Adds feature to hide the descriptions when in battle
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@@ -42,6 +42,12 @@ EID.DefaultConfig = {
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-- look into the AB+ documentation for the key names
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-- look into the AB+ documentation for the key names
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-- Default = Keyboard.KEY_F2
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-- Default = Keyboard.KEY_F2
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["HideKey"] = Keyboard.KEY_F2,
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["HideKey"] = Keyboard.KEY_F2,
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-- Initial displaystate. Can be used to change the toggle behavior of the "Hide Key" event
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-- Default = false
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["Hidden"] = false,
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-- Hide the descriptions when in battle
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-- Default = false
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["HideInBattle"] = false,
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-------------CURSE-------------
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-------------CURSE-------------
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-- Display informations when the floor has curse of the blind ( ? - Items)
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-- Display informations when the floor has curse of the blind ( ? - Items)
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@@ -263,12 +263,15 @@ local function onRender(t)
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end
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end
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if EID.isHidden then
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if EID.isHidden then
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return
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return
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elseif EID.Config["HideInBattle"] then
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if Isaac.CountBosses() > 0 or Isaac.CountEnemies() > 0 then
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return
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end
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end
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end
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local player = Isaac.GetPlayer(0)
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EID:renderMCMDummyDescription()
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EID:renderMCMDummyDescription()
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local player = Isaac.GetPlayer(0)
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if player:HasCollectible(CollectibleType.COLLECTIBLE_SCHOOLBAG) then
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if player:HasCollectible(CollectibleType.COLLECTIBLE_SCHOOLBAG) then
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EID:addTextPosModifier("Schoolbag", Vector(0,30))
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EID:addTextPosModifier("Schoolbag", Vector(0,30))
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end
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end
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@@ -167,6 +167,26 @@ if MCMLoaded then
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end
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end
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}
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}
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)
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)
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ModConfigMenu.AddSetting(
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"EID",
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"Rooms",
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{
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Type = ModConfigMenuOptionType.BOOLEAN,
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CurrentSetting = function()
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return EID.Config["HideInBattle"]
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end,
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Display = function()
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local onOff = "False"
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if EID.Config["HideInBattle"] then
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onOff = "True"
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end
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return "Hide in Battle: " .. onOff
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end,
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OnChange = function(currentBool)
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EID.Config["HideInBattle"] = currentBool
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end
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}
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)
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------------Collectibles--------------
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------------Collectibles--------------
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