Feat/reworked language codes (#865)

* Reworked language codes to use Steam localization standards

* Reworked language codes tweaks (#864)

* Language code rework tweaks

* Update bg.lua

* Reevaluate whether a language is WIP

* Update bg.lua

* Even better mark for languages as WIP (> 80% translated)

* Update zh_cn.lua

* Update cs.lua

* Fix for game language codes

---------

Co-authored-by: kittenchilly <mario.pikmin.zelda@gmail.com>
This commit is contained in:
wofsaugeandkittenchilly authored and GitHub committed 2025-06-01 23:09:21 +02:00
1 parent 92eefb8fbb
commit a0c50a9b42
54 files changed
+1272 -1197

No files matched your search

+2 -2
View File
@@ -1329,13 +1329,13 @@ EID.descriptions[languageCode].ResultsWithX = "(Ergebnisse mit {1})"
-- Tables with two or more entries are find-replace pairs
local repConditions={
-- Not yet Translated!
-- Copy & Paste entries from en_us and continue translating from that
-- Copy & Paste entries from English and continue translating from that
}
EID:updateDescriptionsViaTable(repConditions, EID.descriptions[languageCode].ConditionalDescs)
local repBFFSSynergies = {
-- Not yet Translated!
-- Copy & Paste entries from en_us and continue translating from that
-- Copy & Paste entries from English and continue translating from that
}
EID:updateDescriptionsViaTable(repBFFSSynergies, EID.descriptions[languageCode].BFFSSynergies)