
}
|
||||
|
||||
-- TODO: make these more consistent with other descs, add icons, and is there any traits of the characters missing?
|
||||
@@ -846,5 +847,5 @@ EID.descriptions[languageCode].BFFSSynergies = {
|
||||
-- The numbers are provided to make this a quick reference for Player IDs
|
||||
EID.descriptions[languageCode].CharacterInfo = {
|
||||
-- Not yet Translated!
|
||||
-- Copy & Paste entries from en_us and continue translating from that
|
||||
-- Copy & Paste entries from English and continue translating from that
|
||||
}
|
||||
File diff suppressed because it is too large.
Load diff
@@ -8,12 +8,13 @@
|
||||
-- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line
|
||||
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
|
||||
|
||||
local languageCode = "en_us"
|
||||
local languageCode = "en"
|
||||
|
||||
-- init en_us table
|
||||
-- init english tables
|
||||
EID.descriptions[languageCode] = {}
|
||||
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
|
||||
EID.descriptions[languageCode].languageName = "English"
|
||||
EID.descriptions[languageCode].alternativeLanguageCodes = {"english", "en_us"}
|
||||
|
||||
-- Fonts to be used with this language pack
|
||||
EID.descriptions[languageCode].fonts = {{name="default"}, {name="inverted"}, {name="borderless"}}
|
||||
@@ -8,15 +8,16 @@
|
||||
-- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line | ! = Warning
|
||||
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
|
||||
|
||||
local languageCode = "spa"
|
||||
local languageCode = "es"
|
||||
|
||||
-- init spa table
|
||||
-- init Spanish table
|
||||
EID.descriptions[languageCode] = {}
|
||||
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
|
||||
EID.descriptions[languageCode].languageName = "Spanish"
|
||||
EID.descriptions[languageCode].alternativeLanguageCodes = {"spanish", "spa"}
|
||||
|
||||
-- Fonts to be used with this language pack
|
||||
EID.descriptions[languageCode].fonts = EID.descriptions["en_us"].fonts
|
||||
EID.descriptions[languageCode].fonts = EID.descriptions["en"].fonts
|
||||
|
||||
---------- Collectibles ----------
|
||||
|
||||
@@ -13,10 +13,11 @@
|
||||
|
||||
local languageCode = "fr"
|
||||
|
||||
-- init fr table
|
||||
-- init French table
|
||||
EID.descriptions[languageCode] = {}
|
||||
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
|
||||
EID.descriptions[languageCode].languageName = "French"
|
||||
EID.descriptions[languageCode].alternativeLanguageCodes = {"french"}
|
||||
|
||||
-- Fonts to be used with this language pack
|
||||
EID.descriptions[languageCode].fonts = {{name="default", textboxWidth = 145}, {name="inverted", textboxWidth = 145}, {name="borderless", textboxWidth = 145}}
|
||||
|
||||
@@ -10,13 +10,14 @@
|
||||
|
||||
local languageCode = "it"
|
||||
|
||||
-- init it table
|
||||
-- init Italian table
|
||||
EID.descriptions[languageCode] = {}
|
||||
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
|
||||
EID.descriptions[languageCode].languageName = "Italian"
|
||||
EID.descriptions[languageCode].alternativeLanguageCodes = {"italian"}
|
||||
|
||||
-- Fonts to be used with this language pack
|
||||
EID.descriptions[languageCode].fonts = EID.descriptions["en_us"].fonts
|
||||
EID.descriptions[languageCode].fonts = EID.descriptions["en"].fonts
|
||||
|
||||
---------- Collectibles ----------
|
||||
|
||||
|
||||
@@ -8,12 +8,13 @@
|
||||
-- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning | # = Starts a new line
|
||||
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
|
||||
|
||||
local languageCode = "ja_jp"
|
||||
local languageCode = "ja"
|
||||
|
||||
-- init ja_jp table
|
||||
-- init Japanese table
|
||||
EID.descriptions[languageCode] = {}
|
||||
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
|
||||
EID.descriptions[languageCode].languageName = "Japanese"
|
||||
EID.descriptions[languageCode].alternativeLanguageCodes = {"japanese", "jp", "ja_jp"}
|
||||
|
||||
-- Fonts to be used with this language pack
|
||||
EID.descriptions[languageCode].fonts = {{name="default", lineHeight= 12}, {name="inverted", lineHeight = 12}, {name="borderless", lineHeight= 12}}
|
||||
@@ -2,7 +2,7 @@
|
||||
----- Basic Korean descriptions -----
|
||||
---------------------------------------
|
||||
|
||||
-- Last Sync with en_us or update: 2024-11-18
|
||||
-- Last Sync with English or update: 2024-11-18
|
||||
|
||||
-- FORMAT: Item ID | Name | Description
|
||||
|
||||
@@ -12,12 +12,13 @@
|
||||
|
||||
-- 스탯 순서: 체력 - 빨간하트 - 블랙하트 - 소울하트 - 공격력 - 연사 - 사거리 - 이동속도 - 탄속 - 행운 - 효과
|
||||
|
||||
local languageCode = "ko_kr"
|
||||
local languageCode = "ko"
|
||||
|
||||
-- init ko_kr table
|
||||
-- init Korean table
|
||||
EID.descriptions[languageCode] = {}
|
||||
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
|
||||
EID.descriptions[languageCode].languageName = "Korean"
|
||||
EID.descriptions[languageCode].alternativeLanguageCodes = {"koreana", "kr", "ko_kr"}
|
||||
|
||||
-- Fonts to be used with this languagepack
|
||||
--[[
|
||||
@@ -8,12 +8,13 @@
|
||||
-- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning | # = Starts a new line
|
||||
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
|
||||
|
||||
local languageCode = "nl_nl"
|
||||
local languageCode = "nl"
|
||||
|
||||
-- init nl_NL table
|
||||
-- init Dutch table
|
||||
EID.descriptions[languageCode] = {}
|
||||
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
|
||||
EID.descriptions[languageCode].languageName = "Dutch"
|
||||
EID.descriptions[languageCode].languageName = "Dutch (WIP) (AB+)"
|
||||
EID.descriptions[languageCode].alternativeLanguageCodes = {"dutch", "nl_nl"}
|
||||
|
||||
-- Fonts to be used with this language pack
|
||||
EID.descriptions[languageCode].fonts = {{name="default"}, {name="inverted"}, {name="borderless"}}
|
||||
@@ -13,10 +13,11 @@ local languageCode = "pl"
|
||||
-- init pl table
|
||||
EID.descriptions[languageCode] = {}
|
||||
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
|
||||
EID.descriptions[languageCode].languageName = "Polish"
|
||||
EID.descriptions[languageCode].languageName = "Polish (WIP)"
|
||||
EID.descriptions[languageCode].alternativeLanguageCodes = {"polish"}
|
||||
|
||||
-- Fonts to be used with this language pack
|
||||
EID.descriptions[languageCode].fonts = EID.descriptions["en_us"].fonts
|
||||
EID.descriptions[languageCode].fonts = EID.descriptions["en"].fonts
|
||||
|
||||
---------- Collectibles ----------
|
||||
EID.descriptions[languageCode].collectibles={
|
||||
|
||||
@@ -15,10 +15,11 @@ local languageCode = "pt"
|
||||
-- init pt table
|
||||
EID.descriptions[languageCode] = {}
|
||||
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
|
||||
EID.descriptions[languageCode].languageName = "Portuguese (AB+)"
|
||||
EID.descriptions[languageCode].languageName = "Portuguese (WIP) (AB+)"
|
||||
EID.descriptions[languageCode].alternativeLanguageCodes = {"portuguese"}
|
||||
|
||||
-- Fonts to be used with this language pack
|
||||
EID.descriptions[languageCode].fonts = EID.descriptions["en_us"].fonts
|
||||
EID.descriptions[languageCode].fonts = EID.descriptions["en"].fonts
|
||||
|
||||
---------- Collectibles ----------
|
||||
EID.descriptions[languageCode].collectibles={
|
||||
|
||||
@@ -15,10 +15,11 @@ local languageCode = "pt_br"
|
||||
-- init pt_br table
|
||||
EID.descriptions[languageCode] = {}
|
||||
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
|
||||
EID.descriptions[languageCode].languageName = "Brazilian Portuguese"
|
||||
EID.descriptions[languageCode].languageName = "Brazilian Portuguese (WIP)"
|
||||
EID.descriptions[languageCode].alternativeLanguageCodes = {"pt-BR", "brazilian"}
