gold trinkets description for chinese and some other changes (#935)

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Xenocean authored and GitHub committed 2026-01-05 01:12:06 +01:00
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@@ -795,7 +795,7 @@ EID.descriptions[languageCode].trinkets={
{"55", "抹大拉的信仰", "{{EternalHeart}} 每层一开始获得1永恒之心"}, {"55", "抹大拉的信仰", "{{EternalHeart}} 每层一开始获得1永恒之心"},
{"56", "犹大的舌头", "{{DevilRoom}} 降低恶魔房交易价格为1心之容器#不降低3魂心的价格"}, {"56", "犹大的舌头", "{{DevilRoom}} 降低恶魔房交易价格为1心之容器#不降低3魂心的价格"},
{"57", "???的灵魂", "在房间中四处漂浮的跟班#发射方向与角色相同#泪弹造成3.5点伤害"}, {"57", "???的灵魂", "在房间中四处漂浮的跟班#发射方向与角色相同#泪弹造成3.5点伤害"},
{"58", "参孙的发髻", "{{Timer}} 击杀敌人时, 1/15概率在当前房间中获得:#↑ {{Damage}} 伤害+0.5#{{Luck}} 幸运10: 100%概率"}, {"58", "参孙的发髻", "{{Timer}} 击杀敌人时, 6.66%概率在当前房间中获得:#↑ {{Damage}} 伤害+0.5#{{Luck}} 幸运10: 100%概率"},
{"59", "该隐的眼睛", "25%概率揭示新一层的地图图标#{{Luck}} 幸运3: 100%概率"}, {"59", "该隐的眼睛", "25%概率揭示新一层的地图图标#{{Luck}} 幸运3: 100%概率"},
{"60", "夏娃的鸟爪", "{{Collectible117}} 击杀敌人时, 5%概率生成死鸟#{{Luck}} 幸运8: 100%概率"}, {"60", "夏娃的鸟爪", "{{Collectible117}} 击杀敌人时, 5%概率生成死鸟#{{Luck}} 幸运8: 100%概率"},
{"61", "左断手", "{{RedChest}} 将所有箱子变成红箱子"}, {"61", "左断手", "{{RedChest}} 将所有箱子变成红箱子"},
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@@ -20,13 +20,15 @@ local collectibles = {
-- Change: added "Spawns a random penny trinket" -- Change: added "Spawns a random penny trinket"
[141] = { "141", "盛装男孩", "{{Coin}} 生成7随机硬币#生成1随机硬币饰品" }, -- Pageant Boy [141] = { "141", "盛装男孩", "{{Coin}} 生成7随机硬币#生成1随机硬币饰品" }, -- Pageant Boy
-- Change: added Fire rate information -- Change: added Fire rate information
[186] = { "186", "血之权利", "对所有敌人造成40点伤害#{{Tears}} 当前房间中射速+0.48#{{Warning}} 对角色造成1心伤害#在房间中首次使用后, 改为造成半心伤害#{{Heart}} 优先消耗红心" }, -- Blood Rights [186] = { "186", "血之权利", "对所有敌人造成40点伤害#{{Tears}} 当前房间中射速修正+0.48#{{Warning}} 对角色造成1心伤害#在房间中首次使用后, 改为造成半心伤害#{{Heart}} 优先消耗红心" }, -- Blood Rights
-- Change: added random tear effects information
[244] = { "244", "科技0.5", "时不时发射激光#激光小概率带有随机效果"}, -- Tech.5
-- Change: added "Blocks enemy tears" -- Change: added "Blocks enemy tears"
[281] = {"281", "受气包", "诱饵跟班#敌人有时会以他而不是角色作为目标#阻挡敌人弹幕" }, -- Punching Bag [281] = {"281", "受气包", "诱饵跟班#敌人有时会以他而不是角色作为目标#阻挡敌人弹幕" }, -- Punching Bag
-- Change: added "+0.2 Shot speed" -- Change: added "+0.2 Shot speed"
[329] = {"329", "鲁多维科科技", "↑ {{Shotspeed}} 弹速+0.2#角色的泪弹由1颗巨大的可控泪弹取代"}, -- The Ludovico Technique [329] = {"329", "鲁多维科科技", "↑ {{Shotspeed}} 弹速+0.2#角色的泪弹由1颗巨大的可控泪弹取代"}, -- The Ludovico Technique
-- Change: Complete rewrite -- Change: Complete rewrite
[351] = {"351", "超级豆子", "{{Petrify}} 使房间中所有敌人石化并造成100点伤害#{{Poison}} 造成5点伤害并使附近敌人中毒#向角色移动方向发出岩石波#岩石波可打开隐藏房和粉碎岩石"}, -- Mega Bean [351] = {"351", "超级豆子", "{{Petrify}} 使房间中所有敌人石化并造成100点伤害#{{Poison}} 造成5点伤害并使附近敌人中毒#可打开隐藏房并粉碎岩石"}, -- Mega Bean
