fix no recipes mode

This commit is contained in:
Buurazu authored and GitHub committed 2022-01-28 16:53:47 -05:00
1 parent a24ac7877d
commit b665a77ba3
1 file changed
+4 -2
+4 -2
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@@ -269,10 +269,10 @@ function EID:simulateBagOfCrafting(componentsTable)
{idx = 7, weight = compCounts[30] * 10, totalWeight = 0},
{idx = 8, weight = compCounts[6] * 10, totalWeight = 0},
{idx = 9, weight = compCounts[26] * 10, totalWeight = 0},
{idx = 12, weight = compCounts[8] * 10}, totalWeight = 0,
{idx = 12, weight = compCounts[8] * 10, totalWeight = 0},
}
if compCounts[9] + compCounts[2] + compCounts[13] + compCounts[16] == 0 then
table.insert(poolWeights, {idx = 26, weight = compCounts[24] * 10})
table.insert(poolWeights, {idx = 26, weight = compCounts[24] * 10, totalWeight = 0})
end
local totalWeight = 0
@@ -751,6 +751,8 @@ local function getFloorItemsString(showPreviews, roomItems)
return floorString
end
--local function
function EID:handleBagOfCraftingRendering()
local curSeed = game:GetSeeds():GetStartSeed()
--reset our calculated recipes when the game seed changes