|
||||
|
||||
-- Fonts to be used with this language pack
|
||||
EID.descriptions[languageCode].fonts = EID.descriptions["en_us"].fonts
|
||||
EID.descriptions[languageCode].fonts = EID.descriptions["en"].fonts
|
||||
|
||||
---------- Collectibles ----------
|
||||
EID.descriptions[languageCode].collectibles={
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
---------------------------------------
|
||||
----- Basic English descriptions -----
|
||||
----- Basic Romanian descriptions -----
|
||||
---------------------------------------
|
||||
|
||||
-- FORMAT: Item ID | Name | Description
|
||||
@@ -8,12 +8,13 @@
|
||||
-- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line
|
||||
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
|
||||
|
||||
local languageCode = "ro_ro"
|
||||
local languageCode = "ro"
|
||||
|
||||
-- init en_us table
|
||||
-- init Romanian table
|
||||
EID.descriptions[languageCode] = {}
|
||||
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
|
||||
EID.descriptions[languageCode].languageName = "Română"
|
||||
EID.descriptions[languageCode].languageName = "Romanian"
|
||||
EID.descriptions[languageCode].alternativeLanguageCodes = {"romanian", "ro_ro"}
|
||||
|
||||
-- Fonts to be used with this language pack
|
||||
EID.descriptions[languageCode].fonts = {{name="default"}, {name="inverted"}, {name="borderless"}}
|
||||
@@ -13,10 +13,11 @@ local languageCode = "ru"
|
||||
-- init ru table
|
||||
EID.descriptions[languageCode] = {}
|
||||
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
|
||||
EID.descriptions[languageCode].languageName = "Russian"
|
||||
EID.descriptions[languageCode].languageName = "Russian (WIP)"
|
||||
EID.descriptions[languageCode].alternativeLanguageCodes = {"russian"}
|
||||
|
||||
-- Fonts to be used with this language pack
|
||||
EID.descriptions[languageCode].fonts = EID.descriptions["en_us"].fonts
|
||||
EID.descriptions[languageCode].fonts = EID.descriptions["en"].fonts
|
||||
|
||||
---------- Collectibles ----------
|
||||
EID.descriptions[languageCode].collectibles={
|
||||
|
||||
@@ -8,15 +8,16 @@
|
||||
-- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning | # = Starts a new line
|
||||
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
|
||||
|
||||
local languageCode = "tr_tr"
|
||||
local languageCode = "tr"
|
||||
|
||||
-- init tr_tr table
|
||||
-- init Turkish table
|
||||
EID.descriptions[languageCode] = {}
|
||||
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
|
||||
EID.descriptions[languageCode].languageName = "Turkish"
|
||||
EID.descriptions[languageCode].languageName = "Turkish (WIP)"
|
||||
EID.descriptions[languageCode].alternativeLanguageCodes = {"turkish", "tr_tr"}
|
||||
|
||||
-- Fonts to be used with this language pack
|
||||
EID.descriptions[languageCode].fonts = EID.descriptions["en_us"].fonts
|
||||
EID.descriptions[languageCode].fonts = EID.descriptions["en"].fonts
|
||||
|
||||
---------- Collectibles ----------
|
||||
EID.descriptions[languageCode].collectibles={
|
||||
@@ -8,12 +8,13 @@
|
||||
-- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning | # = Starts a new line
|
||||
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
|
||||
|
||||
local languageCode = "uk_ua"
|
||||
local languageCode = "uk"
|
||||
|
||||
-- init uk_ua table
|
||||
-- init Ukrainian table
|
||||
EID.descriptions[languageCode] = {}
|
||||
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
|
||||
EID.descriptions[languageCode].languageName = "Ukrainian"
|
||||
EID.descriptions[languageCode].languageName = "Ukrainian (WIP)"
|
||||
EID.descriptions[languageCode].alternativeLanguageCodes = {"ukrainian", "uk_ua"}
|
||||
|
||||
-- Fonts to be used with this language pack
|
||||
EID.descriptions[languageCode].fonts = {{name="default"}, {name="inverted"}, {name="borderless"}}
|
||||
@@ -10,10 +10,11 @@
|
||||
|
||||
local languageCode = "vi"
|
||||
|
||||
-- init en_us table
|
||||
-- init Vietnamese table
|
||||
EID.descriptions[languageCode] = {}
|
||||
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
|
||||
EID.descriptions[languageCode].languageName = "Vietnamese"
|
||||
EID.descriptions[languageCode].alternativeLanguageCodes = {"vietnamese"}
|
||||
|
||||
-- Fonts to be used with this language pack
|
||||
EID.descriptions[languageCode].fonts = {{name="vi_vn"}, {name="vi_vnborderless"}}
|
||||
|
||||
@@ -13,7 +13,8 @@ local languageCode = "zh_cn"
|
||||
-- init zh_cn table
|
||||
EID.descriptions[languageCode] = {}
|
||||
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
|
||||
EID.descriptions[languageCode].languageName = "Chinese"
|
||||
EID.descriptions[languageCode].languageName = "Simplified Chinese"
|
||||
EID.descriptions[languageCode].alternativeLanguageCodes = {"zh-CN", "schinese", "zh"}
|
||||
|
||||
-- Fonts to be used with this languagepack
|
||||
EID.descriptions[languageCode].fonts = {{name = "cn_alt", lineHeight = 13, textboxWidth = 145}, {name = "cn_default", lineHeight = 13, textboxWidth = 140}, {name = "cn_old", lineHeight = 14, textboxWidth = 150}}
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
-- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line
|
||||
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
|
||||
|
||||
local languageCode = "cs_cz"
|
||||
local languageCode = "cs"
|
||||
|
||||
---------- Collectibles ----------
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
-- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line
|
||||
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
|
||||
|
||||
local languageCode = "en_us"
|
||||
local languageCode = "en"
|
||||
|
||||
---------- Collectibles ----------
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
-- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line | ! = Warning
|
||||
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
|
||||
|
||||
local languageCode = "spa"
|
||||
local languageCode = "es"
|
||||
|
||||
---------- Collectibles ----------
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
-- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line
|
||||
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
|
||||
|
||||
local languageCode = "ja_jp"
|
||||
local languageCode = "ja"
|
||||
|
||||
---------- Collectibles ----------
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
-- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line
|
||||
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
|
||||
|
||||
local languageCode = "ko_kr"
|
||||
local languageCode = "ko"
|
||||
|
||||
-- 1.7.9.11 Conditional todos
|
||||
-- T.??? + Bombs are Key
|
||||
@@ -8,7 +8,7 @@
|
||||
-- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line
|
||||
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
|
||||
|
||||
local languageCode = "ro_ro"
|
||||
local languageCode = "ro"
|
||||
|
||||
---------- Collectibles ----------
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
-- Last Sync with English version: 29.11.2024
|
||||
|
||||
local languageCode = "uk_ua"
|
||||
local languageCode = "uk"
|
||||
|
||||
---------- Collectibles ----------
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
|
||||
-- Special character markup:
|
||||
-- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning
|
||||
local languageCode = "cs_cz"
|
||||
local languageCode = "cs"
|
||||
|
||||
local repCollectibles={
|
||||
[2] = {"2", "Vnitřní Oko", "Trojitý výstřel#↓ {{Tears}} -49% Méně Slz"},
|
||||
@@ -1329,13 +1329,13 @@ EID.descriptions[languageCode].ResultsWithX = "(Ergebnisse mit {1})"
|
||||
-- Tables with two or more entries are find-replace pairs
|
||||
local repConditions={
|
||||
-- Not yet Translated!