-- Change: Added "Grants bigger explosions#Fireplaces explode when extinguished" -- Change: Added "Grants bigger explosions#Fireplaces explode when extinguished"
[420] = { "420", "黑色粉末", "在地上走1个圈会产生五角星符号, 4秒内造成130点接触伤害#获得更大范围的爆炸效果#火堆熄灭时会爆炸" }, -- Black Powder [420] = { "420", "黑色粉末", "在地上走1个圈会产生五角星符号, 4秒内造成130点接触伤害#获得更大范围的爆炸效果#火堆熄灭时会爆炸" }, -- Black Powder
-- Change: "10%" to "20%" -- Change: "10%" to "20%"
@@ -46,9 +48,9 @@ local collectibles = {
-- Change: Complete rewrite -- Change: Complete rewrite
[510] = {"510", "精神错乱", "生成1个友好的精神错乱版的头目#切换房间持续存在#{{Warning}} 一次只能激活1个头目#生成的头目血量会随时间流失"}, -- Delirious [510] = {"510", "精神错乱", "生成1个友好的精神错乱版的头目#切换房间持续存在#{{Warning}} 一次只能激活1个头目#生成的头目血量会随时间流失"}, -- Delirious
-- Change: added "{{Tears}} +0.5 Tears#{{Shotspeed}} +0.2 Shot speed" -- Change: added "{{Tears}} +0.5 Tears#{{Shotspeed}} +0.2 Shot speed"
[554] = { "554", "恐怖如斯", "↑ {{Tears}} 射速+0.5#↑ {{Shotspeed}} 弹速+0.2#{{Fear}} 使近距离的敌人恐惧"}, -- 2Spooky [554] = { "554", "恐怖如斯", "↑ {{Tears}} 射速修正+0.5#↑ {{Shotspeed}} 弹速+0.2#{{Fear}} 使近距离的敌人恐惧"}, -- 2Spooky
-- Change: added "Tears leave a pool of creep on impact" -- Change: added "Tears leave a pool of creep on impact"
[560] = {"560", "好疼", "{{Timer}} 受伤时, 在当前房间中获得:#↑ {{Tears}} 首次受伤射速+1.2#↑ {{Tears}} 后续受伤射速+0.4#在角色周围释放10颗泪弹#泪弹击中时留下水迹"}, -- It Hurts [560] = {"560", "好疼", "{{Timer}} 受伤时, 在当前房间中获得:#↑ {{Tears}} 首次受伤射速修正+1.2#↑ {{Tears}} 后续受伤射速修正+0.4#在角色周围释放10颗泪弹#泪弹击中时留下水迹"}, -- It Hurts
-- Change: Added ring of fire on impact description -- Change: Added ring of fire on impact description
[593] = {"593", "火星", "双击移动键使角色冲锋#{{Damage}} 冲锋时角色无敌, 造成4x角色伤害+8的伤害#{{Timer}} 3秒冷却#{{Burning}} 撞击时在角色周围生成火圈" }, -- Mars [593] = {"593", "火星", "双击移动键使角色冲锋#{{Damage}} 冲锋时角色无敌, 造成4x角色伤害+8的伤害#{{Timer}} 3秒冷却#{{Burning}} 撞击时在角色周围生成火圈" }, -- Mars
-- Change: Heals 2 hearts instead of 1/2 -- Change: Heals 2 hearts instead of 1/2
@@ -74,37 +76,39 @@ EID:updateDescriptionsViaTable(collectibles, EID.descriptions[languageCode].coll
local trinkets = { local trinkets = {
-- Change: Added champion loot information -- Change: Added champion loot information
[5] = {"5", "紫心奖章", "出现精英怪的概率翻倍#精英怪掉落更多掉落物"}, -- Purple Heart [5] = {"5", "紫心奖章", "出现精英怪的概率变为2倍#精英怪掉落掉落物的概率变为50%#精英怪掉落掉落物翻倍"}, -- Purple Heart
-- Change: Added info about devil deals -- Change: Added info about devil deals
[7] = { "7", "念珠段", "{{AngelChance}} 天使房转换概率+50%#{{Collectible33}} 在{{Shop}}商店和{{Library}}图书馆出现圣经的概率更高#强制{{DevilChance}}恶魔房为{{AngelChance}}天使房"}, -- Rosary Bead [7] = { "7", "念珠段", "{{Collectible33}} 在{{Shop}}商店和{{Library}}图书馆出现圣经的概率更高#强制{{DevilChance}}恶魔房变为{{AngelChance}}天使房"}, -- Rosary Bead
-- Change: added info about dropping the item -- Change: added info about dropping the item
[16] = {"16", "妈妈的脚趾甲", "每20秒妈腿会践踏房间中的随机位置#在战斗中扔下会导致妈腿落在该位置"}, -- Mom's Toenail [16] = {"16", "妈妈的脚趾甲", "在战斗中扔下会导致妈腿落在该位置"}, -- Mom's Toenail
-- Change: added Super Secret Room info -- Change: added Super Secret Room info
