Feat/reworked language codes (#865)

* Reworked language codes to use Steam localization standards

* Reworked language codes tweaks (#864)

* Language code rework tweaks

* Update bg.lua

* Reevaluate whether a language is WIP

* Update bg.lua

* Even better mark for languages as WIP (> 80% translated)

* Update zh_cn.lua

* Update cs.lua

* Fix for game language codes

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Co-authored-by: kittenchilly <mario.pikmin.zelda@gmail.com>
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wofsaugeandkittenchilly authored and GitHub committed 2025-06-01 23:09:21 +02:00
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@@ -13,7 +13,8 @@ local languageCode = "zh_cn"
-- init zh_cn table
EID.descriptions[languageCode] = {}
EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
EID.descriptions[languageCode].languageName = "Chinese"
EID.descriptions[languageCode].languageName = "Simplified Chinese"
EID.descriptions[languageCode].alternativeLanguageCodes = {"zh-CN", "schinese", "zh"}
-- Fonts to be used with this languagepack
EID.descriptions[languageCode].fonts = {{name = "cn_alt", lineHeight = 13, textboxWidth = 145}, {name = "cn_default", lineHeight = 13, textboxWidth = 140}, {name = "cn_old", lineHeight = 14, textboxWidth = 150}}