|
||||
-- Copy & Paste entries from en_us and continue translating from that
|
||||
-- Copy & Paste entries from English and continue translating from that
|
||||
}
|
||||
EID:updateDescriptionsViaTable(repConditions, EID.descriptions[languageCode].ConditionalDescs)
|
||||
|
||||
local repBFFSSynergies = {
|
||||
-- Not yet Translated!
|
||||
-- Copy & Paste entries from en_us and continue translating from that
|
||||
-- Copy & Paste entries from English and continue translating from that
|
||||
}
|
||||
EID:updateDescriptionsViaTable(repBFFSSynergies, EID.descriptions[languageCode].BFFSSynergies)
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
-- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line
|
||||
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
|
||||
|
||||
local languageCode = "en_us"
|
||||
local languageCode = "en"
|
||||
|
||||
---------- Collectibles ----------
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
-- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line | ! = Warning
|
||||
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
|
||||
|
||||
local languageCode = "spa"
|
||||
local languageCode = "es"
|
||||
|
||||
---------- Collectibles ----------
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
----- Basic French descriptions -----
|
||||
--------------------------------------
|
||||
|
||||
-- Last Sync with en_us: 08.08.2021
|
||||
-- Last Sync with English: 08.08.2021
|
||||
|
||||
-- FORMAT: Item ID | Name| Description
|
||||
-- '#' = starts new line of text
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
----- Basic Italian descriptions -----
|
||||
---------------------------------------
|
||||
|
||||
-- Last Sync with en_us: 29.07.2021
|
||||
-- Last Sync with English: 29.07.2021
|
||||
|
||||
-- FORMAT: Item ID | Name | Description
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
-- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line
|
||||
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
|
||||
|
||||
local languageCode = "ja_jp"
|
||||
local languageCode = "ja"
|
||||
|
||||
---------- Collectibles ----------
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
local languageCode = "ko_kr"
|
||||
local languageCode = "ko"
|
||||
|
||||
-- Last Sync with en_us or update: 2024-11-18
|
||||
-- Last Sync with English or update: 2024-11-18
|
||||
|
||||
local repCollectibles={
|
||||
-- Original
|
||||
@@ -3,7 +3,7 @@
|
||||
----- By: LuanRoger, NotZin0 and JorgeLNJunior -----
|
||||
------------------------------------------------------
|
||||
|
||||
-- Last Sync with en_us: 13.06.2022
|
||||
-- Last Sync with English: 13.06.2022
|
||||
|
||||
-- FORMAT: Item ID | Name| Description
|
||||
-- '#' = starts new line of text
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
-- ↑ = Up Arrow | ↓ = Down Arrow | # = Starts a new line
|
||||
-- More can be found here: https://github.com/wofsauge/External-Item-Descriptions/wiki/Markup
|
||||
|
||||
local languageCode = "ro_ro"
|
||||
local languageCode = "ro"
|
||||
|
||||
---------- Collectibles ----------
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
----- Basic Russian descriptions -----
|
||||
---------------------------------------
|
||||
|
||||
-- Last Sync with en_us: 12.12.2021
|
||||
-- Last Sync with English: 12.12.2021
|
||||
|
||||
-- FORMAT: Item ID | Name| Description
|
||||
-- '#' = starts new line of text
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
----- Translated to Turkish by Çağdaş Salur -----
|
||||
-------------------------------------------------
|
||||
|
||||
-- Last Sync with en_us: 03.07.2021
|
||||
-- Last Sync with English: 03.07.2021
|
||||
|
||||
-- FORMAT: Item ID | Name| Description
|
||||
-- '#' = starts new line of text
|
||||
@@ -11,7 +11,7 @@
|
||||
-- Special character markup:
|
||||
-- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning
|
||||
|
||||
local languageCode = "tr_tr"
|
||||
local languageCode = "tr"
|
||||
|
||||
local repCollectibles={
|
||||
[5] = {"5", "Yansımam", "Bumerang efekti verır#↑ +1.5 Menzil#↑ +60% ekstra Menzil#↑ +0.6 Gözyaşı hızı#↑ +1 Gözyaşı yüksekliği"}, -- My Reflection
|
||||
@@ -9,7 +9,7 @@
|
||||
|
||||
-- Special character markup:
|
||||
-- ↑ = Up Arrow | ↓ = Down Arrow | !!! = Warning
|
||||
local languageCode = "uk_ua"
|
||||
local languageCode = "uk"
|
||||
|
||||
local repCollectibles={
|
||||
[2] = {"2", "Внутрiшнє Око", "Потрiйний пострiл#↓ {{Tears}} -49% Скорострільність знижено"},
|
||||
+11
-11
@@ -2,24 +2,24 @@ EID.UserConfig = {
|
||||
-------GENERAL---------
|
||||
-- Change the language of the mod
|
||||
-- Currently Supported: automatic = "auto" (Default) Chooses the mod language based on your game's language settings(Rep), or defaults to English for ab+ users.
|
||||
-- Bulgarian = "bul" SPECIAL THANKS TO Gothika_47
|
||||
-- Chinese = "zh_cn" SPECIAL THANKS TO Xheepey87, frto027
|
||||
-- Czech = "cs_cz" SPECIAL THANKS TO domcizzz
|
||||
-- Dutch = "nl_nl" SPECIAL THANKS TO SomethingMax
|
||||
-- English = "en_us" SPECIAL THANKS TO everyone!
|
||||
-- Bulgarian = "bg" SPECIAL THANKS TO Gothika_47
|
||||
-- Chinese (Simplified) = "zh_cn" SPECIAL THANKS TO Xheepey87, frto027
|
||||
-- Czech = "cs" SPECIAL THANKS TO domcizzz
|
||||
-- Dutch = "nl" SPECIAL THANKS TO SomethingMax
|
||||
-- English = "en" SPECIAL THANKS TO everyone!
|
||||
-- French = "fr" SPECIAL THANKS TO biobak
|
||||
-- German = "de" SPECIAL THANKS TO Jake
|
||||
-- Greek = "el_gr" SPECIAL THANKS TO vanillarat
|
||||
-- Greek = "el" SPECIAL THANKS TO vanillarat
|
||||
-- Italian = "it" SPECIAL THANKS TO Denkishi, 2G
|
||||
-- Japanese = "ja_jp" SPECIAL THANKS TO prefab
|
||||
-- Korean = "ko_kr" SPECIAL THANKS TO Blackcreamtea, 리셰(kohashiwakaba)
|
||||
-- Japanese = "ja" SPECIAL THANKS TO prefab
|
||||
-- Korean = "ko" SPECIAL THANKS TO Blackcreamtea, 리셰(kohashiwakaba)
|
||||
-- Polish = "pl" SPECIAL THANKS TO Rickyy
|
||||
-- Portuguese = "pt" SPECIAL THANKS TO Marcelino Cruz
|
||||
-- Brazilian Portuguese = "pt_br" SPECIAL THANKS TO Marcelino Cruz
|
||||
-- Russian = "ru" SPECIAL THANKS TO hell2pay, fly_6
|
||||
-- Spanish = "spa" SPECIAL THANKS TO Lidia Arroyo Purroy
|
||||
-- Turkish = "tr_tr" SPECIAL THANKS TO Mert Dutal
|
||||
-- Ukrainian = "uk_ua" SPECIAL THANKS TO x3xto
|
||||
-- Spanish = "es" SPECIAL THANKS TO Lidia Arroyo Purroy
|
||||
-- Turkish = "tr" SPECIAL THANKS TO Mert Dutal
|
||||
-- Ukrainian = "uk" SPECIAL THANKS TO x3xto
|
||||
--
|
||||
-- If you want to make a translation, please contact me :) (wofsauge)
|
||||
--
|
||||
|
||||
+35
-78
@@ -47,22 +47,6 @@ local dynamicSpriteCache = {} -- used to store sprite objects of collectible ico
|
||||
|
||||
--#region Luadoc definitions
|
||||
|
||||
---@alias EID_LanguageCode
|
||||
---| "cs_cz" @Czech
|
||||
---| "de" @German
|
||||
---| "en_us" @English
|
||||
---| "fr" @French
|
||||
---| "it" @Italian
|
||||
---| "ja_jp" @Japanese
|
||||
---| "ko_kr" @Korean
|
||||
---| "pl" @Polish
|
||||
---| "pt_br" @Portuguese
|
||||
---| "ru" @Russian
|
||||
---| "spa" @Spanish
|
||||
---| "tr_tr" @Turkish
|
||||
---| "uk_ua" @Ukrainian
|
||||
---| "zh_cn" @Simplified Chinese
|
||||
|
||||
---@alias EID_PillClass "3-"|"2-"|"1-"|"0"|"1+"|"2+"|"3+"
|
||||
|
||||
---@alias EID_TypeVariantAlias
|
||||
@@ -139,10 +123,10 @@ local dynamicSpriteCache = {} -- used to store sprite objects of collectible ico
|
||||
---@param id CollectibleType
|
||||
---@param description string
|
||||
---@param itemName string?