[23] = { "23", "寻人启事", "{{Player10}} 死亡时, 以游魂重生#{{SuperSecretRoom}} 进入新层时, 33%概率揭示超级隐藏房"}, -- Missing Poster [23] = { "23", "寻人启事", "{{Player10}} 死亡时, 以游魂重生#{{SuperSecretRoom}} 进入新层时, 33%概率揭示新一层的超级隐藏房"}, -- Missing Poster
-- Change: added ", {{Trinket135}} A Lighter" -- Change: added ", {{Trinket135}} A Lighter"
[53] = {"53", "血虱", "{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗1红心#头目血量-15%#{{Warning}} 捡起后, 无法被其他饰品替换#只能被{{Trinket41}}火柴棍, {{Trinket135}}打火机移除或吞下"}, -- Tick [53] = {"53", "血虱", "{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗1红心#头目血量-15%#{{Warning}} 捡起后, 无法被其他饰品替换#只能被{{Trinket41}}火柴棍, {{Trinket135}}打火机移除或吞下"}, -- Tick
-- Change: added +0.5 damage -- Change: added +0.5 damage
[66] = {"66", "懒散虫", "↑ {{Damage}} 伤害+0.5#↓ {{Shotspeed}} 弹速-0.5"}, -- Lazy Worm [66] = {"66", "懒散虫", "↑ {{Damage}} 伤害+0.5#↓ {{Shotspeed}} 弹速-0.5"}, -- Lazy Worm
-- Change: Complete rewrite -- Change: Complete rewrite
[70] = {"70", "虱子", "清理房间后生成1蓝蜘蛛"}, -- Louse [70] = {"70", "虱子", "在有敌人的房间里每30秒生成1只蓝蜘蛛#清理房间后生成1只蓝蜘蛛"}, -- Louse
-- Change: Added more loot information -- Change: Added more loot information
[76] = {"76", "筹码", "↑ 箱子有50%概率生成额外掉落物#↓ 箱子有50%概率只有1只红苍蝇#提升赌博机等机器获胜几率#若箱子含有道具, 强制其品质至少为3#箱子偶尔会含有金箱子道具池之外的道具"}, -- Poker Chip [76] = {"76", "筹码", "↑ 箱子有50%概率生成额外掉落物#↓ 箱子有50%概率只有1只红苍蝇#提升赌博机等机器获胜几率#若箱子含有道具, 强制其品质至少为3#箱子偶尔会含有金箱子道具池之外的道具"}, -- Poker Chip
-- Change: Added additional effects -- Change: Added additional effects
[85] = {"85", "业报", "{{DonationMachine}} 使用捐款机时, 33%概率:#{{HealingRed}} 治疗1红心(40%)#{{Coin}} 给予1硬币(40%)#{{Luck}} 幸运+1(15%)#{{Beggar}} 生成1个乞丐(5%)#也会影响乞丐捐款和补货机"}, -- Karma [85] = {"85", "业报", "{{DonationMachine}} 使用捐款机时, 33%概率:#{{HealingRed}} 治疗1红心(40%)#{{Coin}} 给予1硬币(40%)#{{Luck}} 幸运+1(15%)#{{Beggar}} 生成1个乞丐(5%)#{{DonationMachine}} 捐款机卡币概率降低#也会影响乞丐捐款和补货机"}, -- Karma
-- Change: Added damage up information -- Change: Added damage up information
[89] = {"89", "儿童栓绳", "跟班离角色更近#{{Damage}} 跟班获得少量伤害修正"}, -- Child Leash [89] = {"89", "儿童栓绳", "跟班离角色更近#{{Damage}} 跟班获得伤害修正×125%"}, -- Child Leash
-- Change: 33% chance, Spawns blue fly on new room -- Change: 33% chance, Spawns blue fly on new room
[93] = { "93", "用过的尿布", "每房间15%概率使所有苍蝇敌人变得友好#进入新房间时生成1蓝苍蝇"}, -- Used Diaper [93] = { "93", "用过的尿布", "每房间33%概率使所有苍蝇敌人变得友好#进入新房间时生成1蓝苍蝇"}, -- Used Diaper
-- Change: Changed "12-20 times" to "6-12 times" -- Change: Changed "12-20 times" to "6-12 times"
[97] = {"97", "扁桃体", "受伤6-12次后, 获得阻挡弹幕的跟班#最多+2个跟班"}, -- Tonsil [97] = {"97", "扁桃体", "受伤6-12次后, 获得阻挡弹幕的跟班#最多2个跟班, 之后该饰品消失"}, -- Tonsil
-- Change: Added +2 Tears -- Change: Added +2 Tears
[103] = {"103", "等号!", "当角色的{{Coin}}硬币, {{Bomb}}炸弹和{{Key}}钥匙数量相等时:#↑ {{Tears}} 射速+2#将掉落物变成成对掉落物"}, -- Equality! [103] = {"103", "等号!", "当角色的{{Coin}}硬币, {{Bomb}}炸弹和{{Key}}钥匙数量相等时:#↑ {{Tears}} 射速修正+2"}, -- Equality!
