Rearranged variable initializations
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@@ -18,9 +18,6 @@ if not __eidEntityDescriptions then
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__eidEntityDescriptions = {}
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end
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EID.PositionModifiers = {}
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EID.UsedPosition = Vector(EID.Config["XPosition"], EID.Config["YPosition"])
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---------------------------------------------------------------------------
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-------------------------Handle Custom Enum -----------------------------
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+1
-1
@@ -1,4 +1,4 @@
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EIDConfig = {
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EID.DefaultConfig = {
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-------GENERAL---------
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-- Change language of the mod.
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@@ -1,15 +1,26 @@
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EID = RegisterMod("External Item Descriptions", 1)
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EID.itemConfig = Isaac.GetItemConfig()
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-- important variables
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EID.GameVersion = "ab+"
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EID.Languages = {"en_us", "en_us_detailed", "fr", "pt", "ru", "spa", "bul", "pl", "turkish"}
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EID.descriptions = {} -- Table that holds all translation strings
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require("eid_config")
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EID.Config = EID.DefaultConfig
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EID.Config.Version = "3.0"
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EID.isHidden = EID.Config["Hidden"]
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-- general variables
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EID.PositionModifiers = {}
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EID.UsedPosition = Vector(EID.Config["XPosition"], EID.Config["YPosition"])
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EID.isDisplayingText = false
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EID.isDisplayingPermanent = false
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EID.permanentDisplayTextObj = nil
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EID.lastDescriptionEntity = nil
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local lineHeight = 11
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local hideDescToggle = false
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EID.lineHeight = 11
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EID.sacrificeCounter = 1
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EID.itemConfig = Isaac.GetItemConfig()
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-- Sprite inits
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EID.IconSprite = Sprite()
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EID.IconSprite:Load("gfx/icons.anm2", true)
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@@ -26,26 +37,20 @@ local ArrowSprite = Sprite()
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ArrowSprite:Load("gfx/icons.anm2", true)
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ArrowSprite:Play("Arrow", false)
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require("eid_config")
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EID.Config = EID.DefaultConfig
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EID.Config.Version = "3.0"
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------- Load all modules and other stuff ------
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require("mod_config_menu")
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require("descriptions.ab+.transformations")
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--transformation infos
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require("descriptions."..EID.GameVersion..".transformations")
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--languages
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require("descriptions.ab+.en_us")
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require("descriptions.ab+.turkish") -- WIP
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require("descriptions.ab+.en_us_detailed")
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require("descriptions.ab+.bul") -- WIP
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require("descriptions.ab+.fr")
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require("descriptions.ab+.pl") -- WIP
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require("descriptions.ab+.pt")
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require("descriptions.ab+.ru")
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require("descriptions.ab+.spa")
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for _,lang in ipairs(EID.Languages) do
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require("descriptions."..EID.GameVersion.."."..lang)
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end
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require("eid_data")
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require("eid_api")
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-------------- Load Font -------------
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EID.LastRenderCallColor = EID:getTextColor()
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local nullVector = Vector(0,0)
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@@ -130,7 +135,7 @@ function EID:printDescription(desc)
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offsetX = offsetX + 8
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end
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if not EID.Config["ShowItemName"] then
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renderPos.Y = renderPos.Y + lineHeight * EID.Config["Scale"]
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renderPos.Y = renderPos.Y + EID.lineHeight * EID.Config["Scale"]
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end
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end
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--Display Itemname
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@@ -142,7 +147,7 @@ function EID:printDescription(desc)
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EID:getNameColor()
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)
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renderPos.Y = renderPos.Y + lineHeight * EID.Config["Scale"]
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renderPos.Y = renderPos.Y + EID.lineHeight * EID.Config["Scale"]
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end
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--Display Transformation
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@@ -154,9 +159,9 @@ function EID:printDescription(desc)
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local iconHeight = transformSprite[4] or -1
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local iconOffsetX = transformSprite[5] or -1
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local iconOffsetY = transformSprite[6] or -1
