Added Repentance transformation informations
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@@ -14,93 +14,7 @@ local newDescriptions = {
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local repCollectibles={
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[178] = {"178", "", "{{Throwable}} {{ColorOrange}}Throwable{{CR}} (double-tap shoot button)#Leaves pool of creep at the thrown location"},
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[405] = {"405", "", "{{Throwable}} {{ColorOrange}}Throwable{{CR}} (double-tap shoot button)#Rerolls enemies and pickup it comes in contact with"},
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[9999] = {"", "Alabaster Box", "Gains charges through soul, black, and white hearts#After 6 full hearts are absorbed, it will spawn varying amounts of consumables and items from the Angel room pool"},
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[9999] = {"", "Black Mushroom", "Reduces tear delay but distorts the screen for a length of time#Can be used multiple times to stack the effect#Tear delay is reset on changing rooms; however, the distortion persists"},
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[9999] = {"", "Book Of Despair", "Increases tears for the current room"},
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[9999] = {"", "Book Of Virtues", "Summons a temporary flame familiar that fires spectral tears, deal contact damage to enemies and blocks enemy shots#Flames are consumed after taking a certain amount of damage or touching enemies#A maximum of 16 flames can be active at once: one inner ring of eight and an outer ring of eight"},
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[9999] = {"", "Bowl of Tears", "Fires a cluster of tears#Each tear shot by Isaac increases item charge by one"},
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[9999] = {"", "D12", "Re-rolls all rocks in the current room into other random objects, such as bomb rocks, metal blocks, TNT, or poop"},
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[9999] = {"", "Damocles", "Spawns a sword above Isaac's head#After taking damage at least once, the sword can fall at any time, instantly killing him#While he is alive, he receives bonus items from all sources"},
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[9999] = {"", "Eraser", "Prevents an enemy from appearing for the rest of the run"},
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[9999] = {"", "Eternal D6", "Rerolls items with chance of disappearing"},
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[9999] = {"", "Fortune Cookie", "Displays a random fortune, and has a chance to drop a soul heart, card, rune or trinket"},
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[9999] = {"", "Free Lemonade", "Creates a large puddle of lemonade that damages enemies"},
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[9999] = {"", "Magic Skin", "Generates one item from the current room's item pool and gives Isaac a broken heart, which permanently decreases the maximum health limit"},
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[9999] = {"", "Meat Cleaver", "Splits all enemies in a room into 2 smaller versions of themselves with lower health"},
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[9999] = {"", "Mega Mush", "Gigantifies Isaac for a short duration"},
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[9999] = {"", "Mom's Bracelet", "Allows the player to grab obstacles and throw them, damaging enemies"},
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[9999] = {"", "R Key", "Upon use, restarts the game to the first floor, keeping all previously collected items#Game timer does not restart#Allows angels rooms to be found even if the previous run included devil deals"},
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[9999] = {"", "Red Key", "Creates a red colored room on the map near Isaac's current position#The room can be anything from a regular encounter room to a Devil Room"},
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[9999] = {"", "The Scooper", "Summons a Peep familiar for the current room, which leaves a trail of red creep"},
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[9999] = {"", "Sharp Key", "Allows Isaac to consume keys and fire them at enemies#Adds 5 keys"},
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[9999] = {"", "Stitches", "Spawns a familiar that flies diagonally across the room, switching direction upon hitting walls#Activating the item swaps the positions of Isaac and Stitches"},
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[9999] = {"", "Sulfur", "Grants Brimstone for the current room"},
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[9999] = {"", "Voodoo Pin", "Hurts Isaac without actually damaging him, activating any items that would trigger upon taking damage"},
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[9999] = {"", "Yuck Heart", "Upon use, grants a rotten heart"},
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[9999] = {"", "120 Volt", "Whenever an enemy is shot, it will zap other enemies near them, dealing damage"},
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[9999] = {"", "2Spooky", "Enemies near Isaac will be inflicted with Fear, causing them to flee from him"},
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[9999] = {"", "A Bar Of Soap", "Increases tears and shot speed"},
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[9999] = {"", "Act Of Contrition", "Grants an Immortal Heart and increases tears"},
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[9999] = {"", "Akeldama", "Whenever Isaac fires a shot, a bloody tear will spawn behind him#Multiple tears will form a trail of tears that drags behind Isaac as he moves, bursting and dealing damage upon contact with enemies#Multiple trails can be formed"},
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[9999] = {"", "Almond Milk", "Upgrades fire rate immensely but significantly decreases damage, and tears are given random worm effects"},
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[9999] = {"", "Battery Pack", "Recharges Isaac's currently held active item and drops 2-4 batteries"},
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[9999] = {"", "Bird Cage", "Upon taking damage the first time in a room, the familiar leaps from Isaac's head, targets an enemy, and lands on them, dealing damage and releasing a rock wave#For the rest of the room, the familiar targets and attacks enemies similar to Dead Bird"},
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[9999] = {"", "Bird's Eye", "Adds a chance to spit a large fire whenever Isaac fires a tear"},
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[9999] = {"", "Birthright", "Grants different effects depending on which character you're playing as"},
