Feat/reworked language codes (#865)
* Reworked language codes to use Steam localization standards * Reworked language codes tweaks (#864) * Language code rework tweaks * Update bg.lua * Reevaluate whether a language is WIP * Update bg.lua * Even better mark for languages as WIP (> 80% translated) * Update zh_cn.lua * Update cs.lua * Fix for game language codes --------- Co-authored-by: kittenchilly <mario.pikmin.zelda@gmail.com>
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@@ -1150,7 +1150,7 @@ function EID:handleBagOfCraftingRendering(ignoreRefreshRate)
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-- Nothing in our recipe list passed the test; try checking English names as a backup
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if #IDsToCheck == 0 then
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local curLang = EID:getLanguage()
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EID.Config["Language"] = "en_us"
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EID.Config["Language"] = "en"
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for _,id in ipairs(sortedIDs) do
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local searchValid = EID:BoCSCheckItemName(EID:getObjectName(5, 100, id))
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if (searchValid) then table.insert(IDsToCheck, id) end
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