Added Multiplayer and multi character support for Transformation progress
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@@ -664,14 +664,22 @@ function EID:printDescription(desc, cachedID)
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if EID.Config["TransformationText"] or EID.Config["TransformationProgress"] then
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local transformationName = ""
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if EID.Config["TransformationText"] then
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transformationName = EID:getTransformationName(transform).." "
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transformationName = EID:getTransformationName(transform)
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end
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if EID.Config["TransformationProgress"] then
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-- TODO: call evaluate only when ItemQueue of player changes to save performance
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EID:evaluateTransformationProgress(transform)
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local numCollected = EID.TransformationProgress[EID:getPlayerID(EID.player)][transform]
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local numMax = EID.TransformationData[transform] and EID.TransformationData[transform].NumNeeded or 3
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transformationName = transformationName.."("..numCollected.."/"..numMax..")"
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transformationName = transformationName .. " "
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for _, player in ipairs(EID.players) do
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if player:GetPlayerType() ~= PlayerType.PLAYER_THESOUL_B then
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if #EID.players > 1 then
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local playerIcon = EID:getIcon("Player"..player.SubType) ~= EID.InlineIcons["ERROR"] and "{{Player"..player.SubType.."}}" or "{{CustomTransformation}}"
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transformationName = transformationName .. playerIcon
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end
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local numCollected = EID.TransformationProgress[EID:getPlayerID(player)][transform]
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local numMax = EID.TransformationData[transform] and EID.TransformationData[transform].NumNeeded or 3
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transformationName = transformationName.."("..numCollected.."/"..numMax..") "
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end
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end
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end
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local iconWidth = transformSprite[3] or -1
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local iconHeight = transformSprite[4] or -1
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