Reverted Performance improvement, fixing description flickering, fixed dice room descriptions

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Wofsauge committed 2021-05-23 00:15:51 +02:00
1 parent c6e5b5726e
commit a86992ae7d
3 files changed
+44 -22

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-1
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@@ -459,7 +459,6 @@ function EID:hasDescription(entity)
isAllowed = isAllowed or (entity.Variant == PickupVariant.PICKUP_PILL and EID.Config["DisplayPillInfo"])
return isAllowed and entity.SubType > 0
end
isAllowed = isAllowed or (entity.Type == 1000 and entity.Variant == EffectVariant.DICE_FLOOR and EID.Config["DisplayDiceInfo"])
return isAllowed
end
+43 -20
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@@ -4,6 +4,7 @@ EID.GameVersion = "ab+"
EID.Languages = {"en_us", "en_us_detailed", "fr", "pt", "pt_br", "ru", "spa", "it", "bul", "pl", "de", "turkish"}
EID.descriptions = {} -- Table that holds all translation strings
local enableDebug = false
local game = Game()
require("eid_config")
EID.Config = EID.DefaultConfig
@@ -132,8 +133,8 @@ end
if EID.Config["DisplaySacrificeInfo"] then
function EID:onSacrificeDamage(_, _, flags, source)
if Game():GetRoom():GetType() == RoomType.ROOM_SACRIFICE and source.Type == 0 and flags & DamageFlag.DAMAGE_SPIKES == DamageFlag.DAMAGE_SPIKES then
local curRoomIndex = Game():GetLevel():GetCurrentRoomIndex()
if game:GetRoom():GetType() == RoomType.ROOM_SACRIFICE and source.Type == 0 and flags & DamageFlag.DAMAGE_SPIKES == DamageFlag.DAMAGE_SPIKES then
local curRoomIndex = game:GetLevel():GetCurrentRoomIndex()
if EID.sacrificeCounter[curRoomIndex] == nil then
EID.sacrificeCounter[curRoomIndex] = 1
end
@@ -158,9 +159,9 @@ if REPENTANCE then
pickup:GetData()["EID_IsAltChoise"] = false
local player = Isaac.GetPlayer(0)
local hasBrokenGrasses = player:HasTrinket(TrinketType.TRINKET_BROKEN_GLASSES)
local isRepStage = Game():GetLevel():GetStageType() >= StageType.STAGETYPE_REPENTANCE
if Game():GetRoom():GetType() == RoomType.ROOM_TREASURE and (isRepStage or hasBrokenGrasses) then
local curRoomIndex = Game():GetLevel():GetCurrentRoomIndex()
local isRepStage = game:GetLevel():GetStageType() >= StageType.STAGETYPE_REPENTANCE
if game:GetRoom():GetType() == RoomType.ROOM_TREASURE and (isRepStage or hasBrokenGrasses) then
local curRoomIndex = game:GetLevel():GetCurrentRoomIndex()
local lastHidepos = EID.lastHidePosition[curRoomIndex] or nullVector
local curCounter = EID.altPathItemCounter[curRoomIndex] or 0
if curCounter == 1 and not player:HasCollectible(CollectibleType.COLLECTIBLE_DADS_NOTE) and ((isRepStage and not hasBrokenGrasses) or (not isRepStage and hasBrokenGrasses)) or (pickup.Position - lastHidepos):Length() < 0.1 then
@@ -475,18 +476,7 @@ EID.pathCheckerEntity = nil
EID.hasValidWalkingpath = true
function EID:onGameUpdate()
EID.lastDescriptionEntity = nil
EID.lastDist = 10000
local player = Isaac.GetPlayer(0)
for i, entity in ipairs(Isaac.GetRoomEntities()) do
if EID:hasDescription(entity) and entity.FrameCount > 0 then
local diff = entity.Position:__sub(player.Position)
if diff:Length() < EID.lastDist then
EID.lastDescriptionEntity = entity
EID.lastDist = diff:Length()
end
end
end
if not EID.Config["DisplayObstructedCardInfo"] or not EID.Config["DisplayObstructedPillInfo"] then
if EID.lastDescriptionEntity == nil or (EID.Config["DisableObstructionOnFlight"] and player.CanFly) then
if EID.pathCheckerEntity ~= nil then
@@ -499,6 +489,7 @@ function EID:onGameUpdate()
if EID.pathCheckerEntity == nil then
EID.pathCheckerEntity = Isaac.Spawn(17, 69420, 0, player.Position, nullVector, nil) -- Spawns the EID Helper entity
EID.pathCheckerEntity:AddEntityFlags (EntityFlag.FLAG_PERSISTENT)
EID.hasValidWalkingpath = false
elseif not EID.pathCheckerEntity:Exists() then
EID.pathCheckerEntity = nil
else
@@ -512,6 +503,7 @@ EID:AddCallback(ModCallbacks.MC_POST_UPDATE, EID.onGameUpdate)
