Update D1

This commit is contained in:
Marcx authored and GitHub committed 2021-12-10 02:41:14 +01:00
1 parent d8a41bae34
commit 2660d48691
1 file changed
+1
+1
View File
@@ -180,6 +180,7 @@ local repCollectibles={
[464] = {"464", "Glyph of Balance", "+2 Soul Hearts#Champion enemies and room drops appear more frequently#Priority of spawned pickups depends on what the player is missing most of"}, -- Glyph of Balance
[472] = {"472", "King Baby", "Other familiars follow it and shoot automatically at enemies#Stops moving when you are shooting#Will teleport back to you when you stop shooting"}, -- King Baby
[474] = {"474", "Broken Glass Cannon", "Turns into Glass Cannon when used"}, -- Broken Glass Cannon
[476] = {"476", "D1", "Duplicates 1 random pickup in the current room#Duplicated pickups may not be identical to the original"},
[489] = {"489", "D Infinity", "Acts as any die item except for {{Collectible723}}Spindown Dice#Change the current die with the drop key#Charge time varies based on the current die and updates when used"}, -- D Infinity
[491] = {"491", "Acid Baby", "Drops a random pill every 7 rooms#Using a pill poisons all enemies in the room"}, -- Acid Baby
[493] = {"493", "Adrenaline", "↑ Damage up for every empty Red Heart container#Follows a formula, some examples are:#+0.3 at 1#+0.92 at 2#+1.76 at 3#+2.79 at 4#+3.98 at 5"}, -- Adrenaline