-- Change: added "Bombs deal 15% more damage"
[133] = {"133", "短引线", "角色的炸弹爆炸更快#炸弹造成的伤害提高15%"}, -- Short Fuse
-- Change: "2%" to "5%" -- Change: "2%" to "5%"
[104] = {"104", "许愿骨", "受伤时, 5%概率被摧毁并生成1底座道具"}, -- Wish Bone [104] = {"104", "许愿骨", "受伤时, 5%概率被摧毁并生成1底座道具"}, -- Wish Bone
-- Change: "2%" to "5%" -- Change: "2%" to "5%"
[105] = {"105", "午餐袋", "{{Collectible22}} 受伤时, 5%概率被摧毁并生成午餐"}, -- Bag Lunch [105] = {"105", "午餐袋", "{{Collectible22}} 受伤时, 5%概率被摧毁并生成午餐"}, -- Bag Lunch
-- Change: added "Bombs deal 15% more damage"
[133] = {"133", "短引线", "角色的炸弹爆炸更快#炸弹造成的伤害提高15%"}, -- Short Fuse
-- Change: added "Removes Tick"
[135] = {"135", "打火机", "{{Burning}} 进入房间有20%概率点燃随机敌人#{{Warning}} 会移除 {{Trinket53}} 血虱"}, -- A Lighter
-- Change: Added coin type based information -- Change: Added coin type based information
[172] = {"172", "诅咒硬币", "{{Coin}} 拾起硬币时, 将角色传送至随机房间#可以传送至隐藏房#硬币类型影响传送的房间类型"}, -- Cursed Penny [172] = {"172", "诅咒硬币", "{{Coin}} 拾起硬币时, 将角色传送至随机房间#可以传送至隐藏房#硬币类型影响传送的房间类型"}, -- Cursed Penny
} }
@@ -113,15 +117,323 @@ EID:updateDescriptionsViaTable(trinkets, EID.descriptions[languageCode].trinkets
------- Golden Trinkets ------- ------- Golden Trinkets -------
local goldenTrinketEffects = { local goldenTrinketEffects = {
-- Purple Heart (find replace):
[5] = { 2, 3, 4, 50, 66, 75 },
-- Callus (append):
[14] = { "{{SacrificeRoom}}将献祭房的尖刺伤害降至半心", "{{Collectible108}}将大多数伤害降至半心" },
-- Mom's Toenail (find replace):
[16] = {"位置", "{{CR}}位置{{ColorGold}}2次", "{{CR}}位置{{ColorGold}}3次"},
-- Paper Clip (find replace):
[19] = {"金箱子", "{{CR}}金箱子{{ColorGold}}和钥匙方块", "{{CR}}金箱子, {{ColorGold}}钥匙方块和上锁的门"},
-- Mysterious Paper (find replace):
[21] = {"效果", "{{ColorGold}}2个{{CR}}效果", "{{ColorGold}}2个{{CR}}效果"},
-- Daemon's Tail (append):
[22] = {"{{BlackHeart}}蓝色与紫色火堆现在会掉落黑心"},
-- Broken Ankh (find replace):
[28] = { 22, 33, 50 },
-- Umbilical Cord (find replace):
[33] = {"半红心", "一红心", "一个半红心"},
-- Child's Heart (find replace):
[34] = { 10, 20, 50, 33, 66, 100 },
-- Rusted Key (find replace):
[36] = { 10, 20, 50, 33, 66, 100 },
-- Match Stick (find replace):
[41] = { 10, 20, 50, 33, 66, 100 },
-- Cursed Skull (replace):
[43] = {
"当受伤后只剩半颗心及以下时, 将角色传送至一个{{ColorGold}}特殊{{CR}}房间",
"当受伤后只剩{{ColorGold}}半颗心{{CR}}及以下时, 将角色传送至一个{{ColorGold}}特殊{{CR}} 房间",
},
-- Safety Cap (find replace):
[44] = { 10, 20, 50, 33, 66, 100 },
-- Ace of Spades (find replace):
[45] = { 10, 20, 50, 33, 66, 100 },
-- Counterfeit Penny (find replace):
[52] = {"1硬币", "{{ColorGold}}2{{CR}}硬币", "{{ColorGold}}3{{CR}}硬币"},
-- Tick (replace): added ", {{Trinket135}} A Lighter" -- Tick (replace): added ", {{Trinket135}} A Lighter"
[53] = { [53] = {
"{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗{{ColorGold}}2{{CR}}红心#头目血量-{{ColorGold}}30{{CR}}%#{{ColorGold}}可以移除!", "{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗{{ColorGold}}2{{CR}}红心#头目血量-{{ColorGold}}30{{CR}}%#{{ColorGold}}可以移除!",
"{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗{{ColorGold}}3{{CR}}红心#头目血量-{{ColorGold}}30{{CR}}%#{{Warning}} 拾起后, 无法被其他饰品替换#只能被{{Trinket41}}火柴棍移除或吞下", "{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗{{ColorGold}}3{{CR}}红心#头目血量-{{ColorGold}}30{{CR}}%#{{Warning}} 拾起后, 无法被其他饰品替换#只能被{{Trinket41}}火柴棍移除或吞下",
"{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗{{ColorGold}}3{{CR}}红心#头目血量-{{ColorGold}}30{{CR}}%#{{ColorGold}}可以移除!", "{{HealingRed}} 进入{{BossRoom}}头目房时, 治疗{{ColorGold}}3{{CR}}红心#头目血量-{{ColorGold}}30{{CR}}%#{{ColorGold}}可以移除!",
}, },
-- Isaac's Head (find replace):
[54] = {"3.5点伤害", "角色伤害", "1.5倍角色伤害"},
-- Judas' Tongue (replace):
[56] = {