---------------------------------------------------------------------------
---------------------------On Render Function------------------------------
local searchPartitions = EntityPartition.FAMILIAR + EntityPartition.ENEMY + EntityPartition.PICKUP + EntityPartition.PLAYER + EntityPartition.EFFECT
local function onRender(t)
EID.isDisplaying = false
@@ -556,20 +548,43 @@ local function onRender(t)
EID.isDisplaying = true
return
end
EID.lastDescriptionEntity = nil
EID.lastDist = 10000
local player = Isaac.GetPlayer(0)
local entities = Isaac.FindInRadius(player.Position, tonumber(EID.Config["MaxDistance"])*40, searchPartitions)
for i, entity in ipairs(entities) do
print(entity.Type.." "..entity.Variant.." "..entity.SubType.." "..tostring(EID:hasDescription(entity)))
if EID:hasDescription(entity) and entity.FrameCount > 0 then
local diff = entity.Position:__sub(player.Position)
if diff:Length() < EID.lastDist then
EID.lastDescriptionEntity = entity
EID.lastDist = diff:Length()
end
end
end
local closest = EID.lastDescriptionEntity
if EID.lastDist / 40 > tonumber(EID.Config["MaxDistance"]) then
if Game():GetRoom():GetType() == RoomType.ROOM_SACRIFICE and EID.Config["DisplaySacrificeInfo"] then
local curRoomIndex = Game():GetLevel():GetCurrentRoomIndex()
if game:GetRoom():GetType() == RoomType.ROOM_SACRIFICE and EID.Config["DisplaySacrificeInfo"] then
local curRoomIndex = game:GetLevel():GetCurrentRoomIndex()
EID:printDescription(EID:getDescriptionObj(-999, -1, EID.sacrificeCounter[curRoomIndex] or 1))
end
if game:GetRoom():GetType() == RoomType.ROOM_DICE and EID.Config["DisplayDiceInfo"] then
local diceEntities = Isaac.FindByType(1000, EffectVariant.DICE_FLOOR, -1, true, false)
for _, e in ipairs(diceEntities) do
EID:printDescription(EID:getDescriptionObj(e.Type, e.Variant, e.SubType + 1))
return
end
end
return
end
if closest == nil then
return
end
EID.isDisplaying = true
--Handle Indicators
@@ -650,20 +665,28 @@ local function onRender(t)
EID:printDescription(descriptionObj)
elseif closest.Variant == PickupVariant.PICKUP_TAROTCARD then
--Handle Cards & Runes
if (closest:ToPickup():IsShopItem() and not EID.Config["DisplayCardInfoShop"]) or (not EID.Config["DisplayObstructedCardInfo"] and not EID.hasValidWalkingpath) then
if not EID.Config["DisplayObstructedCardInfo"] and closest.FrameCount < 3 then
-- small delay when having obstruction enabled & entering the room to prevent spoilers
return
end
if (closest:ToPickup():IsShopItem() and not EID.Config["DisplayCardInfoShop"]) or (not EID.Config["DisplayObstructedCardInfo"] and not EID.hasValidWalkingpath) or (REPENTANCE and game.Challenge == Challenge.CHALLENGE_CANTRIPPED) then
EID:renderQuestionMark()
return
end
EID:printDescription(EID:getDescriptionObj(closest.Type, closest.Variant, closest.SubType))
elseif closest.Variant == PickupVariant.PICKUP_PILL then
--Handle Pills
if not EID.Config["DisplayObstructedPillInfo"] and closest.FrameCount < 3 then
-- small delay when having obstruction enabled & entering the room to prevent spoilers
return
end
if (closest:ToPickup():IsShopItem() and not EID.Config["DisplayPillInfoShop"]) or (not EID.Config["DisplayObstructedPillInfo"] and not EID.hasValidWalkingpath) then
EID:renderQuestionMark()
return
end
local pillColor = closest.SubType
local pool = Game():GetItemPool()
local pool = game:GetItemPool()
local identified = pool:IsPillIdentified(pillColor)
if (identified or EID.Config["ShowUnidentifiedPillDescriptions"]) then
local descEntry = EID:getDescriptionObj(closest.Type, closest.Variant, pillColor)
+1 -1
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@@ -86,7 +86,7 @@ https://moddingofisaac.com/mod/1079/external-item-descriptions
- Jake for the sweet [b]German[/b] language pack
- [url=https://steamcommunity.com/id/whytefang/]adc[/url] for creating an awesome new Languagepack and providing ideas for new functionalities
</description>
<version>3.45</version>
<version>3.46</version>
<visibility>Public</visibility>
<tag id="Lua"/>
<tag id="Items"/>