|
||||
---@param language EID_LanguageCode? @Default: "en_us"
|
||||
---@param language EID_LanguageCode? @Default: "en"
|
||||
function EID:addCollectible(id, description, itemName, language)
|
||||
itemName = itemName or nil
|
||||
language = language or "en_us"
|
||||
language = language or "en"
|
||||
if id == -1 then
|
||||
EID:WriteErrorMsg("Trying to add collectible description to id = -1, which is not allowed! (Name: "..tostring(itemName).."; Description: "..tostring(description)..")")
|
||||
return
|
||||
@@ -158,10 +142,10 @@ end
|
||||
---@param id TrinketType
|
||||
---@param description string
|
||||
---@param itemName? string
|
||||
---@param language? EID_LanguageCode @Default: "en_us"
|
||||
---@param language? EID_LanguageCode @Default: "en"
|
||||
function EID:addTrinket(id, description, itemName, language)
|
||||
itemName = itemName or nil
|
||||
language = language or "en_us"
|
||||
language = language or "en"
|
||||
if id == -1 then
|
||||
EID:WriteErrorMsg("Trying to add trinket description to id = -1, which is not allowed! (Name: "..tostring(itemName).."; Description: "..tostring(description)..")")
|
||||
return
|
||||
@@ -174,10 +158,10 @@ end
|
||||
---@param characterId PlayerType
|
||||
---@param description string
|
||||
---@param playerName? string @Default: "Modded Character"
|
||||
---@param language? EID_LanguageCode @Default: "en_us"
|
||||
---@param language? EID_LanguageCode @Default: "en"
|
||||
function EID:addCharacterInfo(characterId, description, playerName, language)
|
||||
playerName = playerName or "Modded Character"
|
||||
language = language or "en_us"
|
||||
language = language or "en"
|
||||
if characterId == -1 then
|
||||
EID:WriteErrorMsg("Trying to add character description to id = -1, which is not allowed! (Name: "..tostring(playerName).."; Description: "..tostring(description)..")")
|
||||
return
|
||||
@@ -196,7 +180,7 @@ end
|
||||
--- ```
|
||||
function EID:addGoldenTrinketMetadata(id, appendText, numbersToMultiply, maxMultiplier, language)
|
||||
maxMultiplier = maxMultiplier or 3
|
||||
language = language or "en_us"
|
||||
language = language or "en"
|
||||
|
||||
if appendText == "" then appendText = nil
|
||||
elseif type(appendText) == "string" then appendText = {appendText} end
|
||||
@@ -220,7 +204,7 @@ end
|
||||
--- ```
|
||||
|
||||
function EID:addGoldenTrinketMetadataAdditive(id, appendText, numbersToChange, additiveValues, language)
|
||||
language = language or "en_us"
|
||||
language = language or "en"
|
||||
|
||||
if appendText == "" then appendText = nil
|
||||
elseif type(appendText) == "string" then appendText = {appendText} end
|
||||
@@ -251,10 +235,10 @@ end
|
||||
---@param id Card
|
||||
---@param description string
|
||||
---@param itemName? string
|
||||
---@param language? EID_LanguageCode @Default: "en_us"
|
||||
---@param language? EID_LanguageCode @Default: "en"
|
||||
function EID:addCard(id, description, itemName, language)
|
||||
itemName = itemName or nil
|
||||
language = language or "en_us"
|
||||
language = language or "en"
|
||||
if id == -1 then
|
||||
EID:WriteErrorMsg("Trying to add card description to id = -1, which is not allowed! (Name: "..tostring(itemName).."; Description: "..tostring(description)..")")
|
||||
return
|
||||
@@ -271,10 +255,10 @@ end
|
||||
---@param id PillEffect
|
||||
---@param description string
|
||||
---@param itemName? string
|
||||
---@param language? EID_LanguageCode @Default: "en_us"
|
||||
---@param language? EID_LanguageCode @Default: "en"
|
||||
function EID:addPill(id, description, itemName, language)
|
||||
itemName = itemName or nil
|
||||
language = language or "en_us"
|
||||
language = language or "en"
|
||||
if id == -1 then
|
||||
EID:WriteErrorMsg("Trying to add pill description to id = -1, which is not allowed! (Name: "..tostring(itemName).."; Description: "..tostring(description)..")")
|
||||
return
|
||||
@@ -292,11 +276,11 @@ end
|
||||
---@param id PillEffect
|
||||
---@param description string
|
||||
---@param itemName? string
|
||||
---@param language? EID_LanguageCode @Default: "en_us"
|
||||
---@param language? EID_LanguageCode @Default: "en"
|
||||
function EID:addHorsePill(id, description, itemName, language)
|
||||
if not EID.isRepentance then return end
|
||||
itemName = itemName or nil
|
||||
language = language or "en_us"
|
||||
language = language or "en"
|
||||
if id == -1 then
|
||||
EID:WriteErrorMsg("Trying to add horsepill description to id = -1, which is not allowed! (Name: "..tostring(itemName).."; Description: "..tostring(description)..")")
|
||||
return
|
||||
@@ -319,10 +303,10 @@ end
|
||||
---@param characterId PlayerType
|
||||
---@param description string
|
||||
---@param playerName? string
|
||||
---@param language? EID_LanguageCode @Default: "en_us"
|
||||
---@param language? EID_LanguageCode @Default: "en"
|
||||
function EID:addBirthright(characterId, description, playerName, language)
|
||||
playerName = playerName or nil
|
||||
language = language or "en_us"
|
||||
language = language or "en"
|
||||
if characterId == -1 then
|
||||
EID:WriteErrorMsg("Trying to add Birthright description to id = -1, which is not allowed! (Name: "..tostring(characterId).."; Description: "..tostring(description)..")")
|
||||
return
|
||||
@@ -334,9 +318,9 @@ end
|
||||
---Creates a new transformation with a given unique name and a display name
|
||||
---@param uniqueName string
|
||||
---@param displayName string
|
||||
---@param language? EID_LanguageCode @Default: "en_us"
|
||||
---@param language? EID_LanguageCode @Default: "en"
|
||||
function EID:createTransformation(uniqueName, displayName, language)
|
||||
language = language or "en_us"
|
||||
language = language or "en"
|
||||
if EID.CustomTransformations[uniqueName] == nil then
|
||||
EID.CustomTransformations[uniqueName] = {}
|
||||
end
|
||||
@@ -451,10 +435,10 @@ end
|
||||
---@param subtype? integer @If `nil` or `-1`, it will affect all subtypes of that entity
|
||||
---@param entityName string
|
||||
---@param description string
|
||||
---@param language? EID_LanguageCode @Default: "en_us"
|
||||
---@param language? EID_LanguageCode @Default: "en"
|
||||
function EID:addEntity(id, variant, subtype, entityName, description, language)
|
||||
subtype = subtype or -1
|
||||
language = language or "en_us"
|
||||
language = language or "en"
|
||||
if id == EntityType.ENTITY_EFFECT then
|
||||
EID.effectList[variant] = true
|
||||
end
|
||||
@@ -485,13 +469,13 @@ end
|
||||
---This spell should be added with the "Custom Poop API" library to actually appear in-game.