"{{DevilRoom}}降低{{ColorGold}}所有{{CR}}恶魔交易至1心",
"{{DevilRoom}}降低{{ColorGold}}所有{{CR}}恶魔交易至1心#{{ColorGold}}地刺交易只需1次献祭"
},
-- ???'s Soul (find replace):
[57] = {"四处漂浮", "{{CR}}获得{{ColorGold}}2个{{CR}}四处漂浮", "{{CR}}获得{{ColorGold}}3个 {{CR}}四处漂浮"},
-- Samson's Lock (find replace):
[58] = { 6.66, 13, 25, 10, 5, 2 },
-- The Left Hand (append):
[61] = {
"{{RedChest}}红箱子包含额外掉落物",
"{{RedChest}}红箱子包含额外掉落物#{{ColorGold}}红箱子不再生成红蜘蛛",
},
-- Shiny Rock (replace):
[62] = {
"夹层岩石, 标记岩石{{ColorGold}}与隐藏房/超级隐藏房的门{{CR}}每10秒闪烁一次",
"夹层岩石, 标记岩石{{ColorGold}}与隐藏房/超级隐藏房的门{{CR}}每{{ColorGold}}5{{CR}}秒闪烁一次",
},
-- Safety Scissors (append):
[63] = {
"降低敌人的爆炸半径",
"大幅降低敌人的爆炸半径",
},
-- Super Magnet (find replace):
[68] = {"掉落物和敌人", "{{CR}}掉落物, 敌人, {{ColorGold}}福袋与饰品", "{{CR}}掉落物, 敌人, {{ColorGold}}福袋, 饰品与箱子"},
-- Louse (find replace):
[70] = {"1只蓝蜘蛛", "2{{CR}}只蓝蜘蛛", "3{{CR}}只蓝蜘蛛"},
-- Bob's Bladder (appendix):
[71] = {"增加水迹范围", "增加水迹范围与持续时间"},
-- Poker Chip (append):
[76] = {"{{Slotmachine}}赌博获胜的掉落物变为2倍", "{{Slotmachine}}赌博获胜的掉落物变为3倍"},
-- Store Key (append):
[83] = {"{{Shop}}商店不会是等级最低的变体", "{{Shop}}商店的整体质量提升"},
-- Rib of Greed (append):
[84] = {"{{Coin}}提高双硬币、镍币、铸币、幸运硬币和金硬币的生成概率"},
-- Karma (find replace):
[85] = { 1, 2, 3, 1, 2, 3, 1, 2, 3},
-- Mom's Locket (find replace):
[87] = {"半红心", "一红心", "一个半红心"},
-- Meconium (find replace):
[91] = { 33, 66, 100, 5, 7, 10 },
-- Used Diaper (find replace):
[93] = {"1蓝苍蝇", "2{{CR}}蓝苍蝇", "3{{CR}}蓝苍蝇"},
-- Fish Tail (append):
[94] = {"20%概率翻3倍", "20%概率翻4倍"},
-- Tonsil (find replace):
[97] = {"2个跟班", "3{{CR}}个跟班", "4{{CR}}个跟班"},
-- Nose Goblin (replace):
[98] = {
"{{ColorGold}}20{{CR}}%概率发射鼻屎泪弹#{{ColorGold}}75{{CR}}%概率使鼻屎泪弹获得追踪效果#{{Damage}}鼻屎每秒造成角色伤害#鼻屎会黏住10秒",
"{{ColorGold}}30{{CR}}%概率发射{{ColorGold}}追踪{{CR}}鼻屎泪弹#{{Damage}} 鼻屎每秒造成角色伤害#鼻屎会黏住10秒",
},
-- Fragmented Card (append):
[102] = {"{{SecretRoom}}揭示一个隐藏房的位置", "{{SecretRoom}}揭示两个隐藏房的位置"},
-- Lost Cork (find replace):
[106] = {"提高", "大幅{{CR}}提高"},
-- Crow Heart (append):
[107] = {
"{{AngelDevilChance}} 25%概率受到红心伤害后不减少恶魔房/天使房概率",
"{{AngelDevilChance}} 50%概率受到红心伤害后不减少恶魔房/天使房概率",
},
-- Walnut (find replace):
[108] = {
"1随机{{UnknownHeart}}心, 1{{Coin}}硬币, 1{{Key}}钥匙和1{{Trinket}}随机饰品",
"2{{CR}}随机{{UnknownHeart}}心, 2{{Coin}}硬币, 2{{Key}}钥匙和3{{Trinket}}随机饰品",
"3{{CR}}随机{{UnknownHeart}}心, 3{{Coin}}硬币, 3{{Key}}钥匙和3{{Trinket}}随机饰品",
},
-- Duct Tape (append):
[109] = {"按下丢弃键会让跟班在不同的阵型间切换"},
-- Silver Dollar (find replace):
[110] = {"商店", "稀有布局的商店"},
-- Bloody Crown (append):
[111] = {"其会包含2个道具供玩家选择"},
-- Pay To Win (append):
[112] = {"{{RestockMachine}}补货机爆炸概率降低"},
-- Locust of War (find replace):
[113] = {"1只爆炸攻击的蝗虫", "2{{CR}}只爆炸攻击的蝗虫", "3{{CR}}只爆炸攻击的蝗虫"},
-- Locust of Pestilence (find replace):
[114] = {"1只有毒攻击的蝗虫", "2{{CR}}只有毒攻击的蝗虫", "3{{CR}}只有毒攻击的蝗虫"},
-- Locust of Famine (find replace):
[115] = {"1只减速攻击的蝗虫", "2{{CR}}只减速攻击的蝗虫", "3{{CR}}只减速攻击的蝗虫"},
-- Locust of Death (find replace):
[116] = {"1只攻击蝗虫", "2{{CR}}只攻击蝗虫", "3{{CR}}只攻击蝗虫"},
-- Locust of Conquest (full replace):
[117] = {
"{{CR}}进入有敌人的房间会生成{{ColorGold}}2-5{{CR}}只攻击蝗虫#每只蝗虫造成2倍角色伤害",
"{{CR}}进入有敌人的房间会生成{{ColorGold}}3-7{{CR}}只攻击蝗虫#每只蝗虫造成2倍角色伤害",
},
-- Stem Cell (find replace):
[119] = {"一半", "全部"},
-- Hairpin (find replace):
[120] = {"充能", "充能2次"},
-- Wooden Cross (find replace):
[121] = {"第一次受到的伤害", "前两次{{CR}}受到的伤害"},
-- Filigree Feather (append):
[123] = {"天使头目也会掉落半魂心", "天使头目也会掉落1魂心"},
-- Door Stop (append):
[124] = {"也可以使离开头目车轮战的门打开", "也可以使离开头目车轮战/挑战房的门打开"},
-- Rotten Penny (find replace):
[126] = {"1只蓝苍蝇", "2{{CR}}只蓝苍蝇", "3{{CR}}只蓝苍蝇"},
-- Baby-Bender (append):