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[9999] = {"", "Blood Bombs", "Grants 1 heart container#Bombs create puddles of damaging red creep upon exploding#If Isaac has no bombs, bomb can be placed at the cost of half a heart"},
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[9999] = {"", "Blood Oath", "Stabs Isaac at the beginning of each floor, draining all but half a heart of his heart containers#Increases damage and speed"},
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[9999] = {"", "Boiled Baby", "Grants a familiar similar to a Boil that periodically fires bursts of bullets"},
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[9999] = {"", "Booster Pack", "Spawns 3 tarot cards"},
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[9999] = {"", "Bot Fly", "Grants a familiar that fires shielded tears at incoming bullets"},
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[9999] = {"", "Consolation Prize", "Raises Isaac's current lowest stat#Can also drop a consumable for whichever Isaac has the least of"},
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[9999] = {"", "Dirty Mind", "Destroying poop spawns friendly Dips that follow the player and damage enemies#Destroying different types of poop spawns different Dips with special effects"},
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[9999] = {"", "Donkey Jawbone", "Whenever Isaac takes damage, a spin attack will damage enemies around him"},
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[9999] = {"", "Enigma Bombs", "Grants 5 bombs#Bombs explode with a random bomb effect"},
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[9999] = {"", "Evil Charm", "Grants +3 luck"},
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[9999] = {"", "Eye Drops", "Increases tears#Tears fire at different rates from each of Isaac's eyes"},
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[9999] = {"", "Eye Of The Occult", "Increases damage#Tears can be controlled mid-flight using the fire keys"},
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[9999] = {"", "Eye Sore", "Frequently fire tears in random directions in addition to regular tears#Can fire up to three extra tears"},
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[9999] = {"", "Freezer Baby", "Grants a familiar that fires shots that freeze enemies#Frozen enemies explode into ice shards when touched"},
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[9999] = {"", "Immaculate Heart", "Fire orbiting tears along with normal tears"},
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[9999] = {"", "The Intruder", "Isaac will now fire four slowing tears in addition to normal tears#Upon taking damage multiple times in one room, Isaac's head will pop, spawning friendly spiders and a familiar that leaps at enemies"},
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[9999] = {"", "It Hurts", "Taking damage causes Isaac to release a ring of bloody tears and increases fire rate for current room"},
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[9999] = {"", "Jacob's Ladder", "Generates a ladder in the starting room next floors, which leads to an Angel Room"},
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[9999] = {"", "Knife Piece 1", "Has no effect on its own#Picking up all three pieces grants a knife familiar that damages enemies and grants access to the Corpse"},
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[9999] = {"", "Knife Piece 2", "Has no effect on its own#Picking up all three pieces grants a knife familiar that damages enemies and grants access to the Corpse"},
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[9999] = {"", "Knife Piece 3", "Has no effect on its own#Picking up all three pieces grants a knife familiar that damages enemies and grants access to the Corpse"},
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[9999] = {"", "Knockout Drops", "Adds a chance to fire fist tears, which have massive knockback and briefly stun enemies"},
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[9999] = {"", "Lil' Dumpy", "Grants a familiar that loosely follows the player#Farts when hit by enemy attacks"},
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[9999] = {"", "Lodestone", "Adds a chance to fire magnetizing tears#Magnetized enemies attract other enemies, Isaac's tears, and enemy shots including their own"},
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[9999] = {"", "Lost Soul", "Spawns a familiar version of The Lost that follows Isaac#Upon being hit, it instantly dies, regenerating on the next floor#If it survives an entire floor, it grants a random reward"},
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[9999] = {"", "Luna", "Adds one extra Secret Room and one Super Secret Room on each floor"},
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[9999] = {"", "Mars", "Gain the ability to charge by double-tapping in a direction#Isaac is invincible during the charge and deals significant damage#Can be used multiple times per room with a short recharge time"},
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[9999] = {"", "Member Card", "Opens a trapdoor with a ladder in every shop#The trapdoor leads to a special shop room, which sells multiple items or pickups for random prices#Sold collectibles don't have to be from the Shop pool"},
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[9999] = {"", "Menorah", "Spawns a menorah familiar that grants an extra tear per shot for each candle lit#The menorah starts with one candle lit, and each time Isaac is hit, another candle is lit, up to a maximum of 7 tears per shot#Being hit an additional time will release blue flames that damage enemies and reset the menorah"},
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[9999] = {"", "Mercurius", "Doors stay open after entering a room, even with enemies in it, allowing Isaac to leave any time#Increases speed"},
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[9999] = {"", "Monstrance", "Isaac emits an aura that damages nearby enemies"},
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[9999] = {"", "Mucormycosis", "Upon enemies' death, they release a cloud of gas that damages and poisons other enemies"},
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[9999] = {"", "Oculus Rift", "Adds a chance to fire tears that summon rifts wherever they land#Rifts attract enemies, enemy shots, Isaac's tears, and pickups#They also deal contact damage to enemies caught in them"},
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[9999] = {"", "Orphan Socks", "Isaac gains 2 spirit hearts and can walk on harmful floor effects"},
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[9999] = {"", "Paschal Candle", "Increases tears for each room completed without taking damage#Resets on taking damage"},
