Improved colors and code of new item unlock-state functions

This commit is contained in:
Wofsauge committed 2021-10-21 00:58:37 +02:00
1 parent 1766c52648
commit b7a28b8739
3 files changed
+12 -28

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+3 -11
View File
@@ -751,12 +751,11 @@ end
-- Converts a given CollectibleID into the respective Spindown dice result
function EID:getSpindownResult(collectibleID)
local config = Isaac.GetItemConfig()
local newID = collectibleID
repeat
newID = newID - 1
--note: the order of the SkipLocked check statement is important so that the item is checked for being in a pool either way (to display a ? if it isn't)
until (config:GetCollectible(newID) and (EID:isCollectibleUnlockedAnyPool(newID) or not EID.Config["SpindownDiceSkipLocked"]) and not config:GetCollectible(newID).Hidden) or newID == CollectibleType.COLLECTIBLE_NULL
until (EID.itemConfig:GetCollectible(newID) and (EID:isCollectibleUnlockedAnyPool(newID) or not EID.Config["SpindownDiceSkipLocked"]) and not EID.itemConfig:GetCollectible(newID).Hidden) or newID == CollectibleType.COLLECTIBLE_NULL
return newID
end
@@ -764,7 +763,7 @@ function EID:GetMaxCollectibleID()
local id = CollectibleType.NUM_COLLECTIBLES-1
local step = 16
while step > 0 do
if Isaac.GetItemConfig():GetCollectible(id+step) ~= nil then
if EID.itemConfig:GetCollectible(id+step) ~= nil then
id = id + step
else
step = step // 2
@@ -784,7 +783,6 @@ function EID:isCollectibleUnlocked(collectibleID, itemPoolOfItem)
itemPool:AddRoomBlacklist(i)
end
end
local room = Game():GetRoom()
local isUnlocked = false
for i = 0,1 do -- some samples to make sure
local collID = itemPool:GetCollectible(itemPoolOfItem, false)
@@ -798,35 +796,29 @@ function EID:isCollectibleUnlocked(collectibleID, itemPoolOfItem)
end
function EID:isCollectibleUnlockedAnyPool(collectibleID)
local itemConfig = Isaac.GetItemConfig()
local item = itemConfig:GetCollectible(collectibleID)
local item = EID.itemConfig:GetCollectible(collectibleID)
if EID.itemUnlockStates[collectibleID] == nil then
--whitelist all quest items and items with no associated achievement
if (item.AchievementID == -1 or item.Tags & ItemConfig.TAG_QUEST == ItemConfig.TAG_QUEST) then
--print("item " .. tostring(collectibleID) .. " is tagged as quest or has no achievement ID!")
EID.itemUnlockStates[collectibleID] = true
return true
end
--blacklist all hidden items
if (item.Hidden) then
--print("item " .. tostring(collectibleID) .. " is tagged as hidden!")
