Feat/reworked language codes (#865)

* Reworked language codes to use Steam localization standards

* Reworked language codes tweaks (#864)

* Language code rework tweaks

* Update bg.lua

* Reevaluate whether a language is WIP

* Update bg.lua

* Even better mark for languages as WIP (> 80% translated)

* Update zh_cn.lua

* Update cs.lua

* Fix for game language codes

---------

Co-authored-by: kittenchilly <mario.pikmin.zelda@gmail.com>
This commit is contained in:
wofsaugeandkittenchilly authored and GitHub committed 2025-06-01 23:09:21 +02:00
1 parent 92eefb8fbb
commit a0c50a9b42
54 files changed
+1272 -1197

No files matched your search

+1 -1
View File
@@ -1150,7 +1150,7 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
-- Nothing in our recipe list passed the test; try checking English names as a backup
if #IDsToCheck == 0 then
local curLang = EID:getLanguage()
EID.Config["Language"] = "en_us"
EID.Config["Language"] = "en"
for _,id in ipairs(sortedIDs) do
local searchValid = EID:BoCSCheckItemName(EID:getObjectName(5, 100, id))
if (searchValid) then table.insert(IDsToCheck, id) end