|
||||
---Example:
|
||||
---```lua
|
||||
---EID:addCustomPoopSpell("MYPOOP", "I Made This Poop", "{{PoopSpell1}}", "Can be throwed to deal damage", "en_us")
|
||||
---EID:addCustomPoopSpell("MYPOOP", "I Made This Poop", "{{PoopSpell1}}", "Can be throwed to deal damage", "en")
|
||||
---```
|
||||
---@param token string @The name of the spell in the Custom Poop API code
|
||||
---@param name string @The name of the spell as it should appear in the description
|
||||
---@param icon string @Markup icon of the poop
|
||||
---@param description string
|
||||
---@param language? EID_LanguageCode @Default: "en_us"
|
||||
---@param language? EID_LanguageCode @Default: "en"
|
||||
function EID:addCustomPoopSpell(token, name, icon, description, language)
|
||||
EID.descriptions[language]["poopSpells"][token] = {icon, name, description, EID._currentMod}
|
||||
end
|
||||
@@ -782,12 +766,12 @@ end
|
||||
function EID:getDescriptionEntry(objTable, objIdentifier, noFallback)
|
||||
if not objIdentifier then
|
||||
if noFallback then return EID.descriptions[EID:getLanguage()][objTable]
|
||||
else return EID.descriptions[EID:getLanguage()][objTable] or EID.descriptions["en_us"][objTable] end
|
||||
else return EID.descriptions[EID:getLanguage()][objTable] or EID.descriptions["en"][objTable] end
|
||||
else
|
||||
local translatedTable = EID.descriptions[EID:getLanguage()][objTable]
|
||||
local description
|
||||
if noFallback then description = translatedTable and translatedTable[objIdentifier]
|
||||
else description = (translatedTable and translatedTable[objIdentifier]) or (EID.descriptions["en_us"][objTable] and EID.descriptions["en_us"][objTable][objIdentifier]) end
|
||||
else description = (translatedTable and translatedTable[objIdentifier]) or (EID.descriptions["en"][objTable] and EID.descriptions["en"][objTable][objIdentifier]) end
|
||||
--Try looking for a -1 that would encompass all subtypes of the variant
|
||||
-- Safety check for if the identifier contains "."(dot) 1-2 times and only contains numbers
|
||||
local strNoDots, numDots = string.gsub(objIdentifier, "%.","")
|
||||
@@ -814,9 +798,9 @@ end
|
||||
---@return string
|
||||
function EID:getDescriptionEntryEnglish(objTable, objID)
|
||||
if not objID then
|
||||
return EID.descriptions["en_us"][objTable]
|
||||
return EID.descriptions["en"][objTable]
|
||||
else
|
||||
return EID.descriptions["en_us"][objTable] and EID.descriptions["en_us"][objTable][objID]
|
||||
return EID.descriptions["en"][objTable] and EID.descriptions["en"][objTable][objID]
|
||||
end
|
||||
end
|
||||
|
||||
@@ -849,7 +833,7 @@ function EID:getAdjustedSubtype(Type, Variant, SubType)
|
||||
return (SubType & TrinketType.TRINKET_ID_MASK)
|
||||
end
|
||||
elseif tableName == "sacrifice" then
|
||||
return math.min(#EID.descriptions["en_us"].sacrifice, SubType)
|
||||
return math.min(#EID.descriptions["en"].sacrifice, SubType)
|
||||
elseif tableName == "pills" or tableName == "horsepills" then
|
||||
-- The effect of a pill varies depending on what player is looking at it in co-op
|
||||
-- EID.pillPlayer is a way to recheck a pill for what different players will turn it into
|
||||
@@ -912,7 +896,7 @@ function EID:getTransformationName(id)
|
||||
-- get translated custom name
|
||||
local customTransform = EID.CustomTransformations[id]
|
||||
if customTransform ~= nil then
|
||||
return customTransform[EID:getLanguage()] or customTransform["en_us"] or id
|
||||
return customTransform[EID:getLanguage()] or customTransform["en"] or id
|
||||
end
|
||||
return id
|
||||
end
|
||||
@@ -929,7 +913,7 @@ function EID:getObjectName(Type, Variant, SubType)
|
||||
local tableEntry = EID:getDescriptionData(Type, Variant, SubType)
|
||||
local name = nil
|
||||
if tableEntry ~= nil then
|
||||
if tableEntry[2] ~= nil and tableEntry[2] ~= "" and tableEntry[2] ~= EID.descriptions["en_us"][tableName][SubType] then
|
||||
if tableEntry[2] ~= nil and tableEntry[2] ~= "" and tableEntry[2] ~= EID.descriptions["en"][tableName][SubType] then
|
||||
name = tableEntry[2]
|
||||
end
|
||||
end
|
||||
@@ -937,24 +921,24 @@ function EID:getObjectName(Type, Variant, SubType)
|
||||
if tableName == "collectibles" then
|
||||
if EID.itemConfig:GetCollectible(SubType) == nil then return fallbackName end
|
||||
local vanillaName = EID.itemConfig:GetCollectible(SubType).Name
|
||||
local englishName = EID.descriptions["en_us"][tableName][SubType] and EID.descriptions["en_us"][tableName][SubType][2]
|
||||
local englishName = EID.descriptions["en"][tableName][SubType] and EID.descriptions["en"][tableName][SubType][2]
|
||||
return name or (not string.find(vanillaName, "^#") and vanillaName) or englishName or vanillaName
|
||||
elseif tableName == "trinkets" then
|
||||
local adjustedSubtype = EID:getAdjustedSubtype(Type, Variant, SubType)
|
||||
if EID.itemConfig:GetTrinket(adjustedSubtype) == nil then return fallbackName end
|
||||
local vanillaName = EID.itemConfig:GetTrinket(adjustedSubtype).Name
|
||||
local englishName = EID.descriptions["en_us"][tableName][adjustedSubtype] and EID.descriptions["en_us"][tableName][adjustedSubtype][2]
|
||||
local englishName = EID.descriptions["en"][tableName][adjustedSubtype] and EID.descriptions["en"][tableName][adjustedSubtype][2]
|
||||
return name or (not string.find(vanillaName, "^#") and vanillaName) or englishName or vanillaName
|
||||
elseif tableName == "cards" then
|
||||
if EID.itemConfig:GetCard(SubType) == nil then return fallbackName end
|
||||
local vanillaName = EID.itemConfig:GetCard(SubType).Name
|
||||
local englishName = EID.descriptions["en_us"][tableName][SubType] and EID.descriptions["en_us"][tableName][SubType][2]
|
||||
local englishName = EID.descriptions["en"][tableName][SubType] and EID.descriptions["en"][tableName][SubType][2]
|
||||
return name or (not string.find(vanillaName, "^#") and vanillaName) or englishName or vanillaName
|
||||
elseif tableName == "pills" or tableName == "horsepills" then
|
||||
local adjustedSubtype = EID:getAdjustedSubtype(Type, Variant, SubType)
|
||||
return EID:getPillName(adjustedSubtype, tableName == "horsepills")
|
||||
elseif tableName == "sacrifice" then
|
||||
return EID:getDescriptionEntry("sacrificeHeader").." ("..SubType.."/"..#EID.descriptions["en_us"].sacrifice..")"
|
||||
return EID:getDescriptionEntry("sacrificeHeader").." ("..SubType.."/"..#EID.descriptions["en"].sacrifice..")"
|
||||
elseif tableName == "dice" then
|
||||
return EID:getDescriptionEntry("diceHeader").." ("..SubType..")"