[127] = {"同时使跟班获得{{Trinket144}} 脑形虫的效果", "同时使跟班获得{{Trinket144}} 脑形虫与 {{Trinket65}} 长条虫的效果"},
-- Blessed Penny (find replace):
[131] = { 17, 25, 30 },
-- Short Fuse (find replace):
[133] = { 15, 30, 50 },
-- Gigante Bean (append)
[134] = {"增强屁的击退", "增强屁的击退#{{ColorGold}}屁会使敌人混乱3秒"},
-- Broken Padlock (find replace):
[136] = {"门, 钥匙方块和金箱子", "{{CR}}门, 钥匙方块, 金箱子, {{ColorGold}}赌博房与挑战房", "{{CR}}门, 钥匙方块, 金箱子, {{ColorGold}}赌博房, 挑战房与头目房"},
-- 'M (append):
[138] = {"10%概率重置后的主动道具为满充能", "20%概率重置后的主动道具为满充能"},
-- Apple of Sodom (find replace):
[140] = {"拾起红心", "任意{{CR}}的心被拾取"},
-- Brain Worm (append):
[144] = {"25%概率发射穿刺泪弹", "50%概率发射穿刺泪弹"},
-- Devil’s Crown (append):
[146] = {"{{Trinket174}}25%概率为数字冰箱贴的特殊布局", "{{Trinket174}}33%概率为数字冰箱贴的特殊布局"},
-- Charged Penny (find replace):
[147] = {"1格", "2{{CR}}格", "3{{CR}}格"},
-- Friendship Necklace (append):
[148] = {"增加跟班的环绕速度", "大幅增加跟班的环绕速度"},
-- Panic Button (append):
[149] = {"10%概率不消耗充能", "20%概率不消耗充能"},
-- Blue Key (append):
[150] = {"蓝色房间的清理房间奖励变为2倍", "蓝色房间的清理房间奖励变为3倍"},
-- Flat File (append):
[151] = {"也对头目, 窥眼刺块与链球生效"},
-- Telescope Lens (full replace):
[152] = {
"{{PlanetariumChance}} +18{{CR}}%星象房概率#如果未进入过星象房额外+15%概率#星象房可以生成在子宫和尸宫",
"{{PlanetariumChance}} +33{{CR}}%星象房概率#如果未进入过星象房额外+15%概率#星象房可以生成在子宫, 尸宫, {{ColorGold}}阴间和教堂",
},
-- Holy Crown (full replace):
[155] = {
"{{CR}}在教堂生成{{TreasureRoom}}宝箱房与{{ColorGold}}稀有布局的{{CR}} {{Shop}}商店#{{ColorGold}}教堂的宝箱房会包含2个道具供玩家选择",
"{{CR}}在教堂生成{{TreasureRoom}}宝箱房与{{ColorGold}}稀有布局的{{CR}} {{Shop}}商店#{{ColorGold}}教堂的宝箱房会包含2个道具供玩家选择#{{ColorGold}}揭示教堂的宝箱房与商店的位置",
},
-- Torn Card (find replace):
[157] = { 15, 10, 5 },
-- Gilded Key (full replace copying the entire original description, because the Golden version doesn't give a key on pickup):
[159] = {
"{{GoldenChest}}将所有箱子(旧箱子/大箱子除外)替换为金箱子#{{GoldenChest}}金箱子可能包含额外的卡牌, 胶囊或饰品#{{GoldenChest}} {{ColorGold}}清理房间后掉落箱子的概率+10%",
"{{Key}}拾取时获得1个钥匙#{{GoldenChest}}将所有箱子(旧箱子/大箱子除外)替换为金箱子#{{GoldenChest}}金箱子可能包含额外的卡牌, 胶囊或饰品#{{GoldenChest}} {{ColorGold}}清理房间后掉落箱子的概率+10%",
"{{GoldenChest}}将所有箱子(旧箱子/大箱子除外)替换为金箱子#{{GoldenChest}}金箱子可能包含额外的卡牌, 胶囊或饰品#{{GoldenChest}} {{ColorGold}}清理房间后掉落箱子的概率+20%"
},
-- Wicked Crown (full replace):
[161] = {
"{{CR}}在阴间生成{{TreasureRoom}}宝箱房与{{ColorGold}}稀有布局的{{CR}} {{Shop}}商店#{{ColorGold}}阴间的宝箱房会包含2个道具供玩家选择",
"{{CR}}在阴间生成{{TreasureRoom}}宝箱房与{{ColorGold}}稀有布局的{{CR}} {{Shop}}商店#{{ColorGold}}阴间的宝箱房会包含2个道具供玩家选择#{{ColorGold}}揭示阴间的宝箱房与商店的位置",
},
-- Nuh Uh! (append):
[165] = {"生成双倍版本掉落物的概率+10%", "生成双倍版本掉落物的概率+20%"},
-- Keeper’s Bargain (full replace):
[171] = {
"{{DevilRoom}} 100{{CR}}%概率使恶魔交易消耗硬币而不是心",
"{{DevilRoom}} 100{{CR}}%概率使恶魔交易消耗硬币而不是心#{{ColorGold}}增加恶魔交易打折的概率",
},
-- Cursed Penny (append):
[172] = {"增加传送至特殊房间的概率"},
-- Your Soul (append):
[173] = {"10%概率不消耗该饰品", "20%概率不消耗该饰品"},
-- Strange Key (full replace):
[175] = {
"无视计时器打开通往死寂层的门#使用{{Collectible297}}潘多拉魔盒会消耗钥匙并生成{{ColorGold}}8{{CR}}个随机道具池的道具#{{ColorGold}}允许直接打开死寂层的宝箱房和商店",
"无视计时器打开通往死寂层的门#使用{{Collectible297}}潘多拉魔盒会消耗钥匙并生成{{ColorGold}}10{{CR}}个随机道具池的道具#{{ColorGold}}允许直接打开死寂层的宝箱房和商店",
},
-- Temporary Tattoo (append):
[177] = {"清理挑战房后获得1项随机属性上升", "清理挑战房后获得2项随机属性上升"},
-- RC Remote (append):
[179] = {"跟班每14帧造成2点接触伤害", "跟班每14帧造成5点接触伤害"},
-- Expansion Pack (full replace):
[181] = {
"使用主动道具会触发{{ColorGold}}2{{CR}}个额外的1-2主动道具的使用效果",
"使用主动道具会触发{{ColorGold}}2{{CR}}个额外的1-2主动道具的使用效果#{{ColorGold}}同时触发一个3充能主动道具的使用效果",
},
-- Beth’s Essence (append):
[182] = {"50%概率进入天使房获得的魂火变为特殊魂火#{{ColorGold}}乞丐会生成特殊魂火", "100%概率进入天使房获得的魂火变为特殊魂火#{{ColorGold}}乞丐会生成特殊魂火"},
-- Adoption Papers (append):
[184] = {"跟班永远打折", "跟班永远打折#{{Card92}} {{ColorGold}}商店会出售\"莉莉丝魂石\""},
-- Sigil of Baphomet (find replace):
