Fixed potential crash when having the obstruction checker functions active
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@@ -1,5 +1,5 @@
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<entities anm2root="gfx/" version="5">
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<entity anm2path="eid_blank.anm2" baseHP="0" boss="0" champion="0" collisionDamage="0" collisionMass="0" collisionRadius="0" friction="1" id="17" name="EID_PATHCHECKER" numGridCollisionPoints="0" shadowSize="0" stageHP="0" gridCollision="none" variant="69420" shutdoors="false">
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<entity anm2path="eid_blank.anm2" baseHP="0" boss="0" champion="0" friction="1" id="17" name="EID_PATHCHECKER" shadowSize="0" stageHP="0" gridCollision="none" variant="3169" shutdoors="false">
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<gibs amount="0" blood="0" bone="0" eye="0" gut="0" large="0" />
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</entity>
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</entities>
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