|
||||
elseif tableName == "players" then
|
||||
@@ -1003,7 +987,7 @@ function EID:getPillName(pillID, isHorsepill)
|
||||
else
|
||||
vanillaName = EID.itemConfig:GetPillEffect(pillID - 1).Name
|
||||
end
|
||||
name = name and name[2] or (not string.find(vanillaName, "^#") and vanillaName) or EID.descriptions["en_us"][tableName][pillID][2] or vanillaName
|
||||
name = name and name[2] or (not string.find(vanillaName, "^#") and vanillaName) or EID.descriptions["en"][tableName][pillID][2] or vanillaName
|
||||
name = string.gsub(name,"I'm Excited!!!","I'm Excited!!") -- prevent markup trigger
|
||||
return name
|
||||
end
|
||||
@@ -1267,7 +1251,7 @@ function EID:getTransformationIcon(str)
|
||||
return EID.InlineIcons["ERROR"]
|
||||
end
|
||||
if tonumber(str) ~= nil then
|
||||
str = EID.descriptions["en_us"].transformations[tonumber(str + 1)]
|
||||
str = EID.descriptions["en"].transformations[tonumber(str + 1)]
|
||||
end
|
||||
local transformSprite = EID:getIcon(str:gsub(" ", ""))
|
||||
if transformSprite[1] == "ERROR" then
|
||||
@@ -2340,33 +2324,6 @@ function EID:getPlayerID(entityPlayer, lazarusAdjust)
|
||||
return 0
|
||||
end
|
||||
|
||||
---Get the current Language. Defaults to english if none is set.
|
||||
---@return EID_LanguageCode
|
||||
function EID:getLanguage()
|
||||
local lang = EID.Config["Language"]
|
||||
-- Reset invalid languages (like en_us_detailed)
|
||||
if EID.descriptions[lang] == nil then
|
||||
EID.Config["Language"] = "auto"
|
||||
lang = "auto"
|
||||
end
|
||||
if lang == "auto" then
|
||||
local langToReturn = Options and EID.LanguageMap[Options.Language] or "en_us"
|
||||
-- don't do any updating if on a Repentance version before v1.7.9b
|
||||
if Isaac.RunCallback ~= nil then
|
||||
local newLang
|
||||
for _, callbackData in pairs(Isaac.GetCallbacks("EID_EVALUATE_AUTO_LANG")) do
|
||||
local newString = callbackData.Function(callbackData.Mod, langToReturn)
|
||||
if newString and type(newString) == "string" and EID.descriptions[newString] ~= nil then
|
||||
langToReturn = newString
|
||||
end
|
||||
end
|
||||
end
|
||||
return langToReturn
|
||||
end
|
||||
---@cast lang EID_LanguageCode
|
||||
return lang
|
||||
end
|
||||
|
||||
---@param itemID CollectibleType
|
||||
function EID:AddToCollectiblesToCheckList(itemID)
|
||||
EID.collectiblesToCheck[itemID] = true
|
||||
|
||||
@@ -1150,7 +1150,7 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
|
||||
-- Nothing in our recipe list passed the test; try checking English names as a backup
|
||||
if #IDsToCheck == 0 then
|
||||
local curLang = EID:getLanguage()
|
||||
EID.Config["Language"] = "en_us"
|
||||
EID.Config["Language"] = "en"
|
||||
for _,id in ipairs(sortedIDs) do
|
||||
local searchValid = EID:BoCSCheckItemName(EID:getObjectName(5, 100, id))
|
||||
if (searchValid) then table.insert(IDsToCheck, id) end
|
||||
|
||||
@@ -57,7 +57,7 @@ end
|
||||
|
||||
EID:AddCallback("EIDCallbacks.SEARCH_NAME_CONVERSION", function(_, searchString)
|
||||
-- TODO : make english search inside ko_kr language setting (priotity low though)
|
||||
if EID:getLanguage() == "ko_kr" then
|
||||
if EID:getLanguage() == "ko" then
|
||||
return EID.engKeystrokeToKor(searchString)
|
||||
end
|
||||
end)
|
||||
|
||||
@@ -20,7 +20,7 @@ end
|
||||
-- Optional parameters: replaceText, language, extraTable
|
||||
-- Example usage: EID:addCondition(myDevilishItemID, EID.IsGreedMode, "{{GreedMode}} Reduces shop prices by 1 for each optional Nightmare wave completed")
|
||||
function EID:addCondition(ID, ownedID, text, replaceText, language, extraTable)
|
||||
language = language or "en_us"
|
||||
language = language or "en"
|
||||
if replaceText then text = {text, replaceText} end
|
||||
local modifierText = newModdedCondition(text, language)
|
||||
if type(ownedID) ~= "function" then
|
||||
@@ -37,7 +37,7 @@ end
|
||||
-- Optional parameters: text2, language, extraTable
|
||||
-- Example usage: EID:addSynergyCondition(myHappyLittleItemID, {CollectibleType.COLLECTIBLE_BRIMSTONE, CollectibleType.COLLECTIBLE_SULFUR}, "Turns your laser into a smiley face that charms enemies")
|
||||
function EID:addSynergyCondition(ID1, ID2, text1, text2, language, extraTable)
|
||||
language = language or "en_us"
|
||||
language = language or "en"
|
||||
local modifierText1 = newModdedCondition(text1, language)
|
||||
local modifierText2 = newModdedCondition(text2, language)
|
||||
EID:AddSynergyConditional(ID1, ID2, modifierText1, modifierText2, extraTable)
|
||||
@@ -49,7 +49,7 @@ end
|
||||
-- Optional parameters: replaceText, language, extraTable, includeTainted
|
||||
-- Example usage: EID:addPlayerCondition(myAngstyItemID, PlayerType.PLAYER_EVE, "Gives Eve extra mascara (2x Damage multiplier)")
|
||||
function EID:addPlayerCondition(ID, playerID, text, replaceText, language, extraTable, includeTainted)
|
||||
language = language or "en_us"
|
||||
language = language or "en"
|
||||
if replaceText then text = {text, replaceText} end
|
||||
local modifierText = newModdedCondition(text, language)
|
||||
EID:AddPlayerConditional(ID, playerID, modifierText, extraTable, includeTainted)
|
||||
@@ -61,7 +61,7 @@ end
|
||||
-- or, if you provide newNumber, it changes numberToDouble to that (technically, it's just a find/replace pair, any strings work)
|
||||
-- Example usage: EID:addToGeneralCondition(myVeryHealthyItemID, "bingeEaterBuffs", "↑ {{Speed}} +0.15 Speed#↓ {{Tears}} -0.5 Tears#↓ {{Damage}} -0.5 Damage")
|
||||
function EID:addToGeneralCondition(ID, locTable, text, numberToDouble, newNumber, language)
|
||||
language = language or "en_us"
|
||||
language = language or "en"
|
||||
if numberToDouble then
|
||||
newNumber = newNumber or numberToDouble * 2
|
||||
text = { numberToDouble, newNumber, text }
|
||||
@@ -103,7 +103,7 @@ end
|
||||
-- Shortcut function for adding BFFS conditions; this is slightly more complex since it supports trinkets
|
||||
-- Example usage: EID:addBFFSCondition(myBasicFamiliarID, nil, 3.5)
|
||||
function EID:addBFFSCondition(ID, text, numberToDouble, newNumber, language)
|
||||
language = language or "en_us"
|
||||
language = language or "en"
|
||||
if numberToDouble then
|
||||
newNumber = newNumber or numberToDouble * 2
