Formatting changes
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@@ -7,7 +7,7 @@
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-- FORMAT: Item ID | Name| Description
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-- '#' = starts new line of text
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--Special character markup:
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-- Special character markup:
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-- ↑ = Up Arrow | ↓ = Down Arrow | ! = Warning
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local repCollectibles={
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@@ -180,7 +180,7 @@ local repCollectibles={
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[464] = {"464", "Glyph of Balance", "+2 Soul Hearts#Champion enemies and room drops appear more frequently#Priority of spawned pickups depends on what the player is missing most of"}, -- Glyph of Balance
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[472] = {"472", "King Baby", "Other familiars follow it and shoot automatically at enemies#Stops moving when you are shooting#Will teleport back to you when you stop shooting"}, -- King Baby
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[474] = {"474", "Broken Glass Cannon", "Turns into Glass Cannon when used"}, -- Broken Glass Cannon
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[476] = {"476", "D1", "Duplicates 1 random pickup in the current room#Duplicated pickups may not be identical to the original"},
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[476] = {"476", "D1", "Duplicates 1 random pickup in the current room#Duplicated pickups may not be identical to the original"}, -- D1
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[489] = {"489", "D Infinity", "Acts as any die item except for {{Collectible723}}Spindown Dice#Change the current die with the drop key#Charge time varies based on the current die and updates when used"}, -- D Infinity
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[491] = {"491", "Acid Baby", "Drops a random pill every 7 rooms#Using a pill poisons all enemies in the room"}, -- Acid Baby
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[493] = {"493", "Adrenaline", "↑ Damage up for every empty Red Heart container#Follows a formula, some examples are:#+0.3 at 1#+0.92 at 2#+1.76 at 3#+2.79 at 4#+3.98 at 5"}, -- Adrenaline
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