[189] = {"1秒", "1.5{{CR}}秒", "2{{CR}}秒", "5秒", "7.5{{CR}}秒", "10{{CR}}秒"},
} }
EID:updateDescriptionsViaTable(goldenTrinketEffects, EID.descriptions[languageCode].goldenTrinketEffects) EID:updateDescriptionsViaTable(goldenTrinketEffects, EID.descriptions[languageCode].goldenTrinketEffects)
----- Golden Trinkets Data -----
local goldenTrinketData = {
[5] = {findReplace = true}, -- Purple Heart
[14] = {append = true}, -- Callus
[16] = {findReplace = true}, -- Mom's Toenail
[19] = {findReplace = true}, -- Paper Clip
[21] = {findReplace = true}, -- Mysterious Paper
[22] = {append = true}, -- Daemon's Tail
[28] = {findReplace = true}, -- Broken Ankh
[33] = {findReplace = true}, -- Umbilical Cord
[34] = {findReplace = true}, -- Child's Heart
[36] = {findReplace = true}, -- Rusted Key
[41] = {findReplace = true}, -- Match Stick
[43] = {fullReplace = true}, -- Cursed Skull
[44] = {findReplace = true}, -- Safety Cap
[45] = {findReplace = true}, -- Ace of Spades
[52] = {findReplace = true}, -- Counterfeit Penny
[54] = {findReplace = true}, -- Isaac's Head
[56] = {fullReplace = true}, -- Judas' Tongue
[57] = {findReplace = true}, -- ???'s Soul
[58] = {findReplace = true}, -- Samson's Lock
[61] = {append = true}, -- The Left Hand
[62] = {fullReplace = true}, -- Shiny Rock
[63] = {append = true}, -- Safety Scissors
[68] = {findReplace = true}, -- Super Magnet
[70] = {findReplace = true}, -- Louse
[71] = {append = true}, -- Bob's Bladder
[76] = {append = true}, -- Poker Chip
[83] = {append = true}, -- Store Key
[84] = {append = true}, -- Rib of Greed
[85] = {findReplace = true}, -- Karma
[87] = {findReplace = true}, -- Mom's Locket
[91] = {findReplace = true}, -- Meconium
[93] = {findReplace = true}, -- Used Diaper
[94] = {append = true}, -- Fish Tail
[97] = {findReplace = true}, -- Tonsil
[98] = {fullReplace = true}, -- Nose Goblin
[102] = {append = true}, -- Fragmented Card
[106] = {findReplace = true}, -- Lost Cork
[107] = {append = true}, -- Crow Heart
[108] = {findReplace = true}, -- Wallnut
[109] = {append = true}, -- Duct Tape
[110] = {findReplace = true}, -- Silver Dollar
[111] = {append = true}, -- Bloody Crown
[112] = {append = true}, -- Pay To Win
[113] = {findReplace = true}, -- Locust of War
[114] = {findReplace = true}, -- Locust of Pestilence
[115] = {findReplace = true}, -- Locust of Famine
[116] = {findReplace = true}, -- Locust of Death
[117] = {fullReplace = true}, -- Locust of Conquest
[119] = {findReplace = true}, -- Stem Cell
[120] = {findReplace = true}, -- Hairpin
[121] = {findReplace = true}, -- Wooden Cross
[123] = {append = true}, -- Filigree Feather
[124] = {append = true}, -- Door Stop
[126] = {findReplace = true}, -- Rotten Penny
[127] = {append = true}, -- Baby-Bender
[131] = {findReplace = true}, -- Blessed Penny
[133] = {findReplace = true}, -- Short Fuse
[134] = {append = true}, -- Gigante Bean
[136] = {findReplace = true}, -- Broken Padlock
[138] = {append = true}, -- 'M
[140] = {findReplace = true}, -- Apple of Sodom
[144] = {append = true}, -- Brain Worm
[146] = {append = true}, -- Devil’s Crown
[147] = {findReplace = true}, -- Charged Penny
[148] = {append = true}, -- Friendship Necklace
[149] = {append = true}, -- Panic Button
[150] = {append = true}, -- Blue Key
[151] = {append = true}, -- Flat File
[152] = {fullReplace = true}, -- Telescope Lens
[155] = {fullReplace = true}, -- Holy Crown
[157] = {findReplace = true}, -- Torn Card
[159] = {fullReplace = true}, -- Gilded Key
[161] = {fullReplace = true}, -- Wicked Crown
[165] = {append = true}, -- Nuh Uh!