|
||||
text = { numberToDouble, newNumber, text }
|
||||
@@ -119,7 +119,7 @@ end
|
||||
|
||||
-- Shortcut function for adding Hive Mind conditions; by default, it will show with BFFS too, unless you pass in allowBFFS as false
|
||||
function EID:addHiveMindCondition(ID, text, numberToDouble, newNumber, language, allowBFFS)
|
||||
language = language or "en_us"
|
||||
language = language or "en"
|
||||
if allowBFFS == nil then allowBFFS = true end
|
||||
EID.HiveMindFamiliars[ID] = true
|
||||
if not allowBFFS then EID.BFFSIgnore[ID] = true end
|
||||
|
||||
@@ -874,21 +874,6 @@ EID.GoldenTrinketData = {
|
||||
[13] = {goldenOnly = true, fullReplace = true, mult=1}, [15] = {append = true}, [16] = {t={20}, mults={0.5, 0.333}}, [25] = {goldenOnly = true, findReplace = true, mult = 2},
|
||||
}
|
||||
|
||||
EID.BreakUtf8CharsLanguage = {
|
||||
['zh_cn'] = true
|
||||
}
|
||||
|
||||
-- Map the game's built-in language option strings to EID's
|
||||
EID.LanguageMap = {
|
||||
["jp"] = "ja_jp",
|
||||
["es"] = "spa",
|
||||
["de"] = "de",
|
||||
["fr"] = "fr",
|
||||
["ru"] = "ru",
|
||||
["kr"] = "ko_kr",
|
||||
["zh"] = "zh_cn",
|
||||
}
|
||||
|
||||
EID.MarkupSizeMap = {
|
||||
["{{Damage}}"] = "{{DamageSmall}}",
|
||||
["{{Speed}}"] = "{{SpeedSmall}}",
|
||||
|
||||
@@ -3,9 +3,9 @@ local showDebugChars = false
|
||||
|
||||
-- check integrity of language files
|
||||
|
||||
local languageFilesToCheck = {"fr"} -- EID.Languages -- single file check {"ko_kr"}
|
||||
local languageFilesToCheck = {"fr"} -- EID.Languages -- single file check example {"ko"}
|
||||
|
||||
-- count en_us entries for stats
|
||||
-- count English entries for stats
|
||||
local count = 0
|
||||
function EID:countEntries(t)
|
||||
for k, _ in pairs(t) do
|
||||
@@ -15,9 +15,9 @@ function EID:countEntries(t)
|
||||
end
|
||||
end
|
||||
end
|
||||
EID:countEntries(EID.descriptions["en_us"])
|
||||
EID:countEntries(EID.descriptions["en"])
|
||||
local enUSEntries = count
|
||||
EID:WriteDebugMsg("en_us entries: "..enUSEntries)
|
||||
EID:WriteDebugMsg("English entries: "..enUSEntries)
|
||||
|
||||
|
||||
local maxChecklimit = {["tarotClothBuffs"] = 2}
|
||||
@@ -83,7 +83,7 @@ for _, lang in ipairs(languageFilesToCheck) do
|
||||
end
|
||||
|
||||
local progress = { 0, 0 }
|
||||
EID:compareTables(EID.descriptions["en_us"], EID.descriptions[lang], lang, progress)
|
||||
EID:compareTables(EID.descriptions["en"], EID.descriptions[lang], lang, progress)
|
||||
|
||||
local errors = (enUSEntries - progress[1])-progress[2]
|
||||
EID:WriteDebugMsg("Errors found: "..errors .." / "..enUSEntries)
|
||||
|
||||
@@ -615,7 +615,7 @@ function EID:ItemReminderHandlePoopSpells(player)
|
||||
|
||||
local ignoreExisting = false
|
||||
if customPoop == nil then --If the poop still doesn't exist, use the unkown one instead
|
||||
customPoop = EID:getDescriptionEntry("poopSpells")["Unknown"] or EID.descriptions["en_us"]["poopSpells"]["Unknown"]
|
||||
customPoop = EID:getDescriptionEntry("poopSpells")["Unknown"] or EID.descriptions["en"]["poopSpells"]["Unknown"]
|
||||
ignoreExisting = true
|
||||
end
|
||||
|
||||
|
||||
@@ -0,0 +1,138 @@
|
||||
-- List of all valid languages
|
||||
EID.Languages = {
|
||||
"en", -- English
|
||||
"fr", -- French
|
||||
"pt", -- Portuguese
|
||||
"pt_br", -- Brazilian Portuguese
|
||||
"ru", -- Russian
|
||||
"es", -- Spanish
|
||||
"it", -- Italian
|
||||
"bg", -- Bulgarian
|
||||
"pl", -- Polish
|
||||
"de", -- German
|
||||
"tr", -- Turkish
|
||||
"ko", -- Korean
|
||||
"zh_cn", -- Simplified Chinese
|
||||
"ja", -- Japanese
|
||||
"cs", -- Czech
|
||||
"nl", -- Dutch
|
||||
"uk", -- Ukrainian
|
||||
"el", -- Greek
|
||||
"ro", -- Romanian
|
||||
"vi" -- Vietnamese
|
||||
}
|
||||
|
||||
-- List of languages where it is allowed to do line-breaks between UTF-8 characters in a description
|
||||
EID.BreakUtf8CharsLanguage = {
|
||||
['zh_cn'] = true
|
||||
}
|
||||
|
||||
--#region Luadoc definitions
|
||||
---@alias EID_LanguageCode
|
||||
---| "bg" @Bulgarian
|
||||
---| "cs" @Czech
|
||||
---| "de" @German
|
||||
---| "el" @Greek
|
||||
---| "en" @English
|
||||
---| "es" @Spanish
|
||||
---| "fr" @French
|
||||
---| "it" @Italian
|
||||
---| "ja" @Japanese
|
||||
---| "ko" @Korean
|
||||
---| "nl" @Dutch
|
||||
---| "pl" @Polish
|
||||
---| "pt_br" @Brasilian Portuguese
|
||||
---| "pt" @Portuguese
|
||||
---| "ro" @Romanian
|
||||
---| "ru" @Russian
|
||||
---| "tr" @Turkish
|
||||
---| "uk" @Ukrainian
|
||||
---| "vi" @Vietnamese
|
||||
---| "zh_cn" @Simplified Chinese
|
||||
--#endregion
|
||||
|
||||
---Get the current Language. Defaults to english if none is set.
|
||||
---@return EID_LanguageCode
|
||||
function EID:getLanguage()
|
||||
local lang = EID.Config["Language"]
|
||||
-- Reset invalid languages (like en_us_detailed)
|
||||
if EID.descriptions[lang] == nil then
|
||||
EID.Config["Language"] = "auto"
|
||||
lang = "auto"
|
||||
end
|
||||
if lang == "auto" then
|
||||
local langToReturn = Options and Options.Language or "en" -- Use game language, if available.
|
||||
-- don't do any updating if on a Repentance version before v1.7.9b
|
||||
if Isaac.RunCallback ~= nil then
|
||||
for _, callbackData in pairs(Isaac.GetCallbacks("EID_EVALUATE_AUTO_LANG")) do
|
||||
local newString = callbackData.Function(callbackData.Mod, langToReturn)
|
||||
if newString and type(newString) == "string" and EID.descriptions[newString] ~= nil then
|
||||
langToReturn = newString
|
||||
end
|
||||
end
|
||||
end
|
||||
return langToReturn
|
||||
end
|
||||
---@cast lang EID_LanguageCode
|
||||
return lang
|
||||
end
|
||||
|
||||
--- Attempts to load all language packs from a given game version
|
||||
function EID:LoadLanguagePacks(gameVersion)
|
||||
--transformation infos
|
||||
local _, _ = pcall(require, "descriptions." .. gameVersion .. ".transformations")
|
||||
--languages
|
||||
for _, languageCode in ipairs(EID.Languages) do
|
||||
local wasSuccessful, err = pcall(require, "descriptions." .. gameVersion .. "." .. languageCode)
|
||||
if not wasSuccessful and not string.find(err, "not found") then
|
||||
EID:WriteErrorMsg("Loading Languagepack '" .. languageCode .. "' (" .. gameVersion .. ") failed: " ..
