Feat/reworked language codes (#865)
* Reworked language codes to use Steam localization standards * Reworked language codes tweaks (#864) * Language code rework tweaks * Update bg.lua * Reevaluate whether a language is WIP * Update bg.lua * Even better mark for languages as WIP (> 80% translated) * Update zh_cn.lua * Update cs.lua * Fix for game language codes --------- Co-authored-by: kittenchilly <mario.pikmin.zelda@gmail.com>
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@@ -13,7 +13,8 @@ local languageCode = "zh_cn"
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-- init zh_cn table
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EID.descriptions[languageCode] = {}
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EID.descriptions[languageCode].custom = {} -- table for custom entity descriptions
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EID.descriptions[languageCode].languageName = "Chinese"
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EID.descriptions[languageCode].languageName = "Simplified Chinese"
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EID.descriptions[languageCode].alternativeLanguageCodes = {"zh-CN", "schinese", "zh"}
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-- Fonts to be used with this languagepack
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EID.descriptions[languageCode].fonts = {{name = "cn_alt", lineHeight = 13, textboxWidth = 145}, {name = "cn_default", lineHeight = 13, textboxWidth = 140}, {name = "cn_old", lineHeight = 14, textboxWidth = 150}}
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