[171] = {fullReplace = true}, -- Keeper’s Bargain
[172] = {append = true}, -- Cursed Penny
[173] = {append = true}, -- Your Soul
[175] = {fullReplace = true}, -- Strange Key
[177] = {append = true}, -- Temporary Tattoo
[179] = {append = true}, -- RC Remote
[181] = {fullReplace = true}, -- Expansion Pack
[182] = {append = true}, -- Beth’s Essence
[184] = {append = true}, -- Adoption Papers
[189] = {findReplace = true}, -- Sigil of Baphomet
}
EID:updateDescriptionsViaTable(goldenTrinketData, EID.descriptions[languageCode].goldenTrinketData)
---------- Cards ---------- ---------- Cards ----------
local cards = { local cards = {
+1 -1
View File
@@ -955,7 +955,7 @@ local repTrinkets={
[186] = {"186", "亚玻伦的挚友", "{{Collectible706}} 生成1只无底坑蝗虫"}, -- Apollyon's Best Friend [186] = {"186", "亚玻伦的挚友", "{{Collectible706}} 生成1只无底坑蝗虫"}, -- Apollyon's Best Friend
[187] = {"187", "碎掉的眼镜", "{{TreasureRoom}} 50%概率在宝箱房添加1个额外的问号道具#{{TreasureRoom}} 50%概率揭示替代章节的问号道具"}, -- Broken Glasses [187] = {"187", "碎掉的眼镜", "{{TreasureRoom}} 50%概率在宝箱房添加1个额外的问号道具#{{TreasureRoom}} 50%概率揭示替代章节的问号道具"}, -- Broken Glasses
[188] = {"188", "冰块", "{{Petrify}} 进入房间时, 20%概率石化1个敌人#{{Freezing}} 击杀石化的敌人可将其冻结"}, -- Ice Cube [188] = {"188", "冰块", "{{Petrify}} 进入房间时, 20%概率石化1个敌人#{{Freezing}} 击杀石化的敌人可将其冻结"}, -- Ice Cube
[189] = {"189", "巴风特之印", "击杀敌人时, 使角色无敌1秒#期间击杀敌人额外增加1秒无敌"}, -- Sigil of Baphomet [189] = {"189", "巴风特之印", "击杀敌人时, 使角色获得1秒护盾#期间击杀敌人可以累加, 最多5秒"}, -- Sigil of Baphomet
} }
EID:updateDescriptionsViaTable(repTrinkets, EID.descriptions[languageCode].trinkets) EID:updateDescriptionsViaTable(repTrinkets, EID.descriptions[languageCode].trinkets)
+4 -2
View File
@@ -190,8 +190,9 @@ if MCMLoaded and MCM and MCM.i18n == "Chinese" then
{"Display Transformation Name","显示套装名称"}, {"Display Transformation Name","显示套装名称"},
{"Display Transformation Icon","显示套装图标"}, {"Display Transformation Icon","显示套装图标"},
{"Display Transformation Progress","显示套装进度"}, {"Display Transformation Progress","显示套装进度"},
{"Display Item Pool Icon","显示道具池图标"}, {"Current Item Pool Icon","当前道具池图标"},
{"Display Item Pool Name","显示道具池名称"}, {"Current Item Pool Name","当前道具池名称"},
{"Item Pool Info","道具池信息"},
{"Display ID","显示ID"}, {"Display ID","显示ID"},
{"Display Mod Indicator","显示模组指示器"}, {"Display Mod Indicator","显示模组指示器"},
{"Indicator","指示器"}, {"Indicator","指示器"},
@@ -234,6 +235,7 @@ if MCMLoaded and MCM and MCM.i18n == "Chinese" then
["Hold this key to smoothly change the text size."] = "按住此键以平滑更改文字尺寸", ["Hold this key to smoothly change the text size."] = "按住此键以平滑更改文字尺寸",
["Displays the icon of the expected item pool for full rerolls."] = "显示重置道具时所属的预期道具池的图标", ["Displays the icon of the expected item pool for full rerolls."] = "显示重置道具时所属的预期道具池的图标",
["Displays the name of the expected item pool for full rerolls."] = "显示重置道具时所属的预期道具池的名称", ["Displays the name of the expected item pool for full rerolls."] = "显示重置道具时所属的预期道具池的名称",
["Displays the icons of item pools for collectible would appear. REPENTOGON is needed for modded items"] = "显示道具会出现的道具池的图标, 模组道具需要忏悔龙",
}) })
MCM.SetSubcategoryNameTranslate("EID","Reminder","备忘") MCM.SetSubcategoryNameTranslate("EID","Reminder","备忘")