|
||||
tostring(err))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Initializes handling of alternative language codes for all languages
|
||||
function EID:InitAltLanguageCodes()
|
||||
for _, languageCode in ipairs(EID.Languages) do
|
||||
if EID.descriptions[languageCode] and EID.descriptions[languageCode].alternativeLanguageCodes then
|
||||
for _, altlanguageCode in ipairs(EID.descriptions[languageCode].alternativeLanguageCodes) do
|
||||
EID:AddAlternativeLanguageCode(languageCode, altlanguageCode)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Initializes handling of alternative language codes for a specific language using meta-table that redirect table accesses to the original table
|
||||
function EID:AddAlternativeLanguageCode(originalLanguageCode, newLanguageCode)
|
||||
EID.descriptions[newLanguageCode] = setmetatable({}, {
|
||||
__index = EID.descriptions[originalLanguageCode],
|
||||
__newindex = function(_, key, value)
|
||||
EID.descriptions[originalLanguageCode][key] = value
|
||||
end,
|
||||
__pairs = function(_) return pairs(EID.descriptions[originalLanguageCode]) end,
|
||||
})
|
||||
end
|
||||
|
||||
--- Initializes and loads all language packs for the current game version,
|
||||
--- including handling for Repentance and Repentance+ expansions,
|
||||
--- and sorts the language list after loading.
|
||||
function EID:InitializeLanguagePacks()
|
||||
-- load AB+ descriptions
|
||||
EID:LoadLanguagePacks(EID.GameVersion)
|
||||
EID:InitAltLanguageCodes()
|
||||
|
||||
-- load Repentance descriptions
|
||||
if EID.isRepentance then
|
||||
EID.GameVersion = "rep"
|
||||
EID:LoadLanguagePacks(EID.GameVersion)
|
||||
|
||||
-- Load Repentance+ descriptions
|
||||
if EID.isRepentancePlus then
|
||||
EID.GameVersion = "rep+"
|
||||
EID:LoadLanguagePacks(EID.GameVersion)
|
||||
end
|
||||
end
|
||||
|
||||
-- sort table after loading the languages in their specified order
|
||||
table.sort(EID.Languages)
|
||||
end
|
||||
@@ -336,7 +336,7 @@ if MCMLoaded then
|
||||
end
|
||||
renderDummyDesc(true)
|
||||
end,
|
||||
Info = {"Changes the language.","Languages marked as WIP are incomplete."}
|
||||
Info = {"Changes the language.","Languages marked as WIP are incomplete. Contributions welcome!"}
|
||||
}
|
||||
)
|
||||
-- Item Name Language
|
||||
|
||||
@@ -47,7 +47,7 @@ end
|
||||
|
||||
-- attributes we need to check on the glitched item's ItemConfig
|
||||
local itemConfigItemAttributes = { "AddMaxHearts", "AddHearts", "AddSoulHearts", "AddBlackHearts", "AddBombs", "AddCoins", "AddKeys", "CacheFlags" }
|
||||
-- REPENTOGON's ProceduralItem functions, in the same order as en_us's VoidNames text we'll be using
|
||||
-- REPENTOGON's ProceduralItem functions, in the same order as English's VoidNames text we'll be using
|
||||
local getFunctions = { "GetSpeed", "GetFireDelay", "GetDamage", "GetRange", "GetShotSpeed", "GetLuck" }
|
||||
-- The items have a value between 0 and 1, and multiplied by these before being added to the player's stats
|
||||
local statMult = { 0.2, 1, 1, 1.5, 0.2, 1 }
|
||||
@@ -198,5 +198,5 @@ end
|
||||
-- this made more sense when this file was only executed when --luadebug was present
|
||||
-- https://www.youtube.com/watch?v=msDuNZyYAIQ
|
||||
if (debug and os.date("%m/%d") == "04/01") then
|
||||
EID.descriptions["en_us"].sacrifice[1][3] = "{{Coin}} 50% chance of winning 1 coin at Sacrifice#75% chance if you're a genetic freak#!!! If you add Kurt Angle to the mix, your chances of winning drastically go down"
|
||||
EID.descriptions["en"].sacrifice[1][3] = "{{Coin}} 50% chance of winning 1 coin at Sacrifice#75% chance if you're a genetic freak#!!! If you add Kurt Angle to the mix, your chances of winning drastically go down"
|
||||
end
|
||||
@@ -2,7 +2,6 @@ if EID and EID.Name then print("EID Error: Two instances of EID found! Please un
|
||||
EID = RegisterMod("External Item Descriptions", 1)
|
||||
-- important variables
|
||||
EID.GameVersion = "ab+"
|
||||
EID.Languages = {"en_us", "fr", "pt", "pt_br", "ru", "spa", "it", "bul", "pl", "de", "tr_tr", "ko_kr", "zh_cn", "ja_jp", "cs_cz", "nl_nl", "uk_ua", "el_gr", "ro_ro", "vi"}
|
||||
EID.descriptions = {} -- Table that holds all translation strings
|
||||
EID.enableDebug = false
|
||||
local game = Game()
|
||||
@@ -101,13 +100,11 @@ end
|
||||
|
||||
------- Load all modules and other stuff ------
|
||||
|
||||
--transformation infos
|
||||
require("descriptions."..EID.GameVersion..".transformations")
|
||||
--languages
|
||||
for _,lang in ipairs(EID.Languages) do
|
||||
require("descriptions."..EID.GameVersion.."."..lang)
|
||||
end
|
||||
table.sort(EID.Languages)
|
||||
|
||||
require("features.eid_api")
|
||||
|
||||
require("features.eid_language_manager")
|
||||
EID:InitializeLanguagePacks()
|
||||
|
||||
pcall(require,"scripts.eid_savegames")
|
||||
require("features.eid_mcm")
|
||||
@@ -117,36 +114,15 @@ if EID.isRepentancePlus then
|
||||
else
|
||||
require("features.eid_xmldata")
|
||||
end
|
||||
require("features.eid_api")
|
||||
require("features.eid_conditionals")
|
||||
require("features.eid_modifiers")
|
||||
require("features.eid_holdmapdesc")
|
||||
require("features.eid_itemprediction")
|
||||
|
||||
-- load Repentence descriptions
|
||||
-- load Repentance features
|
||||
if EID.isRepentance then
|
||||
EID.GameVersion = "rep"
|
||||
for _,lang in ipairs(EID.Languages) do
|
||||
local wasSuccessful, err = pcall(require,"descriptions."..EID.GameVersion.."."..lang)
|
||||
if not wasSuccessful and not string.find(err, "not found") then
|
||||
EID:WriteErrorMsg("Load rep "..lang.." failed: "..tostring(err))
|
||||
end
|
||||
end
|
||||
local _, _ = pcall(require,"descriptions."..EID.GameVersion..".transformations")
|
||||
require("features.eid_bagofcrafting")
|
||||
require("features.eid_tmtrainer")
|
||||
|
||||
-- Load Repentance+ DLC data
|
||||
if EID.isRepentancePlus then
|
||||
EID.GameVersion = "rep+"
|
||||
for _,lang in ipairs(EID.Languages) do
|
||||
local wasSuccessful, err = pcall(require,"descriptions."..EID.GameVersion.."."..lang)
|
||||
if not wasSuccessful and not string.find(err, "not found") then
|
||||
EID:WriteErrorMsg("Load rep+ "..lang.." failed: "..tostring(err))
|
||||
end
|
||||
end
|
||||
local _, _ = pcall(require,"descriptions."..EID.GameVersion..".transformations")
|
||||
end
|
||||
end
|
||||
|
||||
EID.LastRenderCallColor = EID:getTextColor()
|
||||
@@ -630,8 +606,8 @@ function EID:printDescription(desc, cachedID)
|
||||
curName = desc.Name
|
||||
if EID.Config["TranslateItemName"] ~= 2 then
|
||||
local curLanguage = EID.Config["Language"]
|
||||
if EID:getLanguage() ~= "en_us" then
|
||||
EID.Config["Language"] = "en_us"
|
||||
if EID:getLanguage() ~= "en" then
|
||||
EID.Config["Language"] = "en"
|
||||
local englishName = desc.PermanentTextEnglish or EID:getObjectName(desc.ObjType, desc.ObjVariant, desc.ObjSubType)
|
||||
EID.Config["Language"] = curLanguage
|
||||
if EID.Config["TranslateItemName"] == 1 then
|
||||
|
||||
Reference in new issue
Block a user