EID.itemUnlockStates[collectibleID] = false
return false
end
--iterate through the pools this item can be in
for k,v in ipairs(EID.CollectiblesPools[collectibleID]) do
if (EID:isCollectibleUnlocked(collectibleID, v)) then
--print("found item " .. tostring(collectibleID) .. " unlocked in pool " .. tostring(v))
EID.itemUnlockStates[collectibleID] = true
return true
end
end
--note: some items will still be missed by this, if they've been taken out of their pools (especially when in Greed Mode)
--print("couldn't find item " .. tostring(collectibleID) .. " in any item pools")
EID.itemUnlockStates[collectibleID] = false
return false
else
--print("item " .. tostring(collectibleID) .. " was already cached: " .. tostring(EID.itemUnlockStates[collectibleID]))
return EID.itemUnlockStates[collectibleID]
end
end
+6 -17
View File
@@ -760,11 +760,9 @@ function EID:handleBagOfCraftingRendering()
--fix bug with being allowed to go to an empty page if recipe count = multiple of page size (or if we refresh on last page)
if (EID.bagOfCraftingOffset >= #results) then EID.bagOfCraftingOffset = EID.bagOfCraftingOffset - EID.Config["BagOfCraftingResults"] end
local resultCount = 0
local skips = 0
local prevItem = 0
local qualities = { [0] = "{{ColorSilver}}", "{{ColorLime}}", "{{ColorTransform}}", "{{ColorObjName}}", "{{ColorGold}}" }
local qualities = { [0] = "{{ColorSilver}}", "{{ColorLime}}", "{{ColorPastelBlue}}", "{{ColorLavender}}", "{{ColorLightOrange}}" }
local prefix = "#{{Blank}} "
if (EID.lockedResults) then
prefix = "#{{Trinket159}} "
@@ -776,17 +774,17 @@ function EID:handleBagOfCraftingRendering()
end
for i=EID.bagOfCraftingOffset+1,EID.bagOfCraftingOffset+EID.Config["BagOfCraftingResults"] do
local v = results[i]
if (not v) then break end
if not v then break end
if (not EID.Config["BagOfCraftingDisplayNames"]) then
if not EID.Config["BagOfCraftingDisplayNames"] then
customDescObj.Description = customDescObj.Description.."# {{Collectible"..v[2].."}} "
--tack on Breakfast image to locked recipes
if (v[3]) then customDescObj.Description = customDescObj.Description.."{{Collectible25}}" end
if v[3] then customDescObj.Description = customDescObj.Description.."({{Collectible25}})" end
--color the equals sign with the item quality, so the order of the list can make sense
customDescObj.Description = customDescObj.Description.. qualities[EID.itemWeightsLookup[v[2]]] .. "={{CR}}"
--only display the item name if it's the first occurrence
else
if (prevItem ~= v[2]) then
if prevItem ~= v[2] then
--substring the first 18 characters of the item name so it fits on one line; is there a way to get around desc line length limits?
customDescObj.Description = customDescObj.Description.."# {{Collectible"..v[2].."}} ".. qualities[EID.itemWeightsLookup[v[2]]] ..
string.sub(EID:getObjectName(5, 100, v[2]),1,18).."#"
@@ -794,7 +792,7 @@ function EID:handleBagOfCraftingRendering()
customDescObj.Description = customDescObj.Description.."#"
end
--replace recipe bulletpoint with Breakfast on locked recipes
if (v[3]) then customDescObj.Description = customDescObj.Description.." {{Collectible25}} " end
if v[3] then customDescObj.Description = customDescObj.Description.." {{Collectible25}} " end
end
customDescObj.Description = customDescObj.Description..EID:tableToCraftingIconsMerged(v[1])
@@ -807,12 +805,3 @@ function EID:handleBagOfCraftingRendering()
EID:printDescription(customDescObj)
return true
end
--[[
Isaac.DebugString("Calculating: {1, 1, 1, 1, 1, 1, 1, 1}")
Isaac.DebugString(EID:calculateBagOfCrafting({1, 1, 1, 1, 1, 1, 1, 1}))
Isaac.DebugString("Calculating: {1, 1, 1, 1, 1, 1, 1, 2}")
Isaac.DebugString(EID:calculateBagOfCrafting({1, 1, 1, 1, 1, 1, 1, 2}))
Isaac.DebugString("Calculating: {1, 1, 1, 1, 1, 1, 1, 3}")
Isaac.DebugString(EID:calculateBagOfCrafting({1, 1, 1, 1, 1, 1, 1, 3}))
]]--
+3
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@@ -291,6 +291,9 @@ EID.InlineColors = {
["ColorTeal"] = KColor(0, 0.5, 0.5, 1),
["ColorNavy"] = KColor(0, 0, 0.5, 1),
["ColorOrange"] = KColor(1, 0.54, 0, 1),
["ColorPastelBlue"] = KColor(0.3882, 0.5216, 1, 1),
["ColorLavender"] = KColor(0.7451, 0.3686, 1, 1),
["ColorLightOrange"] = KColor(1, 0.6353, 0.3686, 1),
-- Swag Colors
-- Rainbow color effect