Feat/reworked language codes (#865)
* Reworked language codes to use Steam localization standards * Reworked language codes tweaks (#864) * Language code rework tweaks * Update bg.lua * Reevaluate whether a language is WIP * Update bg.lua * Even better mark for languages as WIP (> 80% translated) * Update zh_cn.lua * Update cs.lua * Fix for game language codes --------- Co-authored-by: kittenchilly <mario.pikmin.zelda@gmail.com>
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@@ -874,21 +874,6 @@ EID.GoldenTrinketData = {
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[13] = {goldenOnly = true, fullReplace = true, mult=1}, [15] = {append = true}, [16] = {t={20}, mults={0.5, 0.333}}, [25] = {goldenOnly = true, findReplace = true, mult = 2},
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}
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EID.BreakUtf8CharsLanguage = {
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['zh_cn'] = true
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}
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-- Map the game's built-in language option strings to EID's
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EID.LanguageMap = {
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["jp"] = "ja_jp",
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["es"] = "spa",
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["de"] = "de",
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["fr"] = "fr",
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["ru"] = "ru",
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["kr"] = "ko_kr",
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["zh"] = "zh_cn",
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}
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EID.MarkupSizeMap = {
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["{{Damage}}"] = "{{DamageSmall}}",
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["{{Speed}}"] = "{{SpeedSmall}}",
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