Feat/reworked language codes (#865)
* Reworked language codes to use Steam localization standards * Reworked language codes tweaks (#864) * Language code rework tweaks * Update bg.lua * Reevaluate whether a language is WIP * Update bg.lua * Even better mark for languages as WIP (> 80% translated) * Update zh_cn.lua * Update cs.lua * Fix for game language codes --------- Co-authored-by: kittenchilly <mario.pikmin.zelda@gmail.com>
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@@ -15,10 +15,11 @@ local languageCode = "pt"
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-- init pt table
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EID.descriptions[languageCode] = {}
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EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
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EID.descriptions[languageCode].languageName = "Portuguese (AB+)"
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EID.descriptions[languageCode].languageName = "Portuguese (WIP) (AB+)"
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EID.descriptions[languageCode].alternativeLanguageCodes = {"portuguese"}
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-- Fonts to be used with this language pack
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EID.descriptions[languageCode].fonts = EID.descriptions["en_us"].fonts
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EID.descriptions[languageCode].fonts = EID.descriptions["en"].fonts
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---------- Collectibles ----------
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EID.descriptions[languageCode].collectibles={
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