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local transformLineHeight = lineHeight
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local transformLineHeight = EID.lineHeight
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if EID.Config["TransformationIcons"] then
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transformLineHeight = math.max(lineHeight, transformSprite[4])
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transformLineHeight = math.max(EID.lineHeight, transformSprite[4])
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local iconSprite = transformSprite[7] or EID.InlineIconSprite
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iconSprite:Play(transformSprite[1])
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EID:renderIcon(
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@@ -201,7 +206,7 @@ function EID:printBulletPoints(description, renderPos)
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textColor = EID:renderString(bpIcon, renderPos, textScale , textColor)
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end
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textColor = EID:renderString(lineToPrint, renderPos + Vector(12 * EID.Config["Scale"], 0), textScale, textColor)
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renderPos.Y = renderPos.Y + lineHeight * EID.Config["Scale"]
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renderPos.Y = renderPos.Y + EID.lineHeight * EID.Config["Scale"]
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end
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end
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end
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@@ -254,14 +259,14 @@ end
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local function onRender(t)
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EID.isDisplayingText = false
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if Input.IsButtonTriggered(EID.Config["HideKey"], 0) then
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hideDescToggle = not hideDescToggle
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EID.isHidden = not EID.isHidden
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end
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if hideDescToggle then
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if EID.isHidden then
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return
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end
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local player = Isaac.GetPlayer(0)
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EID:renderMCMDummyDescription()
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if player:HasCollectible(CollectibleType.COLLECTIBLE_SCHOOLBAG) then
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@@ -370,6 +375,8 @@ end
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EID:AddCallback(ModCallbacks.MC_POST_RENDER, onRender)
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-- only save and load configs when using MCM. Otherwise Config file changes arent calid
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if EID.MCMLoaded then
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local json = require("json")
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--------------------------------
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--------Handle Savadata---------
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@@ -385,6 +392,7 @@ EID:AddCallback(ModCallbacks.MC_POST_RENDER, onRender)
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EID.Config[key] = savedEIDConfig[key]
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end
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end
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EID.isHidden = EID.Config["Hidden"]
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end
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end
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end
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@@ -395,5 +403,6 @@ EID:AddCallback(ModCallbacks.MC_POST_RENDER, onRender)
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EID.SaveData(EID, json.encode(EID.Config))
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end
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EID:AddCallback(ModCallbacks.MC_PRE_GAME_EXIT, SaveGame)
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end
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require("eid_debugging")
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require("eid_debugging")
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+5
-5
@@ -4,6 +4,7 @@ local MCMLoaded, MCM = pcall(require, "scripts.modconfig")
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EID.MCMCompat_isDisplayingEIDTab = false
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local MCMCompat_isDisplayingDummyMCMObj = false
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local MCMCompat_oldPermanentObj = false
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EID.MCMLoaded = MCMLoaded
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function EID:renderMCMDummyDescription()
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if MCMLoaded then
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@@ -41,22 +42,21 @@ if MCMLoaded then
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-- Language
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local displayLanguage = {"English", "English (detailed)", "French", "Portuguese", "Russian", "Spanish", "Bulgarian (WIP)", "Polish (WIP)", "Turkish (WIP)"}
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local langLookup = {"en_us", "en_us_detailed", "fr", "pt", "ru", "spa", "bul", "pl", "turkish"}
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ModConfigMenu.AddSetting(
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"EID",
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"General",
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{
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Type = ModConfigMenuOptionType.NUMBER,
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CurrentSetting = function()
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return AnIndexOf(langLookup, EID.Config["Language"])
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return AnIndexOf(EID.Languages, EID.Config["Language"])
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end,
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Minimum = 1,
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Maximum = #langLookup,
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Maximum = #(EID.Languages),
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Display = function()
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return "Language: " .. displayLanguage[AnIndexOf(langLookup, EID.Config["Language"])]
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return "Language: " .. displayLanguage[AnIndexOf(EID.Languages, EID.Config["Language"])]
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end,
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OnChange = function(currentNum)
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EID.Config["Language"] = langLookup[currentNum]
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EID.Config["Language"] = EID.Languages[currentNum]
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end
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}
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)
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