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[9999] = {"", "Playdoh Cookie", "Adds random effects to tears"},
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[9999] = {"", "Pluto", "Decreases Isaac's size to the point where many tears will fly over Isaac#Increases tears and speed, and decreases range"},
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[9999] = {"", "Psy Fly", "Catches enemy shots and flings them back at enemies as homing tears"},
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[9999] = {"", "Red Stew", "Restores all red heart containers#Grants an enormous damage boost that wears off over time"},
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[9999] = {"", "Revelation", "Adds 2 Immortal Hearts, grants flight, gives tears a Brain Worm-like homing effect, decreases range and increases shot speed"},
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[9999] = {"", "Rock Bottom", "All stats down#Prevents stats from being lowered the rest of the run"},
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[9999] = {"", "Rocket In A Jar", "Grants 5 bombs#Bombs become rockets that fly in the direction Isaac is currently looking"},
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[9999] = {"", "Rotten Tomato", "Tears have a chance to mark enemies#Marked enemies will be attacked by other enemies"},
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[9999] = {"", "Saturnus", "Isaac is surrounded by an aura which grants 7 orbiting tears when entering a new room and has a chance to absorb incoming enemy tears"},
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[9999] = {"", "Sausage", "All stats up"},
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[9999] = {"", "Schoolbag", "Grants an extra active item slot"},
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[9999] = {"", "Sol", "Activates the Sun tarot card and fully recharges Isaac's active item upon defeating a boss#Reveals the location of the Boss room on the map"},
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[9999] = {"", "Spirit Sword", "Replaces Isaac's tears with a sword he can swing in front of him#Holding an attack button charges a spin attack#If Isaac is at full health, it also shoots a projectile when swung#Only one projectile can be active at once"},
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[9999] = {"", "Stone Bombs", "Grants 5 bombs#Bombs release rock waves in the cardinal directions, which can damage enemies, destroy obstacles, and damage Isaac"},
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[9999] = {"", "Terra", "Isaac's tears become rocks#The tears can also destroy rocks"},
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[9999] = {"", "Tinytoma", "A large orbital that slowly orbits Isaac#Upon taking enough tear or contact damage, the orbital splits into two smaller ones that orbit opposite of each other#If the small orbitals take enough damage, they burst into a few blue spiders, and the large orbital respawns"},
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[9999] = {"", "Uranus", "Isaac shoots ice tears"},
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[9999] = {"", "Venus", "Enemies near Isaac will be inflicted with Charm that wears off quickly after enemies move away from Isaac, causing enemies to attack each other"},
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[9999] = {"", "Voodoo Head", "Additional curse rooms can spawn each floor"},
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}
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EID:updateDescriptionsViaTable(repCollectibles, EID.descriptions["en_us"].collectibles, true)
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@@ -0,0 +1,25 @@
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-- Repentance transformations
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-- Format: [ID.VARIANT.SUBTYPE] = "Transformation string"
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local repTransformations = {
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-- Collectibles
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["5.100.439"] = "6",
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["5.100.581"] = "3",
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["5.100.604"] = "6",
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["5.100.629"] = "3",
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["5.100.665"] = "1",
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["5.100.693"] = "3",
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["5.100.163"] = "4",
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["5.100.275"] = "4",
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["5.100.174"] = "4",
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["5.100.95"] = "4",
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["5.100.360"] = "4",
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["5.100.652"] = "4",
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["5.100.608"] = "4",
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["5.100.576"] = "7",
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["5.100.680"] = "7",
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["5.100.584"] = "12",
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-- Trinkets
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["5.350.169"] = "1",
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}
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EID:updateDescriptionsViaTable(repTransformations, EID.EntityTransformations, true)
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@@ -52,11 +52,12 @@ require("eid_data")
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require("eid_api")
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-- load Repentence descriptions
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if false then
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if Isaac.GetEntityTypeByName("\68\111\103\109\97") == 950 then
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EID.GameVersion = "rep"
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for _,lang in ipairs(EID.Languages) do
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local wasSuccessful, _ = pcall(require,"descriptions."..EID.GameVersion.."."..lang)
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end
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local wasSuccessful, _ = pcall(require,"descriptions."..EID.GameVersion..".transformations")
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end
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EID.LastRenderCallColor